Honestly, I was surprised this didn't happen half a year ago since she has always been cheesing out Libram of Hope. It was never quite as back-breaking or consistent as with Tip the Scales at the moment, but it was always a nonsense high-roll to have to face on turn 4.
Anyway, I'm glad I can finally get rid of my golden one and turn it into something I'll actually enjoy using.
I really like the Malygos rework; it seems it will fit nicely with classes that traditionally liked its original version (druid mostly), while also being attractive to control decks that need card draw or tutoring, like priest and mage.
a good nerf ... even if I didn't like her too much. In my Pure/Libroom Paladin decks she often cast the weapon spell when there is no need for it, wasting an useful resource ...
There is a tweet reply from early February Celestialon saying Classic is not the new game mode in phase 3. This makes me think there will be something.
This is exactly what needed to be done -- look at Classic cards and fearlessly redesign them with the benefit of six years of Hearthstone under their belts.
In every case, the new dragon fills the same purpose as the original, but it a way that makes more sense.
Ysera is still a massive value generator, but no longer random, slow, or theoretically infinite -- all different reasons she was bad.
Malygos is still a terrifying bomb in a spell-heavy deck and is especially good in combo decks -- and a lot easier to use.
Deathwing is still a neutral board clear with a stiff drawback, but the new drawback is not so painful that you'd simply never play him.
If this is any indication of the Core set as a whole, I'm very excited for the Year of the Gryphon. Maybe a reworked Warrior will actually be fun to play against. Dare we dream?
I actually had an idea for reworking Heimerdinger to cost 3 but at level 1 his Turrets are Ephemeral (and his level up condition is reduced to 9). It would allow him to start affecting the board a little earlier while not making him too powerful (and it makes the level-up relevant).
It would be wise of Blizzard to inform us soon about what the for-pay option(s) will be. (You are dreaming if you think it's going to be totally free.)
The longer they wait, the more butt-hurt the community whiners are going to act when we find out the new mode is more fun if you pay.
That said, Slay the Spire itself is probably the worst iteration of the genre it created. Most of its copycats are a lot better than Slay the Spire. And since we all know Blizzard's greatest talent lies in "borrowing" good ideas and making them better, I suspect Mercenaries will be decent.
It's bound to be a bigger hit than Duels since it seems far less prone to balance errors (one of Team 5's biggest weaknesses).
We have an auto-generated page for the new Core Set cards already, but it doesn't contain the existing-yet-confirmed cards for now as we need to figure out how to handle those.
There is nothing sad about this. Cards that have tutor functionality tend to break the meta. It has happened too many times. Team 5 needs to learn to be a lot more careful when designing cards that are so obviously prone to abuse.
I will never shed a tear over a nerf to a card that tutors or cheats mana, and this one does both.
No Core set card is a direct replacement of any Classic or Basic card. ALL Legacy cards are moving out, and only a small number are immediately returning as Core. This change is much bigger than "Edwin is out and Vanessa is in."
All classes are going to feel and play differently than they used to, and the difference will be more noticeable for some classes than for others.
If you truly believe Rogue cannot function without Edwin, you can always play Wild or Classic. (You'd be wrong, of course. The top Rogue decks at this very moment are extremely strong without Edwin.)
I don't understand why they changed the Shaman hero power. It was phrased as a buff in the announcement, but it isn't, right? If it were a buff, they'd replace Searing Totem, the option with the least utility (Shamans rarely hero power for stats).
Not only does the change cramp Shaman's flavor and class fantasy, Spell Damage Shaman has JUST become a thing. This seems to refute everything that Thrall is about currently.
[Hearthstone Card (Novice Zappe000r) Not Found] is nice to see, though. Dust Devil, take your rightful comeuppance! Go sit on the naughty step.
I don't think anyone ever stated or implied that they were buffing it. They said they were reworking the class, including the hero power.
The spell damage totem was a LOT worse than Searing Totem if you weren't using damage spells. It's better to have every basic totem be somewhat useful in every deck style. (Even if you are somehow a no-minion Shaman, you will always have totems, so the new totem will theoretically always have something to buff.)
