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  • Spicy Starting Decks for Every Class in Hearthstone's Duels Mode

    and then theres the secret hunter with which ive had the most success with. on one of the runs i went 12-0. u just need to get the hero power upgraded to be able to hit twice a turn and i think it got reduced to 1 mana too not sure now. The last match took almost 10 mins to find an opponent

     

    word of caution for duels in general, if u get steam rolled on a match dont q right away. u will be paired with the same player. it has happened to me when i lost and when i won so beware

  • Snowpocalypse

    Staff Pro

    If you get targeted hard by people, you can accumulate quite a few snowflakes

  • It's time for Hearthstone to have a new Format.

    Show Spoiler
    Quote From dapperdog
    Quote From griffior
    In all honesty, they could rotate some of these formats monthly and I'd be pretty happy with it. I just need some variance between Standard and Wild. Tribal could be a challenge for dragons and other tribes, one solution could be spell that spawn said 1/1 minions of that tribe. As for one of these formats becoming old really quick, that's inevitable, as for every mode that has came to the game. I see it as once the game has so much to do, it'll be hard to become tired of the game as a whole.

    What you're describing is effectively tavern brawl, but focusing only on the constructed deck parts, which wouldn't be a bad idea but since tavern brawl already exists, its kinda hard to justify selling another mode thats essentially a larger and longer tavern brawl.

    A slight comment on your comment about the tribal mode. Its a lot bigger problem than what I initially pointed out as an example. Murlocs and totems have more synergies than other tribes and are more or less confined within their own tribes. This is not the case for others, with the current pool of cards anyway. In order to make this work, team5 would have to create more cards, but the biggest problem would be, to paraphrase an old adage, "if everything is a tribe, then there are no tribes". Imagine an all or nothing murloc deck. Murloc Warleader might as well just read "all your minions have 2 attack". Where's the downside of a deck building constraint that comes with a tribe-heavy deck when we're only permitted to play said tribe cards? There's no conditions to fulfill, if the condition itself is mandatory from the start.

    Quote From griffior

    A format in which Wild sets rotate in and out was tried in the past, and it was terrible. I wouldn't be opposed to them trying it again though.

    The only instant I can remember of this was a tavern brawl that actually managed this, allowing us to only use cards from 3 different expansions (cant remember which, but GvG was certainly part of it). From what I recall, it was a smashing success for the few brief days it was up. The only downside was that it only lasted a few days so it seemed a waste of dust for those without the cards and only committed to standard.

    Maybe I'm missing something here, but to me that was one of the few tavern brawls I actually played just for the fun of it. Would be more than glad to see it full time.

     

    It could be harder to sell, but I think another ladder format, of a certain kind, would be welcomed. We as players are used to Standard and Wild and I don't think many would be against the idea of a new way to climb ladder.

    I see what you're saying with Tribal, and you're right. Murlocs have the most synergy and can stampede a board rather quickly. Team 5 could print more cards to support other Tribes to be on par with Murlocs, but the likelihood of that happening is equivalent to getting Tournament mode.

     

    I remember what it was, it was the Doom in the Tomb event where a number of cards came back and created a meta which funnily enough, was defined by Evolve Shaman. I didn't like that event itself since the Wild cards stayed for wat too long, but I wouldn't be opposed to something similar happening again.

  • Snowpocalypse

    I am just amazed by the fact that you have collected enough snowflakes to acquire that many snowballs. And you haven't even found all of the clues.

  • New Warlock Minion - Tickatus

    Pro

    I've been having solid success with a Mill Warlock in Standard. I aim to draw Tickatus with either The Dark Portal or Jepetto Joybuzz, and sometimes copy him with Felosophy. Even at full cost I can corrupt him with Galakrond or Twisting Nether. Then Y'Shaarj, the Defiler comes in for round 2. Deck features tons of removal and healing. Yogg-Saron, Master of Fate for the lolz.

  • It's time for Hearthstone to have a new Format.

    Show Spoiler
    Quote From dapperdog
    Quote From AngryShuckie
    Quote From dapperdog

    The new formats must also fulfill that one corporate criteria of generating profit. Duels fulfilled it via paywall and heroics mode, and so it follows that if a new format must be introduced at all, I'm sure it must go the same route; either paywalling certain features, or present a tacit requirement for players to spend some* money to have fun in it.

