They could and they probably will, but when talking about making an evergreen card there is merit to using what we know works. As the saying goes: there is no point in reinventing the wheel.
As much as I like the card, Xaril's power level is too low to compete in Wild, so he might as well not exist at the moment. Yes, you could argue for buffing him - and he'd be a good target for that - but I still believe he'd be a perfect fit for Classic as he is.
Of course, this whole argument only holds if Blizz wants a card like Xaril in Classic. If they want Edwin's replacement to go in a different direction then it is like comparing apples with oranges, so there's little point in dwelling too much on the idea.
From what I've been able to decipher from that puddle of letters you placed next to each other, what you want is endless, unbridled power creep. If you want to see an example of how that winds up going, read up on what happened to Magic the Gathering during the Urza's Saga. Long story short, it nearly killed the game cause all the heavily invested players started leaving in droves. Games ended so fast that Naga Warlock would seem glacial in comparison. The tournament scene devolved into nothing but non-games because whoever drew the better hand won, often as soon as turn 1.
You cannot keep introducing new and new stuff and providing "more options" as you say, if all the old stuff, all the old design mistakes remain in the game. If you can never correct what you messed up in the past, and you instead build on it, over and over and over, then you're building on a rotten foundation and the whole thing comes crashing down real quick. You need to fix what's busted to make space for something new. You don't fix a game by breaking it more. Here's your free design lesson for the week.
I want nerfs to be FUCKING RARITY for the most extreme Cases.
ANd i want all classes to have good stuff have their iconic old cards playable and not gutted,or onyl a few classes have actual good cards/support/synergy and rest is left in the dust
I Want wild to be ppwefull and all classes to be powefull btu aslo stay fuckign true to its eterla/legayc format and be where can playyour odlc ards/decks instead of them being/staying gutted and total worhtless trash FROEVER
ANd fight fire with fire works fi actulyl do,blziz doens,t they give some fire and otehrs dried wood or something
Blizz does neither the extreme or the super balance they do a bad and awkard in between.,they allwoed some to be isnane but dont let others. They dotn comit to balance Nor FIgth fire with Fire. And do the worst of Both. ANd buffs/unnerfs are absolutly relevant aswell adn give more options/Make new things apear blizz just sucks at doing all of it,the nerfs,unnerfs and buffs.
It'll probably be someone new, but Xaril, Poisoned Mind is such a good representative of the class' mechanics that I would approve of him being promoted to Classic. In one card you have all of:
Deathrattle
Battlecry (not a strong rogue thing, but the class has had direct synergies in the past and things like Shadowstep make rogue better with them than most classes)
Low stats (much more of a rogue thing than Edwin's high stats)
Briarthorn Toxin and Firebloom Toxin are a little more general-purpose, but attack buffs and damage dealing spells are not uncommon in the class.
And of course indirect combo synergy by adding 2 cheap spells to your hand.
A mantid would be a bit weird as the representative in Classic though. Re-skin him as Vanessa VanCleef and its perfect since she is also a poisons user. Actually, using Vanessa is quite likely now I think of it...
Or know just design new card and then coudl have xaril and Vanessa in the game.
Good one, all that´s left is to find someone who´s actually playing them on ladder :D
(would hit you with a snowball for this, if I had any left :P)
No need to find anyone, that's priest's schtick. Burgle rogue just generates them out of 'thin air'. Dragon's Hoard is your best friend here, although it will take quite a while to find specific legendaries enough times to finish the achievements.
From what I've been able to decipher from that puddle of letters you placed next to each other, what you want is endless, unbridled power creep. If you want to see an example of how that winds up going, read up on what happened to Magic the Gathering during the Urza's Saga. Long story short, it nearly killed the game cause all the heavily invested players started leaving in droves. Games ended so fast that Naga Warlock would seem glacial in comparison. The tournament scene devolved into nothing but non-games because whoever drew the better hand won, often as soon as turn 1.
You cannot keep introducing new and new stuff and providing "more options" as you say, if all the old stuff, all the old design mistakes remain in the game. If you can never correct what you messed up in the past, and you instead build on it, over and over and over, then you're building on a rotten foundation and the whole thing comes crashing down real quick. You need to fix what's busted to make space for something new. You don't fix a game by breaking it more. Here's your free design lesson for the week.
