But that's way too narrow a view. As I said, the majority of aggro and midrange decks that include a Demacian package run Fleetfeather Tracker and Brightsteel Protector precisely because of how powerful that pair can be in the early game. These decks rely on winning the board in the early game so that in the mid game they can finish off the opponent (with Ionian elusives, or with a buffed Pantheon, etc.). Those followers don't close out games, but they're just as instrumental in winning games because they create the space to leverage those powerful units. It's also common to splash Vanguard Sergeant to get For Demacia! and take advantage of a wide board to win.
Yes and that's exactly the issue, Demacia has lot's useful cards and they instrumental in wining but you don't have many cards that close the game and have to rely on other regions to do so. What's even worse is that these cards are better when paired with other champs/followers from other region than they are with Demacian champs followers.
Take Fiora/Shen for example yes the deck used cards from Ionia and they were instrumental in helping you achieve victory but in the end day it was Fiora or Cithria who won you the game and it cards like those two that Demacia is lacking because when you don't close the game anything you did before will amount to nothing.
I used play lot's Jarvan/Shen and most of times I would be ahead on the board and still lose anyway because you don't have many ways to leverage your board advantage, you just attack and try to outgrind your opponent with value trading. It's like control level of slow but without those insane power turns that control has. That not something that happen with Sivir/Akshan for example, Sivir ability to share key words mean you can just give your entire board quick attack, spellshield and overwhelm with the The Absolver, so you get to both value trade and push damage.
Anyway as much as I have been enjoying this discussion, I have the feeling that we have said all that could be said on this subject ( or at very least I did) and that we are kinda just repeating ourselves at this point so this probably going to be my last post here. Plus there are other subjects that I would like to discuses.
I really like the look of the free card back and I also like that the training grounds will be only 300 gold. For some reason I thought it would be 600g so I've been sitting on 600g since then, waiting.
I'm assuming it will be. There's no way they somehow missed all the reports about it, seeing how it is the only achievement that doesn't currently have a workaround.
(Although they didn't mention the HOllow Abomination one either so who knows)
Sometime last week I finished the Track (Level 100) and took the Illidan portrait. I am at Level 117 now, and also looking forward to next week's mini-release.
To meSorcerer's Apprentice has always been a toolto make fun decks, and unorthodox combos work. If it caused problems it wasn't bigger than whatever the hell another class could do.
You said it right there. It was the catalyst for unorthodox combos to work. For Exodia, Ignite, Firewalker, and any number of other OTK decks THIS was the one ingredient that would allow those decks to fly off the handle. The idea that you can drop 2+ of them with clones in a turn and go off was the problem. With The Demon Seed in wild, there was a plethora of cards to allow this to go off quickly and annihilate your opponent. Instead of a nerf that would have killed a new card in standard, they just gut kicked it for Wild.
Making it harder to pull of an OTK in early stages of the game is why it was targeted. Not many players keep the apprentice on the board for more than a turn because it is a primary target. So hitting the stats made little to no sense.
Is the no dev comment on Sorcerer's Apprentice nerf intended? Because if so that's hilarious. Devs just silently nerfed the card after it's been causing literal chaos in Wild for years. No comment needed, everyone knows whats up
Hm, no specific mention of a fix for the You Are Not Worthy Paladin achievement in these patch notes. I really hope this one will be fixed in the upcoming patch or tables will get flipped, I am telling you right now.
regarding the apprentice nerf, this is the precise reason why i think another eternal format would benefit the game to such a massive degree. this would give players the ability to run iconic but unfair decks like apprentice/turtle mage in wild and have a more balanced experience in the new format.
theres a huge divide between the people that love to play these decks and the people that hate to play against them and the only method i can see of pleasing both parties is a new format.
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
Hmmm ... three more nerfs to mana-cheat cards.
Will Team 5 ever realize they do not have what it takes to balance this effect correctly?
Hearthstone Battlegrounds Gets New Hero Skins for Lunar New Year's Three Kingdoms & Mount Racing Themes
Does this racing stuff foreshadow a mounted racing theme for constructed in the upcoming Hearthstone year?
The auto racing thing happened so recently ...
Hearthstone Battlegrounds Gets New Hero Skins for Lunar New Year's Three Kingdoms & Mount Racing Themes
The female nipple taboo is a double standard, to be sure, but let's not pretend we are unaware that it exists.
