Nythendra - Its an alright card. The main issue is that you need two unholy runes and so this card can never feature in a control or rainbow deck, something which in all fairness would have been a consideration, especially in rainbow decks.
What this card is is just a big dude on board thats sufficiently sticky enough to annoy and force answers from your opponent. Answering the 7/7 may well be easy but the subsequent 1/1s is not. Dont expect this to do anything more than that. At least this card has taunt, otherwise it'll be completely unplayable since the reformation is at the start of your turn i.e. she cant attack.
Hideous husk - The only thing significant about this card is that its a control buster. The threat of this makes every leech practically a soft taunt and there will be a time where the opponent is left with 15 max health. The problem though, is that this card is practically useless vs aggro, something that control decks need to actually be doing well against. It will heal you for 6, but that's not the same as lifesteal; both gnomemuncher and blood boil are significantly better precisely because of that keyword. Well, its a good thing that team5 rotated them then -__-
Rite of Atrocity - Possibly the best dark gift card in the expansion because its cheap. Fair to say that discover options are much stronger in DK relative to other classes as well
All in all for DK, decent cards but no real deck in sight. We'll probably see some kind of rainbow DK from paradise again, since most of those cards are still intact and in an underpowered meta might be better than most other decks. Perhaps thats the most frustrating thing about DK this expansion; none of the cards are bad, but the rune restrictions all but guarantee that you're either playing the exact deck team5 cooked up, or theyre just not gonna be played. And at the moment, its certainly looking more the latter than the former.
Game time is way down in anchorm4n's harbour as well. I've decided to make a career move and that eats up a lot of attention and time. On the plus side I'm wasting less time on social media, in fact I've deleted my accounts on Bluesky and reddit.
What gaming I still do is Hearthstone. Got Wild legend with QL Fatigue Demon Hunter this weekend. After mainting top 100 since December I've decided to tank my rank and play some more fun oriented decks again. Playing competitively is my thing, but I need a break. Other than that I'm really afraid of the patch notes I expect for this week. There are massive nerfs bound to be incoming if they want to make the new set relevant in any shape or form at all.
Now this explains how Wisp landed up in the core set for this year. Would be funny if we actually include the core set card into this wisp mage deck, just for more wisps
Spark of life - Its a one mana discover a spell and therefore will be playable. Not much else to say. Druid spells can be good if you hit ramp early but its always a gamble at the end
Stellar Balance - The only point here is that youre spending 2 mana to deal damage to face. Its kinda not that great, because you can just fireball face with 4 mana and deal 6 damage without having to spend an additional 6 mana to deal a total of 8 damage. Its a discover card for more damage, other than that you'll never see it in deck inclusions.
Q'onzu - Ive no idea why this is a legendary. Another one of those deadline day dart toss cards, because in what world would anyone even bother playing this outside of it being a 3/4 discover a spell card. I suppose it has better stats than vulpera scoundrel, so that's why its a legendary :P
And no, the ability to put the spell on your opponent's topdeck is not a big deal. You ruined your opponent's topdeck, maybe, but guess what? They may not actually care. Most decks nowadays draws well enough, and what mage spell is so terrible that giving it to your opponent necessitates a comically exaggerated sad face out of them? I suspect this option to be picked only out of desperation.
Aessina - It may look like you can put this in any deck but in reality it'll only be the hp wisp mage deck that this will see play in. Because there's no world that you can get 20 minions to die in a game as mage without cards that generate a fuck ton of tokens, of which mage really doesnt have any. And its only really decent because if your opponent has big minions down you cant guarantee its death, or guarantee significant damage to face. I suppose you can always just expanse + this to deal 20 damage to face.
As for the other imbue hp cards...its rather good. Wisp mage may actually be overpowered enough in an underpowered meta that it might get nerfed, unless team5 have (predictably) printed a neutral card that disrupt hp. Why is it good? because it does two things that hearthstone games rely on - damage that can hit face or clear boards, and puts out board yourself. At high enough levels, the hp alone can destroy the opponent because its basically a board flip every turn for two mana. Wisprider in particular practically doubles your hp for that turn, combined with sing-along buddy to deal massive damage.
