I feel your pain. I've done quite many achievements that way, now only missing these "get this exact card in buckets, draw it and so on". I think my Greyboughs are at 23 now, but I'm not going to exhaust myself and try to get...200, was it? I do fully intend to force the ETC achievement though, Blizzard give me the damn buckets where he is included.
I´m currently 155/200 with the Greybough so I´m gonna finish it just for the sake of it. Best thing to force ETC is to put every rush minion in your starting deck, that way I could get even two ETCs from time to time, that´s the quickiest way. Too bad there is no way to force Il´gynoth or High Exarch Yrel, that´s the only two achievements I can´t complete without owning them :/
I mean, Burgle Rogue to the rescue?:D
Good one, all that´s left is to find someone who´s actually playing them on ladder :D
(would hit you with a snowball for this, if I had any left :P)
Well, sometimes the game helps you making up your mind. When I saw the news, I decided to make the most of the fact that mobile always gets patched later and played about 10 games of Miracle Rogue. I've won one of them. Bye, Edwin! The Knuckles will have to go, too. I don't enjoy the archetype very much and two free epics is very tempting with the mid-expansion cards around the corner.
First off, I'm starting to seriously wonder whether you spell as an 8 year old on purpose or you really give that little of a fuck about what you're saying. Either way, your arguments would be way more compelling if they were actually possible to read.
Secondly, had you played any serious amount of Wild you'd be singing a different tune. Darkglare Warlock is arguably the best deck Wild has ever seen because of all the powercreep introduced in Scholomance and the way they nerfed it has done pretty much nothing to stop it. And they've not touched it since, just let it eat the whole legend rank alive. Similarly, Raza Priest has been choking down the format for like 9 months now so don't talk about 1 expansion.
I am happy they nerfed Edwin and would be happy to see him leave standard entirely. I don't want any more games determined by a big Edwin in the first 2 or 3 turns. It isn't fun. It isn't interactive.
Blame blizz for not giving good answers or nerfin:Hofign tons of good ones people had.
Ah at last, a balance patch! Wild is sav....oh...oh, never mind then. I guess I can find solace in the fact I don't have to climb anymore this month.
Im happy is no wilds nerfs, the format is egenrly if blizz doesnt touchit(rto much) and if anythign we neds huffs and unenrfs and give all their tolsl(again) for wild not destory more cards/nerf for the sake of it.
Wild also certainyl deosnt needs nerfs to something jsut casue tis good/been around for then 1expac. If anything that belogns in standar btu really shouldnt be mentatlity for any format.
Notably, a Rogue can still go Coin, Fraud, Shadowstep, Fraud, Edwin for a 10/10 and a 3/2 on turn 1. Still, it seems like a good nerf to keep him in check.
Well, Edwin VanCleef 's finally getting the nerf hammer and shaman's slap in the wrist nerf will at least see its play go down ever slightly. Let's have a look.
That Edwin one mana nerf is huge, but not huge enough for the card to die. Considering that most decks still run Questing Adventurer is testament that a late game big Edwin would still in someway be helpful enough that he won't be dropped immediately. But no more turn 2 shenanigans with the coin, now you'd have to wait at least until turn 3 before you start dumping everything down. Would this be a significant? Yes. Just about every class no longer gets cheesed, particularly for shaman and druid, and it may also mean that priest don't need that mandatory Shadow Word: Death now.
Boggspine Knuckles nerf however, I'm less impressed with. Essentially what is being done here is removing that Dread Corsair spam on turn 5, and by allowing that dust refund, team5 may have pulled a fast one by virtually guaranteeing that its play rate will come down while keeping the essential strength of the card. I don't have a problem with evolve shaman in general, but I think the attack should be dropped to 2 instead of 3 to weaken its ability to take down minions, which should theoretically force evolve shaman to reduce its usual reload cards bs and start including cards that actually help its early game to compensate, which will change the meta significantly. But hey, I'm not discounting the possibility that this will happen anyway.
What I like would be to see is Kobold Stickyfinger no longer a mandatory inclusion. But likely its going to stay that way until rotation.
