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  • Odd Mage

    No problem.  :)  I don't take any offense at all.  

  • [UNCONFIRMED] It seems they removed the pity timer on legendaries

    I already knew, I am only commenting on everything I did so that the experience I had, when telling it has coherence.


    The main issue I have is that still, even if they shared a pity timer, I didn't get the first guaranteed one on the first ten packs.

    I mean, I'm not complaining just with the bundle and 15 more pack I've gotten 6 legendaries, which of course could be better, but it's RNG even with the packs, so I'm ok with it.
  • Is control dying? Serious question...

    The mobile idea is interesting, but I doubt they would design the game around that. I think it's simpler than that; aggro decks are fast and cheap. You climb fast and when you lose, it doesn't hurt as much because the match only took a few minutes. The decision-making in aggro decks revolves around when to trade and when to go face (broadly) which is strategic, but is a different way of thinking than control decks, which is about when to be proactive and when to save resources. Different people have different preferences, but aggro has other factors in it's favor that control doesn't.

    I think Team 5 recently has struggled to balance aggro decks, because cheap cards being powerful is harder to balance than expensive cards being powerful. At the end of the day, on ladder, people play what wins. It's up to Team 5 to make that field diverse; I think they more of less succeeded with Scholomance, time will tell for DMF. 

  • Is control dying? Serious question...

    If I had a dollar for every time I've seen someone bemoan the death of control, I'd be rich.

    When a new set comes out, metagames adjust in a fairly predictable manner. The "first metagame" of a new set is consistently an aggro metagame, for two major reasons:

    • Aggro decks are easier to build on day 1 because their goal is to hit you in the face, and that's an easy goal to plan for with small tweaks to existing aggro lists.
      • Everyone playing slow decks on day 1 tends to be playing wacky new stuff, so those small tweaks lend themselves to immediate success on ladder.
    • Aggro decks are faster to tune because their games are shorter.
      • An day of playing aggro gives you way more data than an day of playing control. This makes those decks more powerful more rapidly, which leads to an uptick in playrates because people like winning.

    The "second metagame" of the expansion is when control starts to come back more forcefully. Once the aggro decks have settled on what they're playing, you can start to build a control deck designed to disrupt those aggro lists and get to the late game. The "third metagame" of any expansion starts to feature more combo decks, which can take advantage of the slower "second metagame" to do silly combo stuff.

    All of this is, of course, a bit academic. No real metagame moves in perfect waves like that, and you can find success for all manners of playstyles in each phase of the metagame. Today, most of the successful "slower" decks are midrange (e.g. Secret Mage, Secret Rogue, Bomb Warrior), but there are control lists right now which are seeing success. This Control Warlock list, for instance, has a win rate of about 55% right now according to HSReplay.

    And to the point about the game being a mobile game, there's a grain of truth in that. Hearthstone was always designed to be mobile friendly, and that's a big part of why attackers have advantage (whereas in games like MTG, blockers get to decide trades) - it makes games faster. (It's also why there's no stack or active counterplay - just secrets that trigger on your opponent's turn. All of that speeds up the game and avoids clunky mobile interactions.) But that doesn't mean control can't exist, it just means a Hearthstone control deck probably looks different from an MTG or LoR control deck where the game structure lends itself to slower play.

  • Is control dying? Serious question...

    Quote From Shwarzinator

    I posted the same thing on Hearthpwn and got the following answer back. It blew my mind. Makes a LOT of sense.

    "I think you already know the answer to this question.  This game originated on PC and offered mobile as a secondary means of playing; over the years, that model has completely flipped and now we are looking at a mobile experience which allows you to play on your computer if you so desire.

    Control style decks are not conducive to a mobile game play style model which needs to keep the player engaged for short bursts of time while they play on the train to work, a lunch break, taking a dump, etc.  Control is dead and never coming back."

    I just felt my love for Hearthstone start to die a little inside me for the first time. Nothing to do with anything on Reddit or any of that stuff. If control really is dying then the game is basically dead for me. I have no interest in aggro. Or in playing only meme decks with 45% winrates or worse. This is really depressing.

    I think that's a totally accurate answer, Aggro decks take like 10 turns to either win or lose, so people have a tendency to expending less time in a game where it's normally quantity over quality.

    Thing about it as a game of any FPS, when people is losing, they prefer to either give up/concede and play another match with better chances of winning.

    Then there's the factor of "What has a better winrate and takes 10 minutes to decide an outcome?" mentality.

     

    I love control/combo decks, so after trying to climb a little in standard, I just said "F' it" and got back into Wild, where a lot can happen (Even when the meta is actually Razakus Priest, and aggro decks), and you can have fun with a lot of decks (DMH Warrior, N'zoth Secret Mill Rogue, Shudder Shaman).