It'll probably be someone new, but Xaril, Poisoned Mind is such a good representative of the class' mechanics that I would approve of him being promoted to Classic. In one card you have all of:
Deathrattle
Battlecry (not a strong rogue thing, but the class has had direct synergies in the past and things like Shadowstep make rogue better with them than most classes)
Low stats (much more of a rogue thing than Edwin's high stats)
Briarthorn Toxin and Firebloom Toxin are a little more general-purpose, but attack buffs and damage dealing spells are not uncommon in the class.
And of course indirect combo synergy by adding 2 cheap spells to your hand.
A mantid would be a bit weird as the representative in Classic though. Re-skin him as Vanessa VanCleef and its perfect since she is also a poisons user. Actually, using Vanessa is quite likely now I think of it...
My guess is that it could possibly his daughter, Venessa VanCleef, who took over his underworld leadership role after he died and she grew up. Lots of other possibilities, but she's a strong one.
Not only that, you can potentially craft a golden version to profit even more from a HoF rotation. Also, they were talking about a classic rework a couple months ago, the process might differ substantially from the typical HoF.
The safest thing to do when you don’t play him rn is to disenchant him anyways. If you want to make profit on a future HoF Rotation, you still can craft him with no loss. (You just reinvest the 1600 dust you got today). This even would allow you to craft the golden version for the HoF rotation wich is a bigger profit.
Ah at last, a balance patch! Wild is sav....oh...oh, never mind then. I guess I can find solace in the fact I don't have to climb anymore this month.
Im happy is no wilds nerfs, the format is egenrly if blizz doesnt touchit(rto much) and if anythign we neds huffs and unenrfs and give all their tolsl(again) for wild not destory more cards/nerf for the sake of it.
Wild also certainyl deosnt needs nerfs to something jsut casue tis good/been around for then 1expac. If anything that belogns in standar btu really shouldnt be mentatlity for any format.
It`s obvious that you don`t play Wild...
I FUCKING DO,ive played wild since been a thign Wild.
I WANT BUFFS AND UNNERFS AND MORE SUPPORT MORE DECKS/THEMES/ARCHETYPES
I WANT AS LITTLE NERFS AS POSSIBLE
I want wild to be crazy,i want all to ahve their best stuff as it shoudl in eternal format.
ANd ive reached legend multiple times in wild so i know whats its like I JUST GOT A DIFFERENT IDEA OF WILD THEN THE PEOPLE ON THIS SITE and according to people here im prolyl objectivly casue i dont like them and want blizzard to make more decks/archetypes/cards playable instead of NERF EVRYTHING mentality.
Ah at last, a balance patch! Wild is sav....oh...oh, never mind then. I guess I can find solace in the fact I don't have to climb anymore this month.
Im happy is no wilds nerfs, the format is egenrly if blizz doesnt touchit(rto much) and if anythign we neds huffs and unenrfs and give all their tolsl(again) for wild not destory more cards/nerf for the sake of it.
Wild also certainyl deosnt needs nerfs to something jsut casue tis good/been around for then 1expac. If anything that belogns in standar btu really shouldnt be mentatlity for any format.
Dread Corsair is a four drop, but your sentiment remains true!
(Pre-nerf)Play Bogspine Knuckles, play two free Dread Corsair, then attack and you now have two free 5 drops because your Corsairs evolved. That was his point. You can no longer do that on the same turn.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
They could and they probably will, but when talking about making an evergreen card there is merit to using what we know works. As the saying goes: there is no point in reinventing the wheel.
As much as I like the card, Xaril's power level is too low to compete in Wild, so he might as well not exist at the moment. Yes, you could argue for buffing him - and he'd be a good target for that - but I still believe he'd be a perfect fit for Classic as he is.
Of course, this whole argument only holds if Blizz wants a card like Xaril in Classic. If they want Edwin's replacement to go in a different direction then it is like comparing apples with oranges, so there's little point in dwelling too much on the idea.
How to nerf Priest?
Youre even worse at nerfs then blizzard and thats saying alot
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I want nerfs to be FUCKING RARITY for the most extreme Cases.