So what's changing? Druid, warrior, dhunters, might move slightly up. Shaman and rogue to be slightly weakened. Warlock might change up its cards to remain relevant, while mage will likely duke it out with priest for dumpster, but I'm open to being surprised here. Hunter or paladin on top. Likely its going to be paladin.
Small edit: You can still manage that cheesy turn 2 Edwin, but you need both Foxy Fraud and Shadowstep to do that. Its a massive highroll that can happen, but at the same rate of getting mauled by poodle.
We got a new region, a co-op mode, and a new event. So no the champion expansion is not the only new thing. Don't get me wrong I wanna see a new balance patch too (The grand plaza and go hard both need some adjustment) but there is time for that and a seasonal reveal is not it.
I feel bad for Edwin even though I not play it and don't even like to play it but I aprecciate the gimmick.
I think he should just get sent to the Hall of fame and de-nerfed.
Hof and unnerfed is waht should happen to most basic/classic cards
and unnerfs should happen way more in general and be a standard thing for wild, a card rotates it gets unnerfed with few exceptiosn if relaly enscarly;
There may have been a warning if there wasn't the Christmas break. They probably wanted to get the nerfs out asap because the situation had already been left too long. Have a look at the most recent ViciousSyndicate report: They sounded completely jaded and disheartened by the meta.
It definitely could make sense actually. I think that hitting the nexus once might be a bit too easy but I could definitely see a world where making something along those lines makes sense. As I said I worry a lot that he is too weak so I entirely agree that something needs to be done to make him stronger. Having him get to rally upon leveling as well could help to do it. Perhaps with his leveling condition just being 'gain 6 health' or something along those lines so that he doesn't have to kill the units directly every time.
Rewards Track: Current progress
Good one, all that´s left is to find someone who´s actually playing them on ladder :D
(would hit you with a snowball for this, if I had any left :P)
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Well, sometimes the game helps you making up your mind. When I saw the news, I decided to make the most of the fact that mobile always gets patched later and played about 10 games of Miracle Rogue. I've won one of them. Bye, Edwin! The Knuckles will have to go, too. I don't enjoy the archetype very much and two free epics is very tempting with the mid-expansion cards around the corner.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
First off, I'm starting to seriously wonder whether you spell as an 8 year old on purpose or you really give that little of a fuck about what you're saying. Either way, your arguments would be way more compelling if they were actually possible to read.
Secondly, had you played any serious amount of Wild you'd be singing a different tune. Darkglare Warlock is arguably the best deck Wild has ever seen because of all the powercreep introduced in Scholomance and the way they nerfed it has done pretty much nothing to stop it. And they've not touched it since, just let it eat the whole legend rank alive. Similarly, Raza Priest has been choking down the format for like 9 months now so don't talk about 1 expansion.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Taking the steps in the order you said it, the maths is: +1600-3200+3200+1600-1600=+1600. I.e. the same as if you just keep it now and get HoF dust.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Dang, looks like the patch bugged out on Mac and I can't open the game. I was looking forward to throwing Big Eddie in the dust bin.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I have a normal Edwin, should i desenchant it, craft it in gold when HoF comes then disenchant again to craft a normal one for a 3200 free dust?
Custom Sion LoR
How strong would a level up on damaging nexus and Rally on level up be? Kinda insane damage potential, but it is 9 mana, so dunno.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I think they meant that after evolving, your DCs turn into two 5-drops.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Blame blizz for not giving good answers or nerfin:Hofign tons of good ones people had.
Like natrulize,equlaity ,bgh etc
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Im happy is no wilds nerfs, the format is egenrly if blizz doesnt touchit(rto much) and if anythign we neds huffs and unenrfs and give all their tolsl(again) for wild not destory more cards/nerf for the sake of it.
