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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Konami's Yu-Gi-Oh Master Duel is Now Available on Non-Mobile Platforms

    Quote From greenhatjynx78

    hope your aunt wasnt hurt and is fine by now.

    This was like 15 years ago lol. I doubt she even remembers at this point.

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    Quote From MurlocAggroB

    That Bruising nerf is huge. Much-needed nerfs all around. (Shadow Word Void is still stupid and should be removed, though.)

    I'm still waiting on the priest passive hero power to get nerfed or something.  like "only shadow spells trigger this effect" or something

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    Quote From dapperdog

    Its about the severity of the nerf. At 4 mana, that basically kills the treasure. Because in the first 3 wins, that's simply less efficient than your hero power, and certainly without that passive that reduces deathrattles to 1 mana 1/1s, its a lot to ask for this card to ever get value.

    3 mana nerf would have been more appropriate, but instead its 4 mana without better stats. It got nuked, there's no way around it.

    Sorry dapper, gonna hard disagree with you.  Not all treasures are meant to be equal at the same point in a run.  There was no way that damn bird was balanced at 2 mana.  I can't tell you how many times at 5+ wins I'd have a hunter on turn 2 play a 1/1 (shrunken deathrattle) and trigger it with the strider, nearly winning the game on turn 2 from a simple 2 card combo.   

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    Its about the severity of the nerf. At 4 mana, that basically kills the treasure. Because in the first 3 wins, that's simply less efficient than your hero power, and certainly without that passive that reduces deathrattles to 1 mana 1/1s, its a lot to ask for this card to ever get value.

    3 mana nerf would have been more appropriate, but instead its 4 mana without better stats. It got nuked, there's no way around it.

  • Extra Dust?!?

    Quote From BerzerkerRaege

    Got the dust twice, but now all my uncraftable goldens are gone.

    I only got it once, and some of mine are gone. I have 5 upper tier decks ranging from tier 1-3 and none of them are missing cards. I dont miss them, I am a budget gamer and dust gold cards I have normal versions of. It just saved me having to wait until they went to wild to dust them. But I can see how some people who want the gold cards would be pissed off. Even though you got the full dust value you cant create them.

  • Big Updates to Hearthstone Duels Adds Alterac Valley Heroes, New Allied Keyword, New Passive Treasures

    Does this mean that you can completely avoid class cards by not picking any of these special treasures?

  • Big Updates to Hearthstone Duels Adds Alterac Valley Heroes, New Allied Keyword, New Passive Treasures

    I would like to see the new Heavy Armor Passive Treasure with Quest Priest to set yourself back up to 40.

     

    The Allied mechanic seems alright, interested to see how this will shake up the Duels meta.

  • New Hero Skins Coming to Hearthstone to Celebrate the Lunar New Year Include Xuen & Mogu'shan Gul'dan

    Are these a bundle or individual skins, do we know? I'd love that Xuen skin but i don't wanna pay for 5 others i won't use.

  • Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0

    apprentice: extremely depressing, but whatever. ive devoted hundreds of hours to this card and the multitude of strategies it can put forth, and i will never support this nerf. i understand the frustration of getting blown up by apm and ignite mage (regardless of the fair to large degree of skill those decks can require), but this is a card from the history books of hearthstone being ruined. ive said this for a long time, but we would all be better off if blizzard made a second eternal format that could be more heavily balanced so that wild can remain wild. until then, the thousands of combo and tempo mage players that have been working on improving decks featuring the card will just have to find something new, or leave for magic: the gathering where combo decks arent always scalped by the developers.

    warrior/hunter nerfs: ....what? just.... what? who on the balance team could have possibly thought that cutting rapid fire out of the equation and adding another pirate onto one step of a questline would just magically fix the wild format that has been completely and utterly DOMINATED by questlines since the day they came out?? and at the same time, nerf the card that so far has been most consistently able to counter those decks (apprentice)??? i was fuming angry when i heard this, but now im just sad. i hope im wrong. i hope this is enough to save the format from the two easiest, overpowered and rng-reliant decks that have ever dominated it. but i dont think so.

