As worded, wouldn't this also activate if it was shuffled into your deck and then redrawn? I guess they chose to be overly clear, rather than concise in this case.
Exotic houndmaster - Now that we've seen theres not that many hp support for hunter, well this card is just trash. The new hp is give a beast in your hand +1 attack and cost 1 less but in the absence of cards like tundra rhino there's simply no payoff to doing it. Better just to hit face for 2 damage unless youre really gunning for that malorne to win the game for you.
Mytical runebear - Its ironically not bad given that hunter does have handbuff cards like reserved spot that does curve to this card. But its a load of contrivance to make work. I suppose its possible, which would be backbreaking for decks without instant answers and even then its likely they cant deal with both on turn 4.
Verdant dreamsaber - Not good. There's not many ways to reduce costs of beast to begin with and even if you could its not really that good either.
Yup, hunter set remains poor as I imagined it yesterday.
I really like the Imbue stuff for Hunter. Looks fun. Shame Stranglethorn Heart rotates. Wild will be fun though.
Bearmantle is cool but think he needs more spell support in future sets.
Crook - I just don't see the intent here. 2 turns dormant and no ability is just weird. Guess it gives you something on board without eating your Imbue Hero Power buffs in hand, still feels like anything else would be better.
Broll bearmantle - It'll see play but I highly doubt it'll be any good. Its too contrived, and only huffer is good out of the three companions. So its a 1/3 chance of getting actual value, and 1/3 to get a brick. Not to mention that realistically you only ever get 6 shots max, so it'll never be an OTK even if you contrive your deck to get it.
Amphibian spirit - Probably crap. But then again, the difference this time compared to all the frog cards in hearthstone is that you can buff a minion that have initiative. Maybe it'll see play but more likely you build around this card, get AoEd, remove it from your deck and swear to never play it again.
Spirit bond - Makes grace of the greatwolf look completely like arse
Hunter's set this time round, not gonna lie, looks like shite. Looks like its gonna be zerg hunter all the way until the miniset because I cant see any of these cards seeing play past this expansion, and perhaps not even in this expansion. Only goldrinn and broll stand anywhere near a chance. Spirit bond's not bad, and that's about it.
Omen - Its not bad legendary, but stuck in a side that commonly plays aggro and have no business lasting until turn 10, youve got to wonder if the only way omen sees actual inclusion into decks and played is via something like cliff dive, and even then ironically youd prefer omen to actually die instead of staying alive and shuffled back into the deck.
Even as dhunters are braced to for deathrattle synergy, omen is simply too slow and somewhat redundant because every other card from dhunter is faster and more efficient. Id suspect the only way youd see him being played is via malorne.
Defiled spear - Its not as good as dreadprisons glaive, and the fact that you cannot guarantee this to hit face or minions consistently adds another layer of doubt that this card will see play at all. Perhaps it will, given that theres so few dhunter weapons actually worth playing, and for whats it worth you can just hit face so it'll always hit a minion, though at random.
Ravenous felhound & ferocious felbat - will be played in unison because why not? Both cards practically gurantee proper hell to your opponent unless they can remove it without triggering the deathrattle. The only problem with both cards is your opponent can and probably will just ignore it, just like deathrattle dhunter in the old barrens meta. And like that old archetype, its highly likely this will only be playable in a low powerlevel meta, because any aggro deck from the last decade will just steamroll this deck into the tarmac.
Alara'shi - Not good. Dont even bother thinking about it. Prestor druid was great for one expansion run and that deck had a reliable tutor with a very strong dragon pool. This card doesnt even do anything close to that, and is more closer to archthief rafaam in comparison i.e. this card will see zero play and remain a head scratcher as to how it even passed the design stage. If I was cruel Id say its a result of too many beers near deadline date.
Dreadseed package - No, this is not even remotely in the same ballpark as the old wildseeds package. What made the latter good (and then subsequently nerfed twice) is that it gave plenty of intiative, with the worse of the trio being the 2/5 taunt because theres precisely none of it. The dreadseed package is exactly that, and whats worse is that your opponent can see it coming a mile away. The best of the lot has to be the dog, because you get 3 damage out of it. Getting the snake is practically a middle finger jab up your breeches.
