In the latest Hearthstone patch, Blizzard decided to sneak in a huge update right at the end - the Echo mechanic is being changed slightly in order to balance Wild a bit! Here's the changes coming, along with their reasoning.
Quote From Blizzard
- Echo
- Copies of cards with the Echo keyword can no longer cost less than (1). Full Arcane Dust refunds will be available for the following cards until December 19:
- SN1P-SN4P (Normal Only)
- Glinda Crowskin (Normal and Golden)
- Sound the Bells! (Normal and Golden)
- Dev Comment: This change is targeted at a very popular deck in Wild that utilizes SN1P-SN4P along with the Echo mechanic to generate extremely large minions or near infinite damage. This change should put a stop to that interaction while having very limited impact on the average use case for Echo cards. Glinda, SN1P-SN4P, and Sound the Bells were the three cards that took advantage of generating 0-cost copies through Echo, so we've opted to refund all three of those cards as a result.
Comments
Is it safe to unnerf Reckless Experimenter now?
Gonna miss you echoing Happy Ghoul (cry)
Yogg knows how many times I got upset while playing against this stupid warlock deck. Nice changes!
Am I right in thinking that you can't game the dust refund situation for the echo cards now since this has already gone live?
You only gain dust from refunding only what you already had?
Would rather have the current cards chosen to be the one to take the ax than to nerf mechwarper and have some fun meme combos get destroyed by a mechwarper nerf too.
So why aren’t ALL Echo cards being given a full dust refund if this effects them all?
I get most other classes can’t make an infinite chain, but even Unstable Evolution can occasionally hit a [Hearthstone Card (sorceror’s apprentice) Not Found] or a Radiant Elemental for a huge evolve chain!
Maybe a change to Mechwarper’s cost reduction would have been better, similar to Summoning Portal not going below 1 mana.
The other echo cards aren't being refunded because no one would have crafted them to be abused this way. The issue was never really that it was in principle possible to get 0-mana echo cards, but that you could build a deck in such a way that it was easy to.
37 copies of Sound the Bells for 1480 dust. Had a gut feeling the would do that eventually. Plus Glinda for a total of 3080 dust
Did anyone get a notification in game of this nerf to the echo mechanics?
If I weren't a regular around here there's no chance I would have known to dust those cards while I still can.
I was trying to disenchant Glinda, but application gave error every time and undo my disenchantment.
After logout and loging back, my Glinda's disenchantment value changed from 1600 to 400 dust!?
Had anyone experiencing same thing or should I open a ticket to Blizzard?
Ok fixed now. I've disenchanted Glinda for 1600 without a problem.
I can't disenchant glinda
To everyone who has an open, unfinished old adventure like League of Explorers (Heroic mode cardback) or Knights of the Frozen Throne (Arthas Portrait for paladins):
You should finish it NOW, because SN1P-SN4P-based decks can handle the most bosses with ease.
Edit: I just tested it and found out, it is already live. No more SN1P-SN4P shenanigans.
TBH I'd rather get 400 dust than the option to dust my card for 1600.
You got it for free, you are welcome!
I was talking about Glinda. You can't disenchant your free golden Sn1p-Sn4p even if you wanted to, it's uncraftable.
I dusted Glinda Crowskin without blinking an eye. She just sat in my collection, unused, alone, with no one to grant Echo to.
Besides, you can always craft her again at no net loss.
She seemed like the sort of card that was bound to become part of some obscene combo until they changed the echo rules
While I'm happy they've finally addressed SN1P-SN4P combo, I feel like nerfing Mechwarper could have been a better solution since having it there may once more in the future lead to some potential broken combo, like it was now. But better this than nothing.
Although I think the Mechwarper nerf would be more fair to that specific deck, it would eventually kill other mech decks (mostly the Hunter and Paladin aggro decks). So, in the end, I think this solution was the best!
I'm so thrilled to see the next wild meta without that broken shit!!