He's an appropriate character at a sensible power level for Classic.
Is he though? Its a must kill card with 12 health, is impactful the same turn you play him, and is miles ahead of Archmage Antonidas. Also, team5 would have the additional burden of having to design spells around this guy in every expansion, so I wouldn't want him permanently in standard.
Why would they need to design spells around him? You cannot cheat any spells out early because you have to wait 'til turn 10 to play him, and on that turn you can only cast 1 spell. As far as 10 mana cards go, his immediate impact is pretty tame. The only thing they'd have to avoid printing is a minion (not even a spell) that pulls him out of your hand/deck, but that's a tiny bit of design space that is very easily avoided.
And while killing a 12 health minion on turn 10 may be non-trivial, you still have all the mana crystals you could ever need, so it's not like having to deal with a 12 health minion on one of the early turns. It is no bigger a problem than trying to remove Ysera or Malygos, and they cost 9 mana.
Kalecgos' usage over his time in Standard (which, keep in mind, started off the back of the low-power Year of the Raven) has been pretty much exactly what you'd want of a Classic legendary: present, but usually left out of decks. That was even with dragon synergies being relevant in mage!
I'm currently level 44, throughout the week I only play about 2-3 BG's a night and 2-3 ranked games. Then on weekends I tend to play more ranked games. I complete all my quests each week and only just about hit diamond by end of month, sometimes diamond 5ish. I've no idea how much gold I've earned so far as I had some before. Currently at 13645 gold.
Each level is 5000 xp for the past few. Does it stay at 5000xp per level all the way to 50?
If so I get about 2-3 a week so shouldn't be long then I will be able to grind out some of those 50 golds for another 40 or so level before next expansion I hope
I played one test game, and this deck seems like the real deal. I didn't even draw The Scargrounds at all, and I still kicked the stuffings out of my aggro opponent (Teemo/Draven burn). Healing wins against burn aggro - and this deck proves it. He tried to go wide around me and burn me out - I healed up with a 2/3 Sparklefly along with Starshaping and Guiding Touch. He eventually just stopped playing without conceding, leaving me to play solitaire to finish the rest of the game. Having both of my other Sparkleflys earlier in the game to serve as blockers for Teemo was also pretty huge for that game.
I'm expecting number 2 the most but I don't think they'll nerf the damage. In my eyes, Go Hard as a card is fine, but the deck TF Go Hard makes it an issue. Spooky Karma that runs Go Hard or Ezreal Go Hard isn't that strong because they aren't running specific cards like Twisted Fate, Fortune Croaker, and Zap Sprayfin. Making it 4 Mana is probably the best nerf since other Go Hard decks can afford to use 3 more Mana but at the same time, it won't allow TF Go Hard to use it so freely especially with Zap Sprayfin unable to draw a Pack Your Bags. Nerfing the damage down to 4 seems unnecessary to me but I haven't played enough TF Go Hard to judge how much nerf it actually needs to get, just that it does.
I pretty much never play the "OP deck" because it seems like it never works for me. I know people say this all the time, but it actually almost always happens to me: 1) Opponent plays "OP deck" and has [key card] on perfect turn [x], causing me to lose spectacularly. This happens nearly every time I queue up against an opponent playing "OP deck." 2) I decide to play "OP deck" for three games in a row. I never even draw [key card] once, despite mulligan-ing for it, let alone have it on perfect turn [x].
I got sick of this happening to me, so I just don't play the "OP deck" anymore. I know that sounds really salty, and people probably don't believe me that this is possible, but it really does nearly always happen to me. Example from the current meta - Zoe. Opponent has Zoe in their deck, I assume they will have it turn 1. And they honestly almost always do. I actually get genuinely shocked when they don't. I play a Zoe deck - never get her in my opening hand at all. That's the curse of being me. So I play off-meta decks almost exclusively.
I'd say just nerf Shadowreaper Anduin. His Hero Power and Spawn of Shadows are what break Reno Priest. Raza is fine, because a free Hero Power is not as big of an upside, it's just Priest DK is WAY too good to have it's Cost permanently reduced. Without DK or Spawn being this absurd, Reno Priest becomes just another grindy control deck that is possible to create in Wild.
But then you are still left with Darkglare Warlock and Secret Mage, so if Reno Priest was to get sinked, so would prematurely be the other decks.
Very good job. I think maybe hearthpwn had this feature back in the day, but I'm not sure..
