Your first 12 wins is exciting. Your first 12-0 is exciting. Getting 12 wins with all classes is exciting. But eventually you get used to it. Probably not with all classes, but I've had my fair share of 12-0. And then suddenly there are achievements and you get excited again because you got to do it all over again. One moment I remember all to well. The achievements where just implemented so I didn't have any 12 wins yet and I was playing the final boss with an 11-0 Demon Hunter. I had lethal in hand, but BANG!, the excitement kicked in again and it made me misplay. I missed lethal and lost the game because of that. Won the next game, so I still got to 12, but this still haunts my dreams sometimes. Since the achievements that has been my only shot at a 12-0, though I'm not playing nearly as much Arena as I used to. Made it to 12 with Demon Hunter, Rogue and Warlock so I still have a long way to go.
Indeed the safest fix would be to add a card limit (first 3 each turn?) to its effect. It would actually destroy the card in Wild where it is broken, but that is exactly the purpose, while leaving Standard free to experiment with the new Pain engine.
And my disappointment goes to the devs who didn't add such a limit in the first place.
I hope they are fast with this one, I'm already kinda tired of the game on my own...
I'm quite proud to say I am at least one of the players with 12-0 in all classes in Duels, and you covered it properly, its thanks to Casual Duels. If you understand the meta and know how to get a deck that once you get x or y passives you can almost guarantee a win its a lot easier to get to the higher wins, but that's after ALOT of just retiring runs after not getting the treasure you need, or in my case, since I was going for this achievement, any time I lost a game no matter how good the run was. Not having to pay 150 gold for each run is what makes this achievement just slightly more accessible, and I feel the same would happen to arena if a casual mode was implemented there to some extent with more people resetting runs after any loss in a casual type arena mode. I want to go for the arena achievement, but its just quite daunting tbh, but with duels complete, I plan to invent my gold into Arena to give it my best.
Nice, I like this class. I'm not sure if Black Dragon Blood isn't a bit weak in comparison to others, maybe it could also give +1 Health. Other than that, I realy like balancing of the Hero Power. Other than that, I'm also not sure about balancing of Commune with Dragons and Sky Duel. Commune with Dragons is pretty much Resizing Pouch, but limited to dragons. The effect is probably more consistent and better, but I'd still say it would be good at 1 Mana. Sky Duel on the other hand feels like much worse Windfury or Animated Broomstick. Technically, this may avoid Taunt, but still I wouldn't make it cost more than 1.
Making the 2/3 dragon immune to poisonous feels a bit too niche for my taste. If you want to make something stronger against a thing, just adding the text "immune to that thing" doesn't seem like a very elegant solution. Personally I think the dragon is fine since it has some of the best raw stats on a tier 1 minion. Giving it more abilities would probably make it too powerful.
I don't hate the idea of silencing things, as long as it isn't permanent. Permanently silencing things would feel really bad, but it would be pretty cool as a temporary thing for the one combat.
Adding a 2/2 that swiped for 1 damage would be cool (I don't see why it couldn't be added without removing anything though). It may become irrelevant in the later game aside from getting rid of divine shields, though it wouldn't really be any better at removing divine shields than Cave Hydra. I think it should have some way to increase the damage to keep it relevant.
The tier 6 murloc just sounds like a worse, higher tier version of Brann Bronzebeard. It would have to do more than that for it to ever be played.
Menagerie builds are a huge reason people love this game. The only thing that bugs is there is literally THREE things you look for in a unit: Divine Shields, Cleaves, and big stats.
All mechs are viable because of module but most of the other tribes have units you just simply do not want (the dragon and elemental that semi-cleave for example). I would really like to see some units that compete with the big 3.
Here's a few ideas
-The 2/3 tier 1 dragon could be made immune to poison to make it not completely useless.
-How about a demon that has Overkill: Silence the unit on your opponents right side (to allow for counterplay)?