  • Grim Tutor - Card Design Competition Discussion Thread

    Eh I made something its quite awful 

  • Grim Tutor - Card Design Competition Discussion Thread

    Thanks for the feedback guys.

    I don't know If It Will continue with the Moon Idea, because like some people alerted, it's possible submit only 3 tokens and the number of effects/options can be a donwside for somes.

    In the same Spirit of a tutor with a bonus bases in a choice of the player, made this version, with a Choose one after the draw and a combined version (Because Fandral Staghelm and Untapped Potential reward.

  • Is control dying? Serious question...

    I posted the same thing on Hearthpwn and got the following answer back. It blew my mind. Makes a LOT of sense.

    "I think you already know the answer to this question.  This game originated on PC and offered mobile as a secondary means of playing; over the years, that model has completely flipped and now we are looking at a mobile experience which allows you to play on your computer if you so desire.

    Control style decks are not conducive to a mobile game play style model which needs to keep the player engaged for short bursts of time while they play on the train to work, a lunch break, taking a dump, etc.  Control is dead and never coming back."

    I just felt my love for Hearthstone start to die a little inside me for the first time. Nothing to do with anything on Reddit or any of that stuff. If control really is dying then the game is basically dead for me. I have no interest in aggro. Or in playing only meme decks with 45% winrates or worse. This is really depressing.

  • Is control dying? Serious question...

    The meta right now is Face Hunter, Evolve Shaman, Aggro Demon Hunter (is there another kind?), Totem Shaman, "Enhancement" (Face) Shaman, "Soul" Demon Hunter (uh, be real and just call it Face DH), Highlander Hunter, Silver Hand Paladin (board flood).....and Pure Paladin. 

    Every single one of those decks is ultra aggro/face with the exception of the Paladin decks, which are aggressive midrange. I don't know of a single viable control deck right now. Druid's trying to make big clowns but that deck's gotta be getting wrecked by these face decks. Same thing with any controlling Warrior, Priest or Mage. If you look at Tiers 3 and 4 on HSReplay you'll see all the control decks. Tiers 1 and 2 are all aggro with a few midrange decks in the bottom half of Tier 2, and Paladin.

    I first discovered Hearthstone during the Kobold and Catacombs meta, which was very controlling. It was all the great control decks and epic games you could have with them that made me fall in love with the game. I feel like we're as far as can be from that. There's a lot of talk about Blizzard's business practices and the restrictiveness of the the new rewards track. I'm on board with most of that but the lack of control decks is a much bigger problem for me than any of that. Anyone having the same experience? I've been willing to pay for Hearthstone. I'd love to pay less and all that, but if I buy in and all I can do is a) play an aggro/face deck, b) play Pure Paladin, or c) play the kind of control deck that I love and feel impotent as aggro rushes me down....then...I hate to say it but what am I doing here?

    In fact I can't even play a control deck that I enjoy because I enjoy playing good control decks that have a decent chance to at least win over 50% of their games. There's not a single one right now. Not one. 

    Demon Hunter has obviously pushed the game in an aggro direction. They said they didn't want to print more charge cards, yet they flood DH with powerful damage from hand every expansion. What is that if not charge??? They give hunter meme deathrattle cards and meta-defining face cards like Toxic Reinforcements. They pushed Shaman towards aggro with this expansion. They gave Zoo Warlock powerful tools like Revenant Rascal and Wriggling Horror. They even gave Paladin an aggro deck with all the silver hand cards!

    Meanwhile what did control players get to work with? Tickatus? Control Warlock isn't even in the meta as far as I can see. Warrior got control tools right? Nope. The menagerie stuff is all oriented to aggressive midrange lists. Only Priest got some decent control tools. But they're not enough to make the deck even Tier 2. Maybe Big Priest can just eke out a 50% winrate.

    I was actually kinda hoping this meta would slow down due to the old gods and the corrupt mechanic but it's actually worse than ever!! So what it is going on? Why is control being squeezed out? Because the people shouting on Reddit are mostly F2P aggro players and Blizzard thinks everyone hates control? Because they did market research and found out most players don't have the attention span for control? Because they made some toxic control decks that took too long to lose to like Quest Priest and now they're playing it safe by letting every lose quickly to aggro...so that they can lose quickly to aggro again or just play aggro? Because only whales play control decks and most people that play the game just have one cheap aggro deck that they can run?

    I need answers. If the game is going to be like this from now on then, all theatrics and denunciations aside, this is just not Hearthstone anymore. Not for me and players like me. I'm not an aggro player. I'm not into rushing face damage and flooding boards. I'm into reacting and carefully executing my plan. I'm into cool combos and synergies and fun interactions. I'm into mid-length games and the occasional long game, not races. I'm into epic, awesome, control matches. That's my thing. Is it just me? Has the game and the community left me behind? If Hearthstone is all about aggression now and control is a thing of the past someone please let me know and at least put me out of my misery!