Anyway, one improvement idea pops up: you could make a button for legendaries which plays the Intro AND the Play sound simultaneously, as it is a little bit difficult to press both quickly in succession for the full intro experience.
EDIT: omg I must learn to read. I can see you are already working on this, never mind
Yeah, I got one (fortunately near the beginning of the expansion) using the gems from one of the promotional starter packages, and since then with the draft token, the gems, and stonks it has been pretty much self-perpetuating. But I am a pretty skinflinty mostly F2Per (I have over 200 wildcards accumulated in about 7 months of play).
Howdy again! I've got another champion attempt idea, this time for Sion. I've been tempted to try and do things like Renekton and Xerath but seeing as I have no idea what the mechanics they have in mind for the faction as a whole are, figuring out even a vague approximation of balance can be rather tricky. That said I might at least take a swing at it if they haven't already done the reveals for them by the point that I get around to it.
In regards to Sion himself I tried my best to make him exactly what he is meant to be; a massive juggernaut that gives off a feeling of impending doom. That said I'm very much under the impression that he is rather weak. I got stuck in this awkward middle ground with him where I couldn't give him spellshield without feeling slightly off the brand for Noxus, but without it he feels like he would be too slow and awkward to get on the board. Whether I'm right though is hard to say so feel free to give me your view on the matter. On the more important theming end of things I think I did pretty alright.
Dragonrider Talritha is a good idea, I think for anyone reading this maybe put her in instead of Consecration if you have her. I don’t have her and don’t want to craft her but she seems good for sure. Also, I actually tried making a dragon Highlander paladin but as I was making it I realized that almost half the deck was just empty as there are not a lot of good dragons. It’s definitely possible to make a Highlander Dragon deck that has other themes for the rest of the deck but I just wanted a deck to maximize playing around with dragon synergy like Dragon Speaker.
He's an appropriate character at a sensible power level for Classic.
Is he though? Its a must kill card with 12 health, is impactful the same turn you play him, and is miles ahead of Archmage Antonidas. Also, team5 would have the additional burden of having to design spells around this guy in every expansion, so I wouldn't want him permanently in standard.
In my personal opinion Priest is fine with the exception of the Rez archetype. The underlying problem here is that HS does not really has a proper graveyard mechanic like Magic for example and lacks proper counter cards. At its present state most Rez cards are simply mana cheating tools with little counter opportunities. Just take Resurrect, which basically is 2 mana summon a huge minion, or [Hearthstone Card (Mass Resurrection/card] which is basically the same at a higher level. Combine this with all the stalling and copy cards and you have a quite annoying archetype.
That said I don't think any balancing will happen in wild.
This deck looks sweet. I like the low curve and abundance of strong tempo plays available.
Personally, I have a hard time making Wild decks that aren't Highlanders. There are so many cards available, it's just too tempting to run just one of everything I want, then toss Reno Jackson, Zephrys the Great, and Dragonqueen Alexstrasza in. Alex supports your dragon synergy, and even Sir Finley of the Sands could be worthwhile. Then you could also bring in Dragonrider Talritha (a card I recommend for this deck, even if you don't go Highlander). I know the Highlander package ruins your curve and tempo a bit, but it can provide a lot of flexible value.
Looking at it long-term, the only real way to fix big priest is to add some proper graveyard mechanic to the game. Which, in all fairness, will likely never happen.
The resurrect mechanic is just too easy to exploit and big priest has become this cockroach of an archetype that'll just pop up out of nowhere whenever it gets support. Ready to do the exact same thing it's been doing for the past however many years now. Whether you nerf a few of its cards or not.
Also, your suggestion will kill any and all forms of competitive viability Anduin has, and will ever have. The literal only upside to your proposal is that Rexxar will finally have a friend all the way down at wild's dumpster tier.
This is a pretty simple idea: somebody makes some flavor text, then the next person makes a card out of it, then repeat.
I'll go first!
Side effects include: Dying horribly, a fate worse than dying horribly, and a fate worse than a fate worse than dying horribly... seems perfectly safe to me!
How to nerf Priest?
Why would they need to design spells around him? You cannot cheat any spells out early because you have to wait 'til turn 10 to play him, and on that turn you can only cast 1 spell. As far as 10 mana cards go, his immediate impact is pretty tame. The only thing they'd have to avoid printing is a minion (not even a spell) that pulls him out of your hand/deck, but that's a tiny bit of design space that is very easily avoided.
