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I hold that somewhere around in standard is a way for paladin to swarm the board consistently, and this card will be key to that. Will definitely be looking forward to experimentation on this concept.
Winged Guardian - Very strong card, can fit into embiggen druid right away, probably not in token or quest. Its stats are just decent for its mana cost, and it has taunt, and has reborn, making this very sticky and somewhat hard to deal with. Get this off Strength in Numbers and watch your opponent squirm
Aeon Reaver - A very strong card but not for priest. Its stats are underwhelming, and priest is not a class that buffs its hand very much, ensuring that this card can never fit into res priest. For some reason it can't deal damage to face as well, making it less attractive for aggro decks. I'm a little torn, mostly because this card would have been great in another class, but in priest its just too, well...bad.
Grand Lackey Erkh - Finally a good legendary from the adventure to calm nerves after Reno's annoucement. A lackey cycler. Wonderful in warlock that runs dark pharoah tekhan, especially since warlock's lackey generation isn't that good given how powerful tekhan is. Has an equally wonderful combo with Magic Carpet, and in rogue with shadowstep means nearly infinite lackeys.
Air Raid - Flexible. Can fit nearly in every paladin deck, mostly because it spawns two taunts for 2 mana. And you can do it again, since its twinspell. Wondering in my head how farfetched would it be to suggest that this card is very nearly recreating something like odd paladin in standard.
Very, very impressed. But kinda a bummer not to see some decent cards for priest or mage.
Edit: As pointed out by linkblade91 (thanks by the way)
Aeon Reaver deals damage based on the target's damage. In that case it resembles Lightbomb but with a stick and only to one target. I'm still unconvinced as to where this can find a home in, but its still kinda an acceptably okay card but in no way meta defining. At best this is a good card to get off Galakrond's wit.
Aeon Reaver is not a hand-buff card: its effect is similar to Lightbomb, in-that it deals damage equal to the target's Attack. That's also why it cannot go face with its Battlecry.
air raid reminds me a lot of righteous protector. I think air raid will serve better for mid range and control archetypes than righteous protector because it lets you have a little bit of control in how trades happen. I think that grand lackey is insane, a lot of the lackeys generate cards for you or help you to develop/control the board and being able to spam them is really strong.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 9 months ago
Winged Guardian is dirty. Though it was named incorrectly, it should be called Evasive Winged Guardian. Very solid card. Would not mind hitting this with Predatory Instincts.
Aeon Reaver is solid. Removal on a stick is useful, but I'm unsure if Priest is in a place to make any use of this card right now. I don't see this card being the one that makes Galakrond Priest work, and this would be terrible in Quest priest. 4/4 is not a good resurrect
Grand Lackey Erkh can get you some ridiculous value in a Lackey deck. Rogue might be problematic. Warlock could be fun when all those Lackeys are 4/4's.
Air Raid I mean, it's a good card... but it's not sexy. Thank god this isn't odd.
That Air Raid isn't as flashy or powerful as the other three card reveals, but it's pretty sweet and flexible. Excellent synergy with the Paladin side quest.
4 legendaries? weird normally all the rest of the adventures had 5 legendaries (1 for each wing + a bonus one for completion) also it's weird not every explorer will be represented as a legendary.. oh well less hero cards.. actually better since those are annoying after a while..
I guess Paladin won't get a Hero card since Sir Finley of the Sands already changes your Hero Power, because that would create a pretty pointless anti-synergy.
Nothing is confirmed yet though, so I might as well be wrong.
I guess Paladin won't get a Hero card since Sir Finley of the Sands already changes your Hero Power, because that would create a pretty pointless anti-synergy.
Nothing is confirmed yet though, so I might as well be wrong.
But the quests also change your hero power and all classes have them.
Well sure in Arena it is insane, but on ladder it might be too weak actually still... Bog Creeper never saw play, even Evasive Drakonid which is similar to WInged Guardian is dodgy...
Dark Arakkoa was played even in decks without C'Thun and this has a lot of extras for 1 more mana. Sludge Belcher showed that it is very useful to have a taunt that leaves behind a body.
The only issue I see is that at 7 mana, it might come down a turn too late versus aggro. But versus big minions, where druid is currently weak after the rotation of Naturalize, getting a high-attack second body is useful.
The Beast tag might be useful for Witching Hour, especially if you would include both this and Witchwood Grizzly in the same deck. Grizzly isn't played a lot currently since a lot of decks generate cards and therefore have big hands, but when resurrected or pulled by Oondasta it's a very nice minion.
Taunt druid (in wild and standard), Galakrond rogue, some sort of new dragon priest?, and probably just wild dude pally.
Glad to be wrong, but I think those are the new things these bring.
I doubt lackey warlock lasts long in experimentation with rogue building gargantuan Edwins and never losing hand value with cycling lackeys. The combo rogue plays will be REAL
Grand Lackey Erkh will change warlock meta for sure, and I think Brewmaster would be nice to have to bounce back for more lackey generating for warlocks. I mean other classes might use Grand Lackey Erkh but I think warlock is the winner with Dark Pharaoh Tekahn, filling you board with 4/4s for 1 mana each is pretty dang good with battlecry. Warlock always lacked lackeys when playing Tekahn so this will boost them WAY more
Comments
I hold that somewhere around in standard is a way for paladin to swarm the board consistently, and this card will be key to that. Will definitely be looking forward to experimentation on this concept.
