I seem to remember last time that not all of the reveal schedule was up right away, so I would suspect the same is true this time. I guess it's possible they're still finalizing things...?
Priest: Sethekk Veilweaver. Cost increase to 3 mana. Also probably gains +1 attack.
Druid: Gibberling. Probably cost increase to 2 mana. Will probably kill the card, but tbh 2 mana Violet Teacher is still good. Maybe it gets +1 attack or health as a buff? meh might make it stronger... debatably.
Neutral: Venomous Scorpid. From a 1/3 poisonous into a 1/2 poisonous. By removing 1 health it makes it harder for Venomous Scorpid to survive trades.. Sure it doesn't fix the generation problem with Venomous Scorpid, but it does make it easier to deal with.
(i kinda hope Raise Dead gets hit, but Venomous Scorpid is creating a lot of problems as well. Raise Dead nerf would also be HUGE in wild, BUT blizz hates wild which is the biggest reason why i think Raise Dead might get skipped AGAIN.)
Honestly i'm happy were getting some balance changes, and i REALLY hate playing against priest.... BUT i REALLY hope they don't nerf priest into the ground because control/managerie priest is the only good control deck in the meta. If control/managerie priest is gone then the meta is only "HEHEHE ME GO FACE, ME SMORC FACE HEHEHE". -_-
After they threaten me with ban from playing hearthstone i had to ask for help on forum. Now i got banned from their forum because i presented my issue and their desire to help me...
Finally the last update for this expansion. Now I can press the dust all extra copies button.
I hope they tone the card generation a little bit down for Priest. Right now it's impossile to run them out of resources or to play aound cards. You've seen two Soul Mirrors? Hold on, there is third one. Generated by the fith Settek, which was generated by the fourth Raise Dead generated by a Renew from the sixth Scorpid...
Wonder if we'll get a card that jabs at the world buff meta from classic.
My hopefuls to see are an Auction House card, maybe one that adds a random tradeable card to your hand while giving your opponent a coin. General Marcus Jonathan With vendors being a feature here, perhaps a card that turns your coins in your hand into something else.
yes, as I said, it's a good card. It's an Emperor Cobra that gives you a good card most of the time. If it was just a cobra it would see no play and it's quite easy to remove for the majority of decks that care about that.
About the only thing that makes Scorpid "broken" in Priest is the fact that they can generate Gift of Luminance and then you're having a bad time. Other than that it's literally just first expansion filler that will get replaced soon because it no longer has the same consistency.
how though? It's not Miracle Priest that's the problem and regular Control Priest doesn't run Rally (and even if it did it would already be polluted by Wandmaker)
Can you please stop looking at Free HsReplay stats which only account for Bottom to PLatinum which is a clown fiesta free for all where just about any meme deck can succeed.
Just read the Vicious Syndicate reports. They cover evereything in detail with all the data that you'd have to pay for on Replay
Oh my bad there, I didn't mean to imply DH wasn't good (I was mostly referring to HUnter there but I worded it poorly) but it's just simply not really a problem given how predictable and counterable it is. It's basically a modernized version of the old Midrange Hunter decks. If it gets a good start it can take over the game rather easily but if you interrupt it inbetween and play around its outs it just folds.
Gibberling: Raise the cost to 2-mana. Yeah, it nukes the card, but oh well.
Raise Dead: Reduce damage to 2. Reduce effect to 1-friendly minion. Yeah, it still might be abusable, but would you rather your opponent get TWO Venomous Scorpid from this card?
Sethekk Veilweaver: Raise attack to 3. Raise cost to 3. This is the card that really goes infinite. Making it cost slightly more along with a nerf to Raise Dead should stop early and mid-game over-generation.
Yeah, that is the big downside in not having as much time to think about the cards and theorycraft decks. I did enjoy that bit about the longer reveal periods! It was always fun to see someone midway through reveals make a cool looking deck with a how-to guide that just got super upgraded during the final stream & dump day - or the opposite where it looked trash due to everything else other classes were getting.
United in Stormwind Community Card Reveals Begin on July 20
I seem to remember last time that not all of the reveal schedule was up right away, so I would suspect the same is true this time. I guess it's possible they're still finalizing things...?
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
My predictions for nerfs:
Priest: Sethekk Veilweaver. Cost increase to 3 mana. Also probably gains +1 attack.
Druid: Gibberling. Probably cost increase to 2 mana. Will probably kill the card, but tbh 2 mana Violet Teacher is still good. Maybe it gets +1 attack or health as a buff? meh might make it stronger... debatably.
Neutral: Venomous Scorpid. From a 1/3 poisonous into a 1/2 poisonous. By removing 1 health it makes it harder for Venomous Scorpid to survive trades.. Sure it doesn't fix the generation problem with Venomous Scorpid, but it does make it easier to deal with.
(i kinda hope Raise Dead gets hit, but Venomous Scorpid is creating a lot of problems as well. Raise Dead nerf would also be HUGE in wild, BUT blizz hates wild which is the biggest reason why i think Raise Dead might get skipped AGAIN.)
