After the most demoralizing and frustrating series of losses (sometimes by losing a key Merc along the way, but more often to the boss itself), I finally beat the Murlocs vs. Popsicooler task.
My squad: Murky (equip: plus attack when hitting taunt), Old Murk-Eye (equip: attack boost and divine shield), Mutanus (equip: extra damage reduction), Cookie (equip: appetizers), Brightwing (equip: extra healing) and Alexstrasza (equip: Gambit healing).
The dragons made the map encounters doable (Alex just melts those fighters). Do not underestimate Mutanus as a defender. I won MANY matches simply by having him taunt every turn while others healed him and shot the enemies.
Boss fight started with the 3 greens. Murky forced taunt on Popsicooler, then Murk-Eye and Mutanus swung in for LOTS of damage. I had picked up a couple of the +5/+5 for Murlocs treasures. Was hoping for Windfury for Murk-Eye, but didn't find it. Still took a few turns to finish him off. The others weren't too hard with him gone. I ignored the trolley, and it dies once the last enemy dies.
I hope this helps anyone who's struggling with this one.
This looks great; very interested in playing it! Hearthstone on my 15-minute work break is practically impossible, but 3-minutes per game is definitely doable. Gonna see if I can sneak into the beta :D
As far as I understood both players play cards at the same time and once everyone finished their turn the cards get revealed, which can trigger "on reveal" effects. There are also cards with passive effects like how Iron Man doubles all of the friendly attack damage for a zone.
The goal is to control 2 zones after 6 turns by having more attack power in front of them than your opponent, by either playing your own cards or destroying the ones your opponent has.
The rank system is also quite unique. Your rank point are "qubes". The amount of qubes you get by winning or loose by loosing the match is always the same for each player, but it changes throughout the fight. During the first 5 turns you can win/loose only 1 qube, on the final turn the number raises to 2. If players are confident that they are winning, then each of them can double the stakes to up to 8 qubes. So there is this aspect of do I concede early to not loose too many qubes, do I play save and potentially only win/loose 2 qubes or do I go all in and double the stakes, because I know that I can win this game for sure...only to loose it.
Buffs though, so many of them. This is either a concerted and tested effort to push out newer decks, or a rampant rush to make archetypes playable. Serpent Wig is already pretty good on its own, now it looks potentially monstrous. Unfortunately, team5 have decided to buff the curse cards, though admitably not really extensively, but this can come back to bite them later when warlock can finally draw well. And for some reason, they decide to buff Harpoon Gun so its even more swingy when it strikes on a beast. Let's hope all this doesn't require renerfing later
As for the others;
- Xhilag is now incredible. In fact, if for whatever reason you've decided to leave this alive then chances are you're dead. Raging Felscreamer into this on 5 may well be completely unanswerable for most decks.
- Shadowcloth Needle never needed buffs, it needs shadow spells. And currently there's just too few shadow cards available to justify even a one mana cloth. So, this will either take over the meta later, but be completely forgotten despite the buff. Why'd they choose to do it then?
- Blackwater Behemoth not getting a stat nerf along with the buff is scary. Fortunately for us the only two decks he'll likely be in is highlander and quest. At least he'll fit the 7 mana slot now, where priest really sucks at.
- Tess to 7 mana is weird. Ive not done enough thief rogue to comment, but I get the feeling that it'll more likely be problematic in wild than in standard. Looks like there's someone in team5 that really really wanted this card to see play. Unfortunately, I think it'll always remain a meme in standard. Is there really a reason to run tess over Contraband Stash nowadays?
- Murlocs in warlock being buffed is the correct choice. But the absence of enough good 1 drops and the inability to draw well, it doesn't really look too good for them. All the archetype needs now is a card that puts murlocs into the hand. Hopefully in the midset?
I'm most excited about the Duels impact-the Shadowcloth Needle cost reduction gives Elise another 1-mana weapon to blow up Twig of the World Tree. Combining that with the cost reductions to Blackwater Behemoth and Whirlpool means that quest Elise will get even better in Duels.
Beat That Bounty Boss!
After the most demoralizing and frustrating series of losses (sometimes by losing a key Merc along the way, but more often to the boss itself), I finally beat the Murlocs vs. Popsicooler task.
My squad: Murky (equip: plus attack when hitting taunt), Old Murk-Eye (equip: attack boost and divine shield), Mutanus (equip: extra damage reduction), Cookie (equip: appetizers), Brightwing (equip: extra healing) and Alexstrasza (equip: Gambit healing).
The dragons made the map encounters doable (Alex just melts those fighters). Do not underestimate Mutanus as a defender. I won MANY matches simply by having him taunt every turn while others healed him and shot the enemies.
Boss fight started with the 3 greens. Murky forced taunt on Popsicooler, then Murk-Eye and Mutanus swung in for LOTS of damage. I had picked up a couple of the +5/+5 for Murlocs treasures. Was hoping for Windfury for Murk-Eye, but didn't find it. Still took a few turns to finish him off. The others weren't too hard with him gone. I ignored the trolley, and it dies once the last enemy dies.
I hope this helps anyone who's struggling with this one.
Second Dinner Announces MARVEL SNAP, the "Fastest Card Battler"
This looks great; very interested in playing it! Hearthstone on my 15-minute work break is practically impossible, but 3-minutes per game is definitely doable. Gonna see if I can sneak into the beta :D
MARVEL SNAP Gameplay Walkthrough Featuring Ben Brode
That was awesome, but he didn't laugh. 1 star!
