On another note, why does Gauntlets get so few changes? There are so many different possibilities (max 2 copies, unlimited champions, 3 Regions, all regions) and all they’ve done is singleton and pick-and-ban.
Expect them to go back to more experimental gauntlets after the Dec 4-6 "Last Chance" gauntlet. Right now, they are using gauntlets and Prime Glories as a means to qualify for the seasonal tournament, so they probably don't want to deviate much from the classic formats while that's going on.
Oh that makes sense. From what I heard, they also said that in general they want to go back to monthly patch cycles, and they only did it biweekly for a while because of their process being slow and some changes needing to be delayed (which explains patches like the one in which they only nerfed Lee Sin and Make it Rain).
It’s interesting that they’re not doing balance changes, I guess they finally caught up with their changes and are going back to monthly updates. It’s kind of sad not have to changes to look forward two every other Wednesday, but the small patches have contained so few changes that I’d actually prefer bigger but more impactful balance updates. Labs also adds something new every two weeks.
They announced that they won't be doing any balance changes because the seasonal tournament is coming up, and they won't mess with tournament lineups.
I had a great Duels run with Shaman and went 7 wins, but somehow did not complete the "Finish a run with 7 wins" that awards actual XP. Has anyone else had this issue?
I don't actually think adding Bloodmage Thalnos fixes it - the spell damage modifies the number on the card, so you'd just end up dealing 6 total damage randomly split across all minions rather than 5. Mo'arg Artificer could do the trick, though. (Just be sure to play him before Lord Barov so his HP is 1 also.)
Divine shields are a problem regardless, that's true, but I went into my plan assuming that Odd Paladin wouldn't have shields in the early turns. Maybe wishful thinking on my part, but since I never saw one, I really can't say how likely that is to be true.
It’s interesting that they’re not doing balance changes, I guess they finally caught up with their changes and are going back to monthly updates. It’s kind of sad not have to changes to look forward two every other Wednesday, but the small patches have contained so few changes that I’d actually prefer bigger but more impactful balance updates. Labs also adds something new every two weeks.
On another note, why does Gauntlets get so few changes? There are so many different possibilities (max 2 copies, unlimited champions, 3 Regions, all regions) and all they’ve done is singleton and pick-and-ban.
This! Is this a bug or they seriously removed the ability to complete quests with brawls? This is getting ridiculous, is there anyone in charge at Blizzard?
It seems that tavern brawl no longer contributes to quests at all. Just won one with priest and didn’t get credit for the win as priest quest nor for the play 25 minions (which i played plenty in this brawl). One more disappointment with this new system.
Lovely. 3/4 of the legendaries I have so far (including Silas) are in the bottom of the list. Though perhaps Druid and Rogue aren't that popular right now period.
LoR can feel really annoying if you are playing against a roper, and it seems that Riot has taken the initial steps on fighting roping! And I love that you an track your collection.
But if a bug is determined to be real, I expect Blizzard will respond appropriately. Folks will recall that when Gadgetzan came out, there was a massive bug with pack open that favored Tri-Class cards, and thanks to the lack of duplicate protection, people missed out on a ton of new cards. Blizzard resolved that and gave people new packs to make up for the mistake.
Now that you mention it, it can really be that the legendary received in the reward track is taken by the system as the first legendary gained, thereby removing the 1 legend every first 10 pack guarantee.
Not in my experience as I was rewarded Deck of Chaos as my level 1 reward prior to launch. On launch I then opened my very 1st pack that contained Lothraxion the Redeemed.
I just completed Mine! Mine! Mine! with a combination of Minefield and Lord Barov. It can misfire if a mine hits Barov, but with a wide enough board the combo works most of the time.
Wild is a great format to complete this one. I took the combo to Wild thinking I'd quickly find an Odd Paladin and just clear their turn 3 or 4 board with Minefield, but I actually didn't encounter one. Thankfully, most of the control decks in Wild (Big Priest, Cubelock, Jade Druid, etc.) build wide boards at some point, so I just stalled until the late game so I could play the combo and complete the achievement. If you don't have Lord Barov, the strategy of waiting for an Odd Paladin and hard mulliganing for Minefield also seems viable.
