The problem of drawing with high cost mana is that you can't play big minions for presence on the board so you let the advantage to the opponent. Here it draws + summon a big minion so the flaw of drawing without playing any minion is deleted. Very strong card. Will be a must have in many decks.
I wouldn't sleep on this card just yet, because if anything akin to Youthful Brewmaster is in the new Core Set rotation, we might see a new version of Questline Warrior on our hands that is more control-focused, because you will be able to play more copies of Cap'n Rokara and thus generate immense value. Nellie is 3 Pirates in one on top a 2/6 Taunt body, leaving you with more card slots for control tools.
You know what'S even better than Brewmaster? Zola. Guess who's actually confirmed to be in the Core set.
I think you people are forgetting that Quest Warrior can also be played as a Control version. Just throw this in there, it's good stats and it gives you 3 1-mana Quest procs, or fuel for a Smite combo later on. Of course The aggro version won't play it. The aggro version sucks. Don't play it.
Very strong as long as Ramp options don't suck completely. Also a Nature spell so potential with Anacondra and maybe even Alignment (God I hope not). Drawing cards while generating board is always good
Might be inconsistent, but there'S more than enough support for it. Scale of Onyxia is good and will be part of every ramp Druid, so the ability to summon 7-drops is already powerful. Even outside of that there should be enough big spells for this to work. Moreover the amount of small Druid spells is significantly reduced post-rotation so you're not even gonna run as many of those that could pollute the pool. At the end it's not like you have to summon a titanic board for this to work, just a few meedium sized minions will do. It only costs 7-mana after all.
Bonus points: It costs 7-mana, so it combos with Zola which we know will be in the Core set.
If the cards would be normal power level, they would be overrun by last years madness. So the new norm is 7 mana 7/11 over two bodies generate 3 cards and reduce they cost to 1
In this case the character herself matters as much as the tribe. Hooktusk was one of the coolest HS-original characters full stop, let alone just in rogue. It is also pirate rogue players, not warriors, that formed the strongest attachment to her, so having her switch class would be a slap to the face to the people who most care. It wouldn't be as big a deal if I enjoyed pirate rogue and warrior equally, but I really don't. The warrior variant is always a linear, brute force aggro deck that has never had any appeal to me. It has none of the rogue game play that I obviously gravitate towards.
It's also not clear now whether that rogue pirate is a one-off or not. They have been strangely rare lately, but it used to be normal for rogue to get a single pirate here and there. Now I think about it, I'm probably a bit of a Salty Dog as I've watched rogue hallmarks like pirates and shuffles be completely shifted to other classes (keep in mind warrior only actually had pirates in Old Gods until DoD when it took over everything to do with them), and even things like deathrattles feel like they've been transferred to DH since rogue can't actually get any of its own 'rattles these days. So I've become pretty jaded as lots of my favourite archetypes get moved out of rogue and into classes with play styles I don't enjoy.
I need to see more before i can say i am excited, don't say that fast in the first place (must be the age haha). Tbh this new expansion will have to come with a lot to convince me to keep playing.
I wouldn't sleep on this card just yet, because if anything akin to Youthful Brewmaster is in the new Core Set rotation, we might see a new version of Questline Warrior on our hands that is more control-focused, because you will be able to play more copies of Cap'n Rokara and thus generate immense value. Nellie is 3 Pirates in one on top a 2/6 Taunt body, leaving you with more card slots for control tools.
He technically got nerfed and there is a special group of people who think every nerf is a devastating move that absolutely requires you to push the disenchant button?
or you and I are just lucky
why do not disenchant a nerfed card? you can always recraft and lose notthing , i disenchanted kaza tired of druid and yet w8ing for the great rotation
Disenchanting the card only to re-craft the card again is essentially the same thing as having not disenchanting the card.
Disenchanting the card, using that dust to craft another card, realizing you probably shouldn't have done that as the new card is worse than the nerfed card you just disenchanted, for some players that don't have tens of thousands of extra dust is basically a way of telling the game "I never want to own this card again" as the game also doesn't let you open the card in packs since you owned it previously.
today to get dust and new cards as ftp is a joke, when i started ( Whispers of the Old Gods) if you had disenchanted a legendary for another was true that you never would have played it again (even completing the daily quests was an hard work for me and the rewards were so poor) now if you own a whole deck and disenchant only a legendary and you really want turn back and craft it again its really really doable even as newcomer
Pretty sure WoW lore is big enough to have more than one pirate captain it in so even if warrior gets hooktusk, perhaps rogue will get her kinda evil twin or something. Its likely that rogue would be pirate themed as well, judging by the sole rogue card reveal so far.
