I Know some streamers (Solem, Zeddy, Dexter) complained about low amounts of legendaries in their pre-order packs,
Also saw a few posts about 100+ packs with 2 legendaries..
It seems Blizzard also removed the pity timer.. it wasn't never officially stated to be there but proven statistically.
Looking as everyone would be focused on the new reward system they sneakily removed that safety net of course it's speculation but it makes sense looking at those use cases.. they could at ANY TIME change their pack distribution and nobody would notice..
He got a response from Blizzard denying the existence of said pity timer, they didn't deny in the pasts
According to this they removed it, in the past they confirmed there is some sort of pity timer!
Pure speculation I know but I wonder if someone will check the stats again on a big scale, unlikely now that people are focused on the reward system, but I would like to know if it was indeed removed. the pity timer was a fact, if someone gone 40 packs without a legendary it's a proof it was removed/changed.
I just completed Mine! Mine! Mine! with a combination of Minefield and Lord Barov. It can misfire if a mine hits Barov, but with a wide enough board the combo works most of the time.
Wild is a great format to complete this one. I took the combo to Wild thinking I'd quickly find an Odd Paladin and just clear their turn 3 or 4 board with Minefield, but I actually didn't encounter one. Thankfully, most of the control decks in Wild (Big Priest, Cubelock, Jade Druid, etc.) build wide boards at some point, so I just stalled until the late game so I could play the combo and complete the achievement. If you don't have Lord Barov, the strategy of waiting for an Odd Paladin and hard mulliganing for Minefield also seems viable.
What 2 mana outcast treasure? There's the minion that doubles your outcast cards, but he's unique.
The treasures are the non-collectible cards you get in Duels. Specifically, the card here is Gift of the Legion, which is unlocked if you've collected 20 Scholomance epic cards.
I understand that some of the Duels content is gated by collecting Scholomance and Darkmoon Faire cards, and that the format allows you to choose cards from old sets, but it's completely ridiculous to suggest that you can't complete all of your quests for free in Duels. Most of the quests are just "Play 3 games as [Class A], [Class B], or [Class C]" - all of which are trivial to complete in Duels, even if you lose each game - and many of the other ones are things like "Play X [Tribal minions]" or "Play X cards that [meet cost criteria]". It's honestly incredibly easy to do all* of your quests for free in duels.
I get that Duels isn't as fun when you don't have full access to the hero powers and starting treasures, or when you're missing an old card that would really make your deck better. But your initial deck is only 15 cards - it doesn't need to be some optimal list made up of Wild format cards in order to have a decent time playing.
*"All" here obviously ignores the "challenge a friend" type quests
What friends? the ones that I am not recommending the game to?
Blizzard is intentionally making everyone mad so when they fix their problem:
1. they get money they wanted from people who don't care/are too addicted to care.
2. People are so grateful for "their kindness and generosity" after they fix the problem.
3.They want to know how far they can go with their greed.
keywords in the apology post: "first version","events".
Edit: after reading your posts I must ask.. Aren't games supposed to be fun? Why you cope with this? I thought they would add the exp system on top of gold quests but they did it the scummiest way to give you very close to the same system but less satisfying.
Just quit, seriously this game is not worth it, Blizzard isn't worth your devotion.
I hate it too. I am completely lost on how they managed to screw this from start to finish. I mean most of the issues and reactions were entirely predictable:
XP per hour: How could they not anticipate that people will abuse this system with bots? I played a match just yesterday which I strongly suspect was against a bot (HP every turn, not played a single minion only removal and armor gain spells)
Rewards: Its a disgrace, too few and too grindy; again how could they not anticipate the backlash? I mean they either intentionally lied before ("players will have the same as before") or the actual HS dev team has no say in monetization
The UI is very bad and feels just outdated; I mean having to click on every achievement really (where is the usability)
Yeah, but just look how much this deck has changed since the new expansion came out. So many new cards in it that it's almost unrecognizable. Same as hunter and bomb warrior.