    standard: i dont play standard as often as wild, but i would like to say that not nerfing the interaction between maestra and gnoll is completely psychotic. the nerfs arent bad, but that seemed like the most obvious unfair mechanic they could've done away with and retain both gnoll and maestra as powerful cards, albeit not as essential. also, because blizzard is too lazy to just make nerfs between the two formats separate, the cloak and scabbs nerfs will be felt in wild rogue decks as well that have been using the cards to deal with decks like pirate warrior. so yeah, kind of shit.

    all in all, i desperately pray that im wrong and wild will be fine again after this, but i dont believe it for a moment. overall, this patch just makes me sad. deeply, overwhelmingly sad, moreso than maybe any other balance update thus far (except for turtle mage's unfair execution).

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    Deathrattle Hunter was strong even before the new 1/1 deathrattle passive got added with mummy magic and double deathrattle passive treasures.

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    They have said it was a big patch for Duels and balance changes are just minor patch's I believe. Also about a week or so ago I went into Duels and noticed it briefly said "Alterac Valley" instead of "Wizard Duels" at the top of the splash screen, tried to screenshot it but failed. If I had to guess I'd say we are getting additional heroes (I'd say new heroes but these balance changes suggest the current heroes will stick around).

  • New Hero Skins Coming to Hearthstone to Celebrate the Lunar New Year Include Xuen & Mogu'shan Gul'dan

    the one thing that I have issue with is, the Red Crane, Chi-ji... was for healers in Wow. Eh, I know Hearthstone takes liberties with their creations and that's fine. The skin is probably nice to some, but to me, it uses one of the Worst Mage Tier sets aesthetically. Well some will enjoy it, and that's all that matters.

  • Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0

    Quote From Mathemagical

    Can’t believe they’re not going to change Maestra’s interaction with gnolls and undercover agent. I mean, they’re generally good at nerfing what needs to be nerfed, so I foresee a much better meta than the current roguestone, but as long as Maestra still finds a place in rogue decks I’m gonna be pissed. For me, it’s simply not fun when I’m facing an opponent and they turn out to be a rogue. All in all, even though the changes will likely be sufficient, I’m not satisfied with them.

    My guesses why they didn't change this interaction is because:

    1. This would mean they had to push out a Maestra of the Masquerade dust refund as well.

    2. This would possibly kill the whole Burgle rogue archetype completely, and they don't want to completely wreck a "brand new" archetype. This would be bad from a $$$ standpoint.

    3. This change would make it so rogue only has the questline, Garrote or weapon rogue as their only viable archetypes. 2/3 of them are completely un-interactive and unfun to play against. At least a nerfed Burgle rogue is an interactive deck, because you actually have to fight for board. They probably don't want to return to stormwinds uninteractive OTK vs OTK meta if i had to guess. Also some of the Questline rogue decks also run Maestra because it's more of a fun deck, and for the "haha i'm sus" meme. So that would also mean that maestra still sees play.

    I understand that this might be a bit less fun for you to hear, but there is a very large community that absolutely loves Maestra of the Masquerade no matter if she is good or bad. People just really like the flavor she brings, which means that she will always see play as long as she disguises players as a hero of another class. After all, other cards with insane flavor like Unite the Murlocs still see play no matter how good or bad it is, just because of its flavor. And that's the same with Maestra of the Masquerade. She will see play in any burgle rogue deck as long as she is in standard, even if the effects interaction was changed. All i truly hope for you is that these changes make it so you encounter less rogues with Maestra in their deck.

     

  • Hearthstone Mercenaries Gets an Alterac Valley Zone, New Mercenary Heroes Detailed in Patch 22.2.0

    Seems like no new pack types still. Means even more grind and less useful coins...

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    Just round up all the popular treasures and nerf them all is the philosophy behind this apparently.