I'd imagine adding Bloodmage Thalnos to the combo fixes the misfire issue. Then it's only about dodging Divine Shields. Gotta try that one at some point, one of the achievements I'm still missing.
One useful thing to know is when you´re trying to complete It´s N´Zothing, Really achievement, all you need to do is to summon one Circus Amalgam with N'Zoth, God of the Deep, because he counts for all of the six required minions at once (not sure if it´s a bug, but it worked for me and others in Duels).
Zai is another case of a good legendary that is completed wasted in DH because the class is so good at aggression that it's always the best way to play regardless of the meta. Value cards or late game bombs (Nethrandamus) ends up only seeing play in short lived experiments that only last a few days.
I opened a golden Shek'zara and i still have to test it. I don't have much hope. The card seems too slow and Galakrond Rogue doesn't need it. I'm going to try a tempo rogue with some deathrattle synergy to see if i can get a lot of value from Ticket Master. With enough tickets even Shek'zara can cause an impact on the board.
Most of the legendaries with a positive deck winrate seem to be used for aggressive archetypes. The exception seems to be E.T.C. which is seeing play in OTK decks. He should also fit well in a tempo based deck as a win condition but it will take some time for people to drop the whole OTK thing and start looking at the card from another perspective. Also, this is another card that people were disregarding completely during the reveal period and now he is doing better than other cards that were hyped a lot more.
Deck of Chaos is most likely being slept on. It seems like many people are too afraid of building a deck around it, draw the card and play it, to have any consistency.
Just want to say that I've been testing out Deck of Chaos in a Malygos deck and it's strictly worse than the Quest version of it. It's incredibly inconsistent to the point that I've been thinking of running Silas Darkmoon + Soulbound Ashtongue combo just so I can make sure I hit one of the pieces. Most of the time I pull off the combo it's from Jepetto Joybuzz so yeah I'm not sure that Deck of Chaos is meant to be played in a combo deck.
I am in nearly the same camp - I will probably be level 33, maybe even close to 34, by the end of today thanks to the weekly quests and my OCD need to complete them in the first day.
Quote From TetsuoIt would be awesome if the level 25 reward was a guaranteed Old God.
Unfortunatelly, it isn´t :/ Right now I´m lvl 26 and my legendary was
.
Thankfully I was lucky to get golden C'Thun, the Shattered from the first golden pack :)
Ughhh, after grinding to level 25 for that free legendary, I got Deck of Chaos too. So far, almost every single legendary I've gotten this expansion has been useless, aside from the free Yogg I got from the bundle and Grand Totem Eys'or from a golden pack. Everything else has been unusable.
I wouldn't really mind the RNG nature of the legendaries we get, if only we had a viable alternative to attaining them. But given the game's absolutely miserly economy, I really have to be careful with how to spend the precious dust I've hoarded up over the past few expansions. I want to craft Inara Stormcrash so I can complete my Enhancement Shaman deck (it's doing well without her though), and I wanna craft N'Zoth, the Corruptor for Wild as well. But I feel like if I spend my dust, I'll be wasting them now that I won't be buying bundles anymore, so I'll have no other choice for the foreseeable future but to grind out games for XP that will only lead to measly rewards.
I hope they introduce some fixes soon. Reddit has been protesting non-stop, let's hope it actually leads somewhere.
I gotta admit, Tickatus is so good in Wild that you can't help but be drawn to making it work. And unlike Mill Rogue which had bad match-ups against aggro, you can slot in Tickatus+Yshaarj in a Control Warlock shell. Thanks for the lists, I'll try to play these decks.
I've been using it in pretty much all my Wild decks along with Deck of Chaos. While having Tickatus switched to 8 mana sucks, milling people with Warlock is just too hilarious.
Short update -> After 11 days I'm currently at level 31 with the next level almost in sight, but this is mostly due to the influx of XP gained from newly received weekly quests. The slow XP grind is really starting to become unbearable. Especially since I will be running out of XP from achievements to gain from which do not require absurd conditions or legendaries/epics I do not (yet) own.