I guess it was good while it lasted. Not even a full week has passed since new expansion has launched and we're back to old boring meta.
The most I lost is probably bits of my sanity. Hearthstone used to be that game I pay attention to once a while, or when I get some real juicy ideas for decks, and new expansions tend to be exciting. Now we're a week into the new expansion and all I've been able to think about is the numerous bugs, arguments over the new system (perfectly reasonable ones, I may add), and min-maxing xp gains.
It used to be that I would log in, flip the bs low roll quests, then systematically complete them as they fill up. Now, not only have I to actually flip them twice (like getting that 4 wins in arena is probably the worst of the worst) there's just this lingering bugbear near my ear that's telling me that I'm putting way more effort for less rewards.
Just played a few aggro decks, and man does it feel painful even when you win, since the game barely lasts 7 mins at most. 42 xp gained, even when I won. Since queuing time doesn't count in xp calc, it's actually objectively worse to play 2 hours of aggro compared to playing a 2 hour control match. Of course, it works both ways too. When you face an aggro player it spits at your face twice to suffer both the unkind emoting and the poor xp gained now.
The bugs, lord have mercy. Playing or suffering a yogg disconnects the game apparently. Losing dailies (happened to me twice) and weeklies. Xp gain not registering until you restart HS. Reward track goes AWOL at times. Not being able to flip quests (I actually abstained a day from playing because of that bs 800xp quest of which I was prevented from rerolling that fking day). I'm sure there's more to be had that I've not suffered yet.
Really hope they not only fix the bugs, but also give us something back for what has happened over the past week. Or at least have some sort of weekly blog or something, just so we know they are not only equally concerned but also committed to its playerbase.
Here's one on top of my wishlist. Please slot in the damn interface showing how much xp Im gaining per match. I swear sometimes the game cheats you off your xp.
Ok blizz, you've proven that libram paly works, now can you please revert the buff to Aldor Attendant so we can see other archetypes in the meta? Thanks
Unfortunately no matter how many people complain there are too many whales that won't notice the change and continue to pay. The old system was like a miner, he worked in the mine all day and whatever he mined out he was able to sell for profit. Some days he made a lot, some days not so much, but never nothing. Now in an effort to make less days when the miner makes not so much, his boss gives him a change in salary. Now everything he mines out he has to give to the boss, and in return he gets a regular fee. This fee is slightly higher than the days when he brought in not so much money, and in return for this guarantee of funds, he will never again make a lot.
I was really hoping the new system would make me feel a lot more interested in the game, but I just don’t even feel like booting up the game at this point. Says a lot given how much of a sucker I am for eldritch themes in games, this expansion should’ve made me love the game even more
I feel like the biggest problem is the removal of player agency. It used to be possible for players to decide how much gold they wanted to grind. And if they wanted to put in a ton more effort, they got more reward. I guess with the 150g per level at the end, this might still be possible. But it won't really feel like it to the player. To them, it feels like they are just earning what Blizzard decided they should earn at that point, not necessarily what they wanted to earn at that point. Though I will give them some credit that replacing packs with gold returns some player agency.
But the thing is, I'm fairly confident that this second version was really their prime version all along - and that they launched the worse version just to see how much they could get away with - and also to make this version seem better than it actually is.
the card is great. surprise success of the expansion. never feels bad to have him in hand. can get a few damage to clear something and get a small body. or you can use him to start a combo chain if you have nothing else.
As a gold saver and hoarder, I don't see too much the problem of being unable to buy some packs: I buy all I can afford upon release and leave some 4-5k for the future.
But I see what you mean. I also bought regular packs when my collection was poor.
Imo, as I wrote in a previous post, I think they should first of all fix the damn xp curve, make it slower to progress in the first 20-25 levels, and slightly faster afterwards: right now the feeling of a wall is depressing. Progress should feel slow, but progress nonetheless.
Then they should absolutely think of a deeper reward system, where gold is the most basic income, NOT the ultimate reward.