All in all dhunter's set is at least respectable because I can definitely see the deathrattle package being playable, which at least is a change over the last two expansion of practically nothing. That said though, theres nothing here to suggest longevity because none of the cards are broken, and if introduced in the current meta will do absolutely fuck all, stuck in tier 3 at best.
Love me some deathrattle dhunter though, and this set does deliver that.
Ohn'ahra - More like on its way to be the worse wild god this expansion, and its not that the card is terrible but not only is it unreliable, it also forces you to build your deck way too rigidly. So in effect it can only ever be played in a very, very specific deck, namely big shaman with zero removal options, lest you destroy your own board and practically skip a turn.
Its weird but I feel it would have been better as a battlecry minion because at least if you get a few minions out you can still attack with them. Only way this can be redeemed is somehow you get some effect that will sequence your cards specifically in an order so at least this card wouldnt fuck you over, but until then its the worst legendary likely this expansion.
Emerald bounty - This card is just hilarious. At least we know why team5 rotated ancestral knowledge out of core because otherwise this card is simply unplayable hot garbage. Unfortunately, even with ancestral knowledge gone, this card's condition is so ridiculous you can only imagine a deck desperate for draw playing it.
Plucky podling - Its rather unfortunate because its a decent card but I feel that even if its good it'll be targeted so hard that you'll never play this on 1. So essentially its a 3 drop for 3 mana? Weird thing to include into your deck. But if youre playing evolve shaman then just play it because why not?
Glowroot lure - The best card for shaman this expansion and even then its mid. You can imagine a swarm shaman that clicks hp a lot being meta at some point in the next two years but shaman's cards this expansion is so wildly shit that I cant see this being played until the next expansion.
And finally, Typhoon. Words fail me when I saw this card. Its such a unmitigated pile of hot shit that you have to wonder whether theres some surprise being install here, because actual human beings designed this card. 10 mana to essentially play psychic scream, I mean why the extra 3 mana? Is it so wonderful that SOME of the minions gets shuffled into your deck that team5 had no choice but to bump it up to 10 fucking mana? Even at 8 mana I wouldnt think to play this.
There's some copium saying that this card can be repeated by nobundo so youve got three turns of board clears, but it doesnt actually explain how you even get to the point where you play this card at all. Most decks would destroy you way before this card is active and its all well and good to deny your opponent but what is your win con?
Cant help but say that shaman got fucked early. Guess its terran shaman all the way then, or big shaman because its core is still present. Good luck incorporating the new cards in though.
Typhoon is hilarious. Can't wait for it to get cast randomly in wild!
Ohn'ahra seems like it wants to be in Nebula style deck or some sort of Big Shaman/Dungar. Not sure how you get there without messing with Ohn'ahra's ability too much. Sounds like a fun challenge to build right though.
I like Evolve stuff most of the time. Imbue seems fine. Kind of wish every class got a "start of game if X then Imbue" like druid did. Feels like that's gonna be the best way to go. Start with it online under a condition then improve it later. Unlike Druid as a Shaman you have to play these awkwardly costed minions first. Seems like it'll be tough to keep Imbuing to get to the point where the Hero Power feels effective enough. We'll see when I get to play it.
This Shaman set feels really disappointing to me and it feels like they didn't spend enough time on it because it goes in all sorts of directions, but doesn't accomplish any of them well.
Ohn'ahra has a really cool effect, but they didn't give Shaman any deck manipulation which means that you can't plan around it meaningfully.
Beanstalk Brute has a cool mechanic, but then Emerald Bounty prevents you from being able to take advantage of the statbuff at the time that statbuff would be the most impactful. That and Emerald Bounty is just weak. It's worse than Ancestral Knowledge, which is nearly 10 years old at this point.
Plucky Podling only has one source of support, which is Shaman's Imbue Hero Power... which actively has anti-synergy with it after you Imbue it three or more times. Speaking of Imbue...
Aspect's Embrace is really weak, but Imbue Shaman will have to play it anyway because their pickings are slim.
Typhoon is really weak and unreliable for a 10-mana board clear.
