This place is EXTREMELY popular with parties of Trick-or-Treaters. Not for the candy, but for... the experience.
I assumed it isn't a card so I have looked at expansions (for places), and stuff that offer experience (like Tavern Pass etc.) with an emphasis on spooky, or even just recent articles, but no luck. Any hints would be appreciated.
Team Liquid was the only Western team invited to China's Gold Team Tournament earlier this year (which the constructed crew won), and I don't think it was the first time some of them were in Chinese tournaments so they definitely have good relations to there.
Without drops we can really know how many people actually care about this type of tournament.
So we know if there's some kind of rule on how they pick the players? I see a lot of Liquid Team members, could they (or any other team) have some extra option to have their members selected?
The story and plot is much more riveting compared to Book of Heroes, that's for sure. BoH almost felt like a history lesson, whereas BoM entangles many different mercenaries together in several different chapters or from a certain merc's point of view.
Completely forgotten, cause never realy viable: With an additional Plagued Protodrake, the underdog Silver Vanguard works wonders! Not hittin your minions in a major way, while also summoning something bigger and unharmed from your deck. Also good to play on turn seven, especially after you've done some Ground Proving beforehand. Finally this 7 mana 3/3 actually works as a threat! :D
I actually can't relate too well with your issues nifty that infinite value from bc is invalidating Jayce. I fact is jayce a great breaker for value battle because he allows big powerful spells like the Glorious Evolution to finally work, stopping the value battle on the spot.
Especially paired with hemi you can have your own value engine going and stop bandle city's gameplan.
We shall see if aggro will keep Jayce decks uncompetetive or if there will be a version doing fine against aggro that then has great chance to be toptier.
In fairness, it's only really 1 comment with its own string of responses. If anything, you're the bigger offender by bringing them into a second, independent comment without actually discussing what Matt said either :P
I've got to say that I've really been enjoying Book of Mercenaries. The fights are fun enough, but it's definitely in first place in terms of story and emotional impact among all the solo adventures - frankly, the only one that even comes anywhere close is Aranna's Outland adventures.
And you have to remember that these are free! I can definitely see myself replaying it when all ten chapters are out. Maybe the most entertaining WarCraft tale being told right now?
According to Eric from Blizzard Esports Publishing:
Your frustration makes sense. This is also the first inn-vitational where we have a smaller overall team and up until a couple weeks ago I was the only publishing person. Thankfully we have a new social manager that was able to promote this at all. It’s not ideal to us either.
It's probably past your mind before. What if there was an event where quests were offered maybe..... 25% of the time. Or 100 if we're going nuts. And you'd be offered a random of the 3 quests for every class (sorry dh) and a higher chance of receiving the necessary support cards for them if you do select to take it. On paper it sounds really fun. Do you think it would work?
Considering they couldn't even be bothered to promote the event, I'm not surprised we didn't get packs.
According to Eric from Blizzard Esports Publishing:
Your frustration makes sense. This is also the first inn-vitational where we have a smaller overall team and up until a couple weeks ago I was the only publishing person. Thankfully we have a new social manager that was able to promote this at all. It’s not ideal to us either.
I understand they're short staffed, but I just find it so hard to believe there wasn't anyone who was able to put something small together to just tell people it was happening via an official blog. Blizzard has such an unbelievable amount of red tape they can't get anything done. Which is very funny considering the thread that Dean wrote late tonight which has as a part of it:
The group ultimately responsible for making a decision on a given feature should be small. Really small. Like 1 person, maybe 2. Not a voting system, not a design leadership group, not even a a director group. One or two people who are actively working on the thing.
Now, of course, they are completely different teams at the company, but its just such an entertaining yet bewildering contrast. I'm so glad I'm not in that kind of position and I hope that anyone else on staff here never has to go through a million processes to get something live.
@linkblade91 I actually made a new version which gains the base stats, so that it doesn't have this problem :)
I know: I'm speaking about that one. If the Chewer kills an enemy 6/6, thus reaching 0 Health in the process, does it get flagged as being dead, or does it gain the base-6 Health and thus live? That's my question. My gut instinct is that it should be dead - it fell to 0 Health or less = dead - but surviving what would otherwise be a sacrificial trade could be confusing for people.
