Murozond and transformation effects
Submitted 5 years ago by
BasilAnguis
Murozond the Infinite has some pretty weird interactions with transformation type effects.
My opponent was a shaman. He played Sea Giant and Knife Juggler, then 2 Devolve. I played Murozond the Infinite on my turn right after. Murozond, like other "replay" and "recast" effects, acts in a random order. So what happened was this.
- He devolved sea giant into Mal'ganis and juggler into Flame Imp.
- He "replayed"....Mal'ganis.
- He devolved again, making enemy Mal'Ganis into Batterhead and imp into Whisp.
- He summoned the Whisp.
Weird right? Can anyone replicate this?
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Murozond the Infinite has some pretty weird interactions with transformation type effects.
My opponent was a shaman. He played Sea Giant and Knife Juggler, then 2 Devolve. I played Murozond the Infinite on my turn right after. Murozond, like other "replay" and "recast" effects, acts in a random order. So what happened was this.
Weird right? Can anyone replicate this?
I'll boop you
This is so weird . . .
It is probably not intended to work this way and it will probably get fixed soon.
Carrion, my wayward grub.
I think it considered the giant, Mal'ganis and Batterhead to be the same "entity", and when it tried to replay it, he just copied what that entity was at the time.
Wack.
I'll boop you
Lol so because Devolve changed the ennemy minions played on board it copied the devolve results instead?
I dunno if that's good or bad but it lines up with blizzard's consistent inconsistencies.
"Cards effect happens in order of which one is played first" so summoning minions is stopped midway for quest completion animation to happen.. and yet Swarm of Locusts is a nightmare for any quest played before it.
ARES summons Erymanthian Huffer.
ARES declares attack with Huffer .
Adonis' hp reached 0. ARES wins!
a lot of fuckery has been going on this expansion
I tried the Nozdormu + Ysera Unleashed combo, where you could skip your opponent's turn by having the dream portal animations use all their time.
It worked as intended and the turn skipped back to me....but for some unholy reason I was unable to do any action. My minions were ready to attack, but I couldn't give commands or even end my turn. I had to watch the rope burn out only for my opponent to continue normally.
Now I would assume this was some intentional interaction to prevent cheese like this...but I saw a goddamn video that performed this very combo without issues so I have to assume the code just got fucked again.
I tried having fun once.
It was awful.
It's not the first time that some weird interaction take place with "replay" effects: if I'm not wrong, Team 5 stated that for this kind of mechanic a minion is not specificly that minion but just an "item 1" so if it got transformed by something the change is not even considered by the "replay" that simply use "item 1" in its new form without caring.
"For what profit is it to a man if he gains the world, and loses his own soul?"
Wait, how does that work? Do you play Ysera unleashed and then hope your opponent plays nozdormu? Or do you try and get both Nozdormu and Ysera off of random effects and then do some weird something or other with Treachery as a warlock? Or . . .?
Carrion, my wayward grub.
Nah you dicount either Ysera or NOz with Dreampetal, have an Innervate ready and then play them when your deck is empty. Then you wait until the rope is almost done and play Excess Mana that you got from Wild Growth at 10 mana. The ensuing 9 portals will skip your opponent's turn.
I tried having fun once.
It was awful.
I'd be wary of doing that. Intentionally abusing animation issues like that is a surefire way to get the ban hammer from Blizz.
As for the OP, that is one of the stranger bugs I've heard of.
Welcome to the site!
nah, this has been around forever and blizzard never bothered to fix it. It's not a bug, it's a feature at this point and tehy can't punish me for something they put in the game in the first place.
I tried having fun once.
It was awful.