Wild also certainyl deosnt needs nerfs to something jsut casue tis good/been around for then 1expac. If anything that belogns in standar btu really shouldnt be mentatlity for any format.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Ah at last, a balance patch! Wild is sav....oh...oh, never mind then. I guess I can find solace in the fact I don't have to climb anymore this month.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Notably, a Rogue can still go Coin, Fraud, Shadowstep, Fraud, Edwin for a 10/10 and a 3/2 on turn 1. Still, it seems like a good nerf to keep him in check.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
So, do we get refunds on these? If i'm a standard only player, do you think it worth it to go ahead and disenchant Edwin?
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Well, Edwin VanCleef 's finally getting the nerf hammer and shaman's slap in the wrist nerf will at least see its play go down ever slightly. Let's have a look.
That Edwin one mana nerf is huge, but not huge enough for the card to die. Considering that most decks still run Questing Adventurer is testament that a late game big Edwin would still in someway be helpful enough that he won't be dropped immediately. But no more turn 2 shenanigans with the coin, now you'd have to wait at least until turn 3 before you start dumping everything down. Would this be a significant? Yes. Just about every class no longer gets cheesed, particularly for shaman and druid, and it may also mean that priest don't need that mandatory Shadow Word: Death now.
Boggspine Knuckles nerf however, I'm less impressed with. Essentially what is being done here is removing that Dread Corsair spam on turn 5, and by allowing that dust refund, team5 may have pulled a fast one by virtually guaranteeing that its play rate will come down while keeping the essential strength of the card. I don't have a problem with evolve shaman in general, but I think the attack should be dropped to 2 instead of 3 to weaken its ability to take down minions, which should theoretically force evolve shaman to reduce its usual reload cards bs and start including cards that actually help its early game to compensate, which will change the meta significantly. But hey, I'm not discounting the possibility that this will happen anyway.
What I like would be to see is Kobold Stickyfinger no longer a mandatory inclusion. But likely its going to stay that way until rotation.
So what's changing? Druid, warrior, dhunters, might move slightly up. Shaman and rogue to be slightly weakened. Warlock might change up its cards to remain relevant, while mage will likely duke it out with priest for dumpster, but I'm open to being surprised here. Hunter or paladin on top. Likely its going to be paladin.
Small edit: You can still manage that cheesy turn 2 Edwin, but you need both Foxy Fraud and Shadowstep to do that. Its a massive highroll that can happen, but at the same rate of getting mauled by poodle.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
NO not at all.
we dont need to go to back to a enrf? card will enver ever ever ever in anyth format ever see any play styke nerfs at all.
And with how rarely blizz buffs:Unnerfs its Better they do smaller steps instead of make card unplayable and then it stays that way forever.
Season 2021 Opening Day - Legends of Runeterra Live Recap
We got a new region, a co-op mode, and a new event. So no the champion expansion is not the only new thing. Don't get me wrong I wanna see a new balance patch too (The grand plaza and go hard both need some adjustment) but there is time for that and a seasonal reveal is not it.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Hof and unnerfed is waht should happen to most basic/classic cards
and unnerfs should happen way more in general and be a standard thing for wild, a card rotates it gets unnerfed with few exceptiosn if relaly enscarly;
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Dread Corsair is a four drop, but your sentiment remains true!
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
There may have been a warning if there wasn't the Christmas break. They probably wanted to get the nerfs out asap because the situation had already been left too long. Have a look at the most recent ViciousSyndicate report: They sounded completely jaded and disheartened by the meta.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
you right yes. i mean they should refund of course for HoF but for someone like me tight on dust its safer u right.
Custom Sion LoR
It definitely could make sense actually. I think that hitting the nexus once might be a bit too easy but I could definitely see a world where making something along those lines makes sense. As I said I worry a lot that he is too weak so I entirely agree that something needs to be done to make him stronger. Having him get to rally upon leveling as well could help to do it. Perhaps with his leveling condition just being 'gain 6 health' or something along those lines so that he doesn't have to kill the units directly every time.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Dread Corsair is crying in the corner!
Snowpocalypse
Seeing as you asked nicely...
How Champion Mastery Works in Legends of Runeterra
I love it. Definitely encourage player to play their favourite champs. Just like some kind of "main" a champion from League, right.