I am happy they nerfed Edwin and would be happy to see him leave standard entirely. I don't want any more games determined by a big Edwin in the first 2 or 3 turns. It isn't fun. It isn't interactive.
Nice idea, I think you captured a lot of his LoL abilities in this design! My only issue with it is that it's essentially a worse Tryndamere and doesn't really do enough for a 9 Mana card (Ledros, Mina, and the Dreadway are examples of powerful and unique 9 Mana cards). What if his Level Up were changed to "I've struck the enemy Nexus once. When I Level Up, Rally." That way he would essentially be a powerful 9 Mana card with two conditional "Relentless Pursuit"s attached who threatens a lot of immediate damage, whereas Tryndamere is more about slow and unstoppable damage. Do you think that makes sense as a design for him?
I suggest to disenchant him (+1600, no Ed): if when they rotate him they say they are giving full dust value for him like always, just create him again (you'll end up with +1600 and Ed).
Doing this way is safer if, for some reason, they will not full dust refound him when he'll rotates
I'm concerned the Knuckles nerf won't quite be enough. It almost feels as though the change was made as if the meta where lots and lots of decks are running double Sticky Fingers is... healthy? In a world where it isn't be hard-teched against, Attack -> 3 + Mana -> 6 seem appropriate. I have to admit I'm a little surprised this the extent of the change, but I'll take what I can get.
EVC has been a long time coming, and their reasoning is sound. The rare "turn 2 win" that can be generated by huge EVC's wasn't a sustainable state of affairs.
If you don't play Edwin now, then the safest thing to do would be disenchant him now and then craft him later when they officially announce the cards that will be moved to the hall of fame. There's always a chance they change their mind about putting Edwin in the hall of fame.
So you're basically saying that they should be nerfed to a point where they will not see constructed play? the point of the nerfs that blizzard makes these days are to reduce the power levels while also still being strong enough to still see play.
Boggspine is no longer able to poop out two Five drops ala Dread Corsair now, and that is a welcome change to make it slightly more manageable. Despite this, it is still not enough and Shamanstone will continue until the next set unless more is done.
They should have just made a overall hotfix on mana cheating for example if you played a card for 0 mana, it should evolve into a 1 drop. Would fix the issues with Mana cheating in general.
Edwin’s nerf completely killed the card. I never felt like he was that oppressive tho, but each to their own. I feel like he should have been changed to give +2/+1 instead.
They do have some similarities, yes. I'm not entirely sure how to fix that while maintaining the feel I was going for though. The fact of the matter is that they both have a way to defy death, so if you use that mechanic they are bound to be a little similar in that sense. As for the keywords they both fit extremely well on both champions. Trynda being a person who cleaves through armies with a giant sword and Sion being a person who quite literally body slams his way through his enemies. In the end I think its tricky to avoid that comparison, I could've made a new keyword to try and make him stand out but I didn't want it to seem forced when Overwhelm and Fearsome are both so fitting already.
I do think that Sion fills a different role in a way, almost encouraging the player to hold him back sometimes if you don't have immediate lethal so you can build up his health before trying to push for his level up. Trynda on the other hand levels up simply through being killed and so he is encouraged to apply pressure immediately.
Not talking about it but at least say something about it, a single sentence like "also there would be some balance in february" or similar would have been good enough.
What i find disappointing is the few news we got, basically the only new is the champion expansion
I do not like either of these changes. Just HOF Edwin and give us back Xaril. Also, that bog spine nerf just doesn’t feel enough. IMO they should just undo the last round of nerfs as the game was better balanced then.
I chose Earthfury Thrall as my reward just now as I didn't have an alt for Shaman & I really don't like the Mage alt. Paladin will be my very last pick because I love Liadrin & Arthas so much more than Uther.
Pretty good representation of his LOL abilities, tho i feel like he resembles Trynda a little too much, even tho they would play differently enough, I suppose.
Re: Edwin - Seems fair, considering a single previously played card turned him into a 3 mana 4/4. Now being a 4 mana 4/4 with a single card is "fair" but often he'll still be something like a 6/6 or 8/8 for 4 mana. A necessary nerf given the current power cards available to rogue.
Re: Boggspine Knuckles - Not sure this will do much. Yes lowering the attack makes it less able to trade, less able to aggressively finish an opponent (given that shaman will use loot hoarder to re-equip them, this effectively makes it so you take a total of 8 less damage over the course of a match.) And removes the ability to combo it in a single turn with Dread Corsair, however I still think the crux of the issue is giving weapons powerful "swing" abilities instead of battlecry or deathrattle abilities.
We've slowly seen weapons powercreep through the ages. I think they need to go back to not making weapons crazy. A weapon is inherently a mana investment over several turns if not removed. Truesilver champion used to be the standard for a "good weapon". Now it's crazy to think that Truesilver doesn't even make the cut in a deck unless it's attached to a free body. Weapons like Wrenchcalibur and Boggspine Knuckles feel extremely overtuned, and I'm honestly surprised they haven't nerfed Wrenchcalibur (but at this point too late, considering it rotates in a few months).
