I think it's funny that Mankrik would actually be fine if it wasn't for the fact that if you just happen to draw him instantly on turn 4 the game just sort of ends.
Nerfing his health is probably a good call if even Priests are running him because there's literally no reason not to. Also helps making him less of a random punish into Hysteria.
Btw, what would people think of turning Tickatus into an 8-drop, but just...removing the corrupt (and obviously changing the effect to post corruption)? Burning 5 cards really isn't that big of a deal and Control Warlock is garbage in any case...but if you cannot get him twice from Y'shaarj and at 8-mana he's far slower, giving Control decks chance to maybe just outpressure Warlock.
I have only one pleasure in ranked, only one deck that i remotely like to play in this current expansion: Tickatus control warlock. Kill it and i'll be playing ranked just for quests.
I love slow control/fatigue/value decks, which i agree, tickatus presence kills them. BUT, if tickatus is out, combos are back in the menu, so it's not like it's such great trade...
I have 17k of dust in the bank and i just look at every deck out there and it makes me want to just go play battlegrounds...
and for balance patch i hope incldues a few buffs aswell.
Like mana tide to 2 mana or if its 3mana still ,Atleast 4hp instead of 3 so doesnt die to evry 2mana removal spell out there after you spent 3mana to Draw 1 single card.
Flametonque Back to 3hp ,cause 2hp if dont imeadtly buff its hp via totemtic Might is so easly killed
And tidal surge to 3mana instead of 4 as +1dmg (and healing) isnt worth double the mana cost of pennance/drain soul
Shadowform to have 3dmg upgrade back cause was no reason to nerf an already terrible card.
I agree with most of the suggestions, but I have other ideas about how they could be nerfed:
Crabrider - Change it to 3 health, or increase to 3 mana. It's just a ridiculous card that snowballs in certain classes, and it's tough to remove.
Tickatus - Burns 3 cards instead of 5. I think bumping it up to 7 will kill the card entirely, which is a shame because a lot of players still like playing it. Burning 3 instead of 5 might mitigate the damage it causes to control decks.
Any Paladin card - The class's cards are just way too overtuned that it's impossible to list just one, or point to a single problematic card. There are three tier 1 Paladin decks right now, which tells you all you need to know. The devs need to scale back the class's power level seriously.
I hope Apexis Blast gets hit too, for the sole reason that I have two golden copies of it ;)
Oh, and I like what you did with "Flamewanker" and "Barak Kodobama" :))
Fwiw I favour refreshing spring water going down to a single mana crystal.
I'd additionally take a good look at the paladin big token generators, and apexis blast. I feel all three are too much value. The tokens could stand stat nerfs and blast not going face maybe?
Is this your personal diary? Or are you permanently salty? If so I'd recommend to take a break. The game seems not fun and causes just anger. Why are you playing it?
I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.
I think I remember one of the devs said that a major trait of sigils is the symbol over your hero, just like secrets or quests. This is supposed to be important because they don't have an immediate effect and they wanted to keep a visual reminder on the battlefield that something is about to happen. Since sigils are DH only and secrets are out, I'll try to come up with an enchantment like Corrupting Mist. Here's my initial idea:
I think the delay of the effect allows me to give hard removal to Hunter. Very hard to tell how it compares to Deadly Shot, that very much depends upon the board state. I'm not too happy with the art yet, still looking for something like Hunter's Mark.
at this point, I just want to commend Kaladin for not wanting to die all the time, or being killed all the time anymore, and instead just losing 99% to his opponents' topdecks.
we have come so far! :) thank you, Schrutebucks.
There’s really no reason to be an ass you know. Can we do something about these harassment posts
at this point, I just want to commend Kaladin for not wanting to die all the time, or being killed all the time anymore, and instead just losing 99% to his opponents' topdecks.
we have come so far! :) thank you, Schrutebucks.
On Topic: Can someone please make paladin secrets make them eat about 10 fking dmg whenever they draw one with their shitty sword? aaaaaaaaaaaaaaah
Cards We Would Like to See Nerfed in the Upcoming Hearthstone Balance Patch
I think it's funny that Mankrik would actually be fine if it wasn't for the fact that if you just happen to draw him instantly on turn 4 the game just sort of ends.
Nerfing his health is probably a good call if even Priests are running him because there's literally no reason not to. Also helps making him less of a random punish into Hysteria.
Btw, what would people think of turning Tickatus into an 8-drop, but just...removing the corrupt (and obviously changing the effect to post corruption)? Burning 5 cards really isn't that big of a deal and Control Warlock is garbage in any case...but if you cannot get him twice from Y'shaarj and at 8-mana he's far slower, giving Control decks chance to maybe just outpressure Warlock.
Cards We Would Like to See Nerfed in the Upcoming Hearthstone Balance Patch
I have only one pleasure in ranked, only one deck that i remotely like to play in this current expansion: Tickatus control warlock. Kill it and i'll be playing ranked just for quests.
I love slow control/fatigue/value decks, which i agree, tickatus presence kills them. BUT, if tickatus is out, combos are back in the menu, so it's not like it's such great trade...
I have 17k of dust in the bank and i just look at every deck out there and it makes me want to just go play battlegrounds...
Cards We Would Like to See Nerfed in the Upcoming Hearthstone Balance Patch
personally id like to :
Spring water Refresh 1mana
Conviction to +2 Attack.