I hope by the end of this week, I will reach level 35 where the 20% XP boost is located. I know the extra 5% XP boost does not make up for the inequal scaling up of the required XP per level though.
Runeterra 1.15 Patch Arrives This Week - Player Profiles, Snow-themed Cosmetics, Seasonal Tournaments, Turn Timer Updates
Expect them to go back to more experimental gauntlets after the Dec 4-6 "Last Chance" gauntlet. Right now, they are using gauntlets and Prime Glories as a means to qualify for the seasonal tournament, so they probably don't want to deviate much from the classic formats while that's going on.
Runeterra 1.15 Patch Arrives This Week - Player Profiles, Snow-themed Cosmetics, Seasonal Tournaments, Turn Timer Updates
Oh that makes sense. From what I heard, they also said that in general they want to go back to monthly patch cycles, and they only did it biweekly for a while because of their process being slow and some changes needing to be delayed (which explains patches like the one in which they only nerfed Lee Sin and Make it Rain).
Runeterra 1.15 Patch Arrives This Week - Player Profiles, Snow-themed Cosmetics, Seasonal Tournaments, Turn Timer Updates
They announced that they won't be doing any balance changes because the seasonal tournament is coming up, and they won't mess with tournament lineups.
Achievement Tips/Strategies Sharing
I had a great Duels run with Shaman and went 7 wins, but somehow did not complete the "Finish a run with 7 wins" that awards actual XP. Has anyone else had this issue?
Achievement Tips/Strategies Sharing
I don't actually think adding Bloodmage Thalnos fixes it - the spell damage modifies the number on the card, so you'd just end up dealing 6 total damage randomly split across all minions rather than 5. Mo'arg Artificer could do the trick, though. (Just be sure to play him before Lord Barov so his HP is 1 also.)
Divine shields are a problem regardless, that's true, but I went into my plan assuming that Odd Paladin wouldn't have shields in the early turns. Maybe wishful thinking on my part, but since I never saw one, I really can't say how likely that is to be true.
Runeterra 1.15 Patch Arrives This Week - Player Profiles, Snow-themed Cosmetics, Seasonal Tournaments, Turn Timer Updates
It’s interesting that they’re not doing balance changes, I guess they finally caught up with their changes and are going back to monthly updates. It’s kind of sad not have to changes to look forward two every other Wednesday, but the small patches have contained so few changes that I’d actually prefer bigger but more impactful balance updates. Labs also adds something new every two weeks.
On another note, why does Gauntlets get so few changes? There are so many different possibilities (max 2 copies, unlimited champions, 3 Regions, all regions) and all they’ve done is singleton and pick-and-ban.
'Servant of Yogg-Saron' Tryouts
This! Is this a bug or they seriously removed the ability to complete quests with brawls? This is getting ridiculous, is there anyone in charge at Blizzard?
Are games with a hero in the brawl no longer valid for daily quests?
It seems that tavern brawl no longer contributes to quests at all. Just won one with priest and didn’t get credit for the win as priest quest nor for the play 25 minions (which i played plenty in this brawl). One more disappointment with this new system.
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
Lovely. 3/4 of the legendaries I have so far (including Silas) are in the bottom of the list. Though perhaps Druid and Rogue aren't that popular right now period.
Runeterra 1.15 Patch Arrives This Week - Player Profiles, Snow-themed Cosmetics, Seasonal Tournaments, Turn Timer Updates
Damn a lot of awesome features!
LoR can feel really annoying if you are playing against a roper, and it seems that Riot has taken the initial steps on fighting roping! And I love that you an track your collection.
[UNCONFIRMED] It seems they removed the pity timer on legendaries
Not in my experience as I was rewarded Deck of Chaos as my level 1 reward prior to launch. On launch I then opened my very 1st pack that contained Lothraxion the Redeemed.
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
Poor N'Zoth, God of the Deep
Elite OTK warrior V2
click the picture of the cat eating spaghetti
Achievement Tips/Strategies Sharing
I'd imagine adding Bloodmage Thalnos to the combo fixes the misfire issue. Then it's only about dodging Divine Shields. Gotta try that one at some point, one of the achievements I'm still missing.
