I decided to go for the Party Up! achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder if the achievement check actually works or if it just looks if you have multiple of the same adventurer on the board. If so it may be possible to cheese something out with the help of Meeting Stone, Devouring Ectoplasm or simply cheating out multiple Party Up! casts. I don't feel like running those experiments. In any case, you'll get the Summon 100 Adventurers achievement almost as a prereq if you go for this one, and you can use the time to grind out the Mutanus the Devourer achievement or any other neutral achievements you're missing.
You actually need to summon 4 of a single spell. Having ones on board or playing them afterwards doesn't work.
5th June update: Boltzmann's Standard Control Shaman: ft. Mutanus, Al'Akir and C'Thun!
Thanks to Boltzmann (https://twitter.com/boltzmann2718) for this cool control Shaman deck. I am happy to play Standard for a short period, whilst waiting for Wild to settle. This also feels rather refreshing!
This is a work in progress for Boltzmann, with the potential to cut C'Thun and Malygos. The Al'Akir 22 damage burst combo should be enough to close out most games. However, you have plenty of other interesting combos / interactions too.
I decided to go for the Party Up! achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder if the achievement check actually works or if it just looks if you have multiple of the same adventurer on the board. If so it may be possible to cheese something out with the help of Meeting Stone, Devouring Ectoplasm or simply cheating out multiple Party Up! casts. I don't feel like running those experiments. In any case, you'll get the Summon 100 Adventurers achievement almost as a prereq if you go for this one, and you can use the time to grind out the Mutanus the Devourer achievement or any other neutral achievements you're missing.
Interesting idea, but isn't it missing the amount of damage it deals? Like "1 damage for..."? Or is it meant to do something else, like if you dealt 3 damage with a Frostbolt, your card does 3 damage randomly split again?
I don't normally play wild but I wanted to see the effect of the mini-set in wild and tried to play some matches. I've played 4 games and faced 4 mecathun warlocks which is broken as f!
Then I returned back to my beloved Standard format :)
(I'd like to think the Relics are strong spells that provide buffs or target enemies. Throwing Anchor stuns, Flare Wand deals damage, Phase Locket provides Barrier for a round, etc. Probably could have the Elite tag; all well.)
Overview
Shovel Knight is an AD Fighter, usually taken in the Top lane or the Jungle. While small in size he is nevertheless capable of great feats of strength and wisdom. His Relics provide him a versatility that's not always present in Fighters, and his shovel can unearth gems for additional gold to outpace his opponents. Shovel Knight's prowess in battle goes up another notch when Shield Knight is present, showing just how important they are as a team!
Appearance
Shovel Knight wears blue armor with a horned helmet. He is named after his weapon of choice, the Shovel Blade.
Debut Skin - "Rival Shovel Knight". Shovel Knight takes on the red-and-black appearance of the ferocious Black Knight!
Abilities
Passive - Shovelry Killing minions or monsters has a chance for a gem to appear. Picking it up provides random gold (based on level) to Shovel Knight, although enemy champions can step on the gem to crush it. Enemy champions will always drop a gem when Shovel Knight assists in defeating them.
Q. Charge Slash Shovel Knight swings his shovel in an arc, damaging all enemies in front of him. Charging the ability increases the size and damage of the swing, but temporarily reduces Shovel Knight's Movement Speed.
W. Shovel Drop Shovel Knight leaps into the air before crashing back down in a targeted location, damaging enemies in the area and stunning them.
E. Relic Time! Shovel Knight rummages through his Relic collection, pulling one out and using it. Pressing E will cycle through the Relics, while holding the button will activate the selected Relic. The outcome depends on which Relic is used: - War Horn: Shovel Knight blows on the horn, blasting the area around him and knocking enemies back. - Propeller Dagger: Shovel Knight dashes forward, stopping at the first enemy hit and damaging them. If they die, Shovel Knight can dash again. - Phase Locket: Shovel Knight briefly becomes invincible and capable of walking through enemies.
R. Reunited Shield Knight appears for a time, with her own Health bar and abilities. She will automatically seek out enemies and attack them, prioritizing enemy champions. When Shovel Knight moves up to Shield Knight she will bounce him into the air, allowing him to Shovel Drop for free, even if his ability is on cooldown. There is a small cooldown before Shield Knight can bounce Shovel Knight again.
