How do I access the reveal schedule for Stormwind via mobile? I had to open it on desktop to geht the direct link (https://outof.cards/hearthstone/expansions/united-in-stormwind/card-reveal-schedule). But it's not linked anywhere on the site. The schedule widget isn't shown when on mobile, because the screen is to small and changing to "Desktop Site" in mobile browser doesn't help.
I searched
Stromwind expansion guide
News articles which mentioned the schedule, to see if it's linke there
Tried to open Menu -> Expansions -> Stormwind, but this is not implemented yet
It would be nice to have a link outside the widget somewhere. Opening the link in the widget via desktop and sending it to your mobile is not very convenient. At least you have to do it only once and can bookmark it afterwards.
Additionaly making the schedule widget somehow also available on mobile devices would be nice, too.
Thats a fair point. My argument is really whether getting 4 health off armor vendor is just better than something that only conditionally gives out health. You can fit both, but warlock decks are really struggling to make room, because I dont think they're shedding the soul frags anytime soon.
Of course, its hard to argue that you'll get screwed by that condition often, but that it exist is just something to consider when deckbuilding.
GREAT control card! Works with Tamsin Roame as well! 1 mana deal 2 is great already, and it has an additional upside of healing you for 4 health if it kills a minion. (Which it probably will) Also Touch of the Nathrezim costs 1 mana, so it can be generated from Wandmaker. In b4 it's going to be nerfed to 2 mana because of some angry aggro players that are going to be complaining about it... :P
The only problem for Touch of the Nathrezim is that Drain Soul and the Soul spells exist. It will be very interesting to see if it makes the cut in most control warlock decks. Personally i think it probably will, because instant healing is way better than "please game i need to draw soul fragments please please i got 2 hp, 8/10 cards in my deck are soul fragments please please.... NOOO"
The one deck i'm 100% sure it sees play in is The Demon Seed warlock, because it's immediate healing which is nice after dealing a bunch of self-damage.
I really hope that we'll eventually have enough healing to just ditch the Soul Fragment package entirely. I really hate having to gamble on whether I stay or live or die each turn.
Now give me some big demons and make Willo a real card.
This is pretty great for Control Warlock and might actually help that deck out of the dumpster. Removal + Heal is always good and it combos with Tamsin Roame as well.
Make no mistake, the only reason why Warlock is trash right now is because they just don't have enough efficient lifegain to survive the midrange onslaught of decks like Demon Hunter and Warrior because Soul Frags are just so slow. This adds (potentially) up to 16 health per game and it we also got the Spicebread gal for even more healing if needed. Warlock has wiin conditions out the ass at this point, so there is basically downside to just filling the rest of your deck with removal and healing.
Im surprised to see Devout Dungeoneer in your list. Is that draw one random spell from your deck that comes with a token 2/3 really that useful? I would think Wandmaker would still be relevant even with the Renew nerf, and at very least on a good day it does curve into scorpid on 3.
I hear you. In my original build I did include Wandmaker because I thought that the chance of getting Flash Heal mmight make all the difference in aggro matchups (and I used to runn Acolyte and Odds so Wave was also a desired outcome) but I eventually realised that with Renew completely removed Wandmaker becomes a 50/50 in any given matchup since all other results are effectively situational. Dungeoneer, despite not having great stats, will at least pull an actual good card 100% of the time (and occasionally reduce Renew to 0, which is nice) and in aggressive matchups he makes Raise Dead better because you don't have to gamble on getting a random spell you can't use. There is an argument to run Insight or Thrive in the Shadows instead, but I just prefer having a body on board.
This might change with the new set if there's a really useful 1-cost spell. If not there might even be an argument to include the new Pandaren gal that discover a spell that wasn't in your deck (which could be great for finding extra healing)
Im surprised to see Devout Dungeoneer in your list. Is that draw one random spell from your deck that comes with a token 2/3 really that useful? I would think Wandmaker would still be relevant even with the Renew nerf, and at very least on a good day it does curve into scorpid on 3.
I don’t believe the list is completely optimized yet, so there are clear places for improvements.