Whether it can sustain this throughout the next year? Probably not. In fact, its only playable in an underpowered meta because its probably too slow. Any decent midrange deck probably destroys this deck. Consider facing against discover hunter and have four 2/5s out on board. Your hp effectively now does nothing significant and you're probably gonna die. And that scenario is hardly unique.
At least mage does have a deck ready, even if the legedary is a bit meh. Will this be better than playing protoss mage though? Pretty sure its not, until protoss cards inevitably gets nerfed.
It's really hilarious that a card called Stellar Balance does not in face have, stellar balance. It'll only see play if very specific combo pieces come out later down the line. Starfire is still a bad card even when it deals 6 damage.
Also, correct me if I'm wrong, but I believe it's also the first class card in the game that specifically names and generates another class card from a different class altogether.
Fractured Power - I just find this funny because its practically 2 mana wild growth for warlock, with the only difference being that its one turn late. Likely going to see play in all slow warlock decks because its ramp. You dont ignore ramp
Archdruid of Thorns - This is devourer of souls made into a battlecry. Dont bother thinking up of value, because the only way this card will ever be playable is as an OTK mechanism. At some point in the next two years, that'll define whether this card is playable or not
Avant-Gardening - Creature of madness at least puts down a 1/2 body whereas this card does not. Unless deathrattle minions are so damn important and the pool is so damn small, this card wouldnt see any light of day
Rotten Apple - Its such a weird card because its nigh unplayable in standard and yet you just know its gonna terrorize wild
Rotheart Dryad - The deathrattle is fine, but why on earth is the statline a mere 1/1 when its not even a battlecry? Draws you your win con sure, but conventionally deathrattle minions tend to have better stats. Is this card so insane that an extra health point is not allowed? Its playable sure, but it has near no board presence even played on 1.
Wallow, the Wretched - Ordinarily a card like this would be prime trash. But because it is possible to get both charge and windfury from dark gifts this card just got elevated to cheese material and thus would be playable.
The only mitigating factor is that dark gift cards tend to be shit. I stand by my opinion that dark gifts as a mechanic is simply not very good, and is burdened by the fact that its always one turn slower than regular vanilla cards. You simply cannot build a deck from vanilla cards that is only sometimes good and expect to win games. Doesnt help that of all the gifts available only a small handful are good, and no matter how big the card you just know its gonna be destroyed the next turn.
Warlock cards dont look too good, but theres still another half left so fingers crossed.
Mark of Usol - Basically just the same rethread of cards like subdue. It'll likely see play simply because paladin sometimes needs removal options and such things are about as good as it gets.
Ursine Maul - Seriously, one of the best weapons. Draw two cards, deal 8 damage in two turns. And all that for 4 mana. And likely the card you'll be drawing will be your win cons.
Renewing Flames - If it werent for the lifesteal, this card would have been decent but unplayable even with ursol supporting it. And if ursol wasnt a card then this card is trash. Fortunately for it, both conditions are met so this card is playable. And Id be surprised if it wasnt.
Ursol - It might get better because at the moment, theres really only one card thats worth considering and that's renewing flames. All other spells arent especially good or are cheap enough that you'll be better off playing it yourself.
That said though, get renewing flames to play itself for three turns is backbreaking because not only does it mean your opponent would need to overcome 10 health gain per turn, they'll also need to navigate past 10 damage every turn.
Lastly, the imbue hp cards - Unlike the other classes, I kinda like paladin's imbue hp because at some point youre essentially summoning 3-4 cost dragons for free so its kinda like if youre playing mini ysera, unleashed for the cost of 2 mana.
That said though, if there isnt some kind of card that cheapens hp, this archetype is too stiff. Either play aegis of light on turn one or you dont get to play the game because though all the cards imbue your hp, you still need to spend 2 mana doing it, ensuring that your gameplan is always one turn slower. There is no world where you can play vanilla cards that do nothing for 4 turns and expect to win the game. Even midrange decks would destroy you well before turn 6, never mind aggro.
Pally cards are decent, or at least a coherent gameplan can be seen. And at very least I dont get the impression that terran shaman and warrior can easily destroy it.
If theres no neutral card that is practically tour guide then these imbue hp archetypes that team5 are pushing hard will never work.