Oh .. Pirate Warrior support ; how refreshing ..! As good as it might be, I'm not too thrilled that its still the direction Warrior is going further into. Cool design and flavor tho
What I'm tentatively raising a pitchfork for is that Nelie's ship is covered with the Sharks logo, and thus directly linked to Hooktusk. If they do rogue dirty and make her a warrior card I'm going to be genuinely annoyed. Tbh I was hoping rogue would get the inevitable colossal pirate ship, so I'm already a little peeved. Just stop giving all the pirate stuff to warrior Blizz, please...
It's not the fact that it has bugs. Every software has them, as you said.
It's rather the fact that every single patch is full of them, and seemingly one fixed bug leads to two new ones. I agree with OP that this is unacceptable from a company like Blizzard for a game this expensive.
Well, this looks like it will be very tough to remove, since you have to get through an 8-health taunt before you can even target this. And the main body can remove your shit without any fear of damage until you do.
Well, the stalks will be very vulnerable to board clears. I guess 7 mana for 7/14 worth of stats, and at least 4 randomly distributed damage is really damn good. It will be nice if the opponent's board is empty so it can all go face. Speaking of empty boards, I assume if there isn't enough room for all of them, these colossal minions will just summon tokens until the board is full.
If Mr. Smite didn't exist, this card would be hot garbage. But fortunately, it does, so this card is just a decent 7 drop that demands a silence or it'll likely deal more than 10 damage to your face provided theres no taunts.
Im a bit intrigued, because Ive always thought the quest wasn't good enough even before it got nerfed, simply because its too linear, too dependent on pirates, and you've got to give up your first turn. This card allows aggro-midrange warrior to play something other than 100% pirates while still having a decent end game, with smite threatening lethal should the ship not be silenced.
The drawback of this card, like so many other colossal minions, is that it costs 7, and the game can very well end way before then. At very least unlike the other colossal minions so far, this one doesn't care if your opponent can deal with it; this minion being dead is the best result you can probably hope for.
New Warrior Minion - Nellie, the Great Thresher
I kinda like it! Could be very dangerous - not sure if the Colossal does enough for the card but the Battlecry is good enough that this will see play.
Miracle Growth is a New Druid Card Revealed by Blizzholics for Voyage to the Sunken City
The problem of drawing with high cost mana is that you can't play big minions for presence on the board so you let the advantage to the opponent. Here it draws + summon a big minion so the flaw of drawing without playing any minion is deleted. Very strong card. Will be a must have in many decks.
New Warrior Minion - Nellie, the Great Thresher
You know what'S even better than Brewmaster? Zola. Guess who's actually confirmed to be in the Core set.
The amount of 7-mana Colossals is no coincidence.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
I think you people are forgetting that Quest Warrior can also be played as a Control version. Just throw this in there, it's good stats and it gives you 3 1-mana Quest procs, or fuel for a Smite combo later on. Of course The aggro version won't play it. The aggro version sucks. Don't play it.
New Druid Spell - Miracle Growth
Very strong as long as Ramp options don't suck completely. Also a Nature spell so potential with Anacondra and maybe even Alignment (God I hope not). Drawing cards while generating board is always good
Miracle Growth is a New Druid Card Revealed by Blizzholics for Voyage to the Sunken City
Basically Ancient of Lore updated for modern day Hearthstone
New Druid Minion - Hedra the Heretic
Might be inconsistent, but there'S more than enough support for it. Scale of Onyxia is good and will be part of every ramp Druid, so the ability to summon 7-drops is already powerful. Even outside of that there should be enough big spells for this to work. Moreover the amount of small Druid spells is significantly reduced post-rotation so you're not even gonna run as many of those that could pollute the pool. At the end it's not like you have to summon a titanic board for this to work, just a few meedium sized minions will do. It only costs 7-mana after all.
Bonus points: It costs 7-mana, so it combos with Zola which we know will be in the Core set.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
If the cards would be normal power level, they would be overrun by last years madness. So the new norm is 7 mana 7/11 over two bodies generate 3 cards and reduce they cost to 1
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
In this case the character herself matters as much as the tribe. Hooktusk was one of the coolest HS-original characters full stop, let alone just in rogue. It is also pirate rogue players, not warriors, that formed the strongest attachment to her, so having her switch class would be a slap to the face to the people who most care. It wouldn't be as big a deal if I enjoyed pirate rogue and warrior equally, but I really don't. The warrior variant is always a linear, brute force aggro deck that has never had any appeal to me. It has none of the rogue game play that I obviously gravitate towards.