The artwork for Ysondre is bugging me. She is meant to be a corrupted green dragon (One of Ysera's lieutenants ) but in the HS card, she looks like she belongs to the black dragonflight.
Heroes gaining divine shield is actually annoying for some decks. I think Cumulus is alright because of that.
Dreambound Raptor is neat too. Probably too weak but bonus effects can be useful.
Toreth is very interesting. He'll probably just be a Black Knight target but if you have shields or can give shields the turn you play him it's great. Frustrating for them if they don't have the knight.
I like all these neutrals, even the Rager. I will probably try and Flytrap someone day 1!
I like the "blossom" mechanic on choose one cards. It's a nice way to upgrade a card by giving it both effects without it feeling awkward to play if you need it early.
Groveshaper is just a fun effect too. Both giving minions and reload on spells.
As fun as Imbue looks, curious how fast it'll ramp up. I do love tying the nature synergy to it.
Tortolla - Love that signature. That card is gonna be a pain for sure.
Ysondre - This is my kind of card. Fun build around. How many dragons do I want for Succumb and Clutch before it doesn't guarantee this guy? I almost want to put him in a sandwich, maybe as a solo dragon. That's a lot of cards I need to craft but does look funny.
Ysondre - The other build around for warrior but its only good if you can somehow cheat this out. Playing this on turn 6-7, then praying it will die so you can play succumb to madness to get it back, or use clutch of corruption on it, its just a tad too slow.
But whatever you can say in this card's favour, its certainly not going to see much play because everyone would be playing hydration station warrior anyway. Not to mention that the moment this card gets bobed you kindly lose your gameplan.
Eggbasher - Will see play the same way rowdy fan saw play. Thought admitably any semblance of an aggro warrior seeing play will likely revolve around draenei and this card will likely be redundant.
Broodkeeper - Decent card that covers warrior's lack of initiative in the early game, but you need to build this around dragons, which is a downside, because if youre building around dragons chances are good youre a midrange deck that can play a turn 1 minion. Still, if youre building a dragon deck this card goes in it because why not.
Succumb to madness - There's probably something broken you can do with this but we'll see if theres enough dragons to make it worthwhile.
Gonna review the other cards later, because tortolla definitely is worth talking on its own.
Yea, there's just no way this card doesnt see play and will in fact be responsible for getting bob nerfed because look at this shit. Cheat it out with chemical spill, then when your opponent is done knocking this down, rez it back with hydration station along with maybe battlecruisers and unkilliax. More or less mows down aggro decks on its own, is near impossible to kill without specifically minion-based destroy effects, easily cheated out, can be tutored, and can be resurrected. Compare this with the other wild gods so far and that's a no brainer. Getting this out of malorne would be backbreaking for the opponent.
Bob and black knight never look better. And if warrior is meta next expansion there's a near guarantee that bob or hydration station gets nerfed.
All Into the Emerald Dream Card Reveals for March 04 - Day 9 [Finished]
As worded, wouldn't this also activate if it was shuffled into your deck and then redrawn? I guess they chose to be overly clear, rather than concise in this case.
All Into the Emerald Dream Card Reveals for March 04 - Day 9 [Finished]
What is up with the wording on Harbinger of the Blighted? There is actually no possible way that this is the best way to phrase the condition.
Why not phrase it like this? It's shorter and it reads better.
All Into the Emerald Dream Card Reveals for March 03 - Day 8 [Finished]
Our importer has been broken for some time, but we're actively looking into it and should have a resolution by the end of the day.
All Into the Emerald Dream Card Reveals for March 04 - Day 9 [Finished]
Uh, Blizzard? Did you put the wrong borders on these? Those are Priest cards.
All Into the Emerald Dream Card Reveals for March 03 - Day 8 [Finished]
Anyone know when the Emerald Dream cards will be added to the Hearthstone database on the site?
All Into the Emerald Dream Card Reveals for March 03 - Day 8 [Finished]
Three cards I missed out;
Exotic houndmaster - Now that we've seen theres not that many hp support for hunter, well this card is just trash. The new hp is give a beast in your hand +1 attack and cost 1 less but in the absence of cards like tundra rhino there's simply no payoff to doing it. Better just to hit face for 2 damage unless youre really gunning for that malorne to win the game for you.