    I personally like the idea of a rotating 'limited wild' system, with the cards available for this format to change with every expansion. Will certainly be easier to balance, and will allow us to play with decks from previous metas. It wouldn't even take team5 that much to make it happen. But I hold little hope of seeing this ever coming through. Unless there's some pass you have to buy (either in gold or real money) every expansion to play this mode, I just can't see this design document ever getting past management approval.

    I would have thought it would help monetise Wild all by itself, at least enough to cover the small cost of implementing it (they don't need to do anything at all to support it beyond choosing new sets every so often). It would actually push people to buy Wild packs, whereas at the moment most Wild players already have what they need for the slowly changing meta and only buy Standard packs.

    It would certainly push wild pack sales if this was implemented, but there will come a time when nearly all serious players would already have all the wild cards they need and then the sales will come crashing to a halt, which will ironically come faster than we think because of the duplicate protection. That's probably why it hasn't been implemented yet, despite the fact that it wouldn't even come to close to the resources needed to implement the duels mode.

    There needs to be a monetization system for this mode that is equal if not surpassing that of duels for this to ever be a realistic consideration. Sadly that's the kind of world we live in with activision-blizz

     

    I'm not so doubtful they would consider it. A bit of digging found this article from ~10 months ago, where Dean Ayala asked about whether there were any "rotating format ideas [we] liked a lot": https://outof.cards/hearthstone/854-blizzards-dean-ayala-talks-about-no-plans-for-wild-nerfs-asks-the-community-about-rotating-formats. If that was February, and they heard a lot of pleas for a rotating Wild format, it could plausibly have made its way onto the year plan in April as the hidden new game mode for phase 3.

    As it stands, HS is failing to tap into the advantages of digital games being able to sell old packs to new players, and it cannot be that hard to convince the accounting department with the prospect of a permanent trickle of income from the entire history of the game for a low initial cost of setting it up.

  • It's time for Hearthstone to have a new Format.

    Quote From dapperdog
    Quote From clawz161

    All hearthstone needs is a way to ban classes. You don't like playing against rez priest or control warrior? You like aggro v aggro matchups? Ban warrior and priest. Don't like face decks? Ban rogue, shaman, and demon hunter. Queue times would be longer but game QUALITY would increase. I HATE playing this game most of the time, usually i don't even want to log in for the dailies. Because i know that in the hour or less time it would take me to accomplish winning 7 times. I will get shit on at least 6 times, by people luckier than me, playing netdecks.

    Probably impossible. Not least because classes are designed to have some intrinsic weakness against one another, like how hunter has an intrinsic advantage against most rogue and mage decks. So if your wish comes true, then all I need is to make up some hyper face hunter and ban warrior, paladin, shaman and maybe dhunter. Or ultra late game value rogue deck, with hunter and dhunter bans.

    Logistics aside, it's not impossible.  Warcraft 3 let people ban maps that they didn't like.  There's not much difference there.  And IF (big IF) a ban system were put into place it would most likely be "ban the 2 classes you don't want to see".  This still leaves 8 other classes to counter your deck.  With a big enough playerbase, this wouldn't even really affect queue times to be honest.  It's not the best solution, but it is a viable solution..

  • It's time for Hearthstone to have a new Format.

    Quote From griffior
    Quote From Topandito

    I feel that would allow a lot of older cards to see play in a meta that doesn't have all the insane crap that wild offers.

    That's really it. Everyone who plays Standard plays like they're at Grandmasters and must always run a meta deck at all times. In Wild it feels like players are trying to get into the Wild Open (RIP). I just want a format that utilizes other cards than what's dominating Wild and what's meta defining in Standard.

    I didn't really agree with the suggested formats in your first post, and angry shuckle pretty succintly explained the problems with the suggested formats.  However, the bold part above I do agree with 100%.  I'm a bit tired of every.single.player playing tier 1 meta decks like they think they're gonna get an invite to a tournament invitational.  The one thing I enjoy about Legends of Runeterra is that MANY decks are viable, and (currently) there's a fairly healthy meta with very little win percentage differnces between the decks.  Simply put, games in LOR play out differently because you have to constantly evaluate for tempo.  