It's also not clear now whether that rogue pirate is a one-off or not. They have been strangely rare lately, but it used to be normal for rogue to get a single pirate here and there. Now I think about it, I'm probably a bit of a Salty Dog as I've watched rogue hallmarks like pirates and shuffles be completely shifted to other classes (keep in mind warrior only actually had pirates in Old Gods until DoD when it took over everything to do with them), and even things like deathrattles feel like they've been transferred to DH since rogue can't actually get any of its own 'rattles these days. So I've become pretty jaded as lots of my favourite archetypes get moved out of rogue and into classes with play styles I don't enjoy.
Anyone excited about Voyage to the Sunken City?
I need to see more before i can say i am excited, don't say that fast in the first place (must be the age haha).
Tbh this new expansion will have to come with a lot to convince me to keep playing.
New Warrior Minion - Nellie, the Great Thresher
I wouldn't sleep on this card just yet, because if anything akin to Youthful Brewmaster is in the new Core Set rotation, we might see a new version of Questline Warrior on our hands that is more control-focused, because you will be able to play more copies of Cap'n Rokara and thus generate immense value. Nellie is 3 Pirates in one on top a 2/6 Taunt body, leaving you with more card slots for control tools.
Kazakusan disappearing ?
today to get dust and new cards as ftp is a joke, when i started ( Whispers of the Old Gods) if you had disenchanted a legendary for another was true that you never would have played it again (even completing the daily quests was an hard work for me and the rewards were so poor) now if you own a whole deck and disenchant only a legendary and you really want turn back and craft it again its really really doable even as newcomer
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
Pretty sure WoW lore is big enough to have more than one pirate captain it in so even if warrior gets hooktusk, perhaps rogue will get her kinda evil twin or something. Its likely that rogue would be pirate themed as well, judging by the sole rogue card reveal so far.
New Warrior Minion - Nellie, the Great Thresher
Oh .. Pirate Warrior support ; how refreshing ..! As good as it might be, I'm not too thrilled that its still the direction Warrior is going further into. Cool design and flavor tho
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
What I'm tentatively raising a pitchfork for is that Nelie's ship is covered with the Sharks logo, and thus directly linked to Hooktusk. If they do rogue dirty and make her a warrior card I'm going to be genuinely annoyed. Tbh I was hoping rogue would get the inevitable colossal pirate ship, so I'm already a little peeved. Just stop giving all the pirate stuff to warrior Blizz, please...
[Resolved] Hearthstone’s Mobile Update for Patch 22.6 Has Been Delayed - Updating Desktop Client Will Lock Out Other Devices
Keep us in the loop on how that refund turns out.
Spacing, punctuation and grammar can sometimes push a refund request in your favor, by the way.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
I have to admit that I was naive enough to think that they've learned and had plans to reduce the power level...
Hedra the Heretic is a New Druid Legendary Card Revealed by Gamespot for Voyage to the Sunken City
cries in King Phaoris
[Resolved] Hearthstone’s Mobile Update for Patch 22.6 Has Been Delayed - Updating Desktop Client Will Lock Out Other Devices
It's not the fact that it has bugs. Every software has them, as you said.
It's rather the fact that every single patch is full of them, and seemingly one fixed bug leads to two new ones. I agree with OP that this is unacceptable from a company like Blizzard for a game this expensive.
New Mage Minion - Azsharan Sweeper
Mage with Mechs, huh? Looks at least decent.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
I'm almost 100% sure they will.
I'm not 100% sure that it is not PTSD I feel about it tho. :D
New Druid Minion - Colaque
Well, this looks like it will be very tough to remove, since you have to get through an 8-health taunt before you can even target this. And the main body can remove your shit without any fear of damage until you do.
New Demon Hunter Minion - Xhilag of the Abyss
Well, the stalks will be very vulnerable to board clears. I guess 7 mana for 7/14 worth of stats, and at least 4 randomly distributed damage is really damn good. It will be nice if the opponent's board is empty so it can all go face. Speaking of empty boards, I assume if there isn't enough room for all of them, these colossal minions will just summon tokens until the board is full.
Voyage to the Sunken City
yeah boys and girls + other pals idk about this one cool concept but expansion seems Garbo I think quest will rain supreme
New Warrior Minion - Nellie, the Great Thresher
If Mr. Smite didn't exist, this card would be hot garbage. But fortunately, it does, so this card is just a decent 7 drop that demands a silence or it'll likely deal more than 10 damage to your face provided theres no taunts.
Im a bit intrigued, because Ive always thought the quest wasn't good enough even before it got nerfed, simply because its too linear, too dependent on pirates, and you've got to give up your first turn. This card allows aggro-midrange warrior to play something other than 100% pirates while still having a decent end game, with smite threatening lethal should the ship not be silenced.
The drawback of this card, like so many other colossal minions, is that it costs 7, and the game can very well end way before then. At very least unlike the other colossal minions so far, this one doesn't care if your opponent can deal with it; this minion being dead is the best result you can probably hope for.