first of all thanks for the help. secondly, that arrow didnt show up, i needed to complete the first stage of the story, then it brought me back to the main menu, with prologue and stuff which i found weird, so i checked with Support and apparently im logged into a different account, which is impossible since i only have this one.
Also in the realm of super forgotten cards, I’ve been trying a big demons version of this with a single copy of Soul Split. Copying an Inquisitor to OTK on the following turn is ridiculous, if very inconsistent.
The problem is I only have two favorites Rogue and Priest :D and I got them offered very rarely so It frustrates me. Now Diablo is in the mix because It's new and I still get so many scenarios to get offered DH, Shaman, Mage, Warrior offered to me all the time.
Its a confirmed bug. Might be a visual bug to be exact, and if you have 300 coins then the game will allow you to craft him, I havent seen any news anywhere confirming this but I read it somewhere in reddit. Otherwise, you'll see the crafting animation but when you let go everything goes back, mercifully without deducting your coins.
Yeah, I was a bit too happy to see a chance to get an epic on the cheap, but stuff like that is obviously a visual bug or it'll be fixed within hours.
If its any consolation, Sneed's not very good to be honest. Tried him and couldn't for the life of me think why I'd use him over many others.
I'm pretty sure its a bug, and. Sneed is supposed to be a epic merc, but for some reason it says that you can craft sneed with 100 sneed coins despite sneed having the epic rarety gem in-game. I have the exact same bug and when i try crafting him when i have <300 coins, it will play the crafting animation but it doesn't actually give me the merc. Luckely it doesn't waste your coins when you try crafting Sneed when you have <300 coins, so the bug is just a visual one. Considering how fast they patch Mercs bugs compared to normal HS bugs, i wouldn't be surprised if this gets fixed soon.
I just saw that I can craft Sneed for 100 coins. So I thought "No I won't craft a rare Merc". But than I searched for missing epics and Sneed was shown in the results! I checked on this site and he is marked as epic, too.
So is this a bug in my favor or is the rarity gem incorrect?
Just checked, if everything works the upper left corner should have a left-pointing < sign that allows you to exit the mode. If one does not exist you might actually be trapped for some weird reason.
I think I searched for just about all of those except for gibbous and crescent. Got it. Some other hint saying it was a character or something made me think Champion.
They just spam emotes the whole freaking fight and its really annoying. You can mute them, but you have to mute them every single match. Oh and God forbid they win. Then they will spam like 3+ emotes to be an extra dick about it.
Most people on the comp ladder aren't even that bad.
i mean this is ridiculous, when i start HS it goes to main menu, it doesnt boot me into Mercenaries, cause right now LoR boots me into Path of Champions, and the upper left corner theres nothing, i think you mean right corner, theres the R letter i click and it only shows the dented wheel and the locks.
the locks is just social stuff friends etc, the dented wheel is the options with general tabs, audio graphics etc. theres no option to leave the mode. only exit the game entirely and restarting the game does nothing cause it starts immediately on Path of Champions,
Imagine being away for almost a year, i decide to play the game again and im trapped in the new game mode
Pretty much only Kurtrus and Gruul deal additional damage to specific enemy tags. Nearly everyone else synergizes with tags on the same team.
Kurtrus deals additional damage to demons, which are nearly all in felwood. Gruul deals add damage to dragons, which are nearly all in blackrock mountain.
But honestly, there's really no need to use any of them if you're farming boss chest. Fire teams will beat nearly everything in turn 1-2 except specifically against elementals that resist fire. So if youre thinking of farming, just use a fire team. Or use arcane team if you dont have Geddon.
Antonidas/Geddon/Alexstrazsa
Antonidas/Geddon/Ragnaros
Millhouse/Blink fox/Any other AoE merc
Beats every normal pve team easily. The only time you'll ever need to sub them out is against specific bosses and against merc fights.
Most important merc is geddon. If you have him but not the other fire mercs, you can play Millhouse/tavish/Geddon, for a turn 2 finish.
Though I can only name 2 mercs that do extra damage based on race, (off the top of my head), being able to prep for the possible trash fights can save some time in a bounty.
there are a couple of databases with the base info for the trash characters, but I can't find any info on which bounties they usually appear on. and they all show the level 1-30 info.
does anyone know what the system is for possible trash fight for a certain bounty?
