I don't know a huge amount about WoW lore, but I would guess that if the first expansion is about the birth of the Horde, then the second will be about the formation of the Alliance. The Alliance's symbol fits very well with the year of the Gryphon too, considering their crest is flanked by gryphons (and a gryphon is part lion). And following that, I would guess that the final expansion may be about one of the two factions' first major battles? I know that there were multiple iterations of both, but from what FitB seems to be implying about which Horde they're referring to (with trolls, tauren, etc), maybe it would be the Third War? We've had a lot of content from that time, what with Kel'Thuzad and Prince Arthas/The Lich King featuring so prominently, but I would guess there's an event/area tied to it that hasn't gotten so much attention.
It's a decent handbuff card. Seems like it wants to be buffed itself too. Hardest part with handbuff stuff is keeping your hand full while playing buffed up minions.
I'd love to see handbuff pushed again this year. I enjoyed the Goons of Gadgetzan a lot and Hireek needs some love too.
That's only an issue if you have more spells in your deck than space in your hand. I would imagine that such a combo-oriented deck would run as few spells as possible outside of the C'Thun pieces, specifically to avoid that.
That doesn't seem like an issue in Standard, considering Druid OTK was almost always based on the old Maly. Without that spell damage they really don't have enough face damage to pull off an OTK.
In Wild, sure, but if a Druid has ramped to turn 9 then they have much bigger things they could pull than dropping a 4/12 and then waiting a turn.
In wild it won't see play, because Shadow Visions is better in almost every way, shape and form.
Actually it could with Highlander/Reno decks. This effect is one you would want multiple of in a deck. So having both Visions and Thrive in the deck to make sure you can pull your removals when needed actually makes this a strong inclusion in a Reno deck despite being effective weaker.
Sometimes reprinting a card, even a weaker version, can still find a use.
Wow this is awesome! Thanks for your work. It's going to be really useful for videos. About that, are you planning on adding hero powers' sounds? This could be really useful for me and other I think.
One thing that could be cool as well is to add the general sound. By that I mean when I concede, My hero say his line and there is a "sound" playing because I lost. Same for when I win etc...
Keep the good work and thank you so much, this is going to be so helpful for me!
Very strong handbuff card and it has an immediat effect. Seems really solid. Also it's 6 health MIGHT let it live another turn... but despite that your opponent will always immedialty take it down, as it's a BIG threath.
Also this synergises well with Blademaster Samuro. I think this will see at the very least experimentation.
The old Ysera was way too slow and Ysera the Dreamer fixes that. Also funny that they had to nerf Dream to cost 1 mana and can only target enemy minions because it would be broken if it costed 0 mana lol. However most of the Dream cards aren't THAT strong these days, there are a lot of ways to deal with the dream cards, and hand space might be a problem if you want to play her.
But despite all that i'm looking forward to seeing how Ysera the Dreamer will perform in standard!
This is pretty fantastic for any control deck (that doesn't hoard cards). Essentially at 10-mana it's a 4/12 + Sap that can clear the board on the next turn and refill it with decent stats.
Hmm it seems realy good, mostly alongside C'Thun, the Shattered to draw the pieces, but it often also makes it so you will mill a card. But hey if you play this before lets say a opponent plays Tickatus then that might sometimes be beneficial. Oh and spell damage decks might like this because it's a reload on spells. Malygos the Spellweaver has a lot of potential.
Way better than the original, but still not convinced that this will see play. Like the only reason this would see play is if there would be a very control heavy meta, and even then you only want it when your behind and you dont have cards you dont mind discarding.
Oh and about discarding, you would think discardlock in wild would like it... well NO because it comes out way too late.
Kinda similar to Dirty Rat, but it can give the minion back. But despite that i think it might see some play, purely because of it's.. decent stats? oh and obviously because it gives you information about the type of deck your opponent plays. (Which you most often already know.) The only way that this would see a lot of play, would be if there will be some decent silence cards in the core set, but that's it.
Oh and in wild it will see 0 play because you don't want to ress it with Bloodreaver Gul'dan and Dirty Rat is better.