That being said, I hope this is what Priest becomes rather than that abomination of a deck in Standardright now
Oh no, obviously not, this more of a proof of concept. Flesh giants is still a viable shell, but everything around it can be modified to actually target the meta (like running Illucia or even other gimmicky stuff to counter specfic matchups)
There's also the fact that this card is practically useless later on in the game when minions tend to have higher health, or your opponent can play around this card by simply playing no minions.
I don't think either of these points really apply, despite having a grain of truth behind them. People still draw/summon small minions in the late game, and most decks need to play minions to win so not playing them is usually not an option.
Sure there are some niche scenarios where you can chip the opponent down without minions, but that often takes a few turns and if warlock is still playing soul fragments that might end up backfiring as much as playing the minions would.
No to both of those. You have to think a bit more out of the box. You will find the card by solving that subtraction, but you wouldn't learn how to do that in maths class. The riddle is based on another school subject.
Woah. 5 stars. Healing always been a difficult thing for warlock. This and Tamsin combo really can make warlock sustained through the whole questline process.
But the 2nd time I read the text, the requirements is quite hard. You need to kill a minion for the heals to occur. 4 stars then.
[Game] Card Treasure Hunt (The Resurrection Attempt)
That's correct!
Reveal schedule on mobile devices
How do I access the reveal schedule for Stormwind via mobile? I had to open it on desktop to geht the direct link (https://outof.cards/hearthstone/expansions/united-in-stormwind/card-reveal-schedule). But it's not linked anywhere on the site. The schedule widget isn't shown when on mobile, because the screen is to small and changing to "Desktop Site" in mobile browser doesn't help.
I searched
It would be nice to have a link outside the widget somewhere. Opening the link in the widget via desktop and sending it to your mobile is not very convenient. At least you have to do it only once and can bookmark it afterwards.
Additionaly making the schedule widget somehow also available on mobile devices would be nice, too.
New Warlock Spell - Touch of the Nathrezim
A great anti aggro card. With this and the soul package, warlock will become better than priest at shutting down aggro.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nozdormu the Eternal?
A New Stormwind Warlock Spell Has Been Revealed by Coin Concede - Touch of the Nathrezim
Thats a fair point. My argument is really whether getting 4 health off armor vendor is just better than something that only conditionally gives out health. You can fit both, but warlock decks are really struggling to make room, because I dont think they're shedding the soul frags anytime soon.
Of course, its hard to argue that you'll get screwed by that condition often, but that it exist is just something to consider when deckbuilding.
New Paladin Weapon - Prismatic Jewel Kit
Too slow, unless we see some more support to handbuff / DS.
A New Stormwind Warlock Spell Has Been Revealed by Coin Concede - Touch of the Nathrezim
Yes, because Warlock is well known for not needing healing.
New Warlock Spell - Touch of the Nathrezim
GREAT control card! Works with Tamsin Roame as well! 1 mana deal 2 is great already, and it has an additional upside of healing you for 4 health if it kills a minion. (Which it probably will) Also Touch of the Nathrezim costs 1 mana, so it can be generated from Wandmaker. In b4 it's going to be nerfed to 2 mana because of some angry aggro players that are going to be complaining about it... :P
The only problem for Touch of the Nathrezim is that Drain Soul and the Soul spells exist. It will be very interesting to see if it makes the cut in most control warlock decks. Personally i think it probably will, because instant healing is way better than "please game i need to draw soul fragments please please i got 2 hp, 8/10 cards in my deck are soul fragments please please.... NOOO"
The one deck i'm 100% sure it sees play in is The Demon Seed warlock, because it's immediate healing which is nice after dealing a bunch of self-damage.
New Warlock Spell - Touch of the Nathrezim
I really hope that we'll eventually have enough healing to just ditch the Soul Fragment package entirely. I really hate having to gamble on whether I stay or live or die each turn.
Now give me some big demons and make Willo a real card.
A New Stormwind Warlock Spell Has Been Revealed by Coin Concede - Touch of the Nathrezim
"Oh no Daddy Dreadlord, don't succ me UwU."