    That massive nerf to deathstrider though. I think its because of that treasure that reduces all deathrattles to 1 mana 1/1s, because that's practically the only way to cheese in this deck.

  • Hearthstone Battlegrounds Tavern Tier 5 Increasing to 11 Gold Base Cost

    Awful change for me. I really dislike mid game comps. 

     

    For me the fun part of this mode is the end game comps.

  • Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0

    My own comments on the changes;

    - Apprentice nerf has been one of the most requested and it would seem that team5 have duly delivered after 6 years. At 4 mana no less, likely because of drek'thar rather than anything else. Im fairly convinced that this nerf was meant to kill the card, they didn't even touch up the card's statline. Either way, this might be the end of this poor gnome, who'd pretty much been in mage decks from day 1.

    - The nerf to Cloak of Shadows and Shadowcrafter Scabbs is interesting as far as attempting to slow down poison rogue. Personally I think they should've just change how Garrote work so the bleeds dont scale with spell damage, because how many times are we going to dance this tune? I don't have a single problem with poison rogue provided I can set up taunts or deny their weapon, but when they can blow me out regardless of whatever Im trying to do, then we have a big problem. Garrote was a mistake from the start, because its practically a win-con with nary but 3 cards and rogue draws fast anyway

    - The change to quest in my opinion is more about bringing down the play population (due to dust refund) rather than attempting to clip the deck. Not that it isn't substantial, delaying the second reward is fairly devastating because pirate warrior needs tempo more than anything else.

    - Wildpaw Gnoll change means no more turn 1 bs. You'll have to wait at least until turn 2 before you can secret passage for a 0 mana gnoll, and with this rework it doesn't even kill 3 drops now. A substantial change to be honest, one that will likely drop thief rogue from the top tier 1 to tier 3 at least. Unfortunate, because Im okay with thief rogue being on top, at very least we're still playing hearthstone, unlike the bs that is poison rogue and mozaki mage.

    - Which brings us to Incanter's Flow. Like this is the third nerf, seriously. Just admit this was a mistake and retire the damn thing.

    - The change to Rokara, the Valorous is interesting because it practically means where ever you can play this hero card, you can probably also play Captain Galvangar somewhere as well. Or this is a preemptive change for the upcoming mini set, only time can tell. For now though, it'll likely not mean much at all, certainly nowhere near the levels of what dawngraps accomplished after that buff.

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    This surely isn't everything for Duels if Regis is going to do a reveal Video.

  • Hearthstone's Upcoming Standard and Wild Balance Changes Datamined for Patch 22.2.0

    Sorcerer's Apprentice: YES. They didnt brutally murder Sorcerer's Apprentice completely, Archmage Antonidas OTKS survive! That's a relief, and now you cant use Sorcerer's Apprentice alongside cards like Drek'Thar. This means that Flamewaker like OTKs (And Ignite Mage) are taking a HUGE blow. Those decks wont be able to OTK anymore on turn 4-5, instead your probably happy around turn 8-9 which is a huge deal, now most aggro decks can completely stomp those decks.

    Rapid Fire: Nice. Defend the Dwarven District is NOT a problematic card in wild i.m.o. because it relied HEAVELY on Rapid Fire. Rapid Fire was the best card in ODD Questline Hunter, and now it lost its best card. ODD Questline Hunter really relied on Rapid Fire and now the deck will be slowed down a LOT, which will weaken it against aggro decks. It will also run out of fuel a lot faster too, which means less burst damage. Also this change also makes it so that Rapid Fire can't be generated from Wandmakers, Which might affect some non-ODD Questline Hunter decks. Really good chance.

    Incanter's Flow: Great change, this nerfs Mozaki, Master Duelist decks, AND it's another HUGE blow to Wild Turn 4-5 OTK decks such as Ignite mage and Wild Mozaki, Master Duelist mage. 

