1 star for the 2+ spell damage. 4 stars because its tradeable.
Maybe in miracle rogue, then you can get out more damage out of your [Hearthstone Card (stab (rank 2)) Not Found]. But mostly you'll just be cycling this along for 1 card.
Stealth rogue or bust. Basically useless outside of it,
Occasionally your opponent may fancy themselves and let 2 minions on board for you to take advantage of the windfury. But really, in most cases if you have 2 minions on board you'll likely be winning anyway.
I'll say one thing though. This coming after a Burrowing Scorpid on 4. Your opponent might as well just concede.
Don't look down on it just because its not easily triggered. Even as a 4/6 taunt for 5, is there really a problem? That it blocks Trampling Rhino is already a decent result in my opinion.
Its not Giggling Inventor. But I figure that team5 must still be haunted in their nightmares because there's no reason why this isn't a 5 drop.
That said, I can genuinely see something with this card. 2 taunts are nothing to ignore, and with 5 health its almost always taking at least 2 shots to kill. That its actually likely to do what its supposed to do, which is to save your face, says more for this card than most other taunts in the same mana slot.
@anchorm4n - That's how it works. Once the Durability goes to 0, you immediately trigger both the Battlecry and Deathrattle. While there isn't much else to do afterwards, I do not reckon Warlock wants to have Attack on weapons even if for thematic and "practical" reasons.
The only thing you need to dodge is getting it in the mulligan.
And that's easy enough that there's no reason not to just include it in.
Interesting that handlock might actually run it because that's basically allowing you to make a 8/6 on 3. But if you need a taunt minion, this is a really good one.
Venomous Scorpid is simply better. It has 1 more health and 2 more attack, but scorpid can and will kill anything without divine shield.
But if you need a discover card without the beast tag, and you're jamming quests, then this card will suffice. Maybe if you're running aggro quest, then the 2 additional attack is pertinent. Otherwise, nah.
Its handlock support, because outside of highlander decks chances are good you'll never get this to a decent 4 mana outside of it.
The bar for this to even be decent is 5 mana. Can hands contain 5 different cards on turn 5? Yes. Does that mean you'll play this? No. Because I'd rather play Razormane Raider over this anyday.
I doubt it. It's notable that the classes that didn't get a profession weapon are also ones that often rely on the ability to attack with their hero.
Similarly, the classes that didn't get mounts are generally the ones that don't tend to buff minions. Heck, I don't think mage has ever had a minion buff, and I'd be surprised if that changed just for the sake of a minor set mechanic.
Its a rogue card. No other class can ever take advantage of this.
But at the same time, its nearly always 1 turn too slow because it doesn't have rush. Is there any reason not to just play Imprisoned Vilefiend instead?
For most decks its basically a 3 mana draw 1. For decks that can copy minions on board, this is just near infinite value.
But yeah, its shit. I mean its less efficient than Loot Hoarder. Unless youre playing the 1000 iq game with Faceless Manipulator, this just doesnt do anything.
Sorry for the late feedback, I'm having a busy week. I gotta say I love the overall flavor of your cards, super cool finish of season 3 :)
Neoguli
Hmmm. I'm not sure how this is supposed to work. If you trade it twice and reduce the Durability to 0, would it just trigger its Battlecry and its Deathrattle immediately when you equip it for a second? If you don't do that there isn't much you can do to break it once it's equipped… I like the imp summoning, but maybe there's a better way to trigger that. Don't forget to add Tokens if you have any!
R
The text needs some tweaking, I'd probably go with something like "… reduce the Cost of both cards by (1).". Not sure if "minion" is needed either, but it probably won't hurt. Interesting idea overall, I like it. No idea for a better name, but I agree that it isn't optimal yet.
Demonxz95
Cool idea, quite flavorful. The one issue I see is that you'd very rarely want to play this card, a +2/+2, draw a card for 1 Mana will most often be better than a 3 Mana 3/4 do nothing. Maybe you can make it a bit more interesting to actually play the card by adding Rush or something? That might go well with the flavor imho.
AeroJulwin
The new text is better, but I would still adjust it a bit: "Once each turn, you can Trade a Fire, Frost or Arcane spell for one from another school." That said, very nice idea, cool art, great card overall. Are you sure this is only the second competition you're taking part in? :D
Lundy
Now that's a difficult decision to make, I like all three of them. I'd be fine if you made Cloth Merchant a 1 Mana 1/3 common that gives 2 Armor but it's probably the best of the bunch as it is. The priest card is good but too situational to really see play and I'd rule out Mage because Frost was their thing in Barrens, Stormwind has them play with Fire spells.
cydonianknight
I quite like it. Nothing to criticize from my side.
FieselFitz
I have to agree with Demon, the card is good enough but there's not much Tradeable flavor.
Wailor
Very cool idea to give Hunter some restricted draw. Thumbs up from me! I prefer the art with the caged Beast.
Arkasaur
Very cool, very flavorful. I'd probably go with the (2) less version.
Hordaki
Very strong flavor, but I'm not sure if it would be good enough to see play. It's quite slow and there's a small risk of getting milled by your opponent. Have you looked up the wording? "Someone" feels a bit weird.
linkblade91
A neutral Hero card will obviously cost you some points, but the effect is very interesting and creative. I don't feel much flavor to be honest since Stormwind features only one Mech and I don't understand why trading it makes it better and cheaper at the same time.
In-game Changes. Removing content that players and employees find inappropriate.
Worried what this might mean. Don't let this thing be used as a Trojan horse to play identity politics. Although as someone pointed out, NPCs named after employees involved in this shitshow might be what they are talking about....at least I hope it is.