ANd i want all classes to have good stuff have their iconic old cards playable and not gutted,or onyl a few classes have actual good cards/support/synergy and rest is left in the dust
I Want wild to be ppwefull and all classes to be powefull btu aslo stay fuckign true to its eterla/legayc format and be where can playyour odlc ards/decks instead of them being/staying gutted and total worhtless trash FROEVER
ANd fight fire with fire works fi actulyl do,blziz doens,t they give some fire and otehrs dried wood or something
Blizz does neither the extreme or the super balance they do a bad and awkard in between.,they allwoed some to be isnane but dont let others. They dotn comit to balance Nor FIgth fire with Fire. And do the worst of Both. ANd buffs/unnerfs are absolutly relevant aswell adn give more options/Make new things apear blizz just sucks at doing all of it,the nerfs,unnerfs and buffs.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Thank you for explaining and correcting me
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Or know just design new card and then coudl have xaril and Vanessa in the game.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
FUCK OF
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
who knows, since it'll coincide with the basic set revamp the replacement might not suck
Rewards Track: Current progress
No need to find anyone, that's priest's schtick. Burgle rogue just generates them out of 'thin air'. Dragon's Hoard is your best friend here, although it will take quite a while to find specific legendaries enough times to finish the achievements.
The Price Is Right - Card Design Competition Discussion Thread
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Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
From what I've been able to decipher from that puddle of letters you placed next to each other, what you want is endless, unbridled power creep. If you want to see an example of how that winds up going, read up on what happened to Magic the Gathering during the Urza's Saga. Long story short, it nearly killed the game cause all the heavily invested players started leaving in droves. Games ended so fast that Naga Warlock would seem glacial in comparison. The tournament scene devolved into nothing but non-games because whoever drew the better hand won, often as soon as turn 1.
You cannot keep introducing new and new stuff and providing "more options" as you say, if all the old stuff, all the old design mistakes remain in the game. If you can never correct what you messed up in the past, and you instead build on it, over and over and over, then you're building on a rotten foundation and the whole thing comes crashing down real quick. You need to fix what's busted to make space for something new. You don't fix a game by breaking it more. Here's your free design lesson for the week.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
It'll probably be someone new, but Xaril, Poisoned Mind is such a good representative of the class' mechanics that I would approve of him being promoted to Classic. In one card you have all of:
A mantid would be a bit weird as the representative in Classic though. Re-skin him as Vanessa VanCleef and its perfect since she is also a poisons user. Actually, using Vanessa is quite likely now I think of it...
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
My guess is that it could possibly his daughter, Venessa VanCleef, who took over his underworld leadership role after he died and she grew up. Lots of other possibilities, but she's a strong one.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Not only that, you can potentially craft a golden version to profit even more from a HoF rotation. Also, they were talking about a classic rework a couple months ago, the process might differ substantially from the typical HoF.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
The safest thing to do when you don’t play him rn is to disenchant him anyways. If you want to make profit on a future HoF Rotation, you still can craft him with no loss. (You just reinvest the 1600 dust you got today). This even would allow you to craft the golden version for the HoF rotation wich is a bigger profit.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Sure, and that would be better unless you dislike golden versions. I was just putting numbers to @shky's proposed process.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Some funny guy has swapped the keys around on your keyboard.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
You should keep it and disenchant it after rotation. That way you get 1600 from HoF + 400 for disenchantin
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Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Or you could disentchant it now (+1600) and once it rotates craft it golden (+/- 3200)...
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
ALmsot guranetd to be trash tier, like the otehr legednaries theyev added as replacents in classic.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I FUCKING DO,ive played wild since been a thign Wild.
I WANT BUFFS AND UNNERFS AND MORE SUPPORT MORE DECKS/THEMES/ARCHETYPES
I WANT AS LITTLE NERFS AS POSSIBLE
I want wild to be crazy,i want all to ahve their best stuff as it shoudl in eternal format.
ANd ive reached legend multiple times in wild so i know whats its like I JUST GOT A DIFFERENT IDEA OF WILD THEN THE PEOPLE ON THIS SITE and according to people here im prolyl objectivly casue i dont like them and want blizzard to make more decks/archetypes/cards playable instead of NERF EVRYTHING mentality.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
OOOOH with Edwin rotating I wonder who'll they'll have as the new Rogue legendary?
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
It`s obvious that you don`t play Wild...
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
(Pre-nerf)Play Bogspine Knuckles, play two free Dread Corsair, then attack and you now have two free 5 drops because your Corsairs evolved. That was his point. You can no longer do that on the same turn.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Random? These nerfs are long overdue and literally everyone could've seen these coming.