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  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 1

    Sorry, I probably got a little too deep in the weeds there and wasn't super clear. I know Savory Deviate Delight is a Rogue card--the point I was making about it was that Snake Spell Druid would probably get countered by both Soul Mirror and Savory Deviate Delight. I'm excited that "Mountseller" Druid might return, but I also recognize that Miracle Rogue can really easily tech to hard counter the snakes.

  • New Neutral Minion - Selfless Sidekick

    Really interesting effect, but the cost prohibits it from being useful. Nearly any weapon in the game could just be played instead.

  • Lady Anacondra

    You can take the snake out of nature, but not the nature out of snake

  • New Rogue Spell - Shroud of Concealment

    Rogues aren't really hungry for more draw. The tutor effect is good, but I don't think any rogue decks are currently looking for anything that can't just be achieved by Swindle. The side ability is also quite mediocre, and will nearly never significantly alter the game.

  • New Warlock Minion - Stealer of Souls

    This seems like a very scary and problematic card.

    In standard im not sure how busted it is, however if you draw a 7+ cost card and pay for it with health AND it corrupts Tickatus, there will be a lot of salt. No one wants a corrupted Tickatus being played on turn 6... Also seems good in Zoo, especially self-harm lock. Lets see is there any other scary card warlock has acces to early.... oh Lord Jaraxxus... oh no...

    In wild this is completely broken. Survive till turn 9 (which is hard tbh.), have a full hand and then play Violet Illusionist + Stealer of Souls + Plot Twist and play super big stuff or an potential OTK for basicly free. Seems very scary. Oh and Darkglare warlock might also like it, just because that deck already likes taking damage and gaining/cheating mana and giants with it. 

  • New Paladin Weapon - Seedcloud Buckler

    Very solid weapon, but so was Coghammer and that card was, if I recall correctly, at the most a 1-of in a tempo/midrange Paladin.

  • New Warlock Spell - Unstable Shadow Blast

    Darkglare might like this card. Turns it into a 1 mana deal 5. (ofc. 1 dmg need to go face to get the refresh.)

    But i think in wild Darkglare warlock prefers Spirit Bomb because it's basicly free with Darkglare. 

    In standard it feels too weak, Cascading Disaster is often better. The only notable thing is that it works with Tamsin Roame, but i feel like that's not good enough. 

  • New Warlock Spell - Final Gasp

    Mortal Coil thats better in zoolock. Outside of that  i dont think it sees any play. Control warlock prefers card draw.

    In wild i dont think Discard/Zoolock/Darkglare warlock want it. Not that familiar with those decks though, so i might be mistaken. (never see the whole deck considering their pretty good at killing me at/before turn 5...)

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    Thank you for your wise words, I like this sort of detailed explanations, it helps me as well as others who may be on the same boat as me. So thank you for taking the time to explain. You are right on all 3 accounts. I only considered one of these when writing so having the additional insight really helped, thanks.

  • New Shaman Minion - Wailing Vapor

    alright, 5 star elemental. Premium 1 drop stats and good effect. Super solid. Sure you need a lot of elementals in order to buff it up, but i feel like it might be very good regardless. At the very least it will be pretty good once we get a Fire Fly reprint in standard, which i feel like were going to get next expansion or so. Well either that or a shaman version of Confection Cyclone.

    Standard: Elemental Shaman will use it, which is getting better with each elemental printed.

    Wild: Elemental Shaman might use it, but i think elemental shaman is a more control/midrange kind of deck and Wailing Vapor seems like a very aggresive elemental Shaman card.

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    Was really hoping for something for deathrattle Hunter which I've been running but this was actually the worst... And maybe they've decided that it's not supposed to get played but the cards here feels like an insult. I will try the bow at least but thats mostly because Hunter has so few good 4-drops. But feeling a bit sad theres only facehunter to play right now.

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    Floecaster seems like an orc head on a goblin body

  • 94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week

    I Assume all of them will be avaliable forever for gold from tomorrow on, Since they don't have said a Limit date, Right?

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    Yeah you are absolutely right. Easier said than done though. I think as I get older I seem to realise that younger people tend to take 2 seconds to decide if something is right or wrong while it took me like the past hour to ponder everything said and done. It feels like given how much time it took me to write a detailed review vs how short it is to dislike something, it really feels dishearthening. I'm not saying this is one of those times; but thats immidiately where my mind goes these days. Thank you for taking the time to respond. I appriciate it.

  • New Shaman Spell - Perpetual Flame

    Hmm seems interesting. Seems good for 1 mana, but the wording confuses me. Do you get overloaded for 2 mana if its effect triggers? if so then wow it's a lot worse. If not then wow that seems really good for 1 mana, even though it targets a random enemy minion. 

    This card will probably see play in Control Shaman, and in Overload Shaman in order to steal back the board. And considering Overload Shaman just got a buff, it might be playable? (For those who dont know yet, Unbound Elemental got buffed AGAIN. Oh and we got 2 pally nerfs that are going to be VERY significant.)

    In wild i'm not sure it sees play. Maybe in shudderwock shaman in order to survive early game against token Druids?

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    found the bronze

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    Ah that's right I didn't think of that. thank you for explaining and not being negative about it <3 I didn't understand people meant how doomsayer can have a reason to exist in your deck on it's own but Shattering Blast does not.

    I do realize there is added benefit to doomsayer by stoping your opponent to play anything if they fail to remove it essensially limiting your opponents play next turn. But I figured dispite the 1 additional mana cost clearing the board on your turn means you can take initiave with your excess mana on that turn, rather than risk the board clear on your opponents hand.

  • New Paladin Spell - Judgment of Justice

    they dont even bother with avenge they just use never surrender and redemption

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    Here's one tip if you want to improve yourself.

    Do not ask why you are being downvoted. People will automatically want to downvote you even more.

    This is an unspoken rule in any board/forum/Reddit.

    --

    You shouldn't tie your self-worth with random internet points. 

    Basically, don't cry because of downvotes. Just accept that your opinion isn't popular and that maybe you are wrong and move on. 

    The most difficult part is accepting that you are wrong. Try it.

  • New Rogue Spell - Shroud of Concealment

    This looks REALLY good for Stealth rogue, but stealth rogue already plays plenty of stealth minions... Oh and drawing 2 cards for 3 mana? *Laughs in Secret Passage 1 mana draw 4.*

    The only place it MIGHT see play is ODD Rogue, just so you can make your minions stick for 1 turn more easely. But lets be honest, ODD Rogue will probably not use it.

    The only time it might see play is in order to tutor out some kind of combo piece, and play it so it gets stealth... Just so it gets removed anyways and you can concede...

  • Felrattler

    Don't come a amblin' when the snake is a rattlin'

  • All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

    At a first look I found nothing really exciting ... we will see

  • Sigil of Summoning

    Well that just sounds like science, with extra turns!

  • Taintheart Tormenter

    Jet Fuel doesn't melt World Trees

  • New Rogue Minion - Water Moccasin

    Hmm seems unexpectedly good actually. Stealth minion often have low health so their more prone to AOEs. And Water Moccasin punishes AOEs by getting poisonous. Its high health is also pretty good, because it makes it a good target for spells such as Cold Blood and Nitroboost Poison. Water Moccasin seems very solid!

    Standard: Will see play in Stealth rogue and maybe weapon rogue as an answer for big taunts?

    Wild: ODD Cost so ODD rogue might experiment with it. Probably wont use it though, that deck prefers going FACE. Maybe Kingsbane rogue might include 1 copy of it, because it's a good target for Tinker's Sharpsword Oil.