Strategy
Shovel Knight's Shovelry passive allows him to accrue gold at a pace faster than the other players if no one interrupts him, so he is generally played in areas where he can more safely acquire the gems; i.e: the Top lane or the Jungle. While he has no built-in sustain to speak of, his Charge Slash and Shovel Drop do provide AoE damage for clearing jungle camps. Relic Time! has access to additional crowd control, a dash, or protection, meaning one must employ intelligent awareness of which Relic to use at the appropriate time: Propeller Dagger can help you gank lanes and close the distance for kills, while Phase Locket or War Horn are best used within a teamfight. Finally, with Reunited, Shovel Knight's beloved Shield Knight returns to the field, enhancing his damage output and making him a stunning-machine: Shovel Knight can Shovel Drop onto a group of foes to start a fight, then bounce with Shield Knight to do it again! Everything's better when you're working together.
Lore Entry
"You know I speak the truth."LeBlanc whispered from the shadows.
Shovel Knight tightened his grip on his shovel-blade, steeling his resolve as he inched forward. This was no ordinary enemy; he would have to be careful.
"You have to accept reality: you'll never find her." LeBlanc continued.
As Shovel Knight peered into the darkness on his right, a flash of light came from his left. He swept his shovel across his body, swatting the energy ball back whence it came. A statue, barely noticeable in the darkness, was struck by the light and exploded, collapsing in a heap of rubble. The room was very briefly illuminated; the woman's location, however, remained undetectable. Her words echoed throughout the chamber:
"Your beloved Shield Knight is gone."
Shovel Knight remained composed, unfazed by his opponent. Another bolt of light came his way, landing at his feet. He hopped back easily; too easily, perhaps. Was she toying with him?
"Over...here!"
LeBlanc cackled as she dashed from behind a statue, right up to Shovel Knight's face. He brought his shovel down in an overhead strike, but it hit nothing but air as her clone evaporated. She was definitely toying with him. This continued repeatedly, energy balls and mirror images making for a lot of flash, but no great amount of damage. Seeking to end things, Shovel Knight pulled out his War Horn and blew on it.
The effect was immediate. Every statue was blasted by the air, being knocked away or destroyed outright. Amidst the sound of crumbling metal and stone came a pained grunt, but it was swiftly silenced. Shovel Knight pulled out his Flare Wand and sent out fireballs to and fro, looking for his mysterious tormentor. But again, she could not be found.
Standing silently in the darkness, Shovel Knight took a deep breath. Steadying himself. Preparing. LeBlanc came at him once more, but Shovel Knight didn't move this time; instead, he calmly watched as the clone disappeared again. When two images of LeBlanc appeared from the shadows, he was ready. Shovel Knight blocked the clone's staff-strike with his shovel blade and, with a movement surprisingly fast for someone in a suit of armor, brought his other hand around to grab the real LeBlanc by the top of her head. She struggled under his grip, but couldn't escape.
"Wha...? Impossible! How did you know?"
Shovel Knight was matter-of-fact when he finally spoke.
"You wear too much perfume."
He then smacked LeBlanc in the face with his shovel, knocking her out.
Almost forgot to submit this week, but got it in under the wire. Looks like everyone's submitted already so I'll try to be remember to come early to give feedback for the next comp.
The description does do what was written correctly, "set the cost of cards in hands and decks to 1". Anything that reads 'set' would completely supersede the cost reductions, like how wondrous wand would set cards to 0 even if the card was affected by Boompistol Bully or Loatheb.
I would say that everything is working as intended.
I disagree, Anacondra is a permanent effect so it should not work that way but I'm not willing to argue about hearthstone weird interactions & should doesn't always = does :p
When I say player feedback I am talking about constructive criticism and observation from the active player base not: "This is worst meta ever!" type of comment. Statics alone are often misleading and should never be the only factor for change, most of the decks that were considered toxic or oppressive never had particularly high win rate or play rate but more importantly card games are just entertaining if people are not enjoying them they are gonna stop playing them, no one is gonna play a game because a bunch of stats say that the meta is healthy.
Also stop using Nocturne and Baccai Sandspinner as example of powercreep. Sandspinner is just used as removal, Nocture is win condition.
Pre mini set, there's so many nzoth paladins that I felt that if you didn't have nzoth in your deck you're pretty much dead. Certainly saved my arse more than a couple of times.
Now that we're seeing a lot less paladins you might be able to get away with it. In most matches, nzoth is basically just another Illidari Inquisitor anyway.
All in due time. Team5 does stuff like this often enough that Im hardly surprised. There have been cards that literally see no play in several expansions is suddenly made cancerous with a few support cards, like how Whirlkick Master had to wait an entirely year and a half to turn from never used to cancer.