(also, the 2 I can remember that deal specialized damage aregruul, Kurtrus Ashfallen
I think there was one that I can't remember the name of)
if there are more I can't think of, please name them
Its not that they cant do it. The fact that there is a hidden horde-alliance tag means its clearly possible. But that they have decided against it makes me suspect that its for balancing reasons that we dont have double-triple tags. I mean, if Edwin is a human/pirate, that means he can technically slot into human teams, get buffs from both humans and pirates, which means that's another layer to consider when designing the merc abilities, synergies, etc. Just too much work for really not much gain.
If u put Edwin in human team, then he can be buffed twice as human and once as a pirate. He can get 3 buffs, but he can't share his own buff with non-pirates, so his teammates will be weaker, so pure pirate team would be better anyway (3x pirate buff for all).
Also you can make orc/horde team where everybody gets buffs from horde and orc tags so what's the difference?
I would agree with one thing, and that's the horde and alliance tags should be removed, because of ambiguity and also because its just ridiculous considering many builds require both horde and alliance members.
But to answer your point; Let's assume for argument sake you have 6 mercs, 3 human & 3 pirates. All of them have the human/pirate buff giving around 5/10 stats each. If Edwin fits both tags, that's an astounding 30/60 buff on one merc. Edwin would have a statline of 42/130 at the start of the game, and since one of his ability allows him to attack twice, that's 84 health in one attack. Even if his teammates were weaker, you start with such a monstrous merc only a boss would be able to remove it, and that's only if they have an OTK ability.
And this sets a dangerous precedent, because then current and future mercs need necessarily be endowed with 1-3 tags for the sake of consistency. If team5 tells me that they don't want to do that because that's too much work balancing each and every tag, I wouldnt fault them one bit.
I can see we would need to agree to disagree on this one. You might believe that adding additional tags for the sake of logical consistency is a good thing, and that's a perfectly valid argument. But I think the devs's intentions are about game balance, which is also perfectly fair to them.
Its not that they cant do it. The fact that there is a hidden horde-alliance tag means its clearly possible. But that they have decided against it makes me suspect that its for balancing reasons that we dont have double-triple tags. I mean, if Edwin is a human/pirate, that means he can technically slot into human teams, get buffs from both humans and pirates, which means that's another layer to consider when designing the merc abilities, synergies, etc. Just too much work for really not much gain.
If u put Edwin in human team, then he can be buffed twice as human and once as a pirate. He can get 3 buffs, but he can't share his own buff with non-pirates, so his teammates will be weaker, so pure pirate team would be better anyway (3x pirate buff for all).
Also you can make orc/horde team where everybody gets buffs from horde and orc tags so what's the difference?
You should be able to exit the mode with a couple of clicks starting from the upper left corner, if I recall correctly. I wasn't a megafan of getting thrown into Path of Champions immediately either, it's quite clear there's a new mode around even with their current main menu.
Yea yea, but they could add hidden race tags for pirates (tauren/human). And with more and more merceneries this this will be total mess. They should add 2nd label with faction name and this would solve most problems - "Tauren - Pirate", "Troll - Horde", "Human - Neutral" etc.
Its not that they cant do it. The fact that there is a hidden horde-alliance tag means its clearly possible. But that they have decided against it makes me suspect that its for balancing reasons that we dont have double-triple tags. I mean, if Edwin is a human/pirate, that means he can technically slot into human teams, get buffs from both humans and pirates, which means that's another layer to consider when designing the merc abilities, synergies, etc. Just too much work for really not much gain.
Its a bit like pokemon in this respect. Flygon is ground/dragon, but it clearly has wings and can learn fly so why isn't it part flying as well? Aggron can learn surf as stupid as it sounds, but is 4x weak to water. Or hilariously primeape can learn iron tail whilst having none. Sometimes we suspend part of our disbelieve for the sake of gameplay, story, or balancing, and that's not always a bad thing.
Details on Runeterra's The Path of Champions Mega Event Pass - All Level Unlocks
first of all thanks for the help. secondly, that arrow didnt show up, i needed to complete the first stage of the story, then it brought me back to the main menu, with prologue and stuff which i found weird, so i checked with Support and apparently im logged into a different account, which is impossible since i only have this one.
great start for coming back to Runeterra.
Swinging Our Big Decks - A Full Guide to Big Demon Hunter on the Wildest of Wednesdays
Also in the realm of super forgotten cards, I’ve been trying a big demons version of this with a single copy of Soul Split. Copying an Inquisitor to OTK on the following turn is ridiculous, if very inconsistent.