I don't know, but other cards have the same problem. For instance, The Boogeymonster
I think the difference with that is Mage can generate and discount so many spells. When I used to play the deck at the start of the expansion, many times I killed my opponent while still having a lot of direct damage in hand. I killed people without even having to play Dawngrasp. You are going to be doing damage to them before you even drop them too. Remember, this deck was just Spell Mage before it was Quest Mage and it did a good job of killing people then. Now you have infinite ignites.
I feel incredibly stupid that I can't get it with the hints given, but I'm going to need help with the moon doesn't have to be full one from Runeterra.
Hopefully this nerf exterminates it from ladder, even though the nerf isn't that damaging (+2 damage aura effect the whole game is still ridiculous). The card draw and the archetype it's played in (Spell Mage, which discourages board play) are what really make Questline Mage so unfun to play against, and what causes it to lock out control or any slow archetypes.
That said, this nerf might dissuade people from playing this abomination on ladder. Go dust your copies, please!
Oozefest 2
The only one I have missing is this one:
This place is EXTREMELY popular with parties of Trick-or-Treaters. Not for the candy, but for... the experience.
I assumed it isn't a card so I have looked at expansions (for places), and stuff that offer experience (like Tavern Pass etc.) with an emphasis on spooky, or even just recent articles, but no luck. Any hints would be appreciated.
Hearthstone Global Inn-vitational - What You Need to Know to Follow the Constructed, Battlegrounds, & Mercenaries Action
Team Liquid was the only Western team invited to China's Gold Team Tournament earlier this year (which the constructed crew won), and I don't think it was the first time some of them were in Chinese tournaments so they definitely have good relations to there.
Hearthstone Global Inn-vitational - What You Need to Know to Follow the Constructed, Battlegrounds, & Mercenaries Action
Without drops we can really know how many people actually care about this type of tournament.
So we know if there's some kind of rule on how they pick the players? I see a lot of Liquid Team members, could they (or any other team) have some extra option to have their members selected?
Hearthstone's Matt London Provides Development Insights on Book of Mercenaries Cariel
The story and plot is much more riveting compared to Book of Heroes, that's for sure. BoH almost felt like a history lesson, whereas BoM entangles many different mercenaries together in several different chapters or from a certain merc's point of view.
Stormwind Duels Meta Update #5 - Best 12-Win Hearthstone Duels Decks For November Week 2
Hero Power: Doom Charge
Treasure: Fire Stomp
Athletic Studies, Demonic Studies, Sphere of Sapience, Drain Soul, Man the Cannons, Demonic Assault, Hysteria, Voidcaller, Cowardly Grunt, Possessed Lackey, Silver Vanguard, Mo'arg Forgefiend, Plagued Protodrake, Rattlegore, Voidlord.
This is the list I used recently, maybe a little minion heavy but it worked fine. I want to try Provoke in the deck but haven't yet.
Quest Trading - Play A Friend!
Battletag: Szafirmag#2937
Region: EU
Trade Only?: Yes
Swinging Our Big Decks - A Full Guide to Big Demon Hunter on the Wildest of Wednesdays
Completely forgotten, cause never realy viable:
With an additional Plagued Protodrake, the underdog Silver Vanguard works wonders!
Not hittin your minions in a major way, while also summoning something bigger and unharmed from your deck.
Also good to play on turn seven, especially after you've done some Ground Proving beforehand. Finally this 7 mana 3/3 actually works as a threat! :D
Details on Runeterra's The Path of Champions Mega Event Pass - All Level Unlocks
I hope it wouldn't be too hard to achieve .-.
Oozefest 2
Here is another hint:
There are different types of moons:
Maybe one of these words (except Moon) will help you find it - also it`s a Unit!
Hope this helps!
If you need more help with this or other ones let me know :)
Oozefest 2
Well, here is another hint:
There is some japanese folklore that describes a specific kind of demon - but the japanes people call them a specific word!
There is also a Videogame that is somehow based on that folkore!
Hope these help!