-Scavenging hyaena (or the two previously mentioned) could be replaced with a 2/2 semi swiper that dealt 1 damage to adjacent units (anti div shield aid)
-Lastly, a tier 6 murloc -something we haven't seen in a while- who doubles your first battlecry every round?
These are a few ideas shot from the hip that a regular player came up with that'd mix up builds and make the game more fun. No telling how balanced they are but 100% making the game more interesting and fun if added.
What units would you like to see added to the game?
Out of my last 50 games, which I think is a high enough sample size, 38 have been vs combo lock and secret mage. Secret mage keeps it in check but they combine to push a lot of decks out of the meta.
I´ve just checked my second account (on my mobile) and I still can buy the Power Core cardback for 600 gold. Maybe a temporary bug? Try to check it again.
Maybe late to the party but I´ve just opened both standard and wild packs to see if the first Legendary in 10 packs rule aplies and had Greybough in my first standard pack and Twig of the World Tree in my 7th Wild pack. Seems it works after all :)
When you got some people vs the majority of the player base, I think that an easy choice to make.
As for the solution to the meta, what's the alternative to nerfing? Buffing cards is always welcome but just because you made some decks better doesn't mean that the oppressive ones are going to stop being oppressive.
Today I´ve hit lvl 150, went up 20 lvls this week. Managed to complete the Tavern Regular achievement with it, and got to choose my second Tier 2 hero: Dragonstalker Rexxar. With purchasable cardbacks and new mini set I´m totally out of cards gold, so I´m saving everything ´till the next expansion.
However, I checked again today and apparently I can claim another Tier 2 portrait? I thought it was supposed to be for every 200 levels that you gain? Including the past tavern pass, I've only attained like 200+ levels, not 400. Am I missing something? Anyway, I chose Deathmantle Valeera after much thought. I don't really like any of the other Tier 2 portraits, but next time I'm probably choosing the Jaina one. Hope the second one isn't a bug, Blizzard better not take away my new Valeera portrait!
This looks like a bug to me. I had to wait till lvl 400 to claim my second Tier 2 portrait. What is your total rewards track level count?
Statics alone are often misleading and should never be the only factor for change, most of the decks that were considered toxic or oppressive never had particularly high win rate or play rate but more importantly card games are just entertaining if people are not enjoying them they are gonna stop playing them, no one is gonna play a game because a bunch of stats say that the meta is healthy.
Yeah, entertainment is the factor, finally someone mentioned it and guess what ? Some people enjoys to play those decks you said they are problematic too and this is why im saying nerfing isn't the only solution but just the easisest one.
I'm so glad you enjoyed it! We have a bunch already written if you want to check out our lore section in the guides, but I'm always open to suggestions and requests on what to cover next.
Yogg opened the way for it thanks to a failed world tree that grew roots down into its prison, but N'zoth was the one who did most of the work to create it if I remember correctly.
The Two Rarest Achievements in Hearthstone To Date Are, Unsurprisingly, Arena and Duels Related
Lucky for F2P players Arena is also the best way to earn gold once you can go infinite like ShtanUdachi.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Savory Deviate Delight?
The Two Rarest Achievements in Hearthstone To Date Are, Unsurprisingly, Arena and Duels Related
Your first 12 wins is exciting. Your first 12-0 is exciting. Getting 12 wins with all classes is exciting. But eventually you get used to it. Probably not with all classes, but I've had my fair share of 12-0. And then suddenly there are achievements and you get excited again because you got to do it all over again. One moment I remember all to well. The achievements where just implemented so I didn't have any 12 wins yet and I was playing the final boss with an 11-0 Demon Hunter. I had lethal in hand, but BANG!, the excitement kicked in again and it made me misplay. I missed lethal and lost the game because of that. Won the next game, so I still got to 12, but this still haunts my dreams sometimes. Since the achievements that has been my only shot at a 12-0, though I'm not playing nearly as much Arena as I used to. Made it to 12 with Demon Hunter, Rogue and Warlock so I still have a long way to go.