Really good 1 drop, like those stats are above premium 1 drop stats. Spell damage shaman will love this card! Also it's ODD Costed so ODD Shaman can use it! Novice Zapper seems really good, and this zappy boy will surely see a lot of play. (Is it actually THE Zappy Boy from that BFA WoW trailer?)
I think it’s only reasonable that the mode will be monetized in some sort. But since it‘s PvE, I don’t really see how they are gonna do it.
P2W is just silly in a PvE encounter. Cosmetics are much less desirable since a huge (maybe unconscious) part of them is the „showing of“ factor. I guess I would be fine with stuff like extended content tied into the battle pass or some sort. Not that easy to find the right spot there....
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
I don't know a huge amount about WoW lore, but I would guess that if the first expansion is about the birth of the Horde, then the second will be about the formation of the Alliance. The Alliance's symbol fits very well with the year of the Gryphon too, considering their crest is flanked by gryphons (and a gryphon is part lion). And following that, I would guess that the final expansion may be about one of the two factions' first major battles? I know that there were multiple iterations of both, but from what FitB seems to be implying about which Horde they're referring to (with trolls, tauren, etc), maybe it would be the Third War? We've had a lot of content from that time, what with Kel'Thuzad and Prince Arthas/The Lich King featuring so prominently, but I would guess there's an event/area tied to it that hasn't gotten so much attention.
New Neutral Minion - Overlord Runthak
It's a decent handbuff card. Seems like it wants to be buffed itself too. Hardest part with handbuff stuff is keeping your hand full while playing buffed up minions.
I'd love to see handbuff pushed again this year. I enjoyed the Goons of Gadgetzan a lot and Hireek needs some love too.
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
So about Year of the Gryphon.
1st expansion - Barrens and Horde
2nd expansion - Alliance
3rd expansion - war on snowy terrain - Alterac Valley?
Forged in the Barrens
OK, I found it: "Frenzy Effects triggered the first time a minion survives damage".
Our Initial Thoughts on The Three New Dragon Aspects Coming to Hearthstone's Core Set in Year of the Gryphon
That's only an issue if you have more spells in your deck than space in your hand. I would imagine that such a combo-oriented deck would run as few spells as possible outside of the C'Thun pieces, specifically to avoid that.
New Neutral Minion - Overlord Runthak
That kind of cards usually dies in one turn, so that card is like a 5 mana 3/6 Rush battlecry: Give +1+1 to your hand.
Looks ok, I'll try a meme priest deck to duplicate/resurrect him and buff my charge Minions.
Our Initial Thoughts on The Three New Dragon Aspects Coming to Hearthstone's Core Set in Year of the Gryphon
That doesn't seem like an issue in Standard, considering Druid OTK was almost always based on the old Maly. Without that spell damage they really don't have enough face damage to pull off an OTK.
In Wild, sure, but if a Druid has ramped to turn 9 then they have much bigger things they could pull than dropping a 4/12 and then waiting a turn.
New Priest Spell - Thrive in the Shadows
Actually it could with Highlander/Reno decks. This effect is one you would want multiple of in a deck. So having both Visions and Thrive in the deck to make sure you can pull your removals when needed actually makes this a strong inclusion in a Reno deck despite being effective weaker.
Sometimes reprinting a card, even a weaker version, can still find a use.
A Site for Hearthstone Sounds - HearthSFX
Wow this is awesome! Thanks for your work. It's going to be really useful for videos.
About that, are you planning on adding hero powers' sounds? This could be really useful for me and other I think.
One thing that could be cool as well is to add the general sound. By that I mean when I concede, My hero say his line and there is a "sound" playing because I lost. Same for when I win etc...
Keep the good work and thank you so much, this is going to be so helpful for me!
Our Initial Thoughts on The Three New Dragon Aspects Coming to Hearthstone's Core Set in Year of the Gryphon
Ysera is so much better. Much needed change. Malygos seems like he'll open a lot of options.
High Abbess Alura Is Being Nerfed - Here Are Our Thoughts on The Change to Our Priest and Paladin Friend
I had a Golden Alura, so I promptly and gladly claimed my 3,200 dust.