Oozefest 2
You need any more hint? Feel free to ask us and we'll help you :)
Oozefest 2
Not sure where to spend my candies on so I think that I will go for that Little Devil Teemo one :D
Jayce Overview
I actually can't relate too well with your issues nifty that infinite value from bc is invalidating Jayce. I fact is jayce a great breaker for value battle because he allows big powerful spells like the Glorious Evolution to finally work, stopping the value battle on the spot.
Especially paired with hemi you can have your own value engine going and stop bandle city's gameplan.
We shall see if aggro will keep Jayce decks uncompetetive or if there will be a version doing fine against aggro that then has great chance to be toptier.
Jayce Overview
I think nifty's idea of cycling is to generate card out of others, making sure you never run out of cards.
In mtg it means to replace unneeded cards with other cards for a low manacost.
Hearthstone's Matt London Provides Development Insights on Book of Mercenaries Cariel
In fairness, it's only really 1 comment with its own string of responses. If anything, you're the bigger offender by bringing them into a second, independent comment without actually discussing what Matt said either :P
Hearthstone's Matt London Provides Development Insights on Book of Mercenaries Cariel
I've got to say that I've really been enjoying Book of Mercenaries. The fights are fun enough, but it's definitely in first place in terms of story and emotional impact among all the solo adventures - frankly, the only one that even comes anywhere close is Aranna's Outland adventures.
And you have to remember that these are free! I can definitely see myself replaying it when all ten chapters are out. Maybe the most entertaining WarCraft tale being told right now?
Hearthstone Global Inn-vitational - What You Need to Know to Follow the Constructed, Battlegrounds, & Mercenaries Action
The quote is gone from twitter. LOL
Oozefest 2
Not a champion but a collectible card. If you play the game, you should be able to guess which region to look from. If not
it has a very thematic keyword.
Quests in Arena?
It's probably past your mind before. What if there was an event where quests were offered maybe..... 25% of the time. Or 100 if we're going nuts. And you'd be offered a random of the 3 quests for every class (sorry dh) and a higher chance of receiving the necessary support cards for them if you do select to take it. On paper it sounds really fun. Do you think it would work?
Hearthstone Global Inn-vitational - What You Need to Know to Follow the Constructed, Battlegrounds, & Mercenaries Action
Considering they couldn't even be bothered to promote the event, I'm not surprised we didn't get packs.
According to Eric from Blizzard Esports Publishing:
I understand they're short staffed, but I just find it so hard to believe there wasn't anyone who was able to put something small together to just tell people it was happening via an official blog. Blizzard has such an unbelievable amount of red tape they can't get anything done. Which is very funny considering the thread that Dean wrote late tonight which has as a part of it:
Now, of course, they are completely different teams at the company, but its just such an entertaining yet bewildering contrast. I'm so glad I'm not in that kind of position and I hope that anyone else on staff here never has to go through a million processes to get something live.
Jurassic Card - Card Design Competition Discussion Thread
I don't know, but other cards have the same problem. For instance, The Boogeymonster
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
I think the difference with that is Mage can generate and discount so many spells. When I used to play the deck at the start of the expansion, many times I killed my opponent while still having a lot of direct damage in hand. I killed people without even having to play Dawngrasp. You are going to be doing damage to them before you even drop them too. Remember, this deck was just Spell Mage before it was Quest Mage and it did a good job of killing people then. Now you have infinite ignites.
Oozefest 2
I feel incredibly stupid that I can't get it with the hints given, but I'm going to need help with the moon doesn't have to be full one from Runeterra.
Hearthstone Global Inn-vitational - What You Need to Know to Follow the Constructed, Battlegrounds, & Mercenaries Action
Thanks flux. Bold move from blizz in my opinion.
Light that cigar. Questline mage got nerfed.
Hopefully this nerf exterminates it from ladder, even though the nerf isn't that damaging (+2 damage aura effect the whole game is still ridiculous). The card draw and the archetype it's played in (Spell Mage, which discourages board play) are what really make Questline Mage so unfun to play against, and what causes it to lock out control or any slow archetypes.
That said, this nerf might dissuade people from playing this abomination on ladder. Go dust your copies, please!