One of the best aspects of Hearthstone is that the game is easy to learn, it's nested in a firm set of rules. Over time, Blizzard has slowly but steadily eroded some of those though:
- Ice Block negates lethal
- Amara, Warden of Hope raises your life total beyond 30
- Valdris Felgorge allows you to hold more than 10 cards
- Tickatus and Gnomeferatu destroy cards, Rin, the First Disciple even your opponent's whole deck
- Wildheart Guff allows you to gain more than 10 Mana Crystals
- Blastcrystal Potion destroys Mana Crystals
- Genn & Baku and the Highlander cards completely altered our perception of deckbuilding
- Dual class cards mingled stuff that was strictly seperated
- Silas Darkmoon allows you to influence the board state
- Quest(line)s always start in your hand
- Sigils and the Alterac cards with an ongoing effect trigger on future turns
- there are several tech cards that negate or hinder key effects of your opponent's cards (like Counterspell and Loatheb, Nerub'ar Weblord and Boompistol Bully, various forms of Silence and so on and so forth)
I guess designs like those are necessary to keep the game fresh and exciting, but the range of possibilities is finite and it makes me wonder what comes up next. Decks with 40 cards? A new card type? The long discussed graveyard? 15 Mana cards for Druid?
Whatever it may be, it feels like the devs have raised their speed when it comes to introducing new stuff that breaks the formerly known rules. Wildheart Guff, Curse of Agony and the ongoing effect cards were all new stuff introduced in the last expansion. While I'm all in for exciting cards and interesting design, they long term alter the game as we know it and sometimes limit design space in a significant way.
Personally, I'd like to see more cards that reward catering to deckbuilding restrictions like Genn & Baku, the Highlander cards and Darkbishop Benedictus. They are challenging but also very rewarding and we haven't fully explored much of the possibilities yet. On the other hand, I'm skeptical about increasing ressources like Mana Crystals, hand space and life total because it speeds up the power creep significantly. Maybe I'm just nostalgic but I like that I more or less know what to expect from a game of Hearthstone.
All that said, I'm curious to hear your thoughts about the slow but steady eroding of the red lines in HS. Which rule do you want to see broken next? What new design makes you feel concerned?
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