Quest Trading - Play A Friend!
Battletag: boandlkramer#2912
Region: EU
Trade Only?: Yes, you go first
Achievement Tips/Strategies Sharing
One useful thing to know is when you´re trying to complete It´s N´Zothing, Really achievement, all you need to do is to summon one Circus Amalgam with N'Zoth, God of the Deep, because he counts for all of the six required minions at once (not sure if it´s a bug, but it worked for me and others in Duels).
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
Zai is another case of a good legendary that is completed wasted in DH because the class is so good at aggression that it's always the best way to play regardless of the meta. Value cards or late game bombs (Nethrandamus) ends up only seeing play in short lived experiments that only last a few days.
I opened a golden Shek'zara and i still have to test it. I don't have much hope. The card seems too slow and Galakrond Rogue doesn't need it. I'm going to try a tempo rogue with some deathrattle synergy to see if i can get a lot of value from Ticket Master. With enough tickets even Shek'zara can cause an impact on the board.
Most of the legendaries with a positive deck winrate seem to be used for aggressive archetypes. The exception seems to be E.T.C. which is seeing play in OTK decks. He should also fit well in a tempo based deck as a win condition but it will take some time for people to drop the whole OTK thing and start looking at the card from another perspective. Also, this is another card that people were disregarding completely during the reveal period and now he is doing better than other cards that were hyped a lot more.
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
Just want to say that I've been testing out Deck of Chaos in a Malygos deck and it's strictly worse than the Quest version of it. It's incredibly inconsistent to the point that I've been thinking of running Silas Darkmoon + Soulbound Ashtongue combo just so I can make sure I hit one of the pieces. Most of the time I pull off the combo it's from Jepetto Joybuzz so yeah I'm not sure that Deck of Chaos is meant to be played in a combo deck.
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
Wheres Nzoth? Is he safe is he alright?
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
Poor Silas, it's his Faire, and nobody wants to hang out with him anymore.
😢
Rewards Track: Current progress
I am in nearly the same camp - I will probably be level 33, maybe even close to 34, by the end of today thanks to the weekly quests and my OCD need to complete them in the first day.
Rewards Track: Current progress
Ughhh, after grinding to level 25 for that free legendary, I got Deck of Chaos too. So far, almost every single legendary I've gotten this expansion has been useless, aside from the free Yogg I got from the bundle and Grand Totem Eys'or from a golden pack. Everything else has been unusable.
I wouldn't really mind the RNG nature of the legendaries we get, if only we had a viable alternative to attaining them. But given the game's absolutely miserly economy, I really have to be careful with how to spend the precious dust I've hoarded up over the past few expansions. I want to craft Inara Stormcrash so I can complete my Enhancement Shaman deck (it's doing well without her though), and I wanna craft N'Zoth, the Corruptor for Wild as well. But I feel like if I spend my dust, I'll be wasting them now that I won't be buying bundles anymore, so I'll have no other choice for the foreseeable future but to grind out games for XP that will only lead to measly rewards.
I hope they introduce some fixes soon. Reddit has been protesting non-stop, let's hope it actually leads somewhere.
The Most Popular Madness at the Darkmoon Faire Legendary Cards From Week 1 of Hearthstone's New Expansion
I agree - great article and cool stats to see.
Corrupting Hearthstone's Wild Decks With Your Favourite Moustache, Y'Shaarj, the Defiler
I've been using it in pretty much all my Wild decks along with Deck of Chaos. While having Tickatus switched to 8 mana sucks, milling people with Warlock is just too hilarious.
Rewards Track: Current progress
Short update -> After 11 days I'm currently at level 31 with the next level almost in sight, but this is mostly due to the influx of XP gained from newly received weekly quests. The slow XP grind is really starting to become unbearable. Especially since I will be running out of XP from achievements to gain from which do not require absurd conditions or legendaries/epics I do not (yet) own.
I hope by the end of this week, I will reach level 35 where the 20% XP boost is located. I know the extra 5% XP boost does not make up for the inequal scaling up of the required XP per level though.
😔