Hmm i'm not sure about this one. Paladin has plenty of 2 drop mechs, and in terms of handbuffs you already have Grimestreet Outfitter. It might not make the cut in mech paladin.
Hmm unsure about this card considering Paladin already has a bunch of good draw options. Seems alright ONLY if you don't run a divine shield package i guess?
Nice combo card, removes 1 big thing and weakens some other stuff. Seems alright. It's just unfortunate that Equality + Consecration is better, and that doesn't see play right now because control paladin isn't a thing right now.
Very good card, targetting only paladin minions is very good and it works really well with the Earthen Package and with some other minions like Righteous Protector. The only bad thing about this card that i can see is that forging it can be a bit slow, but probably better than pressing the hero power. Especially because the Paladin hero power has anti-synergy with this card, because Silver Hand Recruits are paladin minions and you don't want to ress one of those.
This seems REALLY good for Elemental mage!.... If there was an elemental mage deck.... Like they MUST be prepping for some kind of elemental mage deck next expansion.. Right? For now it's bad though.
This seems pretty nice. Dealing some damage is nice, and it generates some spells which you can re-cast with Grand Magister Rommath. Seems like a decent spell.
Really helps the spell school package. Also this fits perfectly into Casino mage, and of course it gives more spells to re-cast with Grand Magister Rommath. Seems like a great spell for a bunch of mage decks.
So most of the time it will be another copy of Arcane Intellect, and only after you cast 3 different spell schools will you get a benefit. (By costing less mana than intellect.) I'm not sure about this card.
So mage normally already has acces to Arcane, Frost and Fire spells. So most of the time it will be a 4 damage AOE, which is really good imo. I can see this getting played in a bunch of mage decks.
MUST-include TITAN for nearly all mage decks. Why? Because this is a must-remove card for your opponent. If your opponent fails to remove it they will take 10 or 20 damage, and the TITAN can also provide some disruption to help you keep it safe.
Seems nice with Fable Stablehand and Observer of Myths. But i'm not sure about this card. It's just 4/1 minions and this easy to remove and they don't have immidiate impact. (And immidiate impact is why Schooling is good)
I feel like this is a decent Forge card. Getting 2 secrets out is quite nice, and it discounts Starstrung Bow by 2 mana as well. This seems pretty good.
Hmm this is a pretty slow hunter card, however i think there is 1 certain deck which can just use this card immediately: Big Beast Hunter. Thanks to Hollow Hound Big Beast Hunter can afford to play a 8 mana do nothing, and once played you can buff up Hollow Hound into an 8/8 in order to regain the lost HP from the previous turn, or just remove some big treaths. Also this can help Hydralodon by making it harder to remove Hydralodons main body. The only bad thing is obviously turning King Krush from an 8/8 into a 8/8 or downgrading Mister Mukla. But outside of that, Hunter has plenty of good smaller minions which might enjoy being buffed into an 8/8.
Also in Wild there might be some shenanigans with this card, but those shenanigans won't be good because Wild is way too fast for this card.
New Paladin Minion - Noble Minibot
Hmm i'm not sure about this one. Paladin has plenty of 2 drop mechs, and in terms of handbuffs you already have Grimestreet Outfitter. It might not make the cut in mech paladin.
New Paladin Minion - X-21 Repairbot
Premium statted 1 drop with a tribe and an additional effect. Do i need to say anything else? 5 star card, must-include in any mech paladin deck.
New Paladin Minion - Astral Serpent
Hmm unsure about this card considering Paladin already has a bunch of good draw options. Seems alright ONLY if you don't run a divine shield package i guess?
New Paladin Spell - Judge Unworthy
Nice combo card, removes 1 big thing and weakens some other stuff. Seems alright. It's just unfortunate that Equality + Consecration is better, and that doesn't see play right now because control paladin isn't a thing right now.
New Paladin Spell - Tyr's Tears
Very good card, targetting only paladin minions is very good and it works really well with the Earthen Package and with some other minions like Righteous Protector. The only bad thing about this card that i can see is that forging it can be a bit slow, but probably better than pressing the hero power. Especially because the Paladin hero power has anti-synergy with this card, because Silver Hand Recruits are paladin minions and you don't want to ress one of those.
