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  • Hearthstone Battlegrounds Gets New Hero Skins for Lunar New Year's Three Kingdoms & Mount Racing Themes

    At first glance I thought that it was some tentacles on Xyrella skin, and was confused why she's affiliated with old gods.

  • Hearthstone Battlegrounds Gets New Hero Skins for Lunar New Year's Three Kingdoms & Mount Racing Themes

    The thumbnail of the post features Nguyen riding a tiger, but can't see it in the post. Are we getting it or nah?

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Wow, they managed to botch the SQL script too. I can only imagine how their database is designed :/

  • Why is no one talking about miniset?

    Well, its not that we dont want to, its because team5 tends to operate as per tradition i.e. releasing the list of cards a day before release.

    So if theres no indication, and there's no new cards released, there's no talk.

    I won't be too surprised if its delayed, because why bother nerfing cards if the miniset would change the meta anyway. Not that mozaki mage and poison rogue shouldn't rot in hell, mind you.

  • Quest Trading - Play A Friend!

    Battletag: Saleh#21769

    Region: NA

    Trade Only?: Yes, you go first!

     

    Done

  • Hearthstone Battlegrounds Gets New Hero Skins for Lunar New Year's Three Kingdoms & Mount Racing Themes

    The new patchwerk art is fucking bad, looks like a fad blue dude what, from open flesh and bones broken to fat blue naked dude.

    By the way, he had nerfed the Jaina original skin because had a cleavage, now this skin I can cleary see a nipple what the fuck? cleavage bad nipples ok?

  • Why is no one talking about miniset?

    Deadmines, the latest miniset will leave the shop on January 24th.

    On January 25th we will got a new big patch. 

    So, I suppose the new miniset will launch with the big patch on January 25th

    Why is no one talking about it? It is only 5 days away. Spoilers, please!

  • Hearthstone's All New Battlegrounds Buddies Datamined - See All 79 Buddies!

    Way to take the wind out of the content creators' sails that were looking forward to revealing these cards. Very disappointed in OOC right now.

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Yes, looks like that

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    I'm assuming, from the way the article mentions NA region only, that EU and the other regions were not affected? Haven't received any dust notifications when I login

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    That's unfortunately not how the world works. Because even if its just digital resources, someone has to write up that error report and explain to management how they fked up, and then they need to propose solutions to rectify that mistake. There's no way anyone at management would sign that document without some clawback ideas inside.

    Its a similar thing with banks. If there's been a mistake transaction and the beneficiary went ahead and spend it all, they can be charged in court.

    In terms of being pissed off? Well, I don't know. If someone spent money they found on the floor and turns out that it belongs to a person and he's asking for it back, should that someone be pissed off? Even in reddit, most Ive seen are people regretting they've spent that extra dust, few angry replies.

    Im not saying which is right or wrong. But its rare for accidental windfalls to not come crashing back one way or another.

  • Big Updates to Hearthstone Duels Adds Alterac Valley Heroes, New Allied Keyword, New Passive Treasures

    demon paladin? okaaaay)

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Curse you Rinzler! Don't Rectify me!

  • Odd Mage

    Portrait: Elementalist Dawngrasp

    Cardback: Back in Blue

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Seriously, if a mistake is made on their part they have to eat the dust they gave to people.  To take back any dust will only piss people off.  It is not like this one time windfall of dust for people is going to put them in the red.  But pissing people off will definitely put you in the red.

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Quote From Stockworth

    Ah damn. I got 16k by mistake and only crafted 2 epics. Now I'm at 0 dust.

    Let it be a lesson, next time there's free dust: spend it quick.

    You can go into the negative just FYI.  So don't 'spend it quick' cause then you'll just be a dust deficit.  In the past people who abuse systems in place (either intentionally or unintentionally) will be....rectified.

  • Balance changes and new Mercs content got leaked.

    Good effin' riddance on Sorcerer's Apprentice, that card's death has been a long time coming. Enabled so many unfun and broken combos in Wild. 

    They hit Rogue hard, I think that Wildpaw Gnoll nerf is huge. The hero card will still see play, but delaying the class's resets will make them more vulnerable to burn and aggro strategies (I was often a turn too late whenever I tried to burn them down with Quest Shaman). I was hoping they'd nerf Mozaki, Master Duelist directly since I recently got a copy of it from a free pack...alas, one can dream. 

    Quest Warrior might be dead in Standard too with that quest nerf. The soonest Cap'n Rokara can be played now will be turn 9, which is huge. Not sure how this affects Wild, though I think it'll still be pretty good there. 

  • Bru'kan or Bearon?

    As others have been saying here, go with Bru'kan of the Elements. He's more versatile and fits in more Shaman decks. Also a fun card to play.  

  • Hearthstone's 22.2.0 Game Update on January 25 Adds Support for Multiple Collection Favourites

    I usually like having a consistent portrait and card back for a deck, but randomized coins based on my favorite cosmetic coins is more than fine!  Even if I would only see it half the time.

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    I logged in like two hours ago, saw a shiny 8k dust pop up in my face. Went to my collection, and it wasn't there :(

  • Noob question

    Quote From sto650

    You were totally reasonable to think that Falling Comet would work there. I actually would have expected that to work as well, but I think I know now why it failed. I also think I know why they worded and coded Ancient Hourglass and Entomb the way they did. So, let me explain:

    Both of these spells have the same wording, and both of them replace a unit with a landmark. However, they do not transform the unit into a landmark. They obliterate the unit and then summon a totally new landmark that holds a new unit with identical stats to the original unit.