When you quest with a character, you get xp AND gold: levels up should unlock game perks (ie stuff, cards, heroes in BG and Duels, instead of binding them to silly paywalls), maybe gold too, but there should be a way to earn small amounts of gold bound to quests.
Dust could also be a level up currency.
Wild cards too!
Oh and make weekly quest bigger: more average time required, as well as more xp rewarded.
Imo xp track is a great way to involve people to regular gametime, but right now they are wasting the chance to make it work properly for some short-sighted corporate policy.
First off, don't worry about your English, its perfectly fine!
As for the actual battlepass, its very easy to just say that Blizzard dropped the ball on this one, because they did. While I think that with some tuning, this system can become significantly better than the prior one, some numbers definitely need to be tuned to make rewards still feel good. In most cases, The best case of this can be seen with the XP per hour thing. The fact the system currently doesn't reward you for actually winning is incredibly dumb and encourages a bunch of people to bot since having an AI that just plays odd warrior and presses the button every turn is just as effective as playing an actually difficult deck and having a solid winrate with it. The actual rewards from the pass feel weird as well. I can understand the increasing amounts of XP per level, but spending a ton of time only to unlock a pack from one of last year's sets just feels bad. Even though in most cases, the pack is going to be the same amount of dust as whatever the player is going to open with 100 gold, the lack of choice hurts.
As for the paid path, putting on better rewards feels like it can be a good idea, but it also feels like a great way to open the reddit floodgates to throw another hissyfit about the game getting two expensive. Hearthstone's current battle pass is very much like Legends of Runeterra's pass, that only consisting of cosmetics. Issue is that Runeterra is also a much more f2p friendly game than Hearthstone and so the similar system just doesn't work. I do think that the tavern pass can be more enticing, including a couple more skins or giving battleground perks or something of that sort, but I don't think adding a ton of gold or arena tickets would be great.
The main things that need to be done to fix the current system is to make change XP per hour to actually reward good players, and some form of smaller rewards in between levels because later on it just sucks to only get a pack or two every couple of days.
I don't know what is going on but the game is constantly disconnecting me whenever i finish a game. My internet connection is perfectly fine. Absolutely no issues while navigating or playing other games. The weird thing is that it always happens at the end of a game when an achievement pops up. This pattern has repeated several times. Whenever a game ends and an achievement is earned i am disconnected from the game. This is really pissing me off. I'm trying to finish one weekly quest and the game keeps kicking me out of it. I keep having to reload the game after every other match. I suspect that the client does this just to update the achievement tracker or whatever. Is anyone else going through a similar issue? I really needed to speak. My nerves are bursting because of this right now.
I genuinely hope you don't expect the LoR development team to see this posting. You need to submit a ticket with details if you expect it to get resolved.
I've been running a more refined version of this on ladder lately (thanks for the idea, by the way). I cut the Muster for Battle in my build, as that way the clown will always cost 0-2 mana as long as you don't lowroll by drawing one lens with the other. I also threw in Competitive Spirit as a way to buff the clown board for a surprise lethal. I've found the deck to work better without Y'shaarj, as it's built around the lens highroll. I also recommend adding another Rebuke to jam board clears on the combo turn, as well as Oh My Yogg! for a backup boardwipe jammer.
Lastly, I want to mention one particularly strong innovation I've found with the deck; Sword of Justice. It buffs 5 of your clowns on the combo turn, and will always corrupt a 0-2 mana clown (and being a weapon, prismatic lens can't draw it and make a clown cost 3). This leads to a particularly strong curve with turn 4 lens into a turn 5 weapon and a full board of clowns. I recommend running it alongside the angling rods you've already got, giving you four weapons that will always corrupt a clown.
Anyway, I just wanted to say thanks for the concept. It feels pretty broken at diamond 3, and I wouldn't be surprised if it becomes the new default prismatic lens combo.
[UNCONFIRMED] It seems they removed the pity timer on legendaries
I Know some streamers (Solem, Zeddy, Dexter) complained about low amounts of legendaries in their pre-order packs,
Also saw a few posts about 100+ packs with 2 legendaries..
