140 hours till the next reveal-ample time for a card design competition?
Submitted 4 years, 5 months ago by
Elfensilver
Since there are still more than 6 days till the next (official) card reveal, I'd suggest holding a card design competition to shorten the wait. Obviously, the theme would be from Scholomance- I'd suggest 2class-cards-, and in the end we could compare our own designs against the official releases.
What to you think?
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Since there are still more than 6 days till the next (official) card reveal, I'd suggest holding a card design competition to shorten the wait. Obviously, the theme would be from Scholomance- I'd suggest 2class-cards-, and in the end we could compare our own designs against the official releases.
What to you think?
I think it's a great idea! I still remember Regis predicting Warpath. That shows it's possible to perfectly predict a card.
Edit: I also made a card!
Sounds like fun!
*edit* Here is a card I made:
I am not too confident in the name or art, but I didn't have anything better.
Carrion, my wayward grub.
Love the idea, here's one I made for fun!
Let me light the way.
Nice idea! Here's my first idea. I'm not very convinced of the art and the name, but the effect is cool. Would obviously be bonkers in wild, but I think 5 mana is at least somewhat reasonable. What do you think?
KANSAS: Interesting idea, but it feels a bit clunky. I think the major challenge will be to find art fitting the school theme.
Paragon: Really cool idea! I'd prefer it at 4 mana for more fireball flavor.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
This is an idea I had for a Paladin/Priest weapon. I think it's okay for Priest to get a weapon, since Dual-class cards already added Combo and Overload to classes that didn't have them. This weapon would be used in Libram Paladin to synergize with Libram of Wisdom, Lady Liadrin, and Lightforged Crusader (assuming that dual-class cards count as Paladin when playing Paladin). In Priest it synergizes with Lackeys and the Galakrond Hero Power. It also allows priests to take damage on their turn, which synergizes with their Hero Power and Quest.
This is a card I made that I think fits the theme of the Cult of the Damned as well as the shadow magic that Warlocks and Priests use. It's basically a 7 Mana kill spell and I think that it is already strong. You can steal Charge or Rush minions and get immediate value or deny Deathrattles from your opponent, or Silence the minion you steal so it becomes a 3 Mana cheaper Mind Control. Might be tweaked to 8 Mana because Warlock getting a kill spell with no downsides feels really scary.
KANSAS: I like the card but I think it's weak even at 1 Mana. You might need to make it to 0 Mana because it would be in line with Lazul's Scheme.
Paragon: I like that it doesn't do face damage at all, but I think it might still be too strong? Idk, my suggestion if you decide to nerf it is to make it 4 Mana or Overload (3). Though I think it's fine as it is.
anchorm4n: Great card and theme. I think that it's a good support for Big Demon Hunter and yeah I agree with it being probably too strong in Wild because of Skull of the Man'ari, but the card would be unplayable at 6.
CursedParrot: I'm all for a Priest weapon but I think that because of it being able to attack (especially so early), it doesn't feel as Priest because usually, they pair two classes that have similar things going for them. Also might be too strong for Priest because of the 3 Durability and 3+ Attack and Priest would be able to efficiently board clear without using many tools except Hero Power to heal.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
SMOrc
I had a hard time coming up with something, in-part because the dual-class combinations don't really excite me *shrugs* I guess we'll see how it plays out.
Warlock has a lot of self-damage cards, and the Demon Hunter can easily hurt themselves via their Hero Power. Edit: If anything, I would suspect a larger version of my card, so that DH can support the Big Demon archetype it pretends to have. Makes it harder to proc, though.
I'm on it! Here's my ideas
Druid of the Storm tokens and Fandral/Ossirian Tear form:
Ps: The wolves are not ghosts, spirits or specters, they are just infused with lightning, thats why they have the Beast tag.
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Hopefully an interesting mix of Priest upside and Warlock (potentially abusable) downside.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Might not be druid-y enough yet, but I don't do dual tribes. Might change the name though.
Moved to Fan Creations.
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I strangely have been drawing a complete blank when it comes to biclass cards. Which is odd, because I'm super excited about the Hunter/Demon Hunter cards after playing and really enjoying Aranna in the Rumbledome Brawl we had a few weeks back. Maybe I just need to see some more reveals to get the juices going.