Mytical runebear - Its ironically not bad given that hunter does have handbuff cards like reserved spot that does curve to this card. But its a load of contrivance to make work. I suppose its possible, which would be backbreaking for decks without instant answers and even then its likely they cant deal with both on turn 4.
Verdant dreamsaber - Not good. There's not many ways to reduce costs of beast to begin with and even if you could its not really that good either.
Yup, hunter set remains poor as I imagined it yesterday.
All Into the Emerald Dream Card Reveals for February 28 - Day 7 [Finished]
Dreadseeds - wish the googly eyes were part of the cards! They look fine, definitely slower than the Wild Seeds but still alright.
Deathrattle DH is back! Can't wait. Love this archetype and Omen looks fun. Plus that signature wow.
Alara'shi - Appreciate the fun card and reference to a good WoW quest. Reminds me of Arch-Villain Rafaam. Could be fun in the right deck.
All Into the Emerald Dream Card Reveals for March 03 - Day 8 [Finished]
I really like the Imbue stuff for Hunter. Looks fun. Shame Stranglethorn Heart rotates. Wild will be fun though.
Bearmantle is cool but think he needs more spell support in future sets.
Crook - I just don't see the intent here. 2 turns dormant and no ability is just weird. Guess it gives you something on board without eating your Imbue Hero Power buffs in hand, still feels like anything else would be better.
All Into the Emerald Dream Card Reveals for March 03 - Day 8 [Finished]
I hope i am wrong, but the Verdant Dreamsaber artwork looks AI generated
All Into the Emerald Dream Card Reveals for March 03 - Day 8 [Finished]
Broll bearmantle - It'll see play but I highly doubt it'll be any good. Its too contrived, and only huffer is good out of the three companions. So its a 1/3 chance of getting actual value, and 1/3 to get a brick. Not to mention that realistically you only ever get 6 shots max, so it'll never be an OTK even if you contrive your deck to get it.
Amphibian spirit - Probably crap. But then again, the difference this time compared to all the frog cards in hearthstone is that you can buff a minion that have initiative. Maybe it'll see play but more likely you build around this card, get AoEd, remove it from your deck and swear to never play it again.
Spirit bond - Makes grace of the greatwolf look completely like arse
Hunter's set this time round, not gonna lie, looks like shite. Looks like its gonna be zerg hunter all the way until the miniset because I cant see any of these cards seeing play past this expansion, and perhaps not even in this expansion. Only goldrinn and broll stand anywhere near a chance. Spirit bond's not bad, and that's about it.
HS card page issue
That's what happens when you hire Brann for your website.
All Into the Emerald Dream Card Reveals for February 28 - Day 7 [Finished]
Omen - Its not bad legendary, but stuck in a side that commonly plays aggro and have no business lasting until turn 10, youve got to wonder if the only way omen sees actual inclusion into decks and played is via something like cliff dive, and even then ironically youd prefer omen to actually die instead of staying alive and shuffled back into the deck.
Even as dhunters are braced to for deathrattle synergy, omen is simply too slow and somewhat redundant because every other card from dhunter is faster and more efficient. Id suspect the only way youd see him being played is via malorne.
Defiled spear - Its not as good as dreadprisons glaive, and the fact that you cannot guarantee this to hit face or minions consistently adds another layer of doubt that this card will see play at all. Perhaps it will, given that theres so few dhunter weapons actually worth playing, and for whats it worth you can just hit face so it'll always hit a minion, though at random.
Ravenous felhound & ferocious felbat - will be played in unison because why not? Both cards practically gurantee proper hell to your opponent unless they can remove it without triggering the deathrattle. The only problem with both cards is your opponent can and probably will just ignore it, just like deathrattle dhunter in the old barrens meta. And like that old archetype, its highly likely this will only be playable in a low powerlevel meta, because any aggro deck from the last decade will just steamroll this deck into the tarmac.