Will there be a page like this for the Core Set to track reveals? I know many of the cards will be old cards, but I'd love to see something like this for when they're confirmed/revealed.
I don't think you understand what "stealing" and "forced" actually mean.
2000 gold for a guaranteed set of 37 cards is about a million times better than opening 20 randomized packs. If you don't see that, you are very bad at money and I'm not surprised you have to be f2p.
Instead of complaining about it, you should be asking Blizzard to do it this way more often -- say, with full expansions.
I think maybe the watermarks are changing? I wouldn't worry about it too much. Everyone gets all the Core cards for free.
If a card was in the Classic (or Basic) set at launch, it will be obtainable in Classic packs. Otherwise, it will not. (Exceptions are the two cards that used to come from hidden quests. They will now come from achievements that mirror those old quests.)
What are you talking about? How is she not detrimental to Priest in her current state? You can't play her if you generate her from Galakrond. She is just going to waste one of your key removals in an extremely inefficient manner and could even wipe your whole board with a Plague of Death. If she could only cast targeted spells this would never happen as Plague of Death isn't a targeted spell. You could still run Shadow Word: Death as she isn't eligible as a target for the card. This would open her up as an option for filtering. You could use her to cast some specific targeted spells (thus removing that card from deck) while conserving your ability to run all sorts of non-targeted removal and AoE without any risk of her wasting those resources inefficiently.
High Abbess Alura Is Being Nerfed - Here Are Our Thoughts on The Change to Our Priest and Paladin Friend
Honestly, I was surprised this didn't happen half a year ago since she has always been cheesing out Libram of Hope. It was never quite as back-breaking or consistent as with Tip the Scales at the moment, but it was always a nonsense high-roll to have to face on turn 4.
Anyway, I'm glad I can finally get rid of my golden one and turn it into something I'll actually enjoy using.
New Shaman Minion - Bru'kan
Spells will have tribes now, like minions do. Nature is one of those tribes.
Our Initial Thoughts on The Three New Dragon Aspects Coming to Hearthstone's Core Set in Year of the Gryphon
I really like the Malygos rework; it seems it will fit nicely with classes that traditionally liked its original version (druid mostly), while also being attractive to control decks that need card draw or tutoring, like priest and mage.
Duels Token Demon Hunter
Hah, funny you should say that just as TeamAmerica got his 12 wins with that exact combo. I do wonder how it might do without those.
High Abbess Alura Is Being Nerfed - Here Are Our Thoughts on The Change to Our Priest and Paladin Friend
a good nerf ... even if I didn't like her too much. In my Pure/Libroom Paladin decks she often cast the weapon spell when there is no need for it, wasting an useful resource ...
Forged in the Barrens
Holy spell? Nature damage spell? "his wife" ? Do we know what does that mean?
Mankrik
who is his wife ?
Bru'kan
what is a nature spell damage ?
New Shaman Minion - Bru'kan
what is a nature spell?
Everything You Need to Know About Hearthstone's Mercenaries Game Mode
There is a tweet reply from early February Celestialon saying Classic is not the new game mode in phase 3. This makes me think there will be something.
https://twitter.com/Celestalon/status/1359213270410792965?s=20
Our Initial Thoughts on The Three New Dragon Aspects Coming to Hearthstone's Core Set in Year of the Gryphon
This is exactly what needed to be done -- look at Classic cards and fearlessly redesign them with the benefit of six years of Hearthstone under their belts.
In every case, the new dragon fills the same purpose as the original, but it a way that makes more sense.
If this is any indication of the Core set as a whole, I'm very excited for the Year of the Gryphon. Maybe a reworked Warrior will actually be fun to play against. Dare we dream?
cards that desperately need a buff
@TheTriferianGeneral
I actually had an idea for reworking Heimerdinger to cost 3 but at level 1 his Turrets are Ephemeral (and his level up condition is reduced to 9). It would allow him to start affecting the board a little earlier while not making him too powerful (and it makes the level-up relevant).
Everything You Need to Know About Hearthstone's Mercenaries Game Mode
It would be wise of Blizzard to inform us soon about what the for-pay option(s) will be. (You are dreaming if you think it's going to be totally free.)
