New Neutral Minion - Hailbringer
Submitted 4 years, 11 months ago by
Arthas
A new Common Neutral Minion, Hailbringer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Neutral Minion, Hailbringer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Galakrond's Awakening
Head on over to our dedicated guide for Galakrond's Awakening!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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It's a decent elemental that's pretty annoying against any class that wants to pressure with bigger minions. Pretty slow though, although at least Mage has Elemental Evocation to make up for it.
I tried having fun once.
It was awful.
2 1-1s on t5 will be removed like they're nothing. At best they will annoy Aggro for 1 Turn.
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I don't wanna believe in seeing this card playing, I really like the Elemental Evocation idea though, but it's not gonna be a thing.
My idea would be going with Houndmaster Shaw, but that card didn't see a play too for a while, so that too will not gonna happen.
I think it's as bad as Green Jelly, severe understated. I wish it was 3/5.
To be clear, the tokens are basically 1/1 water elementals?
Edit: Yes they are. https://outof.cards/hearthstone/cards/8690-ice-shard
I suppose this card might see play in elemage. It's a fair deal in terms of stats per mana, but these days cards have to be a bit unfair to see standard play. Maybe the rest of the deck and the possibility of cheating this out early will tip the scales in its favour, but for now I think Bonfire elemental is the more appealing 5-drop simply because most decks have plenty of ways to deal with 1-health tokens these days.
If only they had rush.
Too expensive for no immediate effect.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Yeah, those 1/1's aren't going to do anything in most cases. This should be good in arena, right?
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