It seems Blizzard also removed the pity timer.. it wasn't never officially stated to be there but proven statistically.
Looking as everyone would be focused on the new reward system they sneakily removed that safety net of course it's speculation but it makes sense looking at those use cases.. they could at ANY TIME change their pack distribution and nobody would notice..
source: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/245933-we-need-to-talk-about-it
He got a response from Blizzard denying the existence of said pity timer, they didn't deny in the pasts
According to this they removed it, in the past they confirmed there is some sort of pity timer!
Pure speculation I know but I wonder if someone will check the stats again on a big scale, unlikely now that people are focused on the reward system, but I would like to know if it was indeed removed. the pity timer was a fact, if someone gone 40 packs without a legendary it's a proof it was removed/changed.
Achievement Tips/Strategies Sharing
I just completed Mine! Mine! Mine! with a combination of Minefield and Lord Barov. It can misfire if a mine hits Barov, but with a wide enough board the combo works most of the time.
Wild is a great format to complete this one. I took the combo to Wild thinking I'd quickly find an Odd Paladin and just clear their turn 3 or 4 board with Minefield, but I actually didn't encounter one. Thankfully, most of the control decks in Wild (Big Priest, Cubelock, Jade Druid, etc.) build wide boards at some point, so I just stalled until the late game so I could play the combo and complete the achievement. If you don't have Lord Barov, the strategy of waiting for an Odd Paladin and hard mulliganing for Minefield also seems viable.
Achievement Tips/Strategies Sharing
The treasures are the non-collectible cards you get in Duels. Specifically, the card here is Gift of the Legion, which is unlocked if you've collected 20 Scholomance epic cards.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
What friends? the ones that I am not recommending the game to?
I do hate this new System, here is why:
Blizzard is intentionally making everyone mad so when they fix their problem:
1. they get money they wanted from people who don't care/are too addicted to care.
2. People are so grateful for "their kindness and generosity" after they fix the problem.
3.They want to know how far they can go with their greed.
keywords in the apology post: "first version","events".
Edit: after reading your posts I must ask.. Aren't games supposed to be fun? Why you cope with this? I thought they would add the exp system on top of gold quests but they did it the scummiest way to give you very close to the same system but less satisfying.
Just quit, seriously this game is not worth it, Blizzard isn't worth your devotion.
I do hate this new System, here is why:
I hate it too. I am completely lost on how they managed to screw this from start to finish. I mean most of the issues and reactions were entirely predictable:
As a reaction I went full F2P
The Top Standard Hearthstone Decks for Each Class in Darkmoon Faire
Yeah, but just look how much this deck has changed since the new expansion came out. So many new cards in it that it's almost unrecognizable. Same as hunter and bomb warrior.
I guess it was good while it lasted. Not even a full week has passed since new expansion has launched and we're back to old boring meta.
I do hate this new System, here is why:
The most I lost is probably bits of my sanity. Hearthstone used to be that game I pay attention to once a while, or when I get some real juicy ideas for decks, and new expansions tend to be exciting. Now we're a week into the new expansion and all I've been able to think about is the numerous bugs, arguments over the new system (perfectly reasonable ones, I may add), and min-maxing xp gains.
It used to be that I would log in, flip the bs low roll quests, then systematically complete them as they fill up. Now, not only have I to actually flip them twice (like getting that 4 wins in arena is probably the worst of the worst) there's just this lingering bugbear near my ear that's telling me that I'm putting way more effort for less rewards.
Just played a few aggro decks, and man does it feel painful even when you win, since the game barely lasts 7 mins at most. 42 xp gained, even when I won. Since queuing time doesn't count in xp calc, it's actually objectively worse to play 2 hours of aggro compared to playing a 2 hour control match. Of course, it works both ways too. When you face an aggro player it spits at your face twice to suffer both the unkind emoting and the poor xp gained now.