    Raid the Docks: Good change. Sure Questline warrior isn't that strong in standard currently, but it's VERY popular around bronze-gold. This change will make it so your not taking 4 damage face as quickly, and it might make it so some of your minions might survive more often. This is i.m.o. just a solid change. (And probably from blizz POV this nerf was to prevent Questline warrior from running amock after rogue is basically gone.)

    Rogue nerfs:

    Cloak of Shadows: Good. 2x Cloak of Shadows into Shadowcrafter Scabbs wasn't fun, but this entire thing is still possible, but has been delayed by 1 turn. Which opens up more opportunities to deal some more damage or end the game. Solid change. This will really affect Weapon Rogue and Garrote rogue.

    Wildpaw Gnoll: As a burgle rogue enjoyer, i love that Wildpaw Gnoll got nerfed. The "burgle" rogue deck we saw before wasn't a Burgle deck, it abused Wildpaw Gnoll while being a normal tempo deck. There was no "Burgle" in "burgle Rogue". Now i really hope the deck returns to an actual burgle shell. The 1 extra mana is pretty big, because if i'm right you can't scam it out as early with Secret Passage anymore. Also Secret Passage rotates next expansion, so it would have been nerfed too hard with a +2 mana change. Also the -1 attack will also be a lot more important than most might think. Now it will be a lot harder to remove your opponents minions, that 4 attack was a pretty big breakpoint.

    Shadowcrafter Scabbs: Deserved. If you looked at Shadowcrafter Scabbs stats on a site like HSreplay, you could see that it had a 70+% Winrate when kept IN MULLIGAN. That's the biggest red flag there is. Just for reference, the last time we had a 7 cost hero card with such a high mulligan winrate, it was Dr. Boom, Mad Genius during the Rise of Shadows control warrior meta. 

    Buff: Rokara, the Valorous: Good chance. This makes Rokara a lot better. Rokara wasn't that good mainly because the only way to gain life with her is by getting a honorable kill, which let's be honest is a keyword that isn't that good. But now Rokara will have a bit more lifegain, which is nice. This will boost the cards winrate a bit... i think. Tbh i was expecting a weapon rework but this is fine. (My guess was: make the weapon infinite durability just like Lightforged Cariel in exchange for a "Can't attack heroes" effect, or a stat nerf such as less attack.)

    I really hope these datamined changes will go through, because they look solid to me... And i really hope this returns "burgle" rogue back to the fun ACTUAL burgle deck it was before. (With cards like Contraband Stash)

  • Hearthstone Duels Patch 2.22.0 Balance Changes Datamined and Detailed

    That Bruising nerf is huge. Much-needed nerfs all around. (Shadow Word Void is still stupid and should be removed, though.)

  • Konami's Yu-Gi-Oh Master Duel is Now Available on Non-Mobile Platforms

    fun is fundamental for a card game i feel people lose that after some time playing, you  have to remind yourself that is just a game after all. hope your aunt wasnt hurt and is fine by now.

  • Hearthstone's All New Battlegrounds Buddies Datamined - See All 79 Buddies!

    Some OP buddies that stand out:

    Ragnaros

    Millificent

    Cookie

    Saurfang

    There are others that are also good, but this is going to be a huge shakeup of BGs and I'm really excited!

  • Konami's Yu-Gi-Oh Master Duel is Now Available on Non-Mobile Platforms

    sometimes the competitive  spirit gets the best of us i never was too atached to the rules trougth always played yugioh casually with my friends but for what i know there no chat in this game so no risk of being a dick about rules now XD

  • Hearthstone's All New Battlegrounds Buddies Datamined - See All 79 Buddies!

    They haven't given specifics, just vague requirements like deal damage, pop divine shields, win or tie, things of that nature. It does not sound like anything you will have to try hard to do, it will just occur naturally through game play.

  • Unsure if Your Quests Progress When Conceding? Hearthstone Adds a Warning in Patch 22.2.0

    Well, that's fine I guess.

    Hope this doesn't translate to some bug when conceding.