New Mage Minion - Aqua Archivist
This seems REALLY good for Elemental mage!.... If there was an elemental mage deck.... Like they MUST be prepping for some kind of elemental mage deck next expansion.. Right? For now it's bad though.
New Mage Minion - Chill-o-matic
Great minion for mech mage. Put this on the Collosal or Mecha-Shark in order to make your opponent cry.
New Mage Spell - Molten Rune
This seems pretty nice. Dealing some damage is nice, and it generates some spells which you can re-cast with Grand Magister Rommath. Seems like a decent spell.
New Mage Spell - Discovery of Magic
Really helps the spell school package. Also this fits perfectly into Casino mage, and of course it gives more spells to re-cast with Grand Magister Rommath. Seems like a great spell for a bunch of mage decks.
New Mage Spell - Wisdom of Norgannon
So most of the time it will be another copy of Arcane Intellect, and only after you cast 3 different spell schools will you get a benefit. (By costing less mana than intellect.) I'm not sure about this card.
New Mage Minion - Unchained Gladiator
Eh, will only be good as long as mage gets a good elemental package.
New Mage Spell - Elemental Inspiration
So with just an arcane, Frost and Fire spell you already summon 3 elementals. That's decent i guess?
New Mage Minion - Sif
Built your own Malygos but she has a lower mana cost, so it's easier to combo alongside some spells. Seems pretty good!
New Mage Minion - Inquisitive Creation
So mage normally already has acces to Arcane, Frost and Fire spells. So most of the time it will be a 4 damage AOE, which is really good imo. I can see this getting played in a bunch of mage decks.
New Mage Minion - Norgannon
MUST-include TITAN for nearly all mage decks. Why? Because this is a must-remove card for your opponent. If your opponent fails to remove it they will take 10 or 20 damage, and the TITAN can also provide some disruption to help you keep it safe.
New Hunter Minion - Fable Stablehand
Not that great. Worms are easy to remove, and i dont think Big beast hunter wants to run this card.
New Hunter Spell - Awakening Tremors
Seems nice with Fable Stablehand and Observer of Myths. But i'm not sure about this card. It's just 4/1 minions and this easy to remove and they don't have immidiate impact. (And immidiate impact is why Schooling is good)
New Hunter Spell - Bait and Switch
Seems like a decent discover option from Titanforged Traps, or just a good way of making your opponent check every other secret first.
New Hunter Spell - Always a Bigger Jormungar
IMO a 5 star card, will see a lot of play. Especially because Trinket Tracker can tutor this out of your deck.
New Hunter Spell - Titanforged Traps
I feel like this is a decent Forge card. Getting 2 secrets out is quite nice, and it discounts Starstrung Bow by 2 mana as well. This seems pretty good.
New Hunter Minion - Observer of Myths
Possible finisher, so it has to be respected. Seems pretty good.
New Hunter Minion - Absorbent Parasite
It's flexible, but im not sure about it. Seems like a "buff a beast" kinda card. Not sure if it's good enough to actually be slotted into a deck.
New Hunter Weapon - Starstrung Bow
Easy payoff for a secret hunter deck, and with good cards like Titanforged Traps, Hidden Meaning and Costumed Singer i feel like a bigger secret package might be pretty good.
New Hunter Minion - Aggramar, the Avenger
Just a great TITAN. Nothing flashy or anything, just overal solid and will see play for quite some time.
New Hunter Minion - Hodir, Father of Giants
Hmm this is a pretty slow hunter card, however i think there is 1 certain deck which can just use this card immediately: Big Beast Hunter. Thanks to Hollow Hound Big Beast Hunter can afford to play a 8 mana do nothing, and once played you can buff up Hollow Hound into an 8/8 in order to regain the lost HP from the previous turn, or just remove some big treaths. Also this can help Hydralodon by making it harder to remove Hydralodons main body. The only bad thing is obviously turning King Krush from an 8/8 into a 8/8 or downgrading Mister Mukla. But outside of that, Hunter has plenty of good smaller minions which might enjoy being buffed into an 8/8.
Also in Wild there might be some shenanigans with this card, but those shenanigans won't be good because Wild is way too fast for this card.