    I also often wonder if a hero power (which was supposed to be something you played to fill turns) detrimentally affects the game by forcing certain decks to synergize with a hero power, while other decks may not use theirs much, if at all.  (Namely certain classes are defined by their hero power, like warlock and hunter...and other classes just use their hero power to fill turns but don't feel very impactful or strong, like shaman)

  • Spicy Starting Decks for Every Class in Hearthstone's Duels Mode

    Thanks for this article!  I've been struggling to figure out a good Warrior deck and this one looks great. 

  • Snowpocalypse

    Yes, the pin is back!

  • Spicy Starting Decks for Every Class in Hearthstone's Duels Mode

    The treasures and HPs have their original non-nerfed versions shown.

  • Spicy Starting Decks for Every Class in Hearthstone's Duels Mode

    Thanks. There are a lot of good ideas in here. Some are ones I’m used to seeing (I came up with almost the same Weapon Rogue on my first Duels run), but a lot of them look new.

  • Strange layout on mobile

    Staff Pro

    The issue with notifications for currency being under the nav will be fixed this morning.

  • Snowpocalypse

    Pro

    When I first topped the leaderboard, I was psyched! So cool! Look at me! Now I've been there for a few days and it's like, what am I doing? Why am I spending so much time "throwing" "snowballs" at "people"?

    Cuz it's damn fun, that's why!

  • It's time for Hearthstone to have a new Format.

    Quote From AngryShuckie
    Quote From dapperdog

    The new formats must also fulfill that one corporate criteria of generating profit. Duels fulfilled it via paywall and heroics mode, and so it follows that if a new format must be introduced at all, I'm sure it must go the same route; either paywalling certain features, or present a tacit requirement for players to spend some* money to have fun in it.

    I personally like the idea of a rotating 'limited wild' system, with the cards available for this format to change with every expansion. Will certainly be easier to balance, and will allow us to play with decks from previous metas. It wouldn't even take team5 that much to make it happen. But I hold little hope of seeing this ever coming through. Unless there's some pass you have to buy (either in gold or real money) every expansion to play this mode, I just can't see this design document ever getting past management approval.

    I would have thought it would help monetise Wild all by itself, at least enough to cover the small cost of implementing it (they don't need to do anything at all to support it beyond choosing new sets every so often). It would actually push people to buy Wild packs, whereas at the moment most Wild players already have what they need for the slowly changing meta and only buy Standard packs.

    It would certainly push wild pack sales if this was implemented, but there will come a time when nearly all serious players would already have all the wild cards they need and then the sales will come crashing to a halt, which will ironically come faster than we think because of the duplicate protection. That's probably why it hasn't been implemented yet, despite the fact that it wouldn't even come to close to the resources needed to implement the duels mode.

    There needs to be a monetization system for this mode that is equal if not surpassing that of duels for this to ever be a realistic consideration. Sadly that's the kind of world we live in with activision-blizz

  • Seeking Off-Meta Hunters! (for standard)

    Pro

    Here's the list im using, by the way. I'm at Diamon 4 right now, not expecting to get much further. The list feels good to me, the only thing that I might try is swapping a Quick Shot for a second Play Dead. 

  • The Pepper Thread - Share Some Good Vibes!

    Pro

    I've made it to Diamond 4 with Deathrattle Hunter in Wild! I don't expect to get to Legend but I'm so happy this archetype finally works out. Messing with Big Priests with the help of Sylvanas is such a joy :D

    Also shoutout to that Raza Priest player who adapted their game plan very early and managed to beat me even though I had stuffed their deck with birbs. Well played indeed!

  • It's time for Hearthstone to have a new Format.

    Quote From griffior
    In all honesty, they could rotate some of these formats monthly and I'd be pretty happy with it. I just need some variance between Standard and Wild. Tribal could be a challenge for dragons and other tribes, one solution could be spell that spawn said 1/1 minions of that tribe. As for one of these formats becoming old really quick, that's inevitable, as for every mode that has came to the game. I see it as once the game has so much to do, it'll be hard to become tired of the game as a whole.

    What you're describing is effectively tavern brawl, but focusing only on the constructed deck parts, which wouldn't be a bad idea but since tavern brawl already exists, its kinda hard to justify selling another mode thats essentially a larger and longer tavern brawl.