I mean Totemic Might had to wait 6 years to become the most dangerous card in the hand, so I think we can wait a few months before Wildfire gets some support.
Not everything must be pushed at the same time is all Im saying.
Pre Mini-Set experience, I didn't get a chance to comment earlier: I took your advice and ditched Skulls, Zai, the Incredible has actually been doing quite a nice job (duplicating Green Rags twice against Priest, mmm). Still without N'zoth, but I actually had quite a smooth climb with it at the end of May.
The description does do what was written correctly, "set the cost of cards in hands and decks to 1". Anything that reads 'set' would completely supersede the cost reductions, like how wondrous wand would set cards to 0 even if the card was affected by Boompistol Bully or Loatheb.
I would say that everything is working as intended.
We cannot just yet, but everyone sharing their track records does help. So far the majority seems to be leaning towards yes, but we've also had reports stating otherwise (don't know if factually or maybe a bug or personal mistake).
That would be quite an important factor if they had already opened legendaries through that bundle purchase, too bad we can only know so much with their posts.
Achievement Hunting: Forged in the Barrens edition
You actually need to summon 4 of a single spell. Having ones on board or playing them afterwards doesn't work.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Sorry, guess bad riddle. It's a new card
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
5th June update: Boltzmann's Standard Control Shaman: ft. Mutanus, Al'Akir and C'Thun!
Thanks to Boltzmann (https://twitter.com/boltzmann2718) for this cool control Shaman deck. I am happy to play Standard for a short period, whilst waiting for Wild to settle. This also feels rather refreshing!
This is a work in progress for Boltzmann, with the potential to cut C'Thun and Malygos. The Al'Akir 22 damage burst combo should be enough to close out most games. However, you have plenty of other interesting combos / interactions too.
Deck code: AAECAaoICpPCA7PMA5zOA7/gA6bvA8jvA6iKBLSKBLWKBICgBAqTuQPpvgPgzAPhzAP+0QOu0gPw1AOW6AP67APwoAQA
https://youtu.be/nDrEnF69JDI
Achievement Hunting: Forged in the Barrens edition
I decided to go for the Party Up! achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder if the achievement check actually works or if it just looks if you have multiple of the same adventurer on the board. If so it may be possible to cheese something out with the help of Meeting Stone, Devouring Ectoplasm or simply cheating out multiple Party Up! casts. I don't feel like running those experiments. In any case, you'll get the Summon 100 Adventurers achievement almost as a prereq if you go for this one, and you can use the time to grind out the Mutanus the Devourer achievement or any other neutral achievements you're missing.
Rewards Track: Current progress 2.0
I fought a Warlock who had the same combo. They would have won except for some reason they played Cataclysm before Mecha'thun. Then they conceded.
Built To Scale - Card Design Competition Discussion Thread
Interesting idea, but isn't it missing the amount of damage it deals? Like "1 damage for..."? Or is it meant to do something else, like if you dealt 3 damage with a Frostbolt, your card does 3 damage randomly split again?
Rewards Track: Current progress 2.0
Got level 100 last night with no pass. It was actually a friend who gave me challenge quest out the blue - thanks mate!
Weekend Wild Hearthstone Decks - Stealer Warlock, Aggro Hunter, Highlander Rogue, & More
Yeah it's mostly warlock on ladder at the moment for me, playing some version of Stealer with or without Mechathun.
Played the big version 3 times and won 3 times. Mirrors seem to come to down to who has coin.
Done my win 5 ladder games quest and will wait for things to settle down I think as I didn't find it very fun win or lose.
Weekend Wild Hearthstone Decks - Stealer Warlock, Aggro Hunter, Highlander Rogue, & More
I don't normally play wild but I wanted to see the effect of the mini-set in wild and tried to play some matches. I've played 4 games and faced 4 mecathun warlocks which is broken as f!
Then I returned back to my beloved Standard format :)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Why is playing against priest such an insufferable experience? Doesn't even matter if I win or lose I just feel angry the entire match
The Story of the Wailing Caverns - Traversing Azeroth
always glad to read more of the lore of WOW through the hearthstone sets, thanks for this writeup
I Want Your Custom Champion Proposals
Shovel Knight, Justice in Spades!
(I'd like to think the Relics are strong spells that provide buffs or target enemies. Throwing Anchor stuns, Flare Wand deals damage, Phase Locket provides Barrier for a round, etc. Probably could have the Elite tag; all well.)