The one for paladin has got to be the most egregious of all. If you dont play aegis of light on turn 1, the entire deck fails, whereas if you did then you get to play the game.
Guess my OCD doesn't like the fact that the Emerald Portals are for Paladin instead of Druid. Basically the same as the Dream Portals but restricted to mana costs depending on the number of times Imbued
Edit: Probably my favourite Imbue HP so far, wonder why hey 😏
Shadowcloaked Assailant - Its bad. Ghastly gravedigger is the better version of a disruptor that saw very little play when it was in standard, and thats largely because you still have to win the game instead of merely preventing your opponent from doing so. This card is way too expensive to begin with and I cant help but feel that the only reason why it costs 4 mana is to circumvent the usual sonya bs, not that I feel this card would be OP even if it were possible.
Nightmare fuel - Not bad, but you wouldnt be playing this in a deck that isnt specifically thief rogue and even then I feel its not that good. Most decks tend to be minion heavy and synergistic to their deckbuild. Getting one minion rarely ever gives you a decent enough advantage.
Mimicry - About as shit as it looks in standard. In wild, its more fuel for mill rogue, and its there that this card will truly shine. In standard however, this card will do nothing more than accelerate your death.
Web of deception - Its not better than breakdance, and in fact its far worse. And breakdance itself tend to sport poor winrates, despite its inclusion into rogue decks in standard.
Renfelral, the Malignant - The general thought process is surely to just bounce this a few times, then play giants for zero mana and trap half their hand, fingers crossed that they have no answer. Its a decent enough strat, but rogue will be losing both breakdance and tar slick in the next expansion and so have zero ways of dealing with board. In other words, you'll find it immensely hard to bounce this around and stay alive, unless youre really really lucky.
Not to mention that any aggro deck over the past decade can and will destroy a deck with such a strat. We've seen it before and theres nothing to suggest this will change now.
Still a few cards left, and usually if team5 leaves them unrevealed then you can bet its gonna be good, or at least interesting. So rogue is not folded yet.
But these cards though? Cant see it. Few decent ones, but nothing broken.
I had said before I wish Blizz would do something other than thief Rogue, but these are interesting cards. They do go into Priest flavor. Still, these look fun, especially the Shadowcloaked Assailant.
Not sure we need more pay off for bounce but I do like the idea of cards that improve the more you play them. While I say I like Renferal now I'm sure I'll be frustrated by it later.
All Into the Emerald Dream Card Reveals for March 10 - Day 13 [Finished]
Nythendra - Its an alright card. The main issue is that you need two unholy runes and so this card can never feature in a control or rainbow deck, something which in all fairness would have been a consideration, especially in rainbow decks.
What this card is is just a big dude on board thats sufficiently sticky enough to annoy and force answers from your opponent. Answering the 7/7 may well be easy but the subsequent 1/1s is not. Dont expect this to do anything more than that. At least this card has taunt, otherwise it'll be completely unplayable since the reformation is at the start of your turn i.e. she cant attack.
Hideous husk - The only thing significant about this card is that its a control buster. The threat of this makes every leech practically a soft taunt and there will be a time where the opponent is left with 15 max health. The problem though, is that this card is practically useless vs aggro, something that control decks need to actually be doing well against. It will heal you for 6, but that's not the same as lifesteal; both gnomemuncher and blood boil are significantly better precisely because of that keyword. Well, its a good thing that team5 rotated them then -__-
Rite of Atrocity - Possibly the best dark gift card in the expansion because its cheap. Fair to say that discover options are much stronger in DK relative to other classes as well
All in all for DK, decent cards but no real deck in sight. We'll probably see some kind of rainbow DK from paradise again, since most of those cards are still intact and in an underpowered meta might be better than most other decks. Perhaps thats the most frustrating thing about DK this expansion; none of the cards are bad, but the rune restrictions all but guarantee that you're either playing the exact deck team5 cooked up, or theyre just not gonna be played. And at the moment, its certainly looking more the latter than the former.
All Into the Emerald Dream Card Reveals for March 10 - Day 13 [Finished]
Fun WoW Fact: Infested Breath is an ability of Nythendra when you fight her in the emerald dream: https://www.wowhead.com/npc=102672/nythendra
All Into the Emerald Dream Card Reveals for March 10 - Day 13 [Finished]
Isn't this just a borrowed mechanic from the Mindrender Illucia hero power "Call of Madness" from Duels?