    A slight comment on your comment about the tribal mode. Its a lot bigger problem than what I initially pointed out as an example. Murlocs and totems have more synergies than other tribes and are more or less confined within their own tribes. This is not the case for others, with the current pool of cards anyway. In order to make this work, team5 would have to create more cards, but the biggest problem would be, to paraphrase an old adage, "if everything is a tribe, then there are no tribes". Imagine an all or nothing murloc deck. Murloc Warleader might as well just read "all your minions have 2 attack". Where's the downside of a deck building constraint that comes with a tribe-heavy deck when we're only permitted to play said tribe cards? There's no conditions to fulfill, if the condition itself is mandatory from the start.

    Quote From griffior

    A format in which Wild sets rotate in and out was tried in the past, and it was terrible. I wouldn't be opposed to them trying it again though.

    The only instant I can remember of this was a tavern brawl that actually managed this, allowing us to only use cards from 3 different expansions (cant remember which, but GvG was certainly part of it). From what I recall, it was a smashing success for the few brief days it was up. The only downside was that it only lasted a few days so it seemed a waste of dust for those without the cards and only committed to standard.

    Maybe I'm missing something here, but to me that was one of the few tavern brawls I actually played just for the fun of it. Would be more than glad to see it full time.

     

  • It's time for Hearthstone to have a new Format.

    Quote From dapperdog

    Most of your suggestions are perhaps more suitable as a weekly rotating tavern brawl, because they tend to get old really fast, as well as presenting more problems of their own. Something like pauper mode might look good on paper but in practice is basically reducing hearthstone to curvestone, while Tribal would be unfeasible since there's basically not enough support for anything other than totems and murlocs. There's no 1 mana dragon, for example, and there's only like 2 feasible 1 drop demons, both coincidentally are locked in warlock.

    The new formats must also fulfill that one corporate criteria of generating profit. Duels fulfilled it via paywall and heroics mode, and so it follows that if a new format must be introduced at all, I'm sure it must go the same route; either paywalling certain features, or present a tacit requirement for players to spend some* money to have fun in it.

    I personally like the idea of a rotating 'limited wild' system, with the cards available for this format to change with every expansion. Will certainly be easier to balance, and will allow us to play with decks from previous metas. It wouldn't even take team5 that much to make it happen. But I hold little hope of seeing this ever coming through. Unless there's some pass you have to buy (either in gold or real money) every expansion to play this mode, I just can't see this design document ever getting past management approval.

    In all honesty, they could rotate some of these formats monthly and I'd be pretty happy with it. I just need some variance between Standard and Wild. Tribal could be a challenge for dragons and other tribes, one solution could be spell that spawn said 1/1 minions of that tribe. As for one of these formats becoming old really quick, that's inevitable, as for every mode that has came to the game. I see it as once the game has so much to do, it'll be hard to become tired of the game as a whole.

    These formats will not generate revenue on their own merit, but will more or less add to the incentive of buying new cards/packs. Standard creates the largest sources of revenue in the game and these formats are more or less "piggy-backing" off of Standard. Some don't require additional purchases outside of Standard but at the same time they make the idea of purchasing packs that much more attractive. 

    A format in which Wild sets rotate in and out was tried in the past, and it was terrible. I wouldn't be opposed to them trying it again though.

  • Snowpocalypse

    Don´t worry, it´s there again :)

  • It's time for Hearthstone to have a new Format.

    Quote From h0lysatan

    Or, just give the players option to create a custom play. (Like custom maps in warcraft 3)

    I made a concept for that, but I think it's too complicated for a game with 7 year old code to implement.

  • Snowpocalypse

    Love the event. The short time present are kind of sad for me. Those days I used little the site and forgot to claim them....

  • Snowpocalypse

    The pin dissapeared!

  • Merry Christmas and Happy Holidays from Out of Cards

    Done!

  • Duels is freaking awful....

    I wouldn't say that it's awful, but it definitely needs some work and fine tuning. 

    I hope they can balance it by putting some treasures into different buckets to prevent a few broken combos (like Cannibalism and the Swamp Creature one). I also hope they ban some more cards. I'm sick and tired of facing C'Thun, the Shattered every second game.