This is pretty great for Control Warlock and might actually help that deck out of the dumpster. Removal + Heal is always good and it combos with Tamsin Roame as well.
Make no mistake, the only reason why Warlock is trash right now is because they just don't have enough efficient lifegain to survive the midrange onslaught of decks like Demon Hunter and Warrior because Soul Frags are just so slow. This adds (potentially) up to 16 health per game and it we also got the Spicebread gal for even more healing if needed. Warlock has wiin conditions out the ass at this point, so there is basically downside to just filling the rest of your deck with removal and healing.
Priest isn't dead, stop whining
I hear you. In my original build I did include Wandmaker because I thought that the chance of getting Flash Heal mmight make all the difference in aggro matchups (and I used to runn Acolyte and Odds so Wave was also a desired outcome) but I eventually realised that with Renew completely removed Wandmaker becomes a 50/50 in any given matchup since all other results are effectively situational. Dungeoneer, despite not having great stats, will at least pull an actual good card 100% of the time (and occasionally reduce Renew to 0, which is nice) and in aggressive matchups he makes Raise Dead better because you don't have to gamble on getting a random spell you can't use. There is an argument to run Insight or Thrive in the Shadows instead, but I just prefer having a body on board.
This might change with the new set if there's a really useful 1-cost spell. If not there might even be an argument to include the new Pandaren gal that discover a spell that wasn't in your deck (which could be great for finding extra healing)
Priest isn't dead, stop whining
Oh no, obviously not, this more of a proof of concept. Flesh giants is still a viable shell, but everything around it can be modified to actually target the meta (like running Illucia or even other gimmicky stuff to counter specfic matchups)
New Warlock Spell - Touch of the Nathrezim
Can you spell '' OP '' ?
Priest isn't dead, stop whining
The same as any other Priest deck. Don't die and win because you have more cards than your opponent.
A New Stormwind Warlock Spell Has Been Revealed by Coin Concede - Touch of the Nathrezim
I don't think either of these points really apply, despite having a grain of truth behind them. People still draw/summon small minions in the late game, and most decks need to play minions to win so not playing them is usually not an option.
Sure there are some niche scenarios where you can chip the opponent down without minions, but that often takes a few turns and if warlock is still playing soul fragments that might end up backfiring as much as playing the minions would.
New Warlock Spell - Touch of the Nathrezim
This card should see a fair amount of play. Especially against aggro matchups. Also works with the quest, so 4/5 stars, should be good!
Make Room in Your Quest Log for Tomorrow - Nozdormu Day's First Quest is Coming!
8 games played, no opponent with Nozdormu. Standard ranked EU
Priest isn't dead, stop whining
What is the win condition? I cannot see any.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No to both of those. You have to think a bit more out of the box. You will find the card by solving that subtraction, but you wouldn't learn how to do that in maths class. The riddle is based on another school subject.
Coin Concede is Interviewing Hearthstone's Game Director, Ben Lee, and Revealing a New Stormwind Card in Episode #300
Thanks for the transcript! I rarely have the time to listen to interviews like that so your summaries are very welcome :)
A New Stormwind Warlock Spell Has Been Revealed by Coin Concede - Touch of the Nathrezim
Playable card but As if Warlock needs this
Duels Season two is coming in two weeks!
Me and the other 4 duels players are eagerly awaiting as well.
Touch of the Nathrezim
Woah. 5 stars.
Healing always been a difficult thing for warlock.
This and Tamsin combo really can make warlock sustained through the whole questline process.
But the 2nd time I read the text, the requirements is quite hard.
You need to kill a minion for the heals to occur. 4 stars then.
New Warlock Spell - Touch of the Nathrezim
Good card but warlock has a lot of healing options. Might still see play.
New Neutral Minion - Flightmaster Dungar
Loved seeing Regis call him the goofiest looking character ever when reviewing. I'm looking up and down and seeing double.
Cool card but all three options not worth the wait. Spraying a board and face for 12 isn't always that impressive.