The bugs, lord have mercy. Playing or suffering a yogg disconnects the game apparently. Losing dailies (happened to me twice) and weeklies. Xp gain not registering until you restart HS. Reward track goes AWOL at times. Not being able to flip quests (I actually abstained a day from playing because of that bs 800xp quest of which I was prevented from rerolling that fking day). I'm sure there's more to be had that I've not suffered yet.
Really hope they not only fix the bugs, but also give us something back for what has happened over the past week. Or at least have some sort of weekly blog or something, just so we know they are not only equally concerned but also committed to its playerbase.
Here's one on top of my wishlist. Please slot in the damn interface showing how much xp Im gaining per match. I swear sometimes the game cheats you off your xp.
The Top Standard Hearthstone Decks for Each Class in Darkmoon Faire
Ok blizz, you've proven that libram paly works, now can you please revert the buff to Aldor Attendant so we can see other archetypes in the meta? Thanks
I do hate this new System, here is why:
Unfortunately no matter how many people complain there are too many whales that won't notice the change and continue to pay. The old system was like a miner, he worked in the mine all day and whatever he mined out he was able to sell for profit. Some days he made a lot, some days not so much, but never nothing. Now in an effort to make less days when the miner makes not so much, his boss gives him a change in salary. Now everything he mines out he has to give to the boss, and in return he gets a regular fee. This fee is slightly higher than the days when he brought in not so much money, and in return for this guarantee of funds, he will never again make a lot.
I do hate this new System, here is why:
I was really hoping the new system would make me feel a lot more interested in the game, but I just don’t even feel like booting up the game at this point. Says a lot given how much of a sucker I am for eldritch themes in games, this expansion should’ve made me love the game even more
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
I feel like the biggest problem is the removal of player agency. It used to be possible for players to decide how much gold they wanted to grind. And if they wanted to put in a ton more effort, they got more reward. I guess with the 150g per level at the end, this might still be possible. But it won't really feel like it to the player. To them, it feels like they are just earning what Blizzard decided they should earn at that point, not necessarily what they wanted to earn at that point. Though I will give them some credit that replacing packs with gold returns some player agency.
But the thing is, I'm fairly confident that this second version was really their prime version all along - and that they launched the worse version just to see how much they could get away with - and also to make this version seem better than it actually is.
The Top Standard Hearthstone Decks for Each Class in Darkmoon Faire
Just wait a minute, Pure Paladin is in the list as well.
New Rogue Minion - Prize Plunderer
the card is great. surprise success of the expansion. never feels bad to have him in hand. can get a few damage to clear something and get a small body. or you can use him to start a combo chain if you have nothing else.
New Neutral Minion - C'Thun, the Shattered
'm getting inconsistent performance with Even Hunter.
I put the card in there, sometimes Genn isn't activated, leaving a 2 mana Power. It's 50/50.
Anyone else get this bug?
C'Thun, the Shattered
I'm getting inconsistent performance with Even Hunter.
I put the card in there, sometimes Genn isn't activated, leaving a 2 mana Power. It's 50/50.
Anyone else get this bug?
I do hate this new System, here is why:
As a gold saver and hoarder, I don't see too much the problem of being unable to buy some packs: I buy all I can afford upon release and leave some 4-5k for the future.
But I see what you mean. I also bought regular packs when my collection was poor.
Imo, as I wrote in a previous post, I think they should first of all fix the damn xp curve, make it slower to progress in the first 20-25 levels, and slightly faster afterwards: right now the feeling of a wall is depressing. Progress should feel slow, but progress nonetheless.
Then they should absolutely think of a deeper reward system, where gold is the most basic income, NOT the ultimate reward.
When you quest with a character, you get xp AND gold: levels up should unlock game perks (ie stuff, cards, heroes in BG and Duels, instead of binding them to silly paywalls), maybe gold too, but there should be a way to earn small amounts of gold bound to quests.
Dust could also be a level up currency.
Wild cards too!
Oh and make weekly quest bigger: more average time required, as well as more xp rewarded.
Imo xp track is a great way to involve people to regular gametime, but right now they are wasting the chance to make it work properly for some short-sighted corporate policy.