The longer they wait, the more butt-hurt the community whiners are going to act when we find out the new mode is more fun if you pay.
That said, Slay the Spire itself is probably the worst iteration of the genre it created. Most of its copycats are a lot better than Slay the Spire. And since we all know Blizzard's greatest talent lies in "borrowing" good ideas and making them better, I suspect Mercenaries will be decent.
It's bound to be a bigger hit than Duels since it seems far less prone to balance errors (one of Team 5's biggest weaknesses).
What to play? Runeterra, Magic, Mythgard or another CCG
If you're interested, I made a guide recently for upgrading your starter decks.
https://outof.cards/legends-of-runeterra/guides/56-new-players-guide-to-upgrading-your-runeterra-starter-decks/
Forged in the Barrens
We have an auto-generated page for the new Core Set cards already, but it doesn't contain the existing-yet-confirmed cards for now as we need to figure out how to handle those.
High Abbess Alura Is Being Nerfed - Here Are Our Thoughts on The Change to Our Priest and Paladin Friend
There is nothing sad about this. Cards that have tutor functionality tend to break the meta. It has happened too many times. Team 5 needs to learn to be a lot more careful when designing cards that are so obviously prone to abuse.
I will never shed a tear over a nerf to a card that tutors or cheats mana, and this one does both.
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
No Core set card is a direct replacement of any Classic or Basic card. ALL Legacy cards are moving out, and only a small number are immediately returning as Core. This change is much bigger than "Edwin is out and Vanessa is in."
All classes are going to feel and play differently than they used to, and the difference will be more noticeable for some classes than for others.
If you truly believe Rogue cannot function without Edwin, you can always play Wild or Classic. (You'd be wrong, of course. The top Rogue decks at this very moment are extremely strong without Edwin.)
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
Yeah they shouldve
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
I don't think anyone ever stated or implied that they were buffing it. They said they were reworking the class, including the hero power.
The spell damage totem was a LOT worse than Searing Totem if you weren't using damage spells. It's better to have every basic totem be somewhat useful in every deck style. (Even if you are somehow a no-minion Shaman, you will always have totems, so the new totem will theoretically always have something to buff.)
High Abbess Alura Is Being Nerfed - Here Are Our Thoughts on The Change to Our Priest and Paladin Friend
Well i hope once she rotate sin a year /when tip scales rotates out will be reverted.
Forged in the Barrens
Will there be a page like this for the Core Set to track reveals? I know many of the cards will be old cards, but I'd love to see something like this for when they're confirmed/revealed.
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
I don't think you understand what "stealing" and "forced" actually mean.
2000 gold for a guaranteed set of 37 cards is about a million times better than opening 20 randomized packs. If you don't see that, you are very bad at money and I'm not surprised you have to be f2p.
Instead of complaining about it, you should be asking Blizzard to do it this way more often -- say, with full expansions.
Forged in the Barrens
For the Horde!!! Better expansion theme so far for me since knights of frozen throne
BlizzConline's Hearthstone Year of the Gryphon Deep Dive Panel Live Recap - More New Cards
I think maybe the watermarks are changing? I wouldn't worry about it too much. Everyone gets all the Core cards for free.
If a card was in the Classic (or Basic) set at launch, it will be obtainable in Classic packs. Otherwise, it will not. (Exceptions are the two cards that used to come from hidden quests. They will now come from achievements that mirror those old quests.)
High Abbess Alura Is Being Nerfed - Here Are Our Thoughts on The Change to Our Priest and Paladin Friend
What are you talking about? How is she not detrimental to Priest in her current state? You can't play her if you generate her from Galakrond. She is just going to waste one of your key removals in an extremely inefficient manner and could even wipe your whole board with a Plague of Death. If she could only cast targeted spells this would never happen as Plague of Death isn't a targeted spell. You could still run Shadow Word: Death as she isn't eligible as a target for the card. This would open her up as an option for filtering. You could use her to cast some specific targeted spells (thus removing that card from deck) while conserving your ability to run all sorts of non-targeted removal and AoE without any risk of her wasting those resources inefficiently.