  • Any tips to fulfill the C`Thun achievement?

    Pro

    This seems crazy difficult. To build C'Thun you have to play Eye of C'Thun, which could easily hit face even if nothing else has the whole game. You have to have some sort of healing option. Or give your opponent armor with Weapons Project?

  • Grim Tutor - Card Design Competition Discussion Thread

    Pro

    Sorry I couldn't participate in the discussion last week, still very busy at work and doing overtimes. I'll give feedback tonight, I promise. Demon's Hunter Weapon is my favorite so far. 

    What do you think about this? 

     

    No more sad games where you just don't draw your old god or your Survival of the Fittest. 5 mana draw 1 is obviously very bad, but Druid can afford it easily with all their ramp and I think having a reliable tutor for your win condition makes up for the tempo loss. 

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Infiltrator, with all the resurrect Priest gets... Jisus! I cannot wait for it to go away... Is annoying! 

  • Grim Tutor - Card Design Competition Discussion Thread

    Quote From DestroyerR

    @Wailor I meant it should be capitalized because every second clause in Choose One cards starts with a capitalized word (see Rising Winds)

    Right... Too late, I already submitted :c

  • Grim Tutor - Card Design Competition Discussion Thread

    @Wailor I meant it should be capitalized because every second clause in Choose One cards starts with a capitalized word (see Rising Winds)

  • Grim Tutor - Card Design Competition Discussion Thread

    Thanks everyone for your feedback! As many of you pointed out, Maleficent Willow was meant to have Choose One, not Battlecry. In fact, I made a first version with the correct keyword, but I made second version to correct a minor error and screwed up the keyword in the process 🤦‍♂️

    I've already corrected the keyword and submited the card, since I was pretty satisfied with it and you guys seemed to think it was balanced enough.


    Alright, feedback time:

    linkblade91

    Show Spoiler
    Flavor is really good, but I don't like the fact that it's like a better version of Maxima Blastenheimer, which is weird given it's a legendary for another class. If you manage to find a different effect while maintaing the flavor, this card could do really well I think.

    fungusABao

    Show Spoiler
    I like the effect, but it's a bit bland in terms of flavor. Try to find a better one and you'll be good to go. I'd suggest something like Echoing Whispers, so that it ties to both the Old Gods and the fact that it's a sound that triggers twice.

    DavnanKillder

    Show Spoiler
    The card is flavorful, but the maximum number of tokens is three, if I'm not mistaken. Thus, I'd drop the Waning Moon token, since it's the less iconic phase.

    Besides that, you're missing full stops in all tokens besides Full Moon.

    shaveyou

    Show Spoiler
    I like the effect and the art is fitting, but the name sounds a bit lame unless I'm missing something. I think something like Pet Trainer would be better, especially because it ties to the learning theme of Scholomance.

    grumpymonk

    Show Spoiler
    Freak Show is quite cool and flavorful, although but it might be slightly offensive, considering these sort of degrading shows still existed not so long ago. I know Circus Amalgam has a similar flavor, but it's less explicit. Dunno.

    Arlizz Spellweaver is also pretty interesting.

    Demonxz95

    Show Spoiler
    I prefer Clithia, but someone already submited a very similar card, although yours has better flavor and balance.

    Feathershot is not bad per se, but I don't like its similarity to Necrium Apothecary.

    DestroyerR

    Show Spoiler
    The effect is interesting and the flavor is good, but I think it's a bit weak. It may be OP at 1 Mana, though.

    About your feedback, discard isn't capitalized (see Howlfiend).

  • Compensation Coming For Continued Issues With Hearthstone's New Weekly and Daily Quests

    and no word at all about the new crappy reward system in general.

    Well played activision Blizzard.

  • Any tips to fulfill the C`Thun achievement?

    Quote From AngryShuckie
    Quote From Brandon

    Just got the achievement in wild with double battlecry Shaman. 60 damage is a lot against any opponent, even with a board full of healthy minions. It did take a LOT of tries, but eventually i got it against a big priest. It's a really tough achievement that takes a lot of time, but it's certainly do-able. (Their are WAY harder achievements, like the "Win in BG after AFk-ing your 3th turn with AFK" achievement.

    I'm glad to hear the double battlecry approach works. I was worried it would count each battlecry separately. It looks like I have some quest C'Thun shaman to play...

    Just concede against any player who can lower their health - Warlock (life tap) or Demon Hunter, Hunter, Paladin who can attack to minions

  • Compensation Coming For Continued Issues With Hearthstone's New Weekly and Daily Quests

    not sure why people thought they weren't going to be compensated

    historically speaking when they fucked up big time, each time they compensated everyone

    I am one of the ppl affected and I for a second didn't doubt I will get my xp back

  • Compensation Coming For Continued Issues With Hearthstone's New Weekly and Daily Quests

    As always, they won the gold medal at sistematically avoid thorny topics

  • Any tips to fulfill the C`Thun achievement?