Overview
Shovel Knight is an AD Fighter, usually taken in the Top lane or the Jungle. While small in size he is nevertheless capable of great feats of strength and wisdom. His Relics provide him a versatility that's not always present in Fighters, and his shovel can unearth gems for additional gold to outpace his opponents. Shovel Knight's prowess in battle goes up another notch when Shield Knight is present, showing just how important they are as a team!
Appearance
Shovel Knight wears blue armor with a horned helmet. He is named after his weapon of choice, the Shovel Blade.
Debut Skin - "Rival Shovel Knight". Shovel Knight takes on the red-and-black appearance of the ferocious Black Knight!
Abilities
Passive - Shovelry
Killing minions or monsters has a chance for a gem to appear. Picking it up provides random gold (based on level) to Shovel Knight, although enemy champions can step on the gem to crush it. Enemy champions will always drop a gem when Shovel Knight assists in defeating them.
Q. Charge Slash
Shovel Knight swings his shovel in an arc, damaging all enemies in front of him. Charging the ability increases the size and damage of the swing, but temporarily reduces Shovel Knight's Movement Speed.
W. Shovel Drop
Shovel Knight leaps into the air before crashing back down in a targeted location, damaging enemies in the area and stunning them.
E. Relic Time!
Shovel Knight rummages through his Relic collection, pulling one out and using it. Pressing E will cycle through the Relics, while holding the button will activate the selected Relic. The outcome depends on which Relic is used:
- War Horn: Shovel Knight blows on the horn, blasting the area around him and knocking enemies back.
- Propeller Dagger: Shovel Knight dashes forward, stopping at the first enemy hit and damaging them. If they die, Shovel Knight can dash again.
- Phase Locket: Shovel Knight briefly becomes invincible and capable of walking through enemies.
R. Reunited
Shield Knight appears for a time, with her own Health bar and abilities. She will automatically seek out enemies and attack them, prioritizing enemy champions. When Shovel Knight moves up to Shield Knight she will bounce him into the air, allowing him to Shovel Drop for free, even if his ability is on cooldown. There is a small cooldown before Shield Knight can bounce Shovel Knight again.
Strategy
Shovel Knight's Shovelry passive allows him to accrue gold at a pace faster than the other players if no one interrupts him, so he is generally played in areas where he can more safely acquire the gems; i.e: the Top lane or the Jungle. While he has no built-in sustain to speak of, his Charge Slash and Shovel Drop do provide AoE damage for clearing jungle camps. Relic Time! has access to additional crowd control, a dash, or protection, meaning one must employ intelligent awareness of which Relic to use at the appropriate time: Propeller Dagger can help you gank lanes and close the distance for kills, while Phase Locket or War Horn are best used within a teamfight. Finally, with Reunited, Shovel Knight's beloved Shield Knight returns to the field, enhancing his damage output and making him a stunning-machine: Shovel Knight can Shovel Drop onto a group of foes to start a fight, then bounce with Shield Knight to do it again! Everything's better when you're working together.
Lore Entry
"You know I speak the truth." LeBlanc whispered from the shadows.
Shovel Knight tightened his grip on his shovel-blade, steeling his resolve as he inched forward. This was no ordinary enemy; he would have to be careful.
"You have to accept reality: you'll never find her." LeBlanc continued.
As Shovel Knight peered into the darkness on his right, a flash of light came from his left. He swept his shovel across his body, swatting the energy ball back whence it came. A statue, barely noticeable in the darkness, was struck by the light and exploded, collapsing in a heap of rubble. The room was very briefly illuminated; the woman's location, however, remained undetectable. Her words echoed throughout the chamber:
"Your beloved Shield Knight is gone."
Shovel Knight remained composed, unfazed by his opponent. Another bolt of light came his way, landing at his feet. He hopped back easily; too easily, perhaps. Was she toying with him?
"Over...here!"
LeBlanc cackled as she dashed from behind a statue, right up to Shovel Knight's face. He brought his shovel down in an overhead strike, but it hit nothing but air as her clone evaporated. She was definitely toying with him. This continued repeatedly, energy balls and mirror images making for a lot of flash, but no great amount of damage. Seeking to end things, Shovel Knight pulled out his War Horn and blew on it.
The effect was immediate. Every statue was blasted by the air, being knocked away or destroyed outright. Amidst the sound of crumbling metal and stone came a pained grunt, but it was swiftly silenced. Shovel Knight pulled out his Flare Wand and sent out fireballs to and fro, looking for his mysterious tormentor. But again, she could not be found.
