It does a lot of stuff, but I don't know if any deck can slot it in. The armour and the weapon are nice, but it doesn't really help on the board when it enters play. Dead man's hand can't really afford to run a card that is so poor against aggro, and no other deck wants a card this slow.
This card is niche and can be fun in the right situation, but it limits design space pretty heftily. No Beast can come out this Standard year so long as this exists.
VERY good for control warrior actually. You can buff it with Ringmaster's Baton, ressurect it with Overlord Saurfang AND N'Zoth, God of the Deep. Warrior also had some trouble staying alive, and Kresh, Lord of Turtling helps out by giving you a lot of armor. Finally a really good frenzy card! (And even better, it's EVEN costed so ODD warrior can't use it! ODD Warrior with Kresh, Lord of Turtling could have been annoying.) Also that 2/5 weapon isn't that bad, can help you trade into some stuff i guess. Most control Warrior will probably get rid of it pretty fast though.
Wild: Not sure in what kind of deck it will fit. EVEN costed luckely so maybe EVEN Warrior will use it? Even though that deck sounds like a meme deck. Honestly i'm glad it doesn't see play in ODD warrior. However i feel like some warrior decks with N'Zoth, the Corruptor might try it out. Maybe it can fit in Dead mans hand warrior? probably not.
This is a very good card. I'm not a fan of all these frost mage cards, but Blizzard hitting and freezing three+ minions into dropping two of these seems strong.
Full board clear as long as everything is below or at 3 seems pretty strong, especially compared to Forked Lightning. I've been burned on shaman boardwipes before, so maybe I'm being overoptimistic. Definite maybe.
Not enough interesting Frost spells to make this viable. You want to put this in a deck with nearly only Frost spells, and that's a deck that just won't cut it in Standard.
I'd rather just run Glacier Racer. The obvious set up for this is Varden into it, but 7-mana for a board clear is a lot, especially since glacier racer into frost nova typically does the same for 3 less cost and the same amount of cards.
Super good card for a super bad deck. This can easily scale up to a 3/3 or 4/3 within a few turns thanks to how many low cost elementals there are. The problem is that elemental shaman is just not as good as other aggro decks, lacking comeback potential.
Meh seems bad. It's not the bad kind of handbuff, but it's completely overshadowed by Sword Eater and Imprisoned Gan'arg. Also bad in wild, which is to be expected.
Strong but not necessary. Warlocks have a lot of strong absolute removal and board wipe tools, and I can't see this outcompeting either. Maybe if the 6 damage on turn 2 mark becomes really important, maybe against handbuff mech paladin?
Seems good, warrior does need a good weapon to make use of it though. Sure you have Sword Eater that comes out a bit late for this card. The only weapons you can play on turn 1 so far are Whetstone Hatchet and Spiked Wheel. Man-at-Arms seems good, but feels too slow at the same time. I dont think this sees play, especially considering Rush Warrior is already quite decent and doesn't need Man-at-Arms.
In wild it's still quite bad. The only warrior decks that are really good in wild (As far as i know) are ODD Warrior and Pirate Warrior. Both don't want Man-at-Arms.
Mecha'thun warlock is back! This + Plot Twist with a reno in hand lets you get the Mecha'thun + Cataclysm without any need for other combo pieces as long as you have 7 or more life, 15 or more without reno.
New Demon Hunter Minion - Felrattler
DH wishes Serpentbloom was a card for them now. This is pretty ok in Deathrattle DH, terrible elsewhere.
New Warrior Minion - Kresh, Lord of Turtling
It does a lot of stuff, but I don't know if any deck can slot it in. The armour and the weapon are nice, but it doesn't really help on the board when it enters play. Dead man's hand can't really afford to run a card that is so poor against aggro, and no other deck wants a card this slow.
New Demon Hunter Spell - Sigil of Summoning
This is a great Sigil. 2 mana to set up a taunt with 4/4 in stats is amazing.
New Demon Hunter Minion - Taintheart Tormenter
Big DH seems fun, but the best use for this is Arena or Duels with that card that summons 3 Demons from the deck.
New Hunter Spell - Serpentbloom
This card is niche and can be fun in the right situation, but it limits design space pretty heftily. No Beast can come out this Standard year so long as this exists.
New Warrior Minion - Kresh, Lord of Turtling
VERY good for control warrior actually. You can buff it with Ringmaster's Baton, ressurect it with Overlord Saurfang AND N'Zoth, God of the Deep. Warrior also had some trouble staying alive, and Kresh, Lord of Turtling helps out by giving you a lot of armor. Finally a really good frenzy card! (And even better, it's EVEN costed so ODD warrior can't use it! ODD Warrior with Kresh, Lord of Turtling could have been annoying.) Also that 2/5 weapon isn't that bad, can help you trade into some stuff i guess. Most control Warrior will probably get rid of it pretty fast though.