Issue Report: Something is wrong with Card Pages
I've noticed the same thing.
All Into the Emerald Dream Card Reveals for March 10 - Day 13 [Finished]
Love the disgusting flavor
All Into the Emerald Dream Card Reveals for March 10 - Day 13 [Finished]
We surprisingly have more blood rune support for DK, about time
All Into the Emerald Dream Card Reveals for March 07 - Day 12 [Finished]
Best reveal day for me so far. First and foremost: Wronchi reveals are the best <3
The Wisp package looks interesting and fun to play.
Agamaggan ("piggy") already sparked a deck building discussion in Wild circles. We're looking for ideas to discount it and combo with Glinda Crowskin.
For the folks lifting an eyebrow at Q'onzu: Merch Seller :D :D :D
What Are You Playing? - Marvelous March 2025
Game time is way down in anchorm4n's harbour as well. I've decided to make a career move and that eats up a lot of attention and time. On the plus side I'm wasting less time on social media, in fact I've deleted my accounts on Bluesky and reddit.
What gaming I still do is Hearthstone. Got Wild legend with QL Fatigue Demon Hunter this weekend. After mainting top 100 since December I've decided to tank my rank and play some more fun oriented decks again. Playing competitively is my thing, but I need a break. Other than that I'm really afraid of the patch notes I expect for this week. There are massive nerfs bound to be incoming if they want to make the new set relevant in any shape or form at all.
Game Code Giveaway Thread - Give Your Unwanted Codes for Game and Discounts to Someone Else
Nice Idea.
Got the Hellblade one.
and since i don't have an XBOX I have no use for this Wolfenstein: Youngblood for XBOX (not for pc)
GVVJW-RCRR?-??VK?-?JTXD-?KPFZ
Missing Numbers: 493476
If this topic will stay for a long time, I can write some others in time when i get.
All Into the Emerald Dream Card Reveals for March 07 - Day 12 [Finished]
Now this explains how Wisp landed up in the core set for this year. Would be funny if we actually include the core set card into this wisp mage deck, just for more wisps
All Into the Emerald Dream Card Reveals for March 07 - Day 12 [Finished]
Spark of life - Its a one mana discover a spell and therefore will be playable. Not much else to say. Druid spells can be good if you hit ramp early but its always a gamble at the end
Stellar Balance - The only point here is that youre spending 2 mana to deal damage to face. Its kinda not that great, because you can just fireball face with 4 mana and deal 6 damage without having to spend an additional 6 mana to deal a total of 8 damage. Its a discover card for more damage, other than that you'll never see it in deck inclusions.
Q'onzu - Ive no idea why this is a legendary. Another one of those deadline day dart toss cards, because in what world would anyone even bother playing this outside of it being a 3/4 discover a spell card. I suppose it has better stats than vulpera scoundrel, so that's why its a legendary :P
And no, the ability to put the spell on your opponent's topdeck is not a big deal. You ruined your opponent's topdeck, maybe, but guess what? They may not actually care. Most decks nowadays draws well enough, and what mage spell is so terrible that giving it to your opponent necessitates a comically exaggerated sad face out of them? I suspect this option to be picked only out of desperation.
Aessina - It may look like you can put this in any deck but in reality it'll only be the hp wisp mage deck that this will see play in. Because there's no world that you can get 20 minions to die in a game as mage without cards that generate a fuck ton of tokens, of which mage really doesnt have any. And its only really decent because if your opponent has big minions down you cant guarantee its death, or guarantee significant damage to face. I suppose you can always just expanse + this to deal 20 damage to face.
As for the other imbue hp cards...its rather good. Wisp mage may actually be overpowered enough in an underpowered meta that it might get nerfed, unless team5 have (predictably) printed a neutral card that disrupt hp. Why is it good? because it does two things that hearthstone games rely on - damage that can hit face or clear boards, and puts out board yourself. At high enough levels, the hp alone can destroy the opponent because its basically a board flip every turn for two mana. Wisprider in particular practically doubles your hp for that turn, combined with sing-along buddy to deal massive damage.