The Two Rarest Achievements in Hearthstone To Date Are, Unsurprisingly, Arena and Duels Related
For a F2P player to get as many wins as he has, they would have to spend 7,050,000 gold.
The Story of the Wailing Caverns - Traversing Azeroth
Love these lore articles so much, thank you for keeping up with them!
Weekend Wild Hearthstone Decks - Stealer Warlock, Aggro Hunter, Highlander Rogue, & More
Plot Twist is perfectly ok, Stealer is not.
Indeed the safest fix would be to add a card limit (first 3 each turn?) to its effect. It would actually destroy the card in Wild where it is broken, but that is exactly the purpose, while leaving Standard free to experiment with the new Pain engine.
And my disappointment goes to the devs who didn't add such a limit in the first place.
I hope they are fast with this one, I'm already kinda tired of the game on my own...
The Two Rarest Achievements in Hearthstone To Date Are, Unsurprisingly, Arena and Duels Related
its kinda funny that the rarest achievements ever only give 30 points and there are others that give 50 points
The Two Rarest Achievements in Hearthstone To Date Are, Unsurprisingly, Arena and Duels Related
I'm quite proud to say I am at least one of the players with 12-0 in all classes in Duels, and you covered it properly, its thanks to Casual Duels. If you understand the meta and know how to get a deck that once you get x or y passives you can almost guarantee a win its a lot easier to get to the higher wins, but that's after ALOT of just retiring runs after not getting the treasure you need, or in my case, since I was going for this achievement, any time I lost a game no matter how good the run was. Not having to pay 150 gold for each run is what makes this achievement just slightly more accessible, and I feel the same would happen to arena if a casual mode was implemented there to some extent with more people resetting runs after any loss in a casual type arena mode. I want to go for the arena achievement, but its just quite daunting tbh, but with duels complete, I plan to invent my gold into Arena to give it my best.
Built To Scale - Card Design Competition Discussion Thread
Good luck to everyone in the voting!
Scaleborn [Custom Class]
Nice, I like this class. I'm not sure if Black Dragon Blood isn't a bit weak in comparison to others, maybe it could also give +1 Health. Other than that, I realy like balancing of the Hero Power. Other than that, I'm also not sure about balancing of Commune with Dragons and Sky Duel. Commune with Dragons is pretty much Resizing Pouch, but limited to dragons. The effect is probably more consistent and better, but I'd still say it would be good at 1 Mana. Sky Duel on the other hand feels like much worse Windfury or Animated Broomstick. Technically, this may avoid Taunt, but still I wouldn't make it cost more than 1.
Ideas for better Battlegrounds Tribal Units
Making the 2/3 dragon immune to poisonous feels a bit too niche for my taste. If you want to make something stronger against a thing, just adding the text "immune to that thing" doesn't seem like a very elegant solution. Personally I think the dragon is fine since it has some of the best raw stats on a tier 1 minion. Giving it more abilities would probably make it too powerful.
I don't hate the idea of silencing things, as long as it isn't permanent. Permanently silencing things would feel really bad, but it would be pretty cool as a temporary thing for the one combat.
Adding a 2/2 that swiped for 1 damage would be cool (I don't see why it couldn't be added without removing anything though). It may become irrelevant in the later game aside from getting rid of divine shields, though it wouldn't really be any better at removing divine shields than Cave Hydra. I think it should have some way to increase the damage to keep it relevant.
The tier 6 murloc just sounds like a worse, higher tier version of Brann Bronzebeard. It would have to do more than that for it to ever be played.
Close, but not enough!
Lost count of how many retries it took, but this'll do for now. 60,202!
The Story of the Wailing Caverns - Traversing Azeroth
A new Goliath post, AWESOME!!! I'm saving it for procrastinating tomorrow at work!! Thanks, Goliath!