Crabrider to 3hp.
and for balance patch i hope incldues a few buffs aswell.
Like mana tide to 2 mana or if its 3mana still ,Atleast 4hp instead of 3 so doesnt die to evry 2mana removal spell out there after you spent 3mana to Draw 1 single card.
Flametonque Back to 3hp ,cause 2hp if dont imeadtly buff its hp via totemtic Might is so easly killed
And tidal surge to 3mana instead of 4 as +1dmg (and healing) isnt worth double the mana cost of pennance/drain soul
Shadowform to have 3dmg upgrade back cause was no reason to nerf an already terrible card.
Cards We Would Like to See Nerfed in the Upcoming Hearthstone Balance Patch
I agree with most of the suggestions, but I have other ideas about how they could be nerfed:
Crabrider - Change it to 3 health, or increase to 3 mana. It's just a ridiculous card that snowballs in certain classes, and it's tough to remove.
Tickatus - Burns 3 cards instead of 5. I think bumping it up to 7 will kill the card entirely, which is a shame because a lot of players still like playing it. Burning 3 instead of 5 might mitigate the damage it causes to control decks.
Refreshing Spring Water - Refresh 1 mana crystal instead of 2
Any Paladin card - The class's cards are just way too overtuned that it's impossible to list just one, or point to a single problematic card. There are three tier 1 Paladin decks right now, which tells you all you need to know. The devs need to scale back the class's power level seriously.
I hope Apexis Blast gets hit too, for the sole reason that I have two golden copies of it ;)
Oh, and I like what you did with "Flamewanker" and "Barak Kodobama" :))
Cards We Would Like to See Nerfed in the Upcoming Hearthstone Balance Patch
Good suggestions.
Fwiw I favour refreshing spring water going down to a single mana crystal.
I'd additionally take a good look at the paladin big token generators, and apexis blast. I feel all three are too much value. The tokens could stand stat nerfs and blast not going face maybe?
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Is this your personal diary? Or are you permanently salty? If so I'd recommend to take a break. The game seems not fun and causes just anger. Why are you playing it?
Coolboypai's "Tomb of the Forgotten" Custom Set - Hearthstone Fan Community Spotlight
Great concepts! Well done, it aged well
Rune Scape - Card Design Competition Discussion Thread
I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.
Quest Trading - Play A Friend!
Battletag: Szafirmag#2937
Region: EU
Trade Only?: Yes
Rune Scape - Card Design Competition Discussion Thread
I think I remember one of the devs said that a major trait of sigils is the symbol over your hero, just like secrets or quests. This is supposed to be important because they don't have an immediate effect and they wanted to keep a visual reminder on the battlefield that something is about to happen. Since sigils are DH only and secrets are out, I'll try to come up with an enchantment like Corrupting Mist. Here's my initial idea:
I think the delay of the effect allows me to give hard removal to Hunter. Very hard to tell how it compares to Deadly Shot, that very much depends upon the board state. I'm not too happy with the art yet, still looking for something like Hunter's Mark.
'Tis But A Scratch - Card Design Competition Discussion Thread
Thank you very much! And a special thanks to KANSAS who was a big help forming my initial idea into its final design!
Rune Scape - Card Design Competition Discussion Thread
Won't be able to give feedback at the moment, but I've got the idea all here. I'm a little unsure about how much mana it should cost though.
Rune Scape - Card Design Competition Discussion Thread
Maybe a little overtuned, but where's what I have for now.
5 New Ionia Cards & Blade Dance Keyword for Runeterra's Guardians of the Ancient Expansion Revealed!
I think Ionia might have an actual Ionia deck for the first time in almost a year, rather than just including Ionia for Deny/Nopeify/Shen
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
There’s really no reason to be an ass you know. Can we do something about these harassment posts
Riot's Runeterra Universe Animated Series, "Arcane", Will Debut on Netflix This Fall
Cool. I'll check it out.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
at this point, I just want to commend Kaladin for not wanting to die all the time, or being killed all the time anymore, and instead just losing 99% to his opponents' topdecks.
we have come so far! :) thank you, Schrutebucks.
On Topic: Can someone please make paladin secrets make them eat about 10 fking dmg whenever they draw one with their shitty sword? aaaaaaaaaaaaaaah
edit: AAAAAAAAAAAAAAAAAARGH!!!!
Rune Scape - Card Design Competition Discussion Thread
Here's my idea: best used in a Big Paladin deck, but really could be useful in most situations (granted you can handle the temporary loss of tempo).
'Tis But A Scratch - Card Design Competition Discussion Thread
Congratulations anchorm4n!
'Tis But A Scratch - Card Design Competition Discussion Thread
Grats, anchor. Very well deserved first place.
Riot's Runeterra Universe Animated Series, "Arcane", Will Debut on Netflix This Fall
Everything Blizzard does wrong or doesn't do at all Riot does great
New Ionia Spell - Syncopation
Very versatile card can be used both offensively and defensively.
Rune Scape - Card Design Competition Discussion Thread
First idea:
Not super happy with the art, but I otherwise like how this one looks.
Rune Scape - Card Design Competition Discussion Thread
So here's a first idea. Probably enables some insane OTK I didn't think of...but what do you think?
Rune Scape - Card Design Competition Discussion Thread
I'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.
Edit: Added Smart Investment. Stonks.