And while killing a 12 health minion on turn 10 may be non-trivial, you still have all the mana crystals you could ever need, so it's not like having to deal with a 12 health minion on one of the early turns. It is no bigger a problem than trying to remove Ysera or Malygos, and they cost 9 mana.
Kalecgos' usage over his time in Standard (which, keep in mind, started off the back of the low-power Year of the Raven) has been pretty much exactly what you'd want of a Classic legendary: present, but usually left out of decks. That was even with dragon synergies being relevant in mage!
Hearthstone's First Expansion of 2021 Will Have a 100 Level Rewards Track Instead of 50 (Battle Pass)
I'm currently level 44, throughout the week I only play about 2-3 BG's a night and 2-3 ranked games. Then on weekends I tend to play more ranked games. I complete all my quests each week and only just about hit diamond by end of month, sometimes diamond 5ish. I've no idea how much gold I've earned so far as I had some before. Currently at 13645 gold.
Each level is 5000 xp for the past few. Does it stay at 5000xp per level all the way to 50?
If so I get about 2-3 a week so shouldn't be long then I will be able to grind out some of those 50 golds for another 40 or so level before next expansion I hope
Snowpocalypse
You hit me?! Revenge!
Here's some Flavor Text, make a card!
Awesome idea!
Next:
”Knock knock!
Who’s there?”
- Famous last words
A Site for Hearthstone Sounds - HearthSFX
Awesome!
Snowpocalypse
Snowpocalypse
Raphterra's Braum + Trundle Targon Scargrounds
I played one test game, and this deck seems like the real deal. I didn't even draw The Scargrounds at all, and I still kicked the stuffings out of my aggro opponent (Teemo/Draven burn). Healing wins against burn aggro - and this deck proves it. He tried to go wide around me and burn me out - I healed up with a 2/3 Sparklefly along with Starshaping and Guiding Touch. He eventually just stopped playing without conceding, leaving me to play solitaire to finish the rest of the game. Having both of my other Sparkleflys earlier in the game to serve as blockers for Teemo was also pretty huge for that game.
A few "Go Hard" nerf ideas
I pretty much never play the "OP deck" because it seems like it never works for me. I know people say this all the time, but it actually almost always happens to me: 1) Opponent plays "OP deck" and has [key card] on perfect turn [x], causing me to lose spectacularly. This happens nearly every time I queue up against an opponent playing "OP deck." 2) I decide to play "OP deck" for three games in a row. I never even draw [key card] once, despite mulligan-ing for it, let alone have it on perfect turn [x].
I got sick of this happening to me, so I just don't play the "OP deck" anymore. I know that sounds really salty, and people probably don't believe me that this is possible, but it really does nearly always happen to me. Example from the current meta - Zoe. Opponent has Zoe in their deck, I assume they will have it turn 1. And they honestly almost always do. I actually get genuinely shocked when they don't. I play a Zoe deck - never get her in my opening hand at all. That's the curse of being me. So I play off-meta decks almost exclusively.
How to nerf Priest?
I'd say just nerf Shadowreaper Anduin. His Hero Power and Spawn of Shadows are what break Reno Priest. Raza is fine, because a free Hero Power is not as big of an upside, it's just Priest DK is WAY too good to have it's Cost permanently reduced. Without DK or Spawn being this absurd, Reno Priest becomes just another grindy control deck that is possible to create in Wild.
But then you are still left with Darkglare Warlock and Secret Mage, so if Reno Priest was to get sinked, so would prematurely be the other decks.
A Site for Hearthstone Sounds - HearthSFX
Very good job. I think maybe hearthpwn had this feature back in the day, but I'm not sure..
Anyway, one improvement idea pops up: you could make a button for legendaries which plays the Intro AND the Play sound simultaneously, as it is a little bit difficult to press both quickly in succession for the full intro experience.
EDIT: omg I must learn to read. I can see you are already working on this, never mind
OoC Runeterra Content for 2021
Maybe a series about countering meta decks. Things like counter deck ideas, play strategies, tech cards, and times to try to climb with counter decks?
Stay Frosty
That's what's up!
MTG Arena Mobile Arrives in Early Access on Android on January 28
Yeah, I got one (fortunately near the beginning of the expansion) using the gems from one of the promotional starter packages, and since then with the draft token, the gems, and stonks it has been pretty much self-perpetuating. But I am a pretty skinflinty mostly F2Per (I have over 200 wildcards accumulated in about 7 months of play).