Honestly i'm happy were getting some balance changes, and i REALLY hate playing against priest.... BUT i REALLY hope they don't nerf priest into the ground because control/managerie priest is the only good control deck in the meta. If control/managerie priest is gone then the meta is only "HEHEHE ME GO FACE, ME SMORC FACE HEHEHE". -_-
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
I think I'll stop playing until the the ultra performant no brain aggro druid deck will get nerfed.
Blizzard support
After they threaten me with ban from playing hearthstone i had to ask for help on forum. Now i got banned from their forum because i presented my issue and their desire to help me...
New Shurima Card - Vekauran Vagabond
Let's call it second rate Akshan
It will help the Akshan archetype a lot while being just a vanilla unit otherwise so imo strong but boring
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
Finally the last update for this expansion. Now I can press the dust all extra copies button.
I hope they tone the card generation a little bit down for Priest. Right now it's impossile to run them out of resources or to play aound cards. You've seen two Soul Mirrors? Hold on, there is third one. Generated by the fith Settek, which was generated by the fourth Raise Dead generated by a Renew from the sixth Scorpid...
United in Stormwind Community Card Reveals Begin on July 20
Wonder if we'll get a card that jabs at the world buff meta from classic.
My hopefuls to see are an Auction House card, maybe one that adds a random tradeable card to your hand while giving your opponent a coin.
General Marcus Jonathan
With vendors being a feature here, perhaps a card that turns your coins in your hand into something else.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Carnival Clown
Quest Trading - Play A Friend!
Battletag : Gwavanoob#2311
Region : EU
Trade only? : Yes, you go first
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
Flesh Giant synergy made it absolutely essential until people realized Apo is broken and the only real heal swing you need.
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
yes, as I said, it's a good card. It's an Emperor Cobra that gives you a good card most of the time. If it was just a cobra it would see no play and it's quite easy to remove for the majority of decks that care about that.
About the only thing that makes Scorpid "broken" in Priest is the fact that they can generate Gift of Luminance and then you're having a bad time. Other than that it's literally just first expansion filler that will get replaced soon because it no longer has the same consistency.
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
how though? It's not Miracle Priest that's the problem and regular Control Priest doesn't run Rally (and even if it did it would already be polluted by Wandmaker)
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
Can you please stop looking at Free HsReplay stats which only account for Bottom to PLatinum which is a clown fiesta free for all where just about any meme deck can succeed.
Just read the Vicious Syndicate reports. They cover evereything in detail with all the data that you'd have to pay for on Replay
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
Oh my bad there, I didn't mean to imply DH wasn't good (I was mostly referring to HUnter there but I worded it poorly) but it's just simply not really a problem given how predictable and counterable it is. It's basically a modernized version of the old Midrange Hunter decks. If it gets a good start it can take over the game rather easily but if you interrupt it inbetween and play around its outs it just folds.
New Priest Minion - Darkbishop Benedictus
I like this card and I hope this is good.
Another way to play priest.
United in Stormwind Community Card Reveals Begin on July 20
Woah. I think it's time to make....
Card Reveal BINGO!!!! Come now.
Ragnaros' Fire Festival
72 kills --> no emote
United in Stormwind Community Card Reveals Begin on July 20
I reallly hope MarkMcKz will get his well desereved card reveal this time.
Ragnaros' Fire Festival
So true. I've got the same problems with the most of them.
After dailies can be solved by challenging a friend, getting the emote by challenging a friend for tavern will be to.
I've created a specially Shaman deck to try for this. If somebody wanna try with me getting these emotes: Cedisfaction#2524
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
Changing Sethekk Veilweaver to 3 would also impact Rally! in that deck as well
[Game] Card Treasure Hunt (The Resurrection Attempt)
Naw, Darkness sucks in Arena
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
I'd personally change:
Gibberling: Raise the cost to 2-mana. Yeah, it nukes the card, but oh well.
Raise Dead: Reduce damage to 2. Reduce effect to 1-friendly minion. Yeah, it still might be abusable, but would you rather your opponent get TWO Venomous Scorpid from this card?
Sethekk Veilweaver: Raise attack to 3. Raise cost to 3. This is the card that really goes infinite. Making it cost slightly more along with a nerf to Raise Dead should stop early and mid-game over-generation.
Three Card Balance Changes Arrive in Hearthstone on July 15 - Druids and Priests Getting Nerfed
plague makes flesh giant easily playable and profits from spellpower too. it's not a bad card.
[Game] Card Treasure Hunt (The Resurrection Attempt)
The Darkness?
United in Stormwind Community Card Reveals Begin on July 20
Yeah, that is the big downside in not having as much time to think about the cards and theorycraft decks. I did enjoy that bit about the longer reveal periods! It was always fun to see someone midway through reveals make a cool looking deck with a how-to guide that just got super upgraded during the final stream & dump day - or the opposite where it looked trash due to everything else other classes were getting.