Honorable Mention: I'm surprised that they nerfed Elistra in BG's. She seemed strong-ish under certain circumstances but a welcome addition to Tier 6 minions. She was excellent at countering elemental cheeze with Whirling Cyclone (or whatever the 3-star unit is called that has windfury). I'm more than a bit disappointed that they nerfed her stats, and they seemed to have gone overboard. Making her a 7/7 and reducing her down to a 4/4 is a huge stat swing for a tier 6 unit, and I'm afraid that despite her excellent passives, her stats will be so poor that she won't be worth the unit.
I feel your pain. I've done quite many achievements that way, now only missing these "get this exact card in buckets, draw it and so on". I think my Greyboughs are at 23 now, but I'm not going to exhaust myself and try to get...200, was it? I do fully intend to force the ETC achievement though, Blizzard give me the damn buckets where he is included.
I´m currently 155/200 with the Greybough so I´m gonna finish it just for the sake of it. Best thing to force ETC is to put every rush minion in your starting deck, that way I could get even two ETCs from time to time, that´s the quickiest way. Too bad there is no way to force Il´gynoth or High Exarch Yrel, that´s the only two achievements I can´t complete without owning them :/
A Edwin VanCleef nerf was a solid candidate everytime they announce nerfs. Anyway increasing his cost instead changing, for example the +2/+2 into a +1/+1 seems a little too much for me.
Van Cleef is top tier legendary since long time ago but not really comfortable with changing it this way.
If you wanted to here devs talking about balance patch you came to the wrong place my friend. Seasonal reveals are all about hyping new content, always been.
I don't know how much impact the Boggspine Knuckles nerf will have solely because the efficiency of Shaman to get the weapon out of their deck and re-equip it once it breaks. It will totally reduce the ability for Shaman to blow through moderate taunt/threat minions on the board while transforming their board into a more aggressive standing.
The nerf to Edwin VanCleef is completely necessary. The fact that it is entirely possible to have a really explosive T2 and drop a scary VC that not many decks can deal with is all too common. It can still happen when Foxy Fraud drops and you have a Shadowstep, albeit that will be more rare as it would require having all three of those in your first hand and couple of draws.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I am happy they nerfed Edwin and would be happy to see him leave standard entirely. I don't want any more games determined by a big Edwin in the first 2 or 3 turns. It isn't fun. It isn't interactive.
Custom Sion LoR
Nice idea, I think you captured a lot of his LoL abilities in this design! My only issue with it is that it's essentially a worse Tryndamere and doesn't really do enough for a 9 Mana card (Ledros, Mina, and the Dreadway are examples of powerful and unique 9 Mana cards). What if his Level Up were changed to "I've struck the enemy Nexus once. When I Level Up, Rally." That way he would essentially be a powerful 9 Mana card with two conditional "Relentless Pursuit"s attached who threatens a lot of immediate damage, whereas Tryndamere is more about slow and unstoppable damage. Do you think that makes sense as a design for him?
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I suggest to disenchant him (+1600, no Ed): if when they rotate him they say they are giving full dust value for him like always, just create him again (you'll end up with +1600 and Ed).
Doing this way is safer if, for some reason, they will not full dust refound him when he'll rotates
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I'm concerned the Knuckles nerf won't quite be enough. It almost feels as though the change was made as if the meta where lots and lots of decks are running double Sticky Fingers is... healthy? In a world where it isn't be hard-teched against, Attack -> 3 + Mana -> 6 seem appropriate. I have to admit I'm a little surprised this the extent of the change, but I'll take what I can get.
EVC has been a long time coming, and their reasoning is sound. The rare "turn 2 win" that can be generated by huge EVC's wasn't a sustainable state of affairs.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
If you don't play Edwin now, then the safest thing to do would be disenchant him now and then craft him later when they officially announce the cards that will be moved to the hall of fame. There's always a chance they change their mind about putting Edwin in the hall of fame.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
so we shoudlnt dust edwin. cause he will be HoF in april reverted the nerf and we will be granted 1600 dust without dusting him. Am i right?
Can someone better than me at this stuff confirm my train of thought, or am i just dumb?
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Because?
Beside that: Blizz allready mentioned they will looking for nerfs.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
So you're basically saying that they should be nerfed to a point where they will not see constructed play? the point of the nerfs that blizzard makes these days are to reduce the power levels while also still being strong enough to still see play.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Boggspine is no longer able to poop out two Five drops ala Dread Corsair now, and that is a welcome change to make it slightly more manageable. Despite this, it is still not enough and Shamanstone will continue until the next set unless more is done.
They should have just made a overall hotfix on mana cheating for example if you played a card for 0 mana, it should evolve into a 1 drop. Would fix the issues with Mana cheating in general.
Edwin’s nerf completely killed the card. I never felt like he was that oppressive tho, but each to their own. I feel like he should have been changed to give +2/+1 instead.
