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  • Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch

    I don't know how much impact the Boggspine Knuckles nerf will have solely because the efficiency of Shaman to get the weapon out of their deck and re-equip it once it breaks.  It will totally reduce the ability for Shaman to blow through moderate taunt/threat minions on the board while transforming their board into a more aggressive standing.

     

    The nerf to Edwin VanCleef is completely necessary.  The fact that it is entirely possible to have a really explosive T2 and drop a scary VC that not many decks can deal with is all too common. It can still happen when Foxy Fraud drops and you have a Shadowstep, albeit that will be more rare as it would require having all three of those in your first hand and couple of draws. 

  • Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch

    they should be nerfed more

  • Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch

    "Published 2seconds ago" damn i'm fast!

    Those nerfs were definitely needed, though i think more of them might have been in order? Still, it's a step in the right direction!

  • Riot Changes the Legends of Runeterra Roadmap for 2021 - Back-to-Back Expansions, New Champion Expansions

    I treat LoR more as a story book rather than a game, so every things seems good. Can't wait.

  • Shurima Confirmed as Legends of Runeterra's Next New Region!

    “The Sad Mummy”. This game really does have everything!

  • Riot Changes the Legends of Runeterra Roadmap for 2021 - Back-to-Back Expansions, New Champion Expansions

    I think we need a new approach to ranked seasons. Recently, they have been 2 months long and required you to grind out a decent number of games in order to advance. But with the changed schedule, our current season suddenly increased to 3 months. That will be followed by a 2-month season, and then a 1 month season!

    I look forward to reaching a new high before March, and I hope that they streamline the 1-month season when it arrives. 

    UPDATE: I saw some calculations on Reddit which predicted that the expansions would hit on March 10th, May 5th, and June 30th. If so, we’ll have even 8-week seasons like normal. Our current one will still be a month longer, though.

  • Here's some Flavor Text, make a card!

    Next up: You're gonna need a bigger Azeroth.

  • Snowpocalypse

    Is that 99999 for those borders in the shop a placeholder cost? Is it even possible to reach anywhere near that amount during the event?

    Also I don't have any funny gifs, but if anybody has any spare snowballs, I could use a few.

  • Season 2021 Opening Day - Legends of Runeterra Live Recap

    It was a bit disappointing to be honest, they didn't talk about a balancing patch at all, and as esport they announced the seasonal tournament, which already exist.

    The new champion looks really fun to play tho

  • Season 2021 Opening Day - Legends of Runeterra Live Recap

    That's so hype ! More regular Champion releases, Co-op modes, new region, new event across all Runeterra games, more customization with the champion mastery system ! The LoR community is truly blessed today 

  • Season 2021 Opening Day - Legends of Runeterra Live Recap

    To Shurima. :)

  • Lightforged Card Back is Now Available in the Hearthstone Shop

    I like card backs, but 500 gold is 5 packs. Five (5)! Opinion: I would rather have more cards than card backs, which I can't really do anything with anyway. Now if I was a rich man.... I would have all the money in the world. And I would have all the digital things. 

  • How to nerf Priest?

    Quote From Neoguli

    I'd say just nerf Shadowreaper Anduin. His Hero Power and Spawn of Shadows are what break Reno Priest. Raza is fine, because a free Hero Power is not as big of an upside, it's just Priest DK is WAY too good to have it's Cost permanently reduced. Without DK or Spawn being this absurd, Reno Priest becomes just another grindy control deck that is possible to create in Wild.

    But then you are still left with Darkglare Warlock and Secret Mage, so if Reno Priest was to get sinked, so would prematurely be the other decks.

    ^this!

    I keep seeing people complaining about Raza but a 0-cost hero power really is only broken when you can repeatedly use it during a turn. Would love to play wild highlander galakrond priest or wild highlander obelisk priest without it just being a worse version of shadowreaper priest :/

  • The Lucky Dragon Casino Mage Deck List and Guide - Memes and Dreams #2

    This deck just makes me realise how much I'm going to miss DoD when that set leaves standard in April.... :'( </3

    All hail Deathwing! :D

  • Hearthstone's First Expansion of 2021 Will Have a 100 Level Rewards Track Instead of 50 (Battle Pass)

    I just hit level 50 with 4800 gold and am pleased as punch about the rewards track. I'm way ahead of where I'm usually at for gold during an expansion. 

  • Snowpocalypse

  • Snowpocalypse

    Yea, got carried away with too many gifs without actually watching the whole thing x_x

    JUST GIVE ME YOUR SNOWBALLS!!!!!!!!!!

  • Snowpocalypse

  • Snowpocalypse

    Exactly my thinking, but I guess it has something to do with the last/first? words on the gif: "Hit me with your best shot"

  • Kaldheim Bundle Pre-Orders Now Available on MTG Arena

    Testing

  • Here's some Flavor Text, make a card!

    Next: Oh, no, I said we were having steamed hams!

  • Snowpocalypse

    Pro

    I see you, Alleria.

     

    I'm watching.

  • Snowpocalypse

    Pro
    Quote From Caro

    I'll probaby regret asking, but what the heck is this?

  • How to nerf Priest?