Snowpocalypse
chaotykMC 's Teemo + Vi Trevor OTK
https://twitter.com/Exonarf1/status/1347331544982163456
Custom Sion LoR
Howdy again! I've got another champion attempt idea, this time for Sion. I've been tempted to try and do things like Renekton and Xerath but seeing as I have no idea what the mechanics they have in mind for the faction as a whole are, figuring out even a vague approximation of balance can be rather tricky. That said I might at least take a swing at it if they haven't already done the reveals for them by the point that I get around to it.




In regards to Sion himself I tried my best to make him exactly what he is meant to be; a massive juggernaut that gives off a feeling of impending doom. That said I'm very much under the impression that he is rather weak. I got stuck in this awkward middle ground with him where I couldn't give him spellshield without feeling slightly off the brand for Noxus, but without it he feels like he would be too slow and awkward to get on the board. Whether I'm right though is hard to say so feel free to give me your view on the matter. On the more important theming end of things I think I did pretty alright.
Resurrect Big Priest (Season 82 - Legend)
I know, it's definitely not the most popular deck out there, but it got the job done for me once again with a 10* bonus.
It has quite decent matchups against the current Tier 1 decks, which are Raza Priest and Secret Mage. Against the rest, this deck is favored.
Midrange Dragon Paladin
Dragonrider Talritha is a good idea, I think for anyone reading this maybe put her in instead of Consecration if you have her. I don’t have her and don’t want to craft her but she seems good for sure. Also, I actually tried making a dragon Highlander paladin but as I was making it I realized that almost half the deck was just empty as there are not a lot of good dragons. It’s definitely possible to make a Highlander Dragon deck that has other themes for the rest of the deck but I just wanted a deck to maximize playing around with dragon synergy like Dragon Speaker.
How to nerf Priest?
Is he though? Its a must kill card with 12 health, is impactful the same turn you play him, and is miles ahead of Archmage Antonidas. Also, team5 would have the additional burden of having to design spells around this guy in every expansion, so I wouldn't want him permanently in standard.
How to nerf Priest?
In my personal opinion Priest is fine with the exception of the Rez archetype. The underlying problem here is that HS does not really has a proper graveyard mechanic like Magic for example and lacks proper counter cards. At its present state most Rez cards are simply mana cheating tools with little counter opportunities. Just take Resurrect, which basically is 2 mana summon a huge minion, or [Hearthstone Card (Mass Resurrection/card] which is basically the same at a higher level. Combine this with all the stalling and copy cards and you have a quite annoying archetype.
That said I don't think any balancing will happen in wild.
) Not Found]Midrange Dragon Paladin
This deck looks sweet. I like the low curve and abundance of strong tempo plays available.
Personally, I have a hard time making Wild decks that aren't Highlanders. There are so many cards available, it's just too tempting to run just one of everything I want, then toss Reno Jackson, Zephrys the Great, and Dragonqueen Alexstrasza in. Alex supports your dragon synergy, and even Sir Finley of the Sands could be worthwhile. Then you could also bring in Dragonrider Talritha (a card I recommend for this deck, even if you don't go Highlander). I know the Highlander package ruins your curve and tempo a bit, but it can provide a lot of flexible value.
Cheers!
How to nerf Priest?
Why is Raza not on your list?
Looking at it long-term, the only real way to fix big priest is to add some proper graveyard mechanic to the game. Which, in all fairness, will likely never happen.
The resurrect mechanic is just too easy to exploit and big priest has become this cockroach of an archetype that'll just pop up out of nowhere whenever it gets support. Ready to do the exact same thing it's been doing for the past however many years now. Whether you nerf a few of its cards or not.
Also, your suggestion will kill any and all forms of competitive viability Anduin has, and will ever have. The literal only upside to your proposal is that Rexxar will finally have a friend all the way down at wild's dumpster tier.
Here's some Flavor Text, make a card!
This is a pretty simple idea: somebody makes some flavor text, then the next person makes a card out of it, then repeat.
I'll go first!
Side effects include: Dying horribly, a fate worse than dying horribly, and a fate worse than a fate worse than dying horribly... seems perfectly safe to me!
How to nerf Priest?
This. Or, find a way to move him into a class so he's not gone completely, but priest can't continue to abuse him.
Here is a series of choices that could be believable (even if it's exceedingly unlikely):
Job done. Now, about Raza...