The Demacia Problem
Yes and that's exactly the issue, Demacia has lot's useful cards and they instrumental in wining but you don't have many cards that close the game and have to rely on other regions to do so. What's even worse is that these cards are better when paired with other champs/followers from other region than they are with Demacian champs followers.
Take Fiora/Shen for example yes the deck used cards from Ionia and they were instrumental in helping you achieve victory but in the end day it was Fiora or Cithria who won you the game and it cards like those two that Demacia is lacking because when you don't close the game anything you did before will amount to nothing.
I used play lot's Jarvan/Shen and most of times I would be ahead on the board and still lose anyway because you don't have many ways to leverage your board advantage, you just attack and try to outgrind your opponent with value trading. It's like control level of slow but without those insane power turns that control has. That not something that happen with Sivir/Akshan for example, Sivir ability to share key words mean you can just give your entire board quick attack, spellshield and overwhelm with the The Absolver, so you get to both value trade and push damage.
Anyway as much as I have been enjoying this discussion, I have the feeling that we have said all that could be said on this subject ( or at very least I did) and that we are kinda just repeating ourselves at this point so this probably going to be my last post here. Plus there are other subjects that I would like to discuses.
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
Since diablo is out, does that mean that we get a free reset on heroic duels?
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
I really like the look of the free card back and I also like that the training grounds will be only 300 gold. For some reason I thought it would be 600g so I've been sitting on 600g since then, waiting.
Card Design Conversation - Left Behind
I love the Space Rocket design, good job Jhamel! Amazing flavor. CG!
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
I wish the patch was already live.
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
I'm assuming it will be. There's no way they somehow missed all the reports about it, seeing how it is the only achievement that doesn't currently have a workaround.
(Although they didn't mention the HOllow Abomination one either so who knows)
Rewards Track Progress: 4.0
Sometime last week I finished the Track (Level 100) and took the Illidan portrait. I am at Level 117 now, and also looking forward to next week's mini-release.
Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0
You said it right there. It was the catalyst for unorthodox combos to work. For Exodia, Ignite, Firewalker, and any number of other OTK decks THIS was the one ingredient that would allow those decks to fly off the handle. The idea that you can drop 2+ of them with clones in a turn and go off was the problem. With The Demon Seed in wild, there was a plethora of cards to allow this to go off quickly and annihilate your opponent. Instead of a nerf that would have killed a new card in standard, they just gut kicked it for Wild.
Making it harder to pull of an OTK in early stages of the game is why it was targeted. Not many players keep the apprentice on the board for more than a turn because it is a primary target. So hitting the stats made little to no sense.
Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0
I no longer play, but the mage player in my cries a little. But was bound to happen
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
I fucking called that Rapid Fire nerf on the data mined article on our site.
Legendary Loot - Card Design Competition Discussion Thread
I had a really hard time thinking of anything and it took forever to come up with something that I at least sorta liked, so hopefully it's good.
The Demacia Problem
oh thanks, now I know why it looked like you guys were talking about a diferent card. XD
Hearthstone's All New Battlegrounds Buddies Datamined - See All 79 Buddies!
Sweet, ty both
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
Oh my god. The duels update seems fantastic. So many broken combos were toned down or removed completely. This alone gives me hope!
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
They commented about Sorc Apprentice and Rapid Fire in the same section.
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
Is the no dev comment on Sorcerer's Apprentice nerf intended? Because if so that's hilarious. Devs just silently nerfed the card after it's been causing literal chaos in Wild for years. No comment needed, everyone knows whats up
Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0
BASED and apprentice-pilled
Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0
as an ignite mage rights activist im deeply hurt by this take
Full Patch Notes for Hearthstone's 22.2.0 Update Coming on January 25
Hm, no specific mention of a fix for the You Are Not Worthy Paladin achievement in these patch notes. I really hope this one will be fixed in the upcoming patch or tables will get flipped, I am telling you right now.
The Demacia Problem
Out of Cards LoR card database isn't very up to date. Dragon's Clutch got buffed into grant +1/+1 and Overwhelm.
Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0
regarding the apprentice nerf, this is the precise reason why i think another eternal format would benefit the game to such a massive degree. this would give players the ability to run iconic but unfair decks like apprentice/turtle mage in wild and have a more balanced experience in the new format.
theres a huge divide between the people that love to play these decks and the people that hate to play against them and the only method i can see of pleasing both parties is a new format.
Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0
jesus fucking christ, 14 downvotes?? just for sharing my opinion that doesnt happen to align with the majority's??? i dont get it man