New Neutral Minion - Guild Trader
1 star for the 2+ spell damage. 4 stars because its tradeable.
Maybe in miracle rogue, then you can get out more damage out of your [Hearthstone Card (stab (rank 2)) Not Found]. But mostly you'll just be cycling this along for 1 card.
New Neutral Minion - Stormwind Guard
Its not good. One turn later than Defender of Argus. The only niche is that it has taunt so its never a dead card in hand.
But really. Most decks that care about a +1+1 would probably just run defender of argus instead.
New Neutral Minion - Battleground Battlemaster
Stealth rogue or bust. Basically useless outside of it,
Occasionally your opponent may fancy themselves and let 2 minions on board for you to take advantage of the windfury. But really, in most cases if you have 2 minions on board you'll likely be winning anyway.
I'll say one thing though. This coming after a Burrowing Scorpid on 4. Your opponent might as well just concede.
New Neutral Minion - Lion's Guard
Its a good card, great if you're warlock.
Don't look down on it just because its not easily triggered. Even as a 4/6 taunt for 5, is there really a problem? That it blocks Trampling Rhino is already a decent result in my opinion.
United in Stormwind
Should I leave a quest log spot open for the legendary quest, when the expansion launches, or will the 4th one do?
New Neutral Minion - City Architect
Its not Giggling Inventor. But I figure that team5 must still be haunted in their nightmares because there's no reason why this isn't a 5 drop.
That said, I can genuinely see something with this card. 2 taunts are nothing to ignore, and with 5 health its almost always taking at least 2 shots to kill. That its actually likely to do what its supposed to do, which is to save your face, says more for this card than most other taunts in the same mana slot.
New Demon Hunter Spell - Chaos Leech
Worse Eye Beam, but maybe can fit on a hard fel deck.
New Neutral Minion - Mo'arg Forgefiend
A solid 8 drop for most situations. Problem is to actually survive to 8 to play this and then you need to dodge a silence.
But aside from that, this is something you'll never be unhappy to see on board. Just solid.
The Best Deals Anywhere - Card Design Competition Discussion Thread
@anchorm4n - That's how it works. Once the Durability goes to 0, you immediately trigger both the Battlecry and Deathrattle. While there isn't much else to do afterwards, I do not reckon Warlock wants to have Attack on weapons even if for thematic and "practical" reasons.
New Neutral Minion - Encumbered Pack Mule
Handbuff, handvalue. Taunt.
The only thing you need to dodge is getting it in the mulligan.
And that's easy enough that there's no reason not to just include it in.
Interesting that handlock might actually run it because that's basically allowing you to make a 8/6 on 3. But if you need a taunt minion, this is a really good one.
New Neutral Minion - Entrapped Sorceress
Venomous Scorpid is simply better. It has 1 more health and 2 more attack, but scorpid can and will kill anything without divine shield.
But if you need a discover card without the beast tag, and you're jamming quests, then this card will suffice. Maybe if you're running aggro quest, then the 2 additional attack is pertinent. Otherwise, nah.
New Neutral Minion - Goldshire Gnoll
Its handlock support, because outside of highlander decks chances are good you'll never get this to a decent 4 mana outside of it.
The bar for this to even be decent is 5 mana. Can hands contain 5 different cards on turn 5? Yes. Does that mean you'll play this? No. Because I'd rather play Razormane Raider over this anyday.
United in Stormwind
I doubt it. It's notable that the classes that didn't get a profession weapon are also ones that often rely on the ability to attack with their hero.
Similarly, the classes that didn't get mounts are generally the ones that don't tend to buff minions. Heck, I don't think mage has ever had a minion buff, and I'd be surprised if that changed just for the sake of a minor set mechanic.
New Neutral Minion - Stockades Prisoner
Its a rogue card. No other class can ever take advantage of this.
But at the same time, its nearly always 1 turn too slow because it doesn't have rush. Is there any reason not to just play Imprisoned Vilefiend instead?
Probably not.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Wrong classes
New Neutral Minion - Enthusiastic Banker
For most decks its basically a 3 mana draw 1. For decks that can copy minions on board, this is just near infinite value.
But yeah, its shit. I mean its less efficient than Loot Hoarder. Unless youre playing the 1000 iq game with Faceless Manipulator, this just doesnt do anything.
New Neutral Minion - Nobleman
Sometimes you'd see this and it'll will be the best card in the world.
In other times it eats so much shit you'd think its a dung beetle.
The Best Deals Anywhere - Card Design Competition Discussion Thread
Sorry for the late feedback, I'm having a busy week. I gotta say I love the overall flavor of your cards, super cool finish of season 3 :)
New Paladin Minion - Alliance Bannerman
Insane card, extremely overstatted. Will see play in any paladin deck.
New Paladin Minion - Catacomb Guard
Reminds me of Dispatch Kodo. Don't feel like it has enough handbuffs to support it though.
Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit
Worried what this might mean. Don't let this thing be used as a Trojan horse to play identity politics. Although as someone pointed out, NPCs named after employees involved in this shitshow might be what they are talking about....at least I hope it is.
New Paladin Minion - Highlord Fordragon
A bit slow, but potential to snowball A LOT. One to watch out for.
New Paladin Spell - Noble Mount
Very strong, very overstatted and sticky. Will see a lot of play.
New Paladin Spell - Blessed Goods
I'd rather just play the good secrets, weapons and divine shield minions in my deck. Guaranteed double progress for the quest tho.
New Paladin Spell - City Tax
Insanely strong, but not enough to carry a control paladin by itself.