Okay, some thoughts;
Winged Guardian - Very strong card, can fit into embiggen druid right away, probably not in token or quest. Its stats are just decent for its mana cost, and it has taunt, and has reborn, making this very sticky and somewhat hard to deal with. Get this off Strength in Numbers and watch your opponent squirm
Aeon Reaver - A very strong card but not for priest. Its stats are underwhelming, and priest is not a class that buffs its hand very much, ensuring that this card can never fit into res priest. For some reason it can't deal damage to face as well, making it less attractive for aggro decks. I'm a little torn, mostly because this card would have been great in another class, but in priest its just too, well...bad.
Grand Lackey Erkh - Finally a good legendary from the adventure to calm nerves after Reno's annoucement. A lackey cycler. Wonderful in warlock that runs dark pharoah tekhan, especially since warlock's lackey generation isn't that good given how powerful tekhan is. Has an equally wonderful combo with Magic Carpet, and in rogue with shadowstep means nearly infinite lackeys.
Air Raid - Flexible. Can fit nearly in every paladin deck, mostly because it spawns two taunts for 2 mana. And you can do it again, since its twinspell. Wondering in my head how farfetched would it be to suggest that this card is very nearly recreating something like odd paladin in standard.
Very, very impressed. But kinda a bummer not to see some decent cards for priest or mage.
Edit: As pointed out by linkblade91 (thanks by the way)
Aeon Reaver deals damage based on the target's damage. In that case it resembles Lightbomb but with a stick and only to one target. I'm still unconvinced as to where this can find a home in, but its still kinda an acceptably okay card but in no way meta defining. At best this is a good card to get off Galakrond's wit.
Aeon Reaver is not a hand-buff card: its effect is similar to Lightbomb, in-that it deals damage equal to the target's Attack. That's also why it cannot go face with its Battlecry.
air raid reminds me a lot of righteous protector. I think air raid will serve better for mid range and control archetypes than righteous protector because it lets you have a little bit of control in how trades happen. I think that grand lackey is insane, a lot of the lackeys generate cards for you or help you to develop/control the board and being able to spam them is really strong.
Winged Guardian is dirty. Though it was named incorrectly, it should be called Evasive Winged Guardian. Very solid card. Would not mind hitting this with Predatory Instincts.
Aeon Reaver is solid. Removal on a stick is useful, but I'm unsure if Priest is in a place to make any use of this card right now. I don't see this card being the one that makes Galakrond Priest work, and this would be terrible in Quest priest. 4/4 is not a good resurrect
Grand Lackey Erkh can get you some ridiculous value in a Lackey deck. Rogue might be problematic. Warlock could be fun when all those Lackeys are 4/4's.
Air Raid I mean, it's a good card... but it's not sexy. Thank god this isn't odd.
That and witching hour seems like a really good package
That Air Raid isn't as flashy or powerful as the other three card reveals, but it's pretty sweet and flexible. Excellent synergy with the Paladin side quest.
4 legendaries? weird normally all the rest of the adventures had 5 legendaries (1 for each wing + a bonus one for completion) also it's weird not every explorer will be represented as a legendary.. oh well less hero cards.. actually better since those are annoying after a while..
I guess Paladin won't get a Hero card since Sir Finley of the Sands already changes your Hero Power, because that would create a pretty pointless anti-synergy.
Nothing is confirmed yet though, so I might as well be wrong.
But the quests also change your hero power and all classes have them.
Technically yes, you're right, but consider it from a flavor point of view.
Holy shit, Winged Guardian is insane. Bog Creeper that spawns a 6/1 taunt, has a Beast tag AND cant be targeted by spells and hero powers? Wooow!
Finally some good Oondasta support for my Beast Druid.
I love Oondasta; I would definitely consider using her with Winged Guardian.
Probably better to leave out Oondasta and rely on Witching Hour for the screams
Well sure in Arena it is insane, but on ladder it might be too weak actually still... Bog Creeper never saw play, even Evasive Drakonid which is similar to WInged Guardian is dodgy...
Dark Arakkoa was played even in decks without C'Thun and this has a lot of extras for 1 more mana. Sludge Belcher showed that it is very useful to have a taunt that leaves behind a body.
The only issue I see is that at 7 mana, it might come down a turn too late versus aggro. But versus big minions, where druid is currently weak after the rotation of Naturalize, getting a high-attack second body is useful.
The Beast tag might be useful for Witching Hour, especially if you would include both this and Witchwood Grizzly in the same deck. Grizzly isn't played a lot currently since a lot of decks generate cards and therefore have big hands, but when resurrected or pulled by Oondasta it's a very nice minion.
Sure. Comes down to whether you want dragons or beasts... As far as 6 drops taunt go it is dragons because Emerald Explorer
Taunt druid (in wild and standard), Galakrond rogue, some sort of new dragon priest?, and probably just wild dude pally.
Glad to be wrong, but I think those are the new things these bring.
I doubt lackey warlock lasts long in experimentation with rogue building gargantuan Edwins and never losing hand value with cycling lackeys. The combo rogue plays will be REAL
Grand Lackey Erkh will change warlock meta for sure, and I think Brewmaster would be nice to have to bounce back for more lackey generating for warlocks. I mean other classes might use Grand Lackey Erkh but I think warlock is the winner with Dark Pharaoh Tekahn, filling you board with 4/4s for 1 mana each is pretty dang good with battlecry. Warlock always lacked lackeys when playing Tekahn so this will boost them WAY more