Whether it can sustain this throughout the next year? Probably not. In fact, its only playable in an underpowered meta because its probably too slow. Any decent midrange deck probably destroys this deck. Consider facing against discover hunter and have four 2/5s out on board. Your hp effectively now does nothing significant and you're probably gonna die. And that scenario is hardly unique.
At least mage does have a deck ready, even if the legedary is a bit meh. Will this be better than playing protoss mage though? Pretty sure its not, until protoss cards inevitably gets nerfed.
All Into the Emerald Dream Card Reveals for March 07 - Day 12 [Finished]
It's really hilarious that a card called Stellar Balance does not in face have, stellar balance. It'll only see play if very specific combo pieces come out later down the line. Starfire is still a bad card even when it deals 6 damage.
Also, correct me if I'm wrong, but I believe it's also the first class card in the game that specifically names and generates another class card from a different class altogether.
All Into the Emerald Dream Card Reveals for March 07 - Day 12 [Finished]
Years expecting Wisp Druid and we ended up getting Wisp Mage 😔🤘
All Into the Emerald Dream Card Reveals for March 06 - Day 11 [Finished]
Has the Warlock Wild God been revealed yet?
All Into the Emerald Dream Card Reveals for March 06 - Day 11 [Finished]
Fractured Power - I just find this funny because its practically 2 mana wild growth for warlock, with the only difference being that its one turn late. Likely going to see play in all slow warlock decks because its ramp. You dont ignore ramp
Archdruid of Thorns - This is devourer of souls made into a battlecry. Dont bother thinking up of value, because the only way this card will ever be playable is as an OTK mechanism. At some point in the next two years, that'll define whether this card is playable or not
Avant-Gardening - Creature of madness at least puts down a 1/2 body whereas this card does not. Unless deathrattle minions are so damn important and the pool is so damn small, this card wouldnt see any light of day
Rotten Apple - Its such a weird card because its nigh unplayable in standard and yet you just know its gonna terrorize wild
Rotheart Dryad - The deathrattle is fine, but why on earth is the statline a mere 1/1 when its not even a battlecry? Draws you your win con sure, but conventionally deathrattle minions tend to have better stats. Is this card so insane that an extra health point is not allowed? Its playable sure, but it has near no board presence even played on 1.
Wallow, the Wretched - Ordinarily a card like this would be prime trash. But because it is possible to get both charge and windfury from dark gifts this card just got elevated to cheese material and thus would be playable.
The only mitigating factor is that dark gift cards tend to be shit. I stand by my opinion that dark gifts as a mechanic is simply not very good, and is burdened by the fact that its always one turn slower than regular vanilla cards. You simply cannot build a deck from vanilla cards that is only sometimes good and expect to win games. Doesnt help that of all the gifts available only a small handful are good, and no matter how big the card you just know its gonna be destroyed the next turn.
Warlock cards dont look too good, but theres still another half left so fingers crossed.
Aspect's Embrace
why are there 1 million shades of imbue ?
All Into the Emerald Dream Card Reveals for March 05 - Day 10 [Finished]
Mark of Usol - Basically just the same rethread of cards like subdue. It'll likely see play simply because paladin sometimes needs removal options and such things are about as good as it gets.
Ursine Maul - Seriously, one of the best weapons. Draw two cards, deal 8 damage in two turns. And all that for 4 mana. And likely the card you'll be drawing will be your win cons.
Renewing Flames - If it werent for the lifesteal, this card would have been decent but unplayable even with ursol supporting it. And if ursol wasnt a card then this card is trash. Fortunately for it, both conditions are met so this card is playable. And Id be surprised if it wasnt.
Ursol - It might get better because at the moment, theres really only one card thats worth considering and that's renewing flames. All other spells arent especially good or are cheap enough that you'll be better off playing it yourself.
That said though, get renewing flames to play itself for three turns is backbreaking because not only does it mean your opponent would need to overcome 10 health gain per turn, they'll also need to navigate past 10 damage every turn.
Lastly, the imbue hp cards - Unlike the other classes, I kinda like paladin's imbue hp because at some point youre essentially summoning 3-4 cost dragons for free so its kinda like if youre playing mini ysera, unleashed for the cost of 2 mana.