I do hate this new System, here is why:
First off, don't worry about your English, its perfectly fine!
As for the actual battlepass, its very easy to just say that Blizzard dropped the ball on this one, because they did. While I think that with some tuning, this system can become significantly better than the prior one, some numbers definitely need to be tuned to make rewards still feel good. In most cases, The best case of this can be seen with the XP per hour thing. The fact the system currently doesn't reward you for actually winning is incredibly dumb and encourages a bunch of people to bot since having an AI that just plays odd warrior and presses the button every turn is just as effective as playing an actually difficult deck and having a solid winrate with it. The actual rewards from the pass feel weird as well. I can understand the increasing amounts of XP per level, but spending a ton of time only to unlock a pack from one of last year's sets just feels bad. Even though in most cases, the pack is going to be the same amount of dust as whatever the player is going to open with 100 gold, the lack of choice hurts.
As for the paid path, putting on better rewards feels like it can be a good idea, but it also feels like a great way to open the reddit floodgates to throw another hissyfit about the game getting two expensive. Hearthstone's current battle pass is very much like Legends of Runeterra's pass, that only consisting of cosmetics. Issue is that Runeterra is also a much more f2p friendly game than Hearthstone and so the similar system just doesn't work. I do think that the tavern pass can be more enticing, including a couple more skins or giving battleground perks or something of that sort, but I don't think adding a ton of gold or arena tickets would be great.
The main things that need to be done to fix the current system is to make change XP per hour to actually reward good players, and some form of smaller rewards in between levels because later on it just sucks to only get a pack or two every couple of days.
Disconnections
I don't know what is going on but the game is constantly disconnecting me whenever i finish a game. My internet connection is perfectly fine. Absolutely no issues while navigating or playing other games. The weird thing is that it always happens at the end of a game when an achievement pops up. This pattern has repeated several times. Whenever a game ends and an achievement is earned i am disconnected from the game. This is really pissing me off. I'm trying to finish one weekly quest and the game keeps kicking me out of it. I keep having to reload the game after every other match. I suspect that the client does this just to update the achievement tracker or whatever. Is anyone else going through a similar issue? I really needed to speak. My nerves are bursting because of this right now.
Heimer is bugged.
I genuinely hope you don't expect the LoR development team to see this posting. You need to submit a ticket with details if you expect it to get resolved.
Achievement Tips/Strategies Sharing
What 2 mana outcast treasure? There's the minion that doubles your outcast cards, but he's unique.
Send In The Clowns
I've been running a more refined version of this on ladder lately (thanks for the idea, by the way). I cut the Muster for Battle in my build, as that way the clown will always cost 0-2 mana as long as you don't lowroll by drawing one lens with the other. I also threw in Competitive Spirit as a way to buff the clown board for a surprise lethal. I've found the deck to work better without Y'shaarj, as it's built around the lens highroll. I also recommend adding another Rebuke to jam board clears on the combo turn, as well as Oh My Yogg! for a backup boardwipe jammer.
Lastly, I want to mention one particularly strong innovation I've found with the deck; Sword of Justice. It buffs 5 of your clowns on the combo turn, and will always corrupt a 0-2 mana clown (and being a weapon, prismatic lens can't draw it and make a clown cost 3). This leads to a particularly strong curve with turn 4 lens into a turn 5 weapon and a full board of clowns. I recommend running it alongside the angling rods you've already got, giving you four weapons that will always corrupt a clown.
Anyway, I just wanted to say thanks for the concept. It feels pretty broken at diamond 3, and I wouldn't be surprised if it becomes the new default prismatic lens combo.
Old Gods, New Tricks - Card Design Competition Discussion Thread
Maybe I'm just bad at this:(
Anyway, good luck to finalists
Old Gods, New Tricks - Card Design Competition Discussion Thread
Not again. Don't tell me I got so close to being in the final.
The Top Standard Hearthstone Decks for Each Class in Darkmoon Faire
Wow. Face hunter and face demon at the top. Another really exciting meta!