Standing silently in the darkness, Shovel Knight took a deep breath. Steadying himself. Preparing. LeBlanc came at him once more, but Shovel Knight didn't move this time; instead, he calmly watched as the clone disappeared again. When two images of LeBlanc appeared from the shadows, he was ready. Shovel Knight blocked the clone's staff-strike with his shovel blade and, with a movement surprisingly fast for someone in a suit of armor, brought his other hand around to grab the real LeBlanc by the top of her head. She struggled under his grip, but couldn't escape.
"Wha...? Impossible! How did you know?"
Shovel Knight was matter-of-fact when he finally spoke.
"You wear too much perfume."
He then smacked LeBlanc in the face with his shovel, knocking her out.
Built To Scale - Card Design Competition Discussion Thread
Almost forgot to submit this week, but got it in under the wire. Looks like everyone's submitted already so I'll try to be remember to come early to give feedback for the next comp.
Wailing caverns. Bug or intended?
I disagree, Anacondra is a permanent effect so it should not work that way
but I'm not willing to argue about hearthstone weird interactions & should doesn't always = does :p
Waiting On Changes - Promised On Reddit
When I say player feedback I am talking about constructive criticism and observation from the active player base not: "This is worst meta ever!" type of comment. Statics alone are often misleading and should never be the only factor for change, most of the decks that were considered toxic or oppressive never had particularly high win rate or play rate but more importantly card games are just entertaining if people are not enjoying them they are gonna stop playing them, no one is gonna play a game because a bunch of stats say that the meta is healthy.
Also stop using Nocturne and Baccai Sandspinner as example of powercreep. Sandspinner is just used as removal, Nocture is win condition.
The Story of the Wailing Caverns - Traversing Azeroth
Archdruid Naralex felt so random to me, until i read the story behind, now i see they did a great job with the flavor! :)
Forged in the Barrens Midset Archetype Review & Decks - Demon Hunter, Druid, and Hunter
Pre mini set, there's so many nzoth paladins that I felt that if you didn't have nzoth in your deck you're pretty much dead. Certainly saved my arse more than a couple of times.
Now that we're seeing a lot less paladins you might be able to get away with it. In most matches, nzoth is basically just another Illidari Inquisitor anyway.
Hearthstone's Wailing Caverns Inspired Standard Ladder Decks to Try Out - Top Picks from Legend Players
You forgot, if its not random rng clownfiesta bullshit Blizzard isn't likely to support mage.
Hearthstone's Wailing Caverns Inspired Standard Ladder Decks to Try Out - Top Picks from Legend Players
One card, and shaman jumped from last place to now number 2 in hsreplay's tier list.
Suddenly I start feeling like ooze should be in all decks again.
Hearthstone's Wailing Caverns Inspired Standard Ladder Decks to Try Out - Top Picks from Legend Players
All in due time. Team5 does stuff like this often enough that Im hardly surprised. There have been cards that literally see no play in several expansions is suddenly made cancerous with a few support cards, like how Whirlkick Master had to wait an entirely year and a half to turn from never used to cancer.
I mean Totemic Might had to wait 6 years to become the most dangerous card in the hand, so I think we can wait a few months before Wildfire gets some support.
Not everything must be pushed at the same time is all Im saying.
Forged in the Barrens Midset Archetype Review & Decks - Demon Hunter, Druid, and Hunter
Pre Mini-Set experience, I didn't get a chance to comment earlier: I took your advice and ditched Skulls, Zai, the Incredible has actually been doing quite a nice job (duplicating Green Rags twice against Priest, mmm). Still without N'zoth, but I actually had quite a smooth climb with it at the end of May.
Wailing caverns. Bug or intended?
The description does do what was written correctly, "set the cost of cards in hands and decks to 1". Anything that reads 'set' would completely supersede the cost reductions, like how wondrous wand would set cards to 0 even if the card was affected by Boompistol Bully or Loatheb.
I would say that everything is working as intended.
Our Thoughts on Wailing Caverns' Demon Hunter, Druid, & Hunter Cards
It doesn't deal 1 less damage. You rush it into a minion for 3 damage, then it dies and deals 1 more damage.
So it is pretty much just swipe for 1 less mana.
Standard and Wild Packs to be Purchasable in the Hearthstone Shop Like Normal Expansion Packs
We cannot just yet, but everyone sharing their track records does help. So far the majority seems to be leaning towards yes, but we've also had reports stating otherwise (don't know if factually or maybe a bug or personal mistake).
Standard and Wild Packs to be Purchasable in the Hearthstone Shop Like Normal Expansion Packs
Thanks for the report!
That would be quite an important factor if they had already opened legendaries through that bundle purchase, too bad we can only know so much with their posts.