Hi Hunters,
I've been looking to freshen up my Rexxar gameplay lately and was wondering what off-meta builds folks have been experimenting with in Standard these days?
My main goal is to use under-played cards/synergies to generate novel problem solving opportunities for myself (and hopefully my opponent) in Casual mode (i.e. winrate <=50% is OK/expected). Below are a few examples of what I've been tinkering with for the last couple weeks. I'd love to see what people have theorycrafted for these type of archetypes as well as any other of your own crazy conctions!
- Beast Highlander - Gives an excuse to play cards like Octosari as well as a super long-shot combo where Scarlet Webweaver hits King Krush and then you use Escaped Manasaber to play the discounted Krush + Dinotamer Brann on the same turn
- Off-meta Unseal the Vault Hunters - I wish Licensed Adventurer enabled more combos for Quest Hunter in the late game, but so far I've really only built around Onyxia as a new threat with the coin. However, being able to play 3x SN1P-SN4P + Hero Power on Turn 10 is also a nice change of pace.
- Highlander Vault is pretty fun but Deathrattle Vault with Nine Lives and Deathwing is my pick at the moment.
- Has anyone tried a Mech Vault build? I could see one with Chopshop Copter having a little spice to it.
- Chef Nomi / Mecha'thun Hunters - I like to try cycling with Arcane Fletcher each season and I think it might be in its best spot ever as the 1-drops aren't terrible at the moment (e.g. Dwarven Sharpshooter, Secretkeeper, and Springpaw).
- Add in a few other deck thinning options like Tracking, Phase Stalker, and Diving Gryphon and you're well on your way to Nomi or Mecha'thun!
- I also like to include a sidequest or two so I can run 1 copy of Licensed Adventurer and use that coin to play Archivist Elysiana + Baleful Banker on Turn 10 to experience the good ol' days :D
- Token Beast Hunter - A token deck without Quests so I don't feel pressured to play all the quest cards. Instead we pump up our tokens with Spirit of the Lynx, generate value from them with Witch's Cauldron (replaying the spells via Zul'jin later), and draw from them with Cult Master.
- Fresh Scent and Veranus spice up the list a little from past seasons
- Fresh Scent and Veranus spice up the list a little from past seasons
- Midrange Weapon Hunter - This archetype has been awful for me, but I always try to include Bloodscalp Strategist in a build each season.
- To mix things up I've tried using Skydiving Instructor to thin out weak draws like Dwarven Sharpshooter and Shimmerfly in the midgame and then use Mojomaster Zihi to keep things in the midgame.
- To mix things up I've tried using Skydiving Instructor to thin out weak draws like Dwarven Sharpshooter and Shimmerfly in the midgame and then use Mojomaster Zihi to keep things in the midgame.
- Bad Luck Albatross Stuffer - After feeling the salt from a series of Embiggen Druid match-ups, I made something that has no intention of winning...you just stall and hope to frustrate their draws with as many 1/1s as possible. Naturally, this invovles removal cards + Albatross, Nine Lives, Ramkahen Wildtamer, Dire Frenzy, Revenge of the Wild, and Zul'jin.
- This deck also gave me the opportunity to play Tentacled Menace in the hopes of discounting two of my cards to 1-mana. As a result, I throw in a Colossus of the Moon for the super rare high roll.
Other builds I know I'll be experimenting with until the next expansion:
- Typically try a couple Flark's Boom-Zooka decks - one with big beasts and revenge of the wild and another with deathrattle minions and Deathwing
- I also really like the memes that Blatant Decoy enables with little-used cards like Colossus of the Moon, Big Bad Archmage, and Ysera.
- Unfortunately, when you combine the Decoy with Nine Lives it doesn't pull another minion from your hand. Instead, it gives you another copy of Blatant Decoy and then pulls that new copy into play. However, I've been meaning to try Nine Lives + Necromechanic to see if it will play the new Decoy and then pull a big minion from my hand.
- Unfortunately, when you combine the Decoy with Nine Lives it doesn't pull another minion from your hand. Instead, it gives you another copy of Blatant Decoy and then pulls that new copy into play. However, I've been meaning to try Nine Lives + Necromechanic to see if it will play the new Decoy and then pull a big minion from my hand.
- And when I'm really burnt out I'll make a full Casino build featuring Drakkari Trickster, Mischief Maker, Transmogrifier, Wyrmrest Purifier, etc.
It's kind of crazy that, although I've listed a bunch of under-used cards, there are still a number of fun-looking ones I haven't touched this season like Dread Raven, Chromatic Egg, Body Wrapper, etc.
Please share any crazy Hunter theorycrafts you've been testing below!!
"I hunt [memes] alone on Out of Cards!"
- Rexxar
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