Kresh, Lord of Turtling seems pretty good, but i do have to agree that it's often quite slow. Kinda wish it had taunt, but that might make Kresh, Lord of Turtling WAY too good.
Standard: N'Zoth, God of the Deep Control Warrior and normal Control Warrior will use Kresh, Lord of Turtling.
Wild: Not sure in what kind of deck it will fit. EVEN costed luckely so maybe EVEN Warrior will use it? Even though that deck sounds like a meme deck. Honestly i'm glad it doesn't see play in ODD warrior. However i feel like some warrior decks with N'Zoth, the Corruptor might try it out. Maybe it can fit in Dead mans hand warrior? probably not.
New Rogue Minion - Water Moccasin
Doesn't really have anything to offer. It's not weak but it doesn't occupy a niche that needs filling, especially given the restriction on poisonous.
New Hunter Minion - Sin'dorei Scentfinder
Great for Hyena achievement! Not terrible in its own right though.
New Hunter Weapon - Venomstrike Bow
Great for Pack Kodo or that spell that adds a Weapon to your hand. Not put into any decks though.
Perpetual Flame
Yanno even if the overload is disgusting, this with Mo'argg Artificer is a disgusting 3 mana AOE Fireball
New Mage Minion - Floecaster
This is a very good card. I'm not a fan of all these frost mage cards, but Blizzard hitting and freezing three+ minions into dropping two of these seems strong.
New Shaman Spell - Perpetual Flame
Full board clear as long as everything is below or at 3 seems pretty strong, especially compared to Forked Lightning. I've been burned on shaman boardwipes before, so maybe I'm being overoptimistic. Definite maybe.
Deviate Dreadfang
Flying is the easy part, it's landing that's the trick!
New Mage Minion - Frostweave Dungeoneer
Not enough interesting Frost spells to make this viable. You want to put this in a deck with nearly only Frost spells, and that's a deck that just won't cut it in Standard.
New Mage Spell - Shattering Blast
I'd rather just run Glacier Racer. The obvious set up for this is Varden into it, but 7-mana for a board clear is a lot, especially since glacier racer into frost nova typically does the same for 3 less cost and the same amount of cards.
New Shaman Minion - Wailing Vapor
Super good card for a super bad deck. This can easily scale up to a 3/3 or 4/3 within a few turns thanks to how many low cost elementals there are. The problem is that elemental shaman is just not as good as other aggro decks, lacking comeback potential.
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
Must be a record set, I dont think theres ever another card that was nerfed twice within the space of a month.
New Warrior Weapon - Whetstone Hatchet
Meh seems bad. It's not the bad kind of handbuff, but it's completely overshadowed by Sword Eater and Imprisoned Gan'arg. Also bad in wild, which is to be expected.
New Paladin Spell - Party Up!
Too expensive for how highroll it is. Some adventurers are just better than others.
Perpetual Flame
I don't think Shaman has that many cards that benefit from overload, do they? at least not in standard.
New Warlock Spell - Unstable Shadow Blast
Strong but not necessary. Warlocks have a lot of strong absolute removal and board wipe tools, and I can't see this outcompeting either. Maybe if the 6 damage on turn 2 mark becomes really important, maybe against handbuff mech paladin?
New Paladin Spell - Judgment of Justice
Not very good. Not good enough to be ran, but if some sort of secret generator comes along it could be okay.
New Warrior Minion - Man-at-Arms
Seems good, warrior does need a good weapon to make use of it though. Sure you have Sword Eater that comes out a bit late for this card. The only weapons you can play on turn 1 so far are Whetstone Hatchet and Spiked Wheel. Man-at-Arms seems good, but feels too slow at the same time. I dont think this sees play, especially considering Rush Warrior is already quite decent and doesn't need Man-at-Arms.
In wild it's still quite bad. The only warrior decks that are really good in wild (As far as i know) are ODD Warrior and Pirate Warrior. Both don't want Man-at-Arms.
New Paladin Weapon - Seedcloud Buckler
This is really good. Reminds me of that spellburst minion that does the same, but with the only setup being equipped.
New Warlock Minion - Stealer of Souls
Mecha'thun warlock is back! This + Plot Twist with a reno in hand lets you get the Mecha'thun + Cataclysm without any need for other combo pieces as long as you have 7 or more life, 15 or more without reno.