Custom Sion LoR
They do have some similarities, yes. I'm not entirely sure how to fix that while maintaining the feel I was going for though. The fact of the matter is that they both have a way to defy death, so if you use that mechanic they are bound to be a little similar in that sense. As for the keywords they both fit extremely well on both champions. Trynda being a person who cleaves through armies with a giant sword and Sion being a person who quite literally body slams his way through his enemies. In the end I think its tricky to avoid that comparison, I could've made a new keyword to try and make him stand out but I didn't want it to seem forced when Overwhelm and Fearsome are both so fitting already.
I do think that Sion fills a different role in a way, almost encouraging the player to hold him back sometimes if you don't have immediate lethal so you can build up his health before trying to push for his level up. Trynda on the other hand levels up simply through being killed and so he is encouraged to apply pressure immediately.
Season 2021 Opening Day - Legends of Runeterra Live Recap
Not talking about it but at least say something about it, a single sentence like "also there would be some balance in february" or similar would have been good enough.
What i find disappointing is the few news we got, basically the only new is the champion expansion
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I dislike random nerfs. There should have been a warning ahead of time.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I like these nerfs and I am excited which will follow soon.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I do not like either of these changes. Just HOF Edwin and give us back Xaril. Also, that bog spine nerf just doesn’t feel enough. IMO they should just undo the last round of nerfs as the game was better balanced then.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
They should have touched Sword Eater tho, just like they touched Dinotamer Brann
Level 50 Hero Portraits
I chose Earthfury Thrall as my reward just now as I didn't have an alt for Shaman & I really don't like the Mage alt. Paladin will be my very last pick because I love Liadrin & Arthas so much more than Uther.
Custom Sion LoR
Pretty good representation of his LOL abilities, tho i feel like he resembles Trynda a little too much, even tho they would play differently enough, I suppose.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Finally after all those years of complaining about Edwin VanCleef
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
Re: Edwin - Seems fair, considering a single previously played card turned him into a 3 mana 4/4. Now being a 4 mana 4/4 with a single card is "fair" but often he'll still be something like a 6/6 or 8/8 for 4 mana. A necessary nerf given the current power cards available to rogue.
Re: Boggspine Knuckles - Not sure this will do much. Yes lowering the attack makes it less able to trade, less able to aggressively finish an opponent (given that shaman will use loot hoarder to re-equip them, this effectively makes it so you take a total of 8 less damage over the course of a match.) And removes the ability to combo it in a single turn with Dread Corsair, however I still think the crux of the issue is giving weapons powerful "swing" abilities instead of battlecry or deathrattle abilities.
We've slowly seen weapons powercreep through the ages. I think they need to go back to not making weapons crazy. A weapon is inherently a mana investment over several turns if not removed. Truesilver champion used to be the standard for a "good weapon". Now it's crazy to think that Truesilver doesn't even make the cut in a deck unless it's attached to a free body. Weapons like Wrenchcalibur and Boggspine Knuckles feel extremely overtuned, and I'm honestly surprised they haven't nerfed Wrenchcalibur (but at this point too late, considering it rotates in a few months).
Honorable Mention: I'm surprised that they nerfed Elistra in BG's. She seemed strong-ish under certain circumstances but a welcome addition to Tier 6 minions. She was excellent at countering elemental cheeze with Whirling Cyclone (or whatever the 3-star unit is called that has windfury). I'm more than a bit disappointed that they nerfed her stats, and they seemed to have gone overboard. Making her a 7/7 and reducing her down to a 4/4 is a huge stat swing for a tier 6 unit, and I'm afraid that despite her excellent passives, her stats will be so poor that she won't be worth the unit.
Rewards Track: Current progress
I mean, Burgle Rogue to the rescue?:D
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
A Edwin VanCleef nerf was a solid candidate everytime they announce nerfs. Anyway increasing his cost instead changing, for example the +2/+2 into a +1/+1 seems a little too much for me.
Van Cleef is top tier legendary since long time ago but not really comfortable with changing it this way.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I feel bad for Edwin even though I not play it and don't even like to play it but I aprecciate the gimmick.
I think he should just get sent to the Hall of fame and de-nerfed.
Season 2021 Opening Day - Legends of Runeterra Live Recap
If you wanted to here devs talking about balance patch you came to the wrong place my friend. Seasonal reveals are all about hyping new content, always been.
Rewards Track: Current progress
I've finally hit level 50 and I'm debating on who to chose for my reward.
*********
I chose Earthfury Thrall as my alt reward.
Edwin VanCleef and Boggspine Knuckles Nerfed In Today's Surprise Hearthstone Balance Patch
I don't know how much impact the Boggspine Knuckles nerf will have solely because the efficiency of Shaman to get the weapon out of their deck and re-equip it once it breaks. It will totally reduce the ability for Shaman to blow through moderate taunt/threat minions on the board while transforming their board into a more aggressive standing.
The nerf to Edwin VanCleef is completely necessary. The fact that it is entirely possible to have a really explosive T2 and drop a scary VC that not many decks can deal with is all too common. It can still happen when Foxy Fraud drops and you have a Shadowstep, albeit that will be more rare as it would require having all three of those in your first hand and couple of draws.