Hearthstone's Chadd Nervig has confirmed that rerolling easy quests in Hearthstone had a logic change in the most recent patch.
- A change was made so rerolling an easy quest has a 50/50 chance of giving you an easy or hard quest.
- Hard quests will always reroll into an easy quest - that has not changed.
- The hard quest pool used to be larger than the easy one, which is why you received harder quests more frequently when rerolling easy quests.
That solves that mystery!
Quote From Chadd Nervig Hey all. We've seen a bit of discussion about daily quest rerolls, and I wanted to give you an update on what the difference you're seeing is.
Daily quests fall into one of two buckets. "Easy" ones are generally completable through most normal gameplay, like play 30 cards, and award 50g. "Difficult" ones ask you to do something directed, like play 20 Murlocs, but reward 60g.
A while back, we added safeguarding such that if you rerolled a Difficult quest, you'd always get an Easy quest (so when you don't want to do a difficult daily, you can reroll and guaranteed get an easier one). No such guarantee existed for rerolling Easy quests; when you have an easy one and reroll, we guess that you just want something different, so give you a different one out of the entire pool.
However, when we added all the different combinations of "play games on these 3 classes", that massively increased the total number of Difficult quests, which made "a random quest from the whole pool" skew heavily toward Difficult, which was unintended. In 17.0, we tweaked that to give you a 50/50 chance of getting Easy or Difficult, when you reroll an Easy, so that it's not so heavily skewed.
(Note, there are still a couple rare higher-value quests in each bucket, like challenging a friend. That hasn't changed.)
Comments
No one rerolls a 'difficult' quest, blizzard.
When I first started and have no cards, I rely solely on the tavern brawls to get me pass those 'win 3 games with warrior' quests that is otherwise absolutely impossible without good cards. Now the requirement is but to PLAY those classes. Win or lose, doesnt matter. That's substantially easier than it was. I dont get what is so 'difficult'
On the other hand, losing 10g is equal to asking me to win 3 matches to get it back. That's what I call 'difficult' in comparison.
Also, what's the purpose of reroll? To either get past quest that are otherwise impossible to accomplish, or to get more gold. It should not be to randomly decide that that I get an 'easier' quest, and thereby soft-locking me out of the game until I can reroll it tomorrow.
Edit: I should perhaps also indicate that even in those days when I didnt have any cards. I still did NOT reroll my 60g quests.
I reroll "difficult" quests ALL THE TIME. The 10 gold doesn't matter to me in the slightest, and if it's a bundle of three classes I don't play, I'll just skip it. Stop assuming your experience is universal - it's one of the most basic fallacies in life.
Agreed. Your points are no doubt invaluable to this community. Now, follow your own advice and stop doing it.
I in no way assume my experience is universal - the original poster made that claim, not me. I believe there are MANY different constituencies in Hearthstone, and just because one of their policies doesn't benefit you specifically doesn't mean it was undertaken solely to benefit Blizzard as a company. Duplicate protection costs Blizzard WAY more than this small quality-of-life change benefits the company.
I finish most of the "difficult" quests, but there are some cases where I reroll. For example, I once got "win 3 tavern brawls" on a week that the brawl was slow random nonsense and I really didn't want to play it again. Also I always reroll the "play N murlocs" quests because I'd rather miss out on 10 gold than be forced to play a murloc deck.
Actually, I do sometimes. It's usually when I either haven't had time or just haven't wanted to play in a few days, so I know my quests are stacking up and I just want to clear as many as I can in ~60 minutes. Or maybe I've just been really enjoying the weekly brawl or Battlegrounds, so I haven't been taking the time to "grind" my dailies. Regardless: the 10 extra gold from completing a difficult quest is 5-6x the lost gold if your quest queue is full.
actually most of the "difficult" quests that involve playing a class are the easiest and quickest ones to do as you just queue up in casual with the class and wait for the opponent to kill you while if you need to draw 30 cards for example for 50g it will take much much longer
So, every 50g Quest is considered easy? Well, I want a very hard quest so I can get more gold. Can I have that? No. What were you thinking Blizz?
You have a 50/50 chance. So yes, you can have that exactly half the time.
Seems like a step backwards to me, the system of always a baseline 60 gold that can be made easier if you had no time/decks seemed much better personally.
In other words, players were getting a lot more gold we intended for them to have so we are fixing it so they use real money as they should
According to multiple threads, and my own experience, it was quite the opposite. More 50g quests than ever before, even after re-rolling
Before or after patch 17 (March 26th)?
I saw a thread about this a few days ago, but honestly I had not seen a single difference in my own quests. The only thing I really want done at this point is make the 100 gold quests, pack quests, and 80 gold challenge quests appear more often!
really? I saw the difference right away, for the last 3-4 months I was getting only 60g quests, srsly I dont think I've seen a single 50g one and after last patch all of a sudden I started getting only 50g ones and rerolling only produced other 50g quests
I got my first easy quest in a long time today, and re-rolled into another "easy" quest. Using my hero power 20 times for 50 gold. I have played about 10 matches today and still haven't completed this "easy" quest.
I could have completed any of the "play 3 games with X classes" quests 3 times before completing this one "easy" quest.
I don't care and am not bitching. I just fail to see the logic in how using your hero power 20 times is considered a 50 gold easy quest
It depends what deck you play. I played Rez Priest with the Quest and finished it in two games. Priest is good because you have a lot of turns where you do nothing, and you can just hero power your full-health hero for free progress. Hunter will probably get it done pretty quick as well.
I agree that I could have played Rez priest and HP like crazy on purpose just to complete the quest, but shouldn't an easy quest get completed with minimal effort?
if you play as you normally would, an easy quest should be completed in 2-3 matches.
And fun fact, I played nothing but hunter all day, and even made sub-optimal plays just to get in extra HP uses!
I dunno. I BM hero power as Priest every turn I can always, so it's not much of an ask for me.
On a more serious note, it's easy because you don't have to warp your deck at all. The actual hard ones force you to play a specific archetype or subset of cards. But everyone has a hero power. You'll get the hero power quest eventually by playing the game completely normally.
I also have a hard time believing you used your hero power less than twice a game as Hunter. That's pretty ridiculous. It's just 20 uses. That will not take more than 10 games. You don't gotta make numbers up. That just hurts your point.
At this point, why not let players decide what difficulty of quest to roll into? When you reroll a quest you should get an option for “easy” or “hard”. That way players can always choose what they want instead of blizzard guessing at their motivation