    Quote From Brandon

    Just got the achievement in wild with double battlecry Shaman. 60 damage is a lot against any opponent, even with a board full of healthy minions. It did take a LOT of tries, but eventually i got it against a big priest. It's a really tough achievement that takes a lot of time, but it's certainly do-able. (Their are WAY harder achievements, like the "Win in BG after AFk-ing your 3th turn with AFK" achievement.

    I'm glad to hear the double battlecry approach works. I was worried it would count each battlecry separately. It looks like I have some quest C'Thun shaman to play...

  • Compensation Coming For Continued Issues With Hearthstone's New Weekly and Daily Quests

    It is a little more nuanced than just giving them the XP they missed. How much XP for missed dailies, since different quests award different amounts? Do they know exactly how many quests each player missed, or do they just know which players were/could be affected?

    Even if they know all of that, this is a moment when they could really do with rebuilding player trust, and providing more compensation than the quest XP would be an appropriate acknowledgement that affected players are angry and there's some emotional cost to make up for. If I recall correctly, Blizz has awarded packs worth more than lost gold to players affected by similar issues in the past.

    It sounds like a diamond in a bucket of manure at this point, but "determin[ing] the right way to compensate them" is not something to be cynical about. Let's just hope that diamond doesn't end up being a plastic rhinestone.

  • Any tips to fulfill the C`Thun achievement?

    Just got the achievement in wild with double battlecry Shaman. 60 damage is a lot against any opponent, even with a board full of healthy minions. It did take a LOT of tries, but eventually i got it against a big priest. It's a really tough achievement that takes a lot of time, but it's certainly do-able. (Their are WAY harder achievements, like the "Win in BG after AFk-ing your 3th turn with AFK" achievement.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Great, just played against spell priest that somehow played 3 Yogg-Saron, Master of Fates in a game. Not complaining about our lord and savior yogg, i love the yoggs! BUT I HATE that they don't fix the "your game crashes when your opponent plays Yogg-Saron, Master of Fate" bug. I had to restart the game 3 TIMES for a SINGLE game against PRIEST. This is just super frustrating... WHY DON'T THEY FIX IT? Pretty sure it's supposed to be a simple hot fix?!?!? I have lost so many games because i can't reconnect to the game because i crashed from that bug, and the reconnect thing often takes so long that the game often thinks you ragequit and gives your opponent the win... What is taking them so LONG to fix a major bug with one of THE most played/popular cards of the new expansion?

    *Btw i did lose that game, because my opponent got 2 free turns after each yogg because it kept taking a long time until i got back into the game. Pretty sure that priest must have thought i was roping on purpose or something, which makes me ALMOST feel bad. Luckely they were playing priest so their used to roping others.

  • Grim Tutor - Card Design Competition Discussion Thread

    Doing only spells since I feel like that’s the focus with both the old gods

    Feedback (feel free to contest it if you think it’s wrong):

    Wailor

    Show Spoiler

    ES — -1 star for aesthetics (not really related to MDF), so 4/5

    MW — -1 star for aesthetics (the “discard” on the second clause should be capitalized), so 4/5

    linkblade91

    Show Spoiler

    TYS — -1 star for aesthetics (the difference in art styles is a real eyesore for me), so 4/5

    fungusABao

    Show Spoiler

    TF — -1 star for aesthetics (not MDF related, should be a space between the ‘:’ of the Overload and the number), so 4/5 stars

    DavnanKillder

    Show Spoiler

    LB — -2 stars for critical fail in aesthetics (non-HS art, many formatting errors), -1 star for idea (too many tokens with wildly different effects), so 2/5

    shaveyou

    Show Spoiler

    PB — -1 star for aesthetics (not related to MDF), so 4/5

    grumpymonk

    Show Spoiler

    AS — -1(?) star for balance (I think it’s too strong in burn mage, could be wrong though), so 4(5?)/5

    FS — -2 stars for critical fail in idea (technically it’s allowed, but doesn’t actually benefit either of the old god cards), -1 star for balance (think of it as draw a huge cheap Murloc and burn a dragon in your deck, which isn’t that big of a downside), so 2/5

    HotW — -1 star for aesthetics (don’t really see a connection between the name/theme and the actual effect), so 4/5

    Demonxz95

    Show Spoiler

    CsoC — 5/5

    F — -2 stars for critical fail in idea (technically it’s allowed, but doesn’t actually benefit either of the old god cards), -1 star for aesthetics (not really related to MDF), so 2/5

     

     

  • The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion

    Welcome to the club, all my legendaries I have are in the bottom of the list.
    I feel even more betrayed by Blizzard ...