All Comments

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  • New Neutral Minion - Cheesemonger

    Its definitely an...interesting card.

    Its good enough on its own, tempo wise its kinda solid. But what'd you do with all those extra random spells that may or may not do anything with your gameplan? Most spells are either removal or board clears so unless your opponent is stupid enough to keep jamming cheap spells with this on board you'll likely to get one spell out of this, which is dubious whether it helps.

    Maybe in quest hunter, which actually runs out of spells more often than you think. So even a bad spell is just 2 damage to the face, which is a decent result if nothing else.

  • United in Stormwind Theorycrafting Streams are Live! Twitch Drops Reward 2 Stormwind Card Packs

    Thank you for this reminder Flux ♡ I would´ve missed it. Watched the first two hours, then went to sleep, woke up at 3am to claim my second pack and closed the stream. Two extra packs are never a bad thing. Cheers! :D

  • New Rogue Minion - Maestra of the Masquerade

    Kibler faced it in the theorycrafting stream and it was really funny.

    Opponent was a warlock, so he mulliganed against warlock. 

    And no, after first card played he saw that he is rogue.

  • Mo'arg Forgefiend

    An Abomination affected da Deranged Doctor causing Corona contraction b/c budget blowback.

  • New Warrior Minion - Harbor Scamp

    Quote From Tumbleweedovski

    Mostly for Standard Pirate Warrior. In Wild, I believe the deck has enough sustain already.

    While I agree wild pirate warrior probably doesn't need the card draw, I would argue that it desperately wants a good 2 drop that isn't ships cannon, I think this fits that job incredibly well 

  • New Mage Minion - Prestor's Pyromancer

    Good enough card to give your spells some extra oomph, not sure if it's worth it to run a mage deck with minions though.

  • New Mage Spell - First Flame

    Great tempo tool to control the board and to enable your other (fire) spell synergies.

  • New Mage Spell - Hot Streak

    Crazy mana cheating is always good.

  • New Mage Weapon - Celestial Ink Set

    Big investment with a big chance to just whiff completely.

  • New Neutral Minion - Lady Prestor

    The only hope this card have is in a rogue deck, or an aggro deck that's really desperate for a plan against control.

    Its difficult to evaluate cards like this because this is practically an eject button. A just-in-case button than 90% of the time you're hoping you never have to press it because no one plays a crap deck just so this card can shine.

    Do you just play it on 6? I can't say that its always a yes. Then when the hell is the right time to play it? Most control decks can't consistently outvalue midrange, let alone value decks. So in what scenario does the button get pushed? Its only ever a clear cut with an aggro deck.

    The best I can think of would be to play aggro pirate warrior, complete the quest (or have fuel for it) then play this so you have both cpt rokara and a bunch of powerful dragons. But its just such a slow play I can't rightfully recommend it.

  • New Mage Minion - Sanctum Chandler

    Potentially a big draw engine, only bad thing is that [Hearthstone Card (Elemental Invocation) Not Found] is gone. Think it's just a bit too expensive.

  • New Mage Minion - Clumsy Courier

    It's mana cheat, which is good by definition. Like a non-conditional Dragoncaster. Shame there's no more Puzzle Box of Yogg-Saron tho.

  • Rewards Track: Current progress 2.0

    Quote From Tetsuo

    So apparently the Barrens achievements won't be rewarding experience anymore today...

    Aw really? That really sucks :/ I thought, as many of us, that they will last till the new expansion release, or at least till the start of august.

    On topic, I´ve hit lvl 245 so I have few more days to get my goal of lvl 250. So far it feels good, since I didn´t play much apart from doing dailies and grinding the XP achievements.

  • New Neutral Minion - Lady Prestor

    I wish it would be "Start of Game" instead of "Battlecry". But it would be totally OP :) 

  • New Mage Spell - Ignite

    Very very strong, Mage was in dire need of more spells that can burn face, especially ones that are cheap and scale well with spell power like this one. The card that will carry fire mage.

  • New Mage Minion - Grand Magus Antonidas

    The effect is strong, but three turns in a row is just such a commitment and such a huge telegraph to your opponents that they know to just fill the board with weenies and then laugh in your face.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit

    Ah yes, more censorship in games. That will surely protect everyone from harassment.

  • New Hunter Minion - Rodent Nest

    It's a pretty alright deathrattle card, but I think I'd prefer cards that give you one big fella over five small ones.

  • New Hunter Minion - Stormwind Piper

    Too slow, needs Animated Broomstick and a full board of beasts to be any good.

  • New Hunter Spell - Aimed Shot

    Crazy strong, SKill Command is back baby!

  • New Hunter Spell - Devouring Swarm

    Looks cool, but kind of slow. Will help with resource issues tho, so I won't write it off just yet.

  • New Hunter Weapon - Leatherworking Kit

    Draw in hunter is always something to watch out for, but three beasts seems like a lot. If Rat hunter works, it'll be because of this.

  • New Warrior Spell - Raid the Docks

    This is one of those few quests that can actually function outside its supposedly archetype.

    I've no reason whatsoever to suspect that this is a pure aggro card. You can easily build control and midrange out of this thing because the conditions aren't difficult and the reward is spectacular.

    If it does suffer, its largely because the quest is kinda slow. Like there's just so many situations you'd be playing cpt rokara on turn 7-8, and since she doesn't have rush and the effect only starts the following turn, its essentially asking you to pass the turn.

  • New Hunter Spell - Defend the Dwarven District

    Card with crazy potential, kind of like ol' Razanduin priest. Only thing is, there aren't /that/ many spells that deal damage. Only 9 of them, and quite a few of them are pretty bad. The ones you'd want to run are Wound Prey, Quick Shot, Aimed Shot, Piercing Shot and maybe Arcane Shot and Overwhelm. Will this card be so good that you'd run Scrap Shot, Bola Shot and Explosive Trap? It remains to be seen.