Hearthstone's Chadd Nervig has confirmed that rerolling easy quests in Hearthstone had a logic change in the most recent patch.
- A change was made so rerolling an easy quest has a 50/50 chance of giving you an easy or hard quest.
- Hard quests will always reroll into an easy quest - that has not changed.
- The hard quest pool used to be larger than the easy one, which is why you received harder quests more frequently when rerolling easy quests.
That solves that mystery!
Quote From Chadd Nervig Hey all. We've seen a bit of discussion about daily quest rerolls, and I wanted to give you an update on what the difference you're seeing is.
Daily quests fall into one of two buckets. "Easy" ones are generally completable through most normal gameplay, like play 30 cards, and award 50g. "Difficult" ones ask you to do something directed, like play 20 Murlocs, but reward 60g.
A while back, we added safeguarding such that if you rerolled a Difficult quest, you'd always get an Easy quest (so when you don't want to do a difficult daily, you can reroll and guaranteed get an easier one). No such guarantee existed for rerolling Easy quests; when you have an easy one and reroll, we guess that you just want something different, so give you a different one out of the entire pool.
However, when we added all the different combinations of "play games on these 3 classes", that massively increased the total number of Difficult quests, which made "a random quest from the whole pool" skew heavily toward Difficult, which was unintended. In 17.0, we tweaked that to give you a 50/50 chance of getting Easy or Difficult, when you reroll an Easy, so that it's not so heavily skewed.
(Note, there are still a couple rare higher-value quests in each bucket, like challenging a friend. That hasn't changed.)
Comments
I've let a few day pass to be sure, but know I feel 100% certain we got scammed by these changes.
1 - "hard" quest are not hard, since they're mostly about playing, without requiring you to win the game. For instance, if you have "play 3 games with class x, y,z" you just go in unranked with whatever crap deck you make, just play three games and you get 60 gold. Easy money.
2 - "easy" quests are just as time consuming as the hard ones, but they reward 10 gold less (ex : "play 25 minions" or "deal 65 dmg to opponent's hero" will probably take you 3 games
3 - with the new system I got an "easy" quest 4 days in a raw. With the old system I had 90% 60g quests, and the rare moment I had an easy one I would always get a 60 gold one if I re-rolled. With the new system I just get another 50 gold one whenever I could reroll. All in all I just lost 40gold.
CONCLUSION : in the old system we had a guaranteed 60 gold a day, now we have 50 gold at least 50% of the time. we got screwed big time.
My today's quest : Play 3 games as Demon Hunter, Paladin or Warrior ..!
Thought they would have blocked it from happening, at least until DH is live
Wasn't expecting this to be an unpopular opinion .. oh well
Oh, right, paladin and warrior are also not in the game
I never thought quests were hard to complete, so what I really meant to say is that if they are so obsessed with having challenges easy to complete, it wouldn't have been much harder to hold on to Demon Hunter related quests for an other week - but I get it, that's a me problem ¯\_(ツ)_/¯
> "Oh yeah, about that..."
The damage is not a huge deal (if we'll get 60 gold half of the times we'll get around 600 less gold between every expansion, which is remarkable but not the end of the world), but the discouraging lack of (good) communication, the same that happened with The Caverns Below's stealth nerf of October and the missing dailies bug of September.
Everyone is cheerful and friendly when it comes to push the preorders of the brand new expansions, but then... void.
We're seeing steps in the right direction, but man this kind of things really makes me feel uncomfortable.
I think "feeling uncomfortable" might be a bit of an over-reaction to a pretty minor change. Perhaps it's worth considering that the modification to dailies isn't likely meant to cater to everyday players at all - it's the folks that only log in once or twice each week that seem to be the primary targets. If rewarding "easier to complete" quests more often makes part-timers play the game a little more than otherwise, then Blizz will likely be happy. After all, this is hardly the first change to dailies, or how they are rewarded, and it seems reasonable to assume that plenty of new dailies will soon follow - and how those are handed out will be an on-going process of constant tweaking. Given how much free shit we've already been promised this year, it seems a bit odd for so many folks to complain that this recent change is a result of Blizz counting (virtual) gold, and concluding that the small portion of the player base which logs in every day is simply getting too much . . .
Two main things.
First of all, if you want quests to be faster to complete for casual players you just make them easier: tweaking the probability of getting a higher reward can't be reasonably connected to the sake of improving casual players' experience. It's like a person hiding himself behind a finger.
Secondly, what I'm sad about it not the change in itself (but yeah, I'm not happy about it) but rather the fact that we had to ask for clarifications.