    Quote From dapperdog
    Show Spoiler
    Quote From AngryShuckie
    Show Spoiler
    Quote From dapperdog
    Quote From AngryShuckie

     

    1. Then move Kalecgos from RoS to Classic.
      1. He's an appropriate character at a sensible power level for Classic.

    Is he though? Its a must kill card with 12 health, is impactful the same turn you play him, and is miles ahead of Archmage Antonidas. Also, team5 would have the additional burden of having to design spells around this guy in every expansion, so I wouldn't want him permanently in standard.

    Why would they need to design spells around him? You cannot cheat any spells out early because you have to wait 'til turn 10 to play him, and on that turn you can only cast 1 spell. As far as 10 mana cards go, his immediate impact is pretty tame. The only thing they'd have to avoid printing is a minion (not even a spell) that pulls him out of your hand/deck, but that's a tiny bit of design space that is very easily avoided.

    And while killing a 12 health minion on turn 10 may be non-trivial, you still have all the mana crystals you could ever need, so it's not like having to deal with a 12 health minion on one of the early turns. It is no bigger a problem than trying to remove Ysera or Malygos, and they cost 9 mana.

    Kalecgos' usage over his time in Standard (which, keep in mind, started off the back of the low-power Year of the Raven) has been pretty much exactly what you'd want of a Classic legendary: present, but usually left out of decks. That was even with dragon synergies being relevant in mage!

    He's been in highlander mage pretty much since Uldum, and its pretty hard to say he's not one of the winners of that deck. All its needed is for the meta to slow down slightly and he wouldn't be too far from being an auto include. Any midrange deck can easily fit this in.

    Your point in the design aspect, I can sort of understand. It is after all a 10 cost card. But I still think he's not something I'd like to see in evergreen. Blizzard, frost nova, and flamestrike are already very powerful swings cards on their own with kalecgos, and I'd hate to see more cards introduced making this a consistent feature.

    I doubt team5 would be removing Archmage Antonidas anyway. In the right deck, he's still a very powerful card, and I think he still fits your criteria for a classic legendary. You dont need apprentice to make this card good, its already a decent card with frost nova.

    Well I haven't seen a mage play him in ages. I actually don't remember when it last happened, it was so long ago. Perhaps I have just been beating highlander mages before they can play him? That seems a bit unlikely as I prefer my games to go beyond turn 10. Regardless, I'll take your word for it that he is played more than I have seen him.

    Certainly the dominance of aggro this year has made it tougher to play him, but isn't that more evidence that he is fine? A turn 10 high-ish tempo turn (which is pretty piddly compared to what many classes can do) is always going to be limited by the fact you have to wait 'til turn 10 to do it. I guess it's a similar story for Antonidas + Frost Nova: there's enough removal in Standard at all times that taking turn 10 to threaten something next turn if a minion survives is just not a big problem. 

    For the record, I'm fine with saying Antonidas is good without the Apprentice, but that 'good' is historically not good enough to have any meta significance. The only time I remember him being used in the meta outside of an Exodia deck was to turn spare parts into extra reach in mech mage.

    Anyway, let's shelve this discussion lest we accidentally turn a priest thread into a mage one.

  • How to nerf Priest?

    Quote From AngryShuckie
    Show Spoiler
    Quote From dapperdog
    Quote From AngryShuckie

     

    1. Then move Kalecgos from RoS to Classic.
      1. He's an appropriate character at a sensible power level for Classic.

    Is he though? Its a must kill card with 12 health, is impactful the same turn you play him, and is miles ahead of Archmage Antonidas. Also, team5 would have the additional burden of having to design spells around this guy in every expansion, so I wouldn't want him permanently in standard.

    Why would they need to design spells around him? You cannot cheat any spells out early because you have to wait 'til turn 10 to play him, and on that turn you can only cast 1 spell. As far as 10 mana cards go, his immediate impact is pretty tame. The only thing they'd have to avoid printing is a minion (not even a spell) that pulls him out of your hand/deck, but that's a tiny bit of design space that is very easily avoided.

    And while killing a 12 health minion on turn 10 may be non-trivial, you still have all the mana crystals you could ever need, so it's not like having to deal with a 12 health minion on one of the early turns. It is no bigger a problem than trying to remove Ysera or Malygos, and they cost 9 mana.

    Kalecgos' usage over his time in Standard (which, keep in mind, started off the back of the low-power Year of the Raven) has been pretty much exactly what you'd want of a Classic legendary: present, but usually left out of decks. That was even with dragon synergies being relevant in mage!

    He's been in highlander mage pretty much since Uldum, and its pretty hard to say he's not one of the winners of that deck. All its needed is for the meta to slow down slightly and he wouldn't be too far from being an auto include. Any midrange deck can easily fit this in.

    Your point in the design aspect, I can sort of understand. It is after all a 10 cost card. But I still think he's not something I'd like to see in evergreen. Blizzard, frost nova, and flamestrike are already very powerful swings cards on their own with kalecgos, and I'd hate to see more cards introduced making this a consistent feature.

    I doubt team5 would be removing Archmage Antonidas anyway. In the right deck, he's still a very powerful card, and I think he still fits your criteria for a classic legendary. You dont need apprentice to make this card good, its already a decent card with frost nova.