Trying to remember if Blizzard will be in Standard next cycle. I'm not sure what spells this will want to work with most, but it's a strong effect. There is a bit of unpredictability if you're playing The Galactic Projection Orb.
This card is awesome! Reminds me of The Primus's Blood rune ability, where you remove (or in this case, pause) a large threat and restore health (or in this case, armor). Then you get to do it again!
Oh, you're absolutely right that you'd want to curate the spells carefully, but it's pretty clear that they will be mostly burn, with the intent of dealing lethal damage.
As for clearing the board, "one of each Cost" seems to fit the Reno formula, and guess who usually comes out at 9 mana, the turn before you can use The Galactic Projection Orb, conveniently limiting your opponent's board to a single minion slot!
It's only lethal if the board is clear and you survive until then, which won't happen if you just cast random machine-gun spells all game. The spell is probably better suited for a control deck that helps you get the board back. It's less "Best use of the spell", and more "Best deck it could be used in".
I only included spells that deal direct damage. Obviously, Rune is great and Puzzlebox of Yogg Saron is the objectively funnier choice over Volley. I just got lazy typing :P
@Pezman - Technically they're both possible. It functions like a smaller, rephrased Greater Arcane Missiles, in-that it could damage the same enemy if that option is still available (the opponent's face, perhaps), otherwise it might be spread out. It doesn't necessarily focus on one target, but neither does it default to three separate targets. Just like Fel Barrage's text.
Also, if my understanding of Shudderblock is correct, any shots that go face would result in zero damage. In that instance, you would hope it *didn't* go face, and instead hit enemy minions to clear the board.
Looks really strong. Mage will always have strong cards to stall the game out until you can just blast this off for tons of damage, AOE, etc. I think it will be a neat deck-building challenge, too, since you may not want to dilute your spell pool at certain cost levels.
Nothing too crazy here, but a strong Discover effect and a nice cost reduction. I guess this might be a better way to cast a 1-mana spell to feed The Galactic Projection Orb.
The wording here is not entirely clear to me: does it hit one target 3 times, or does it choose 3 random targets. I think it's a really strong card either way. I'd hate to see a Shaman get their hands on this with Shudderblock.
Are we sure it would work? Spells in your graveyard usually revert to their original Cost.
I'm suggesting you would play your high-value spells at each successive mana cost, THEN play DJ Manastorm while you have The Galactic Projection Orb in hand, then next turn you could clear the board with some AOE or Reno, Lone Ranger, so that when you cast The Galactic Projection Orb, it only costs 0 or 1, and the board is empty so that all targeted spells will go face.
I'd be interested to know whether the Orb casts spells in ascending order, or randomly. This could determine how you plan out these turns.
I assume you meant "enemy hero", i.e: the opponent's face, because cards like Blizzard, Meteor, etc. exist to help clear the board for the other stuff. Also Rune of the Archmage can definitely be your 9-Mana spell, to try and get more damage in.
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Alright, let's do some stupid amounts of damage with that orb! Do note that there's no 8 and 9 mana spells in mage that deal direct damage, and no 6 mana that deal damage to the enemy.
Sooooo why did Blizzard remove Drakonid Operative from Core then add more Dragon Priest Support? I guess I'll let it fly seeing as they added Ship's Chirurgeon to replace him. Guess the new dragon works well with Scale Replica
Another Edit: I honestly don't think Timewinder Zarimi will be that terrifying. If you're playing dragon priest, it's mostly a midrange deck and if you want to do a TTK combo, you'd be sacrificing a lot of consistency on the 5 dragon requirement.
New Mage Minion - Watercolor Artist
Trying to remember if Blizzard will be in Standard next cycle. I'm not sure what spells this will want to work with most, but it's a strong effect. There is a bit of unpredictability if you're playing The Galactic Projection Orb.
New Mage Minion - Sleet Skater
This card is awesome! Reminds me of The Primus's Blood rune ability, where you remove (or in this case, pause) a large threat and restore health (or in this case, armor). Then you get to do it again!
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
a lot of original DK heroes need to got like 1, 2 or some even 3 mana discount to even be a consideration
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Love the shout-out to Frost Lich Jaina...shame that it basically sucks now. At least buff it to 8-Mana so you can Hero Power at the same time D:
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Oh, you're absolutely right that you'd want to curate the spells carefully, but it's pretty clear that they will be mostly burn, with the intent of dealing lethal damage.
As for clearing the board, "one of each Cost" seems to fit the Reno formula, and guess who usually comes out at 9 mana, the turn before you can use The Galactic Projection Orb, conveniently limiting your opponent's board to a single minion slot!