Alara'shi - Not good. Dont even bother thinking about it. Prestor druid was great for one expansion run and that deck had a reliable tutor with a very strong dragon pool. This card doesnt even do anything close to that, and is more closer to archthief rafaam in comparison i.e. this card will see zero play and remain a head scratcher as to how it even passed the design stage. If I was cruel Id say its a result of too many beers near deadline date.
Dreadseed package - No, this is not even remotely in the same ballpark as the old wildseeds package. What made the latter good (and then subsequently nerfed twice) is that it gave plenty of intiative, with the worse of the trio being the 2/5 taunt because theres precisely none of it. The dreadseed package is exactly that, and whats worse is that your opponent can see it coming a mile away. The best of the lot has to be the dog, because you get 3 damage out of it. Getting the snake is practically a middle finger jab up your breeches.
All in all dhunter's set is at least respectable because I can definitely see the deathrattle package being playable, which at least is a change over the last two expansion of practically nothing. That said though, theres nothing here to suggest longevity because none of the cards are broken, and if introduced in the current meta will do absolutely fuck all, stuck in tier 3 at best.
Love me some deathrattle dhunter though, and this set does deliver that.
All Into the Emerald Dream Card Reveals for February 27 - Day 6 [Finished]
Ohn'ahra - More like on its way to be the worse wild god this expansion, and its not that the card is terrible but not only is it unreliable, it also forces you to build your deck way too rigidly. So in effect it can only ever be played in a very, very specific deck, namely big shaman with zero removal options, lest you destroy your own board and practically skip a turn.
Its weird but I feel it would have been better as a battlecry minion because at least if you get a few minions out you can still attack with them. Only way this can be redeemed is somehow you get some effect that will sequence your cards specifically in an order so at least this card wouldnt fuck you over, but until then its the worst legendary likely this expansion.
Emerald bounty - This card is just hilarious. At least we know why team5 rotated ancestral knowledge out of core because otherwise this card is simply unplayable hot garbage. Unfortunately, even with ancestral knowledge gone, this card's condition is so ridiculous you can only imagine a deck desperate for draw playing it.
Plucky podling - Its rather unfortunate because its a decent card but I feel that even if its good it'll be targeted so hard that you'll never play this on 1. So essentially its a 3 drop for 3 mana? Weird thing to include into your deck. But if youre playing evolve shaman then just play it because why not?
Glowroot lure - The best card for shaman this expansion and even then its mid. You can imagine a swarm shaman that clicks hp a lot being meta at some point in the next two years but shaman's cards this expansion is so wildly shit that I cant see this being played until the next expansion.
And finally, Typhoon. Words fail me when I saw this card. Its such a unmitigated pile of hot shit that you have to wonder whether theres some surprise being install here, because actual human beings designed this card. 10 mana to essentially play psychic scream, I mean why the extra 3 mana? Is it so wonderful that SOME of the minions gets shuffled into your deck that team5 had no choice but to bump it up to 10 fucking mana? Even at 8 mana I wouldnt think to play this.
There's some copium saying that this card can be repeated by nobundo so youve got three turns of board clears, but it doesnt actually explain how you even get to the point where you play this card at all. Most decks would destroy you way before this card is active and its all well and good to deny your opponent but what is your win con?
Cant help but say that shaman got fucked early. Guess its terran shaman all the way then, or big shaman because its core is still present. Good luck incorporating the new cards in though.
All Into the Emerald Dream Card Reveals for February 27 - Day 6 [Finished]
I think that Plucky Podling transforms into a minion that costs 2 more than the minion it would transform into, not 2 more than itself.
All Into the Emerald Dream Card Reveals for February 27 - Day 6 [Finished]
Typhoon is hilarious. Can't wait for it to get cast randomly in wild!
Ohn'ahra seems like it wants to be in Nebula style deck or some sort of Big Shaman/Dungar. Not sure how you get there without messing with Ohn'ahra's ability too much. Sounds like a fun challenge to build right though.
I like Evolve stuff most of the time. Imbue seems fine. Kind of wish every class got a "start of game if X then Imbue" like druid did. Feels like that's gonna be the best way to go. Start with it online under a condition then improve it later. Unlike Druid as a Shaman you have to play these awkwardly costed minions first. Seems like it'll be tough to keep Imbuing to get to the point where the Hero Power feels effective enough. We'll see when I get to play it.