Ideas for better Battlegrounds Tribal Units
Menagerie builds are a huge reason people love this game. The only thing that bugs is there is literally THREE things you look for in a unit: Divine Shields, Cleaves, and big stats.
All mechs are viable because of module but most of the other tribes have units you just simply do not want (the dragon and elemental that semi-cleave for example). I would really like to see some units that compete with the big 3.
Here's a few ideas
-The 2/3 tier 1 dragon could be made immune to poison to make it not completely useless.
-How about a demon that has Overkill: Silence the unit on your opponents right side (to allow for counterplay)?
-Scavenging hyaena (or the two previously mentioned) could be replaced with a 2/2 semi swiper that dealt 1 damage to adjacent units (anti div shield aid)
-Lastly, a tier 6 murloc -something we haven't seen in a while- who doubles your first battlecry every round?
These are a few ideas shot from the hip that a regular player came up with that'd mix up builds and make the game more fun. No telling how balanced they are but 100% making the game more interesting and fun if added.
What units would you like to see added to the game?
Weekend Wild Hearthstone Decks - Stealer Warlock, Aggro Hunter, Highlander Rogue, & More
Out of my last 50 games, which I think is a high enough sample size, 38 have been vs combo lock and secret mage. Secret mage keeps it in check but they combine to push a lot of decks out of the meta.
Hearthphone, a Custom Expansion Created Through a "Telephone" Game - Hearthstone Fan Community Spotlight
Hope you guys enjoy the new thumbnail style. I'll likely be using this as the standard in the future going forward if you guys like it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
As in, it's a REaLLY new card ...
Hearthstone's 94 Purchasable Card Back List Includes the Diablo Card Back - Full List of All Returning Card Backs
I´ve just checked my second account (on my mobile) and I still can buy the Power Core cardback for 600 gold. Maybe a temporary bug? Try to check it again.
Standard and Wild Packs to be Purchasable in the Hearthstone Shop Like Normal Expansion Packs
Maybe late to the party but I´ve just opened both standard and wild packs to see if the first Legendary in 10 packs rule aplies and had Greybough in my first standard pack and Twig of the World Tree in my 7th Wild pack. Seems it works after all :)
Waiting On Changes - Promised On Reddit
When you got some people vs the majority of the player base, I think that an easy choice to make.
As for the solution to the meta, what's the alternative to nerfing? Buffing cards is always welcome but just because you made some decks better doesn't mean that the oppressive ones are going to stop being oppressive.
Rewards Track: Current progress 2.0
Today I´ve hit lvl 150, went up 20 lvls this week. Managed to complete the Tavern Regular achievement with it, and got to choose my second Tier 2 hero: Dragonstalker Rexxar. With purchasable cardbacks and new mini set I´m totally out of cards gold, so I´m saving everything ´till the next expansion.
This looks like a bug to me. I had to wait till lvl 400 to claim my second Tier 2 portrait. What is your total rewards track level count?
Weekend Wild Hearthstone Decks - Stealer Warlock, Aggro Hunter, Highlander Rogue, & More
I know :) Time to time I play a couple of matches in Wild. However, as far as I remember, this is the third time Warlock is ruining the meta.
Team 5 needs to be testing Wild especially Warlock when they are releasing new cards..
Waiting On Changes - Promised On Reddit
Yeah, entertainment is the factor, finally someone mentioned it and guess what ? Some people enjoys to play those decks you said they are problematic too and this is why im saying nerfing isn't the only solution but just the easisest one.
The Story of the Wailing Caverns - Traversing Azeroth
I'm so glad you enjoyed it! We have a bunch already written if you want to check out our lore section in the guides, but I'm always open to suggestions and requests on what to cover next.
The Story of the Wailing Caverns - Traversing Azeroth
Yogg opened the way for it thanks to a failed world tree that grew roots down into its prison, but N'zoth was the one who did most of the work to create it if I remember correctly.