That said though, if there isnt some kind of card that cheapens hp, this archetype is too stiff. Either play aegis of light on turn one or you dont get to play the game because though all the cards imbue your hp, you still need to spend 2 mana doing it, ensuring that your gameplan is always one turn slower. There is no world where you can play vanilla cards that do nothing for 4 turns and expect to win the game. Even midrange decks would destroy you well before turn 6, never mind aggro.
Pally cards are decent, or at least a coherent gameplan can be seen. And at very least I dont get the impression that terran shaman and warrior can easily destroy it.
The Bazaar Enters Open Beta Today!
How long has it been? 10 years?
Lol never thought this game would even see the light of day. Wonder if reynad is even still here.
All Into the Emerald Dream Card Reveals for March 05 - Day 10 [Finished]
Imbue stuff looks fun. Slower than others with the shuffle but some nice draw to help it out.
Ursol looks amazing Love the pay off for some big spells in wild. 3 turns of Kangor's Endless Army or Divine Toll let's go!
All Into the Emerald Dream Card Reveals for March 05 - Day 10 [Finished]
Very weird that Dragonscale Armament interacts with spells instead of weapons.
All Into the Emerald Dream Card Reveals for March 05 - Day 10 [Finished]
If theres no neutral card that is practically tour guide then these imbue hp archetypes that team5 are pushing hard will never work.
The one for paladin has got to be the most egregious of all. If you dont play aegis of light on turn 1, the entire deck fails, whereas if you did then you get to play the game.
All Into the Emerald Dream Card Reveals for March 05 - Day 10 [Finished]
Guess my OCD doesn't like the fact that the Emerald Portals are for Paladin instead of Druid. Basically the same as the Dream Portals but restricted to mana costs depending on the number of times Imbued
Edit: Probably my favourite Imbue HP so far, wonder why hey 😏
All Into the Emerald Dream Card Reveals for March 04 - Day 9 [Finished]
Shadowcloaked Assailant - Its bad. Ghastly gravedigger is the better version of a disruptor that saw very little play when it was in standard, and thats largely because you still have to win the game instead of merely preventing your opponent from doing so. This card is way too expensive to begin with and I cant help but feel that the only reason why it costs 4 mana is to circumvent the usual sonya bs, not that I feel this card would be OP even if it were possible.
Nightmare fuel - Not bad, but you wouldnt be playing this in a deck that isnt specifically thief rogue and even then I feel its not that good. Most decks tend to be minion heavy and synergistic to their deckbuild. Getting one minion rarely ever gives you a decent enough advantage.
Mimicry - About as shit as it looks in standard. In wild, its more fuel for mill rogue, and its there that this card will truly shine. In standard however, this card will do nothing more than accelerate your death.
Web of deception - Its not better than breakdance, and in fact its far worse. And breakdance itself tend to sport poor winrates, despite its inclusion into rogue decks in standard.
Renfelral, the Malignant - The general thought process is surely to just bounce this a few times, then play giants for zero mana and trap half their hand, fingers crossed that they have no answer. Its a decent enough strat, but rogue will be losing both breakdance and tar slick in the next expansion and so have zero ways of dealing with board. In other words, you'll find it immensely hard to bounce this around and stay alive, unless youre really really lucky.
Not to mention that any aggro deck over the past decade can and will destroy a deck with such a strat. We've seen it before and theres nothing to suggest this will change now.
Still a few cards left, and usually if team5 leaves them unrevealed then you can bet its gonna be good, or at least interesting. So rogue is not folded yet.
But these cards though? Cant see it. Few decent ones, but nothing broken.
All Into the Emerald Dream Card Reveals for March 04 - Day 9 [Finished]
I think they stopped pretending classes have any identity a long time ago
All Into the Emerald Dream Card Reveals for March 04 - Day 9 [Finished]
I had said before I wish Blizz would do something other than thief Rogue, but these are interesting cards. They do go into Priest flavor. Still, these look fun, especially the Shadowcloaked Assailant.
Not sure we need more pay off for bounce but I do like the idea of cards that improve the more you play them. While I say I like Renferal now I'm sure I'll be frustrated by it later.