Thanks again Swizard for the deck ideas!
Stormwind Duels Meta Update #5 - Best 12-Win Hearthstone Duels Decks For November Week 2
The problem is I only have two favorites Rogue and Priest :D and I got them offered very rarely so It frustrates me. Now Diablo is in the mix because It's new and I still get so many scenarios to get offered DH, Shaman, Mage, Warrior offered to me all the time.
Jurassic Card - Card Design Competition Discussion Thread
Can my minion use artwork from the Un'Goro expansion, as long as the card itself is new? Struggling to find images that fit
Is Sneed epic or rare?
Its a confirmed bug. Might be a visual bug to be exact, and if you have 300 coins then the game will allow you to craft him, I havent seen any news anywhere confirming this but I read it somewhere in reddit. Otherwise, you'll see the crafting animation but when you let go everything goes back, mercifully without deducting your coins.
Yeah, I was a bit too happy to see a chance to get an epic on the cheap, but stuff like that is obviously a visual bug or it'll be fixed within hours.
If its any consolation, Sneed's not very good to be honest. Tried him and couldn't for the life of me think why I'd use him over many others.
Is Sneed epic or rare?
I'm pretty sure its a bug, and. Sneed is supposed to be a epic merc, but for some reason it says that you can craft sneed with 100 sneed coins despite sneed having the epic rarety gem in-game. I have the exact same bug and when i try crafting him when i have <300 coins, it will play the crafting animation but it doesn't actually give me the merc. Luckely it doesn't waste your coins when you try crafting Sneed when you have <300 coins, so the bug is just a visual one. Considering how fast they patch Mercs bugs compared to normal HS bugs, i wouldn't be surprised if this gets fixed soon.
Is Sneed epic or rare?
I just saw that I can craft Sneed for 100 coins. So I thought "No I won't craft a rare Merc". But than I searched for missing epics and Sneed was shown in the results! I checked on this site and he is marked as epic, too.
So is this a bug in my favor or is the rarity gem incorrect?
Details on Runeterra's The Path of Champions Mega Event Pass - All Level Unlocks
There should be an icon on upper left corner that allow you to exit the mode
Oozefest 2
https://en.m.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan
The intro text is sufficient.
Details on Runeterra's The Path of Champions Mega Event Pass - All Level Unlocks
Just checked, if everything works the upper left corner should have a left-pointing < sign that allows you to exit the mode. If one does not exist you might actually be trapped for some weird reason.
Oozefest 2
Oozefest 2
I think I searched for just about all of those except for gibbous and crescent. Got it. Some other hint saying it was a character or something made me think Champion.
For Path of Champions is there a reason you programmed the AI to be super toxic?
They just spam emotes the whole freaking fight and its really annoying. You can mute them, but you have to mute them every single match. Oh and God forbid they win. Then they will spam like 3+ emotes to be an extra dick about it.
Most people on the comp ladder aren't even that bad.
Details on Runeterra's The Path of Champions Mega Event Pass - All Level Unlocks
i mean this is ridiculous, when i start HS it goes to main menu, it doesnt boot me into Mercenaries, cause right now LoR boots me into Path of Champions, and the upper left corner theres nothing, i think you mean right corner, theres the R letter i click and it only shows the dented wheel and the locks.
the locks is just social stuff friends etc, the dented wheel is the options with general tabs, audio graphics etc. theres no option to leave the mode. only exit the game entirely and restarting the game does nothing cause it starts immediately on Path of Champions,
Imagine being away for almost a year, i decide to play the game again and im trapped in the new game mode
"trash" fight characters
Pretty much only Kurtrus and Gruul deal additional damage to specific enemy tags. Nearly everyone else synergizes with tags on the same team.
Kurtrus deals additional damage to demons, which are nearly all in felwood. Gruul deals add damage to dragons, which are nearly all in blackrock mountain.
But honestly, there's really no need to use any of them if you're farming boss chest. Fire teams will beat nearly everything in turn 1-2 except specifically against elementals that resist fire. So if youre thinking of farming, just use a fire team. Or use arcane team if you dont have Geddon.
Antonidas/Geddon/Alexstrazsa
Antonidas/Geddon/Ragnaros
Millhouse/Blink fox/Any other AoE merc
Beats every normal pve team easily. The only time you'll ever need to sub them out is against specific bosses and against merc fights.