Second Dinner Announces MARVEL SNAP, the "Fastest Card Battler"
As far as I understood both players play cards at the same time and once everyone finished their turn the cards get revealed, which can trigger "on reveal" effects. There are also cards with passive effects like how Iron Man doubles all of the friendly attack damage for a zone.
The goal is to control 2 zones after 6 turns by having more attack power in front of them than your opponent, by either playing your own cards or destroying the ones your opponent has.
The rank system is also quite unique. Your rank point are "qubes". The amount of qubes you get by winning or loose by loosing the match is always the same for each player, but it changes throughout the fight. During the first 5 turns you can win/loose only 1 qube, on the final turn the number raises to 2. If players are confident that they are winning, then each of them can double the stakes to up to 8 qubes. So there is this aspect of do I concede early to not loose too many qubes, do I play save and potentially only win/loose 2 qubes or do I go all in and double the stakes, because I know that I can win this game for sure...only to loose it.
Second Dinner Announces MARVEL SNAP, the "Fastest Card Battler"
Looks fun! Excited to see Ben Brode back in action with a new card game.
Hearthstone's Latest Balance Patch Goes Live Today, 3 Nerfs and a Whopping 17 Buffs for Standard Mode
Nerfs are fine, practically foreseeable.
Buffs though, so many of them. This is either a concerted and tested effort to push out newer decks, or a rampant rush to make archetypes playable. Serpent Wig is already pretty good on its own, now it looks potentially monstrous. Unfortunately, team5 have decided to buff the curse cards, though admitably not really extensively, but this can come back to bite them later when warlock can finally draw well. And for some reason, they decide to buff Harpoon Gun so its even more swingy when it strikes on a beast. Let's hope all this doesn't require renerfing later
As for the others;
- Xhilag is now incredible. In fact, if for whatever reason you've decided to leave this alive then chances are you're dead. Raging Felscreamer into this on 5 may well be completely unanswerable for most decks.
- Shadowcloth Needle never needed buffs, it needs shadow spells. And currently there's just too few shadow cards available to justify even a one mana cloth. So, this will either take over the meta later, but be completely forgotten despite the buff. Why'd they choose to do it then?
- Blackwater Behemoth not getting a stat nerf along with the buff is scary. Fortunately for us the only two decks he'll likely be in is highlander and quest. At least he'll fit the 7 mana slot now, where priest really sucks at.
- Tess to 7 mana is weird. Ive not done enough thief rogue to comment, but I get the feeling that it'll more likely be problematic in wild than in standard. Looks like there's someone in team5 that really really wanted this card to see play. Unfortunately, I think it'll always remain a meme in standard. Is there really a reason to run tess over Contraband Stash nowadays?
- Murlocs in warlock being buffed is the correct choice. But the absence of enough good 1 drops and the inability to draw well, it doesn't really look too good for them. All the archetype needs now is a card that puts murlocs into the hand. Hopefully in the midset?
Hearthstone's Latest Balance Patch Goes Live Today, 3 Nerfs and a Whopping 17 Buffs for Standard Mode
I'm most excited about the Duels impact-the Shadowcloth Needle cost reduction gives Elise another 1-mana weapon to blow up Twig of the World Tree. Combining that with the cost reductions to Blackwater Behemoth and Whirlpool means that quest Elise will get even better in Duels.
New Bandle City Spell - Proximity Puffcap
A new Common Bandle City Spell, Proximity Puffcap, has been revealed!
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New Targon Landmark - Mystic Vortex
A new Rare Targon Landmark, Mystic Vortex, has been revealed!
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New Targon Card - Esmus, Breath of the World
A new Common Targon Unit, Esmus, Breath of the World, has been revealed!
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New Bandle City Card - Byrd, The Bellringer
A new Common Bandle City Unit, Byrd, The Bellringer, has been revealed!
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New Shurima Spell - Shuriman Tellstones
A new Rare Shurima Spell, Shuriman Tellstones, has been revealed!
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New Noxus Spell - Noxian Tellstones
A new Rare Noxus Spell, Noxian Tellstones, has been revealed!
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New Targon Spell - Targonian Tellstones
A new Common Targon Spell, Targonian Tellstones, has been revealed!
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New Demacia Spell - Demacian Tellstones
A new Rare Demacia Spell, Demacian Tellstones, has been revealed!
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New Ionia Spell - Ionian Tellstones
A new Rare Ionia Spell, Ionian Tellstones, has been revealed!
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New Bandle City Spell - Bandle Tellstones
A new Common Bandle City Spell, Bandle Tellstones, has been revealed!
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New Bilgewater Spell - Bilgewater Tellstones
A new Rare Bilgewater Spell, Bilgewater Tellstones, has been revealed!
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New Shadow Isles Spell - Shadow Isles Tellstones
A new Rare Shadow Isles Spell, Shadow Isles Tellstones, has been revealed!
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New Piltover & Zaun Spell - Piltovan Tellstones
A new Rare Piltover & Zaun Spell, Piltovan Tellstones, has been revealed!
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New Bilgewater Card - Nagakabouros
A new Epic Bilgewater Unit, Nagakabouros, has been revealed!
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New Bilgewater Spell - Eye of Nagakabouros
A new Common Bilgewater Spell, Eye of Nagakabouros, has been revealed!
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New Bilgewater Spell - Tentacle Smash
A new Rare Bilgewater Spell, Tentacle Smash, has been revealed!
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New Bilgewater Champion - Illaoi
A new Champion Bilgewater Unit, Illaoi, has been revealed!
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New Bilgewater Spell - Answered Prayer
A new Common Bilgewater Spell, Answered Prayer, has been revealed!
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