All Into the Emerald Dream Card Reveals for February 27 - Day 6 [Finished]
This Shaman set feels really disappointing to me and it feels like they didn't spend enough time on it because it goes in all sorts of directions, but doesn't accomplish any of them well.
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
She's been reimagined as a Nightmare Dragon.
https://warcraft.wiki.gg/wiki/Nightmare_dragon
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
The artwork for Ysondre is bugging me. She is meant to be a corrupted green dragon (One of Ysera's lieutenants ) but in the HS card, she looks like she belongs to the black dragonflight.
For reference: https://www.wowhead.com/classic/npc=14887/ysondre
Edit: Upon further investigation, I believe Team 5 swapped Ysondre's appearance with Emeriss
All Into the Emerald Dream Card Reveals for February 24 - Day 3 [Finished]
Duckling is adorable.
Heroes gaining divine shield is actually annoying for some decks. I think Cumulus is alright because of that.
Dreambound Raptor is neat too. Probably too weak but bonus effects can be useful.
Toreth is very interesting. He'll probably just be a Black Knight target but if you have shields or can give shields the turn you play him it's great. Frustrating for them if they don't have the knight.
I like all these neutrals, even the Rager. I will probably try and Flytrap someone day 1!
All Into the Emerald Dream Card Reveals for February 25 - Day 4 [Finished]
I like the "blossom" mechanic on choose one cards. It's a nice way to upgrade a card by giving it both effects without it feeling awkward to play if you need it early.
Groveshaper is just a fun effect too. Both giving minions and reload on spells.
As fun as Imbue looks, curious how fast it'll ramp up. I do love tying the nature synergy to it.
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
Tortolla - Love that signature. That card is gonna be a pain for sure.
Ysondre - This is my kind of card. Fun build around. How many dragons do I want for Succumb and Clutch before it doesn't guarantee this guy? I almost want to put him in a sandwich, maybe as a solo dragon. That's a lot of cards I need to craft but does look funny.
Warrior looks fun.
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
Thoughts on other cards:
Ysondre - The other build around for warrior but its only good if you can somehow cheat this out. Playing this on turn 6-7, then praying it will die so you can play succumb to madness to get it back, or use clutch of corruption on it, its just a tad too slow.
But whatever you can say in this card's favour, its certainly not going to see much play because everyone would be playing hydration station warrior anyway. Not to mention that the moment this card gets bobed you kindly lose your gameplan.
Eggbasher - Will see play the same way rowdy fan saw play. Thought admitably any semblance of an aggro warrior seeing play will likely revolve around draenei and this card will likely be redundant.
Broodkeeper - Decent card that covers warrior's lack of initiative in the early game, but you need to build this around dragons, which is a downside, because if youre building around dragons chances are good youre a midrange deck that can play a turn 1 minion. Still, if youre building a dragon deck this card goes in it because why not.
Succumb to madness - There's probably something broken you can do with this but we'll see if theres enough dragons to make it worthwhile.
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
Gonna review the other cards later, because tortolla definitely is worth talking on its own.
Yea, there's just no way this card doesnt see play and will in fact be responsible for getting bob nerfed because look at this shit. Cheat it out with chemical spill, then when your opponent is done knocking this down, rez it back with hydration station along with maybe battlecruisers and unkilliax. More or less mows down aggro decks on its own, is near impossible to kill without specifically minion-based destroy effects, easily cheated out, can be tutored, and can be resurrected. Compare this with the other wild gods so far and that's a no brainer. Getting this out of malorne would be backbreaking for the opponent.
Bob and black knight never look better. And if warrior is meta next expansion there's a near guarantee that bob or hydration station gets nerfed.
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
This is the highest base Health in the game, right? And probably the second highest combined base stats after The Darkness.
Someone remind me to use this card if we ever get a reveal on October 1st, 2030.
All Into the Emerald Dream Card Reveals for February 25 - Day 5 [Finished]
Another new stat line in Tortolla. Gonna be pretty annoying without hard non-targetable removal