    Here's the key - when a unit is obliterated, it is completely and utterly removed from the game. You can never get it back in any way shape or form, even with revive effects. It's just completely gone. So, you targeted a unit that was on the board, but that unit got entirely obliterated from the game. It was not transformed into the landmark. So, when the obliterate happened, your spell's target disappeared. It was the same effect as the unit being killed off and not replaced.

    This is why the spells use the Obliterate keyword - they automatically negate any spell that targets the unit they protect. (Though the opponent could still respond afterwards with a fast or burst spell, as always ... but the original spell will always be negated by either of these protective spells.) Note - I've been playing the game for about a year and a half, and I actually just learned something by thinking through this question.

    TL;DR - The target of your spell was obliterated, so your spell no longer had a target and therefore fizzled.

    Thanks for the detailed response! So by obliterating his own unit and replacing it with a new landmark, my opponent made it so the original target of my spell changed/original target didn't even exist anymore... I get it. In the theoretical case where something was transformed into a landmark (don't know if such a thing exists) it would work. Makes sense, I will have to treat obliterate a bit differently from now on.

     

     

     

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Ah damn. I got 16k by mistake and only crafted 2 epics. Now I'm at 0 dust.

    Let it be a lesson, next time there's free dust: spend it quick.

  • Celebrate The Launch Of Yu-Gi-Oh Master Duel With Limited Time Bundles

    who aleister? i feel i been out of the loop for too long XD

  • The Demacia Problem

    Quote From minuano28

    This is not the issue with Demacia or the issue that I was trying to highlight. Champion requiring specific synergies to function is not Demacia's problem. 

    To illustrate my point let's compare some follower, for an 8 drop finisher Demacia has Tianna Crownguard she has tough which makes her good at trading but she can't finish the opponent by herself for Tianna to be useful you need to already have a board of unit, attack clear the your opponent's board with trades then play Tianna to rally and win. that a lot set up and Tianna just end up being a win more card but the worst part is that your opponent can counter you easily with just a chump blocker like Spiderling 

    Compare that to Noxus 8 drop finisher Captain Farron, he doesn't care about you having or no having a board with 8 overwhelm damage and another 8 burn damage he is more than capable of finishing the opponent all by himself and the opponent can't just survive with a mere Spiderling.

    Rally is supposed to be Demacia way of finishing the game but because Demacia has no may to deal damage directly to the nexus the mechanic end up being just decent in Demacia and completely broken in any region that has Elusive or overwhelm, even scouts one the only few "real" Demacian deck use Miss Fortune to compensate for that weakness.

    As far as I'm concerned, what you're describing isn't a design flaw, it's just a design choice. Regions are not going to excel at the same things, this is intentionally not a strength of Demacia.

    Demacia isn't a region that's about big finishers - they're about skilled, disciplined armies winning in a fair fight through superior strategy and strength. They're good at getting value trades and building board advantage over time thanks to Challenger, Barrier, and Tough keywords. (44% of cards with Challenger, 50% of cards with Barrier, and 50% of cards with Tough are Demacian.) They've also got Dragons whose Fury keyword emphasizes value trading, and their removal tools are mostly based on striking. As a result, their big payoff cards aren't about directly blowing up the enemy, they're about capitalizing on what Demacia does best - build and maintain a board over a series of turns. This is well-emphasized by For The Fallen and Reinforcements whose payoffs come from building and trading an Elite army, but all of their 8+ cost followers do this too - their value scales directly with how wide your board is when you play them.

    In many ways, I think you could actually argue quite the opposite of your original point - that Demacia is a fairly healthy region. It has three competitive decks that feature its Champs, all of which have varying playing styles (Laser Gate Control, Pantheon Dragon Midrange that focuses on buffing single units, and Scouts Midrange that focuses on going frequent attacks with wide boards). Even in decks that feature Demacia in a limited support capacity, you see key elements like Fleetfeather Tracker and Brightsteel Protector, a combo which is fundamental to what Demacia is good at, as well as splashes of Vanguard Sergeant to capitalize on a wide board or Ranger's Resolve to out-value your opponent on board.

    Obviously (from what I've said previously), I don't think it's a completely healthy region. I think it's correct to criticize the design of a number of Champs in Demacia. Their lack of synergy frequently makes them irrelevant because of how powerful synergy is in LoR. I consider that a broad design flaw in the game because powerful synergies regularly crowd out more traditional board-based decks, and that almost certainly hampers Demacia to a greater extent than the other regions. It's also true that expensive Demacia cards don't see much play, but I see that as a biproduct of this central synergy design flaw. When your plan comes down to hypersynergistic, linear play, the best thing you can do is turbo through your deck and that keeps your opponent from getting to the late game. That further hinders the slow-and-steady, board-based approach of Demacia, but it diminishes cards in other regions as well. (I think it's pretty telling that the Mobalytics tier list has zero S-Tier decks that include a 7+ cost card, and only three from A- and B-Tiers contain more than one 7+ drop card. Expensive cards in LoR are outclassed by early game synergy across the board, whether or not they're big, impressive finishers.)

    At the end of the day, you're talking about a game where decks are (almost always) made up of cards from two regions. The whole point is that you can pair regions to shore up weaknesses, and I think it's a pretty reasonable design choice to make direct nexus damage a weakness for Demacia so that you have to think about how it pairs with other regions to deal with chumps.

  • Missing Cards? Free Arcane Dust? Blizzard Issues a Statement on Recent Hearthstone Issues

    Most folks at Reddit say that their dust gets reduced to zero but not negative. So you actually do get some profit if you spend the dust before it was taken.