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  • New Warlock Spell - Impfestation

    Finally a good fel spell. Zoolock might use this as some kind of board refill in case they lose board, and control warlock decks could use it as a removal option. Seems like a good card, that worst case scenario will see play after rotation.

  • New Shaman Spell - Bracing Cold

    Basically 0 mana heal 5, with freeze synergy. This will 100% see play. 

  • New Shaman Spell - Spirit Mount

    Great card for shaman, and it makes a minion very sticky. Great card, especially after rotation when most of its competition rotates. This will see a bunch of play.

  • Blizzard Reveals 6 New Hearthstone Cards for Onyxia's Lair - Plenty of Spells & A Gear Grubber

    Well, here we go.

    - Scale of Onyxia would only ever be good out of a discover. On its own, the only reason why this isn't straight up trash is because those whelps have rush and druid lacks removal options. I dont see anyone putting this deliberately in their druid decks.

    - Drakefire Amulet right now would be absolutely rubbish if it werent for that tradeable tag. The only redeeming feature of this card is that its discover twice, not discover once for 2 dragons. So you get two shots at getting what you want. But what exactly is it that you would want out of this card?

    - Not sure how Ring of Courage works. Does it buff randomly or all on the same minion according to how many minions are on your opponent's board? Its kinda an alright card, but will likely be supplanted easily by other buffs costing two like Noble Mount. The tradeable tag shouldn't be underestimated too.

    - Horn of Wrathion would unlikely be consistent enough to play for its secondary effect unless we see a return of dragon priest. It does draw a minion, and since Insight is rotating in 2 months that may be a niche worth its price.

    - Tooth of Nefarian is a nice little tool for rogue. Too bad that its a honor kill card, and therefore there's an innate consistency issue.

    - And finally Gear Grubber. An interesting card to say the least because all it takes is one discount to make it worth it. Since most decks tend to skip their 1st turn this could be a card worth considering. Its certainly not a card for aggressive decks. Might find some niche in control decks, but we're all familiar with how that goes.

  • New Neutral Minion - Mi'da, Pure Light

    I mean...it's not terrible, but man is it slow. It doesn't help you with lethality so you're still dead in the water against any deck with an inevitable win condition (and there's a lot of those right now). It doesn't have taunt so you're not getting any immediate value either. It only really works if you somehow get it out fast against aggressive decks and then continue to resummon it after they deal with it (if they can even deal with it without silence).

    Honestly I don't feel it compares favorably to Lightshower Elemental, as weird as that sounds.

  • New Rogue Minion - SI:7 Smuggler

    Must-include for Questline Rogue, which is one of the only questline decks that people DON'T have problems with. Nice. The deck already runs bad SI:7 cards, because the deck is "starved' for SI:7 cards, so i dont see why they wont run a good SI:7 card as well.  

    Also i love the artwork!

     

  • New Warlock Spell - Curse of Agony

    I hated Bomb Warrior and this sounds like Bomb Warrior with extra steps. Not a fan and I hope it ends up as pointless as it looks. Thank fuck Questlock exists, at least I don't lose to draw RNG against that one.

  • New Neutral Minion - Kazakusan

    Don't get me wrong, this is a nice gesture towards the people who love to play the Grind game but I don't see it being viable in the current landscape. Ending games is just better than just outressourcing and if you go for the long game you better pack a lot of consistently defensive ressources like Big Beast Hunter can do.

    If this doesn't find Locust Swarm you're basically hoping to cobble some win condition together from different pieces....like Clockwork Assistant + the Buffing Knife (which could be a sick lethal in a spell deck, but is far too inconsistent)

    I mean, think about it, you just yeeted your deck but your best options are just removal. Now you can delay the inevitable for a while but it doesn't actually get you closer to winning.

  • Hearthstone Designer Cora Georgiou Shares More Insights on the New Mini-Set Cards - Deathrattle Rogue, Imp Puns & Noggenfogger Memes

    Imagine the current Burn Shaman if they had access to a 2-mana instant octobot, jesus christ, we certainly dodged a bullet there

  • Hearthstone Designer Cora Georgiou Shares More Insights on the New Mini-Set Cards - Deathrattle Rogue, Imp Puns & Noggenfogger Memes

    I too look forward to playing Smokescreen with all my favourite Rogue deathrattles such as Loan Shark and [TBA]

  • New Neutral Minion - Gear Grubber

    Hey look, it's Quest Druid support, and it's only 2 years late.

    I really don'T see this being good at all. You need this in your opening hand for it to even be decent and then it requires you to do nothing early to get any sort of payoff which is probably worse.