A couple of lines in the last patch notes would have solved this issue, but they didn't do it because they probably didn't want to ruin the hype.
^^ This is the biggest concern in my opinion: stealth changes (especially the ones that are done in that way because someone gets the short end) are really annoying.
Seriously, all that needed to be done is for the game to just award "difficult" quests baseline and "easy" quests after a reroll. Those who want more gold get the more rewarding quests right out of the bat, those who have a small collection and don't want to be forced into playing classes they'll just end up losing with can reroll once and bam, they got an easier quest. Sucks every time I open the game and see I have a couple 50 golders cause when I reroll, I often end up with the same 50 gold crap I started with and there goes my one reroll per day. If I started with a 60 golder from the get-go, it would be much better. The players who don't want the more rewarding quests are in the minority and all they would have to do is reroll once to get the 50s.
Perhaps I am overly cynical, but I suspect the notion that they are concerned players must have plentiful access to "easy" quests and a significant proportion of the player base is desperate to avoid evil "difficult" quests (e.g those near impossible play 1 of 3 classes 3 times win or lose quests), is likely a nice PR friendly way of saying they'd prefer to lower the quest reward averages.
As you say, if it were truly in line with such concerns on their part, it wouldn't be hard to ensure 50g quests were guaranteed available owing to reroll of any 60g+ quest (and this is already supposed to be the case anyway).
Also the post only mentions rerolls. Nothing about why I now see primarily 50g quests filling a new slot each day before any reroll.
They want to sell packs and make money I get it - but don't PR BS me please. I worked in big companies for 2 decades and had enough of that to last 10 lifetimes.
Be honest - something like "We fixed a bug that resulted in a higher than intended average daily quest reward". OK fine - bummer but at least we got a higher than average reward for a while. No need to PR BS us like we're stupid.
Note to self: you are getting angry about PR BS from big companies. Lockdown is affecting you. Go and sit in the back garden and listen to music or something.
This is the absolute dumbest conspiracy I've heard of in a long time. Do me a favor: make this EXACT argument to someone in person, out loud, and look at the expression on their face. If you give this much of a crap about the *possibility* of a slight bias towards getting 10 gold less per day, I'd argue the greedy person is YOU, not Blizzard. Spend a little money on the game and actually support people's labor for a change.
Though I respect your right to hold whatever view you wish, we clearly differ on this issue. I also wouldn't consider my post as to suggest a conspiracy (dumb or otherwise).
They've changed the quest probabilities and this will lower the average reward. Unless I am mistaken these are both facts the first of which the development team publicly acknowledges. I merely suggest their explanation is a nice sounding version implying it's to help people, whereas in fact it's to lower the average reward. 10 gold isn't much, but it mounts up over weeks and months potentially adding up to an adventure per year (not expansion).
I can't explain this to someone face to face due to current social distancing/contact restrictions. Sorry about that - have a great day.
Honestly, we should have seen this coming.
With the new duplicate protection rule they have to cut down the gold flow or else nobody's gonna be buying packs anymore
*face palm* Yeah, that extra 10 gold every two days or so was really impacting my financial decisions. You REALLY hit the nail on the head. The worst part is that they came to this determination by monitoring our thoughts after putting flouride in the water!
are you implying that this was an informed decision they made in order to benefit the player and not just a way to reduce the overall F2P income now that packs are worth more due to duplicate protection.
Because boy oh boy, you must be target demographic who will believe everything corporate tells you, no matter how obvious the lie, the prime consoomer.
I'd like "difficult" quests please Team 5. I'm rerolling "easy" quests, but it's not working out for me at the moment!
I also don't understand why the above quests are "easier" than just playing 3 games win or lose choosing from 3 classes. They seem more effort than the "difficult" quests.
Additionally the reddit post specifically addresses rerolls. That doesn't address the fact I've been seeing way more 50g quests as my new daily quest across my 3 regional accounts.
wouldn't want to be too generous...
I wish they had just removed some of the quests like Hero Power 20 times. That one is mostly more annoying than the "hard" quests such as Play 3 Games with X, Y or Z and gives you 50 because they don't count it as hard? Oh yeah, like how am I going to Hero Power so many times each game? Play Priest or Warrior? Even then at most you'd do around 10 times and on average with other decks it'd be like two or three times. The fact that this new logic makes it easier to reroll into this quest makes me hate this quest more because it's an easy quest.
This new "logic" is annoying and useless.
If I get a 50 quest I don't reroll to get a different one, I reroll to get a 60 gold or more quest..