Our Initial Thoughts on The Three New Dragon Aspects Coming to Hearthstone's Core Set in Year of the Gryphon
Wild Reno Dragon Priest is back in the game!
Forged in the Barrens
What about the Frenzy keyword? What does that mean?
New Neutral Minion - Overlord Runthak
Very strong handbuff card and it has an immediat effect. Seems really solid. Also it's 6 health MIGHT let it live another turn... but despite that your opponent will always immedialty take it down, as it's a BIG threath.
Also this synergises well with Blademaster Samuro. I think this will see at the very least experimentation.
New Neutral Minion - Ysera the Dreamer
The old Ysera was way too slow and Ysera the Dreamer fixes that. Also funny that they had to nerf Dream to cost 1 mana and can only target enemy minions because it would be broken if it costed 0 mana lol. However most of the Dream cards aren't THAT strong these days, there are a lot of ways to deal with the dream cards, and hand space might be a problem if you want to play her.
But despite all that i'm looking forward to seeing how Ysera the Dreamer will perform in standard!
New Neutral Minion - Ysera the Dreamer
This is pretty fantastic for any control deck (that doesn't hoard cards). Essentially at 10-mana it's a 4/12 + Sap that can clear the board on the next turn and refill it with decent stats.
the only problem would be handsize issues
New Neutral Minion - Malygos the Spellweaver
Hmm it seems realy good, mostly alongside C'Thun, the Shattered to draw the pieces, but it often also makes it so you will mill a card. But hey if you play this before lets say a opponent plays Tickatus then that might sometimes be beneficial. Oh and spell damage decks might like this because it's a reload on spells. Malygos the Spellweaver has a lot of potential.
New Neutral Minion - Deathwing the Destroyer
Way better than the original, but still not convinced that this will see play. Like the only reason this would see play is if there would be a very control heavy meta, and even then you only want it when your behind and you dont have cards you dont mind discarding.
Oh and about discarding, you would think discardlock in wild would like it... well NO because it comes out way too late.
New Neutral Minion - Malygos the Spellweaver
This looks like it could possibly break the game as much as the old Maly did.
Essentially what you have here is the ability to assemble any spell based combo instantly or refill after dumping your hand.
Now if only there was a class that could get to 10-mana really quickly while using lots of spells.
New Neutral Minion - Deathwing the Destroyer
Essentially just modernized Deathwing which is cool. I hope the entrance animation holds up as well.
New Warlock Minion - Felsoul Jailer
Kinda similar to Dirty Rat, but it can give the minion back. But despite that i think it might see some play, purely because of it's.. decent stats? oh and obviously because it gives you information about the type of deck your opponent plays. (Which you most often already know.) The only way that this would see a lot of play, would be if there will be some decent silence cards in the core set, but that's it.
Oh and in wild it will see 0 play because you don't want to ress it with Bloodreaver Gul'dan and Dirty Rat is better.
New Priest Spell - Thrive in the Shadows
Pretty good as draw for Priest (or cycle rather).
New Shaman Minion - Novice Zapper
Really good 1 drop, like those stats are above premium 1 drop stats. Spell damage shaman will love this card! Also it's ODD Costed so ODD Shaman can use it! Novice Zapper seems really good, and this zappy boy will surely see a lot of play. (Is it actually THE Zappy Boy from that BFA WoW trailer?)
Standard: Spell damage shaman and Overload Shaman probably want Zappy Boy.
Wild: ODD Shaman would probably love it.
New Rogue Minion - Vanessa VanCleef
It Seems much more a Priest card
Everything You Need to Know About Hearthstone's Mercenaries Game Mode
I think it’s only reasonable that the mode will be monetized in some sort. But since it‘s PvE, I don’t really see how they are gonna do it.
P2W is just silly in a PvE encounter. Cosmetics are much less desirable since a huge (maybe unconscious) part of them is the „showing of“ factor.
I guess I would be fine with stuff like extended content tied into the battle pass or some sort. Not that easy to find the right spot there....