    I can't even put it in a greedy Vanndar deck

  • Blizzard Reveals 6 New Hearthstone Cards for Onyxia's Lair - Plenty of Spells & A Gear Grubber

    All mini-set cards are craftable. Only adventure cards were paywall locked.

  • New Rogue Spell - Tooth of Nefarian

    Boy they were really counting on Gnoll to carry Thief Rogue, weren't they? This makes the Lobotomizer look decent by comparison

  • New Priest Spell - Horn of Wrathion

    Well...that's a way to tutor Kazakusan.

  • New Rogue Spell - Smokescreen

    Way too slow AND rogue has no way to really use it in standard. There is only 1 use i cant think of, and thats memey OTKs that Markmckz can do in wild. 

    The only world where i see this card getting played is if either:

    - Rogue will be so starved for draw that they MUST play it. (Possible after expansion, considering most of rogues best draw rotates)

    - Lots of support in next expansion 

    That's it.

  • New Paladin Spell - Ring of Courage

    Hard to evaluate, Paladin usually wants to be the one ahead on the board, not fighting back.

    Does make a really sick combo with Samuro though.

  • New Mage Spell - Drakefire Amulet

    God I really want this to work. It probably won't, but hey, stranger things have happened before. As long as there aren't too many low-cost dragons it could be somewhat reliable to cast randomly.

    Maybe they'll rotate Brightwing out of core...

  • New Druid Spell - Scale of Onyxia

    This sounds exceptionally strong in Ramp Druid. It'S 14-damage split and a massive comeback tool after ramping.

    Then again, I thought the same about Best in Shell and that card sees no play for some reason

  • New Paladin Minion - Battle Vicar

    Hmm not that good right now, but after rotation it might be pretty good in slower paladin decks. Paladin has a bunch of holy spells, and after rotation the pool will be a bit smaller, and we all know how strong certain discover cards can be if there is a smaller card pool to discover from. Just look at Deeprun Engineer that one time in Arena discovering Goliath, Sneed's Masterpiece almost every time. Still the holy spell pool will be a bunch bigger than Engineers one, but still don't underestimate cards with these kinds of effects when there is a smaller pool of cards. 

     

  • New Freljord Card - Hyara Allseer

    A little slow, but the versatility from the stances makes this card viable. Verdict: 3/5

  • New Paladin Minion - Stormwind Avenger

    Standard:

    Pre-rotation: 5/5 star card, hard to deal with and can snowball really hard especially alongside Librams. This seems like a must-include in Libram paladin.

    Post rotation: Without Librams it will be a bit weaker, but still a solid card in any paladin deck that runs a bunch of buff cards. Maybe handbuff paladin will be able to utilise it? Either way still solid as long as you have a bunch of buffs in your deck. However it might see competition from Whelp Bonker in terms of being a good buff target.

    Wild: Honestly idunno. Maybe some buff paladin deck might use it. 

  • Blizzard Reveals 6 New Hearthstone Cards for Onyxia's Lair - Plenty of Spells & A Gear Grubber

    Amulet looks fierce in Wild! A bit more variety in Dragon pool, but damn that can snowball in conjuction with Dragoncaster. Just tell me if it will be craftable and not locked behind the mini-set paywall.

  • Blizzard Clarifies Treasures & Info on the New Kazakusan Legendary in Onyxia's Lair

    Exactly!

  • New Neutral Minion - Kazakusan

    Incredible card! This seems like so much fun! It's [Hearthstone Card (Archevist Elysiana) Not Found] but better, as [Hearthstone Card (Kazukusan) Not Found] also replaces your deck. But Kazakusan replaces your deck with DUELS treasures, which are often extremely powerful, which means Kazakusan has a really big impact.

    Playing Kazakusan decks are going to be really fun! And if there ever will be a slower meta, Kazakusan might be included in a bunch of slower decks, similarly as Zephrys the Great being included by non-highlander decks because of the battlecry. Also i read that devs confirmed that the battlecry works if there are only spells in your deck, as it only checks minions. Also you can use Lady Prestor in order to use the battlecry if your deck runs other minions.

    The classes i imagine being able to make Kazakusan work really well are: Druid, because of Wildheart Guff and druid has plenty of tutored draw with cards like Capture Coldtooth Mine. And also Warlock because of the hero power and mass card draw. Maybe we will see a non-The Demon Seed warlock deck! (Imagine that!)

  • New Mage Spell - Drakefire Amulet

    Way too all-in for an effect that can whiff. Ten mana cards need to win the board back to see play, not just push an advantage.

    Plus, I'd rather just recast Wildfire with Dawngrasp than take a down turn and maybe highroll something later.