Most important merc is geddon. If you have him but not the other fire mercs, you can play Millhouse/tavish/Geddon, for a turn 2 finish.
"trash" fight characters
Though I can only name 2 mercs that do extra damage based on race, (off the top of my head), being able to prep for the possible trash fights can save some time in a bounty.
there are a couple of databases with the base info for the trash characters, but I can't find any info on which bounties they usually appear on. and they all show the level 1-30 info.
does anyone know what the system is for possible trash fight for a certain bounty?
(also, the 2 I can remember that deal specialized damage aregruul, Kurtrus Ashfallen
I think there was one that I can't remember the name of)
if there are more I can't think of, please name them
Unclear mercenaries tags
I would agree with one thing, and that's the horde and alliance tags should be removed, because of ambiguity and also because its just ridiculous considering many builds require both horde and alliance members.
But to answer your point; Let's assume for argument sake you have 6 mercs, 3 human & 3 pirates. All of them have the human/pirate buff giving around 5/10 stats each. If Edwin fits both tags, that's an astounding 30/60 buff on one merc. Edwin would have a statline of 42/130 at the start of the game, and since one of his ability allows him to attack twice, that's 84 health in one attack. Even if his teammates were weaker, you start with such a monstrous merc only a boss would be able to remove it, and that's only if they have an OTK ability.
And this sets a dangerous precedent, because then current and future mercs need necessarily be endowed with 1-3 tags for the sake of consistency. If team5 tells me that they don't want to do that because that's too much work balancing each and every tag, I wouldnt fault them one bit.
I can see we would need to agree to disagree on this one. You might believe that adding additional tags for the sake of logical consistency is a good thing, and that's a perfectly valid argument. But I think the devs's intentions are about game balance, which is also perfectly fair to them.
Unclear mercenaries tags
If u put Edwin in human team, then he can be buffed twice as human and once as a pirate. He can get 3 buffs, but he can't share his own buff with non-pirates, so his teammates will be weaker, so pure pirate team would be better anyway (3x pirate buff for all).
Also you can make orc/horde team where everybody gets buffs from horde and orc tags so what's the difference?
Oozefest 2
Ah, I don't play that game mode, but got it now. Thanks!
Details on Runeterra's The Path of Champions Mega Event Pass - All Level Unlocks
You should be able to exit the mode with a couple of clicks starting from the upper left corner, if I recall correctly. I wasn't a megafan of getting thrown into Path of Champions immediately either, it's quite clear there's a new mode around even with their current main menu.
Unclear mercenaries tags
Its not that they cant do it. The fact that there is a hidden horde-alliance tag means its clearly possible. But that they have decided against it makes me suspect that its for balancing reasons that we dont have double-triple tags. I mean, if Edwin is a human/pirate, that means he can technically slot into human teams, get buffs from both humans and pirates, which means that's another layer to consider when designing the merc abilities, synergies, etc. Just too much work for really not much gain.
Its a bit like pokemon in this respect. Flygon is ground/dragon, but it clearly has wings and can learn fly so why isn't it part flying as well? Aggron can learn surf as stupid as it sounds, but is 4x weak to water. Or hilariously primeape can learn iron tail whilst having none. Sometimes we suspend part of our disbelieve for the sake of gameplay, story, or balancing, and that's not always a bad thing.
Master Duelist 1.4: Back To School - Submission & Discussion Thread
In from the starting gun!
Decklist number one is a Soul Fragment deck with only Shadow spells.
Currently 2-1.., lost to a 3 mana, 12 point burst turn by a priest with Fireshaper and the embrace/heal combo. I'll update as I go.
NOTE: Power Overwhelming is in my deck, NOT Wicked Whispers. It was not available in the deckbuilder b/c it's HoF.
Duels · Unknown Warlock · by AbusingKel · 4 years, 10 months ago
5-2 at the moment. recycling and Battle totem have been solid. The losses were ugly lol.
Are You a Master Duelist? November's Challenge is Here! Episode 4: Back To School
Perfect timing, as I was about to start a run when the thread popped up!
Are You a Master Duelist? November's Challenge is Here! Episode 4: Back To School
Oh no: the draft phase is absolutely up to you - you can pick whatever you want!
Are You a Master Duelist? November's Challenge is Here! Episode 4: Back To School
Just to be clear: Does this also mean you cannot draft spells from other schools, or does this mean only your starting deck is restricted?