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
I'd be willing to bet they go in order.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
It's only lethal if the board is clear and you survive until then, which won't happen if you just cast random machine-gun spells all game. The spell is probably better suited for a control deck that helps you get the board back. It's less "Best use of the spell", and more "Best deck it could be used in".
Or maybe I'm completely off.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Yeah, meant enemy hero.
I only included spells that deal direct damage. Obviously, Rune is great and Puzzlebox of Yogg Saron is the objectively funnier choice over Volley. I just got lazy typing :P
New Mage Minion - Triplewick Trickster
@Pezman - Technically they're both possible. It functions like a smaller, rephrased Greater Arcane Missiles, in-that it could damage the same enemy if that option is still available (the opponent's face, perhaps), otherwise it might be spread out. It doesn't necessarily focus on one target, but neither does it default to three separate targets. Just like Fel Barrage's text.
Also, if my understanding of Shudderblock is correct, any shots that go face would result in zero damage. In that instance, you would hope it *didn't* go face, and instead hit enemy minions to clear the board.
New Mage Spell - The Galactic Projection Orb
Looks really strong. Mage will always have strong cards to stall the game out until you can just blast this off for tons of damage, AOE, etc. I think it will be a neat deck-building challenge, too, since you may not want to dilute your spell pool at certain cost levels.
New Mage Spell - Hidden Objects
Nothing too crazy here, but a strong Discover effect and a nice cost reduction. I guess this might be a better way to cast a 1-mana spell to feed The Galactic Projection Orb.
New Mage Minion - Triplewick Trickster
The wording here is not entirely clear to me: does it hit one target 3 times, or does it choose 3 random targets. I think it's a really strong card either way. I'd hate to see a Shaman get their hands on this with Shudderblock.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
I'm suggesting you would play your high-value spells at each successive mana cost, THEN play DJ Manastorm while you have The Galactic Projection Orb in hand, then next turn you could clear the board with some AOE or Reno, Lone Ranger, so that when you cast The Galactic Projection Orb, it only costs 0 or 1, and the board is empty so that all targeted spells will go face.
I'd be interested to know whether the Orb casts spells in ascending order, or randomly. This could determine how you plan out these turns.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Triplewick Trickster doesn't quite make up for the loss of Cold Case, but I like it anyway.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Dealing lethal damage isn't the best use? What could be better?
(Obviously, there's no need to load it up with every Cost.)
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Are we sure it would work? Spells in your graveyard usually revert to their original Cost.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Glad we don't have to wait for a patch to fix that. I wonder if they would have caught it if someone hadn't asked.
New Mage Spell - The Galactic Projection Orb
Supposedly cannot cast a copy of itself, so that's one less thing to worry about.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
"no 6 mana that deal damage to the enemy"
I assume you meant "enemy hero", i.e: the opponent's face, because cards like Blizzard, Meteor, etc. exist to help clear the board for the other stuff. Also Rune of the Archmage can definitely be your 9-Mana spell, to try and get more damage in.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
For those curious/concerned, it has apparently been confirmed that The Galactic Projection Orb cannot cast itself.
All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Looks like people might actually start playing DJ Manastorm.
dsdwamb999king
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All Whizbang's Workshop Day 16 Hearthstone Card Reveals - March 7
Alright, let's do some stupid amounts of damage with that orb! Do note that there's no 8 and 9 mana spells in mage that deal direct damage, and no 6 mana that deal damage to the enemy.
Sunset Volley (10 mana, 10 damage) + Mask of C'Thun (7 mana, 10 damage) + Apexis Blast (5 mana, 5 damage) + Fireball (4 mana, 6 damage) + Cinderstorm (3 mana, 5 damage) + Frostbolt (2 mana, 3 damage) + Arcane Missiles (1 mana, 3 damage) = 42 damage randomly (kinda) split among your enemies.
Is this the best use of this spell? Absolutely not. But that won't stop people from trying!
All Whizbang's Workshop Day 15 Hearthstone Card Reveals - March 6
Sooooo why did Blizzard remove Drakonid Operative from Core then add more Dragon Priest Support? I guess I'll let it fly seeing as they added Ship's Chirurgeon to replace him. Guess the new dragon works well with Scale Replica
Edit Also question: Would the effect from Raza the Resealed be retained if you play Reno, Lone Ranger afterwards?
Another Edit: I honestly don't think Timewinder Zarimi will be that terrifying. If you're playing dragon priest, it's mostly a midrange deck and if you want to do a TTK combo, you'd be sacrificing a lot of consistency on the 5 dragon requirement.
tazzytee
How long have you been a member of the forum? I just joined and hope you can help me
geometry dash