Here's another tip (sort of...more of a bug notice, really) - I was trying to get Scary-Go-Round with Revolve and Mad Summoner, but one of the units that spawned from the spell was dormant, so I only got credit for 13/14 revolved. Needless to say, I'm a bit disappointed, but I think the strategy is sound in principle. (EDIT: The next time I got the combo together, it worked fine to complete the achievement.)
I did it the same way, and ended up winning against a Renolock despite having not much else than the combo and a ton of removal. It was a fun match.
I've also completed the Pariah one, but nearly lost my mental health with it. It's almost like other people are just trying to win on ladder instead of letting me do my quirky combos.
I believe during an interview between Frodan and a developer, it was said that they weren’t taking away our gold. The perceived value of packs and cards vary from individual to individual; it was silly of Blizzard to even try to equate them with gold.
I gotta admit, Tickatus is so good in Wild that you can't help but be drawn to making it work. And unlike Mill Rogue which had bad match-ups against aggro, you can slot in Tickatus+Yshaarj in a Control Warlock shell. Thanks for the lists, I'll try to play these decks.
Feels like a lot of ppl kinda forgot for their card to actually make sense in Darkmoon Faire setting. Proper watermark for the keyword is good and all, but a lot of cards dont seem to have any ties to DMF at all. Small oversight?
Also, I'm pretty sure One Has No Name requires stealing 3 unique enchantments. I tried to pull it off by targeting a Trick Totem in Duels - it had 2x buffs from Grand Totem Eys'or, so I cast Gift of Luminance on it and then played The Nameless One on it. My progress for the achievement is currently 2/3, leading me to believe they have to be unique buffs.
Edit: Just got this to work by playing it on my opponent's Kor'kron Elite in Duels - it had buffs from No Guts, No Glory and Sow the Seeds, so I played Wave of Apathy into The Nameless One. The easiest path forward to getting this achievement is certainly to silence away your own buffs/debuffs. It's also a good way to lose the game, but whatever.
Happened to me twice within 2 weeks. Interesting that they didn't let me reroll one of my bs 800xp quest as well, so I guess what happened was that the server just decided not to progress my day. Probably what happened with the weeklies to some as well.
Unfortunately, I don't think we'll ever get compensated for this. There's just no way to track all those players that got screwed, so they'll have to either compensate everyone, or just pray that the victims aren't angry whales or simply a numerical minority.
Your only chance is perhaps against another priest with the same idea. Playing as priest is perhaps the best way to do it since you can also heal them up. Once you do that, it will be pretty obvious what you're trying to do. At that point you really got to just pray your opponent's not a dick and screw your achievement.
Decks look fun, but I don't think the old gods are as viable as blizzard wanted, having introduced them in an aggressive meta with limited removal options.
Yogg is good. N'zth really needs just mroe and betetr minions for him. c'thun is really increbdly slow and weak and should really be added to hand after 4th peice not in deck.
and yshaarij is doomed from start as corrupt is only from this set and not in future so he will always have same options to give back.
I have a theory: Blizzard did the math, calculated that the extra Epic and Legendary on the track were worth at least 15 packs, and so by their calculations this new system is equivalent to the old one. Now everyone is mad, and Blizzard is afraid to show their math because they don’t want to admit how overpriced the Legendaries are..
After analyzing all the free rewards that players received over two years, I came to the conclusion that the developers have a hidden value calculator for every element of the game economy. Despite the wide variety of different types of awards almost every phase brought the players the same number of awards.
The value of 1 legendary card plus 1 epic card = 1100 gold or 11 current packs or 2000 dust (Of course, I cannot say that my approach to calculating awards is the right one. But it displays certain trends). Blizzard gave us 1350 more gold, but took away 6 packs (2 current and 4 previous ones, the value of these packs is equivalent to 350 gold). Thus, our profit was only 1000 gold. Please note that the estimated value of the 1 Legendary + 1 Epic cards and our real profit from the extra gold are very similar. Blizzard decided to just gife us these two cards.
But at the same time, they can proportionally reduce the rewards for events and the players won't even notice it. Such manipulations are happening all the time! For example, the first Legendary card and three packs in Rewards Track are no longer a login in gift. They became part of the Rewards Track awards.
Another example. Do you remember the one-time rank reward? Do you think you received an additional award? In fact, rewards during events have been proportionally reduced throughout the expansion phase. In total, we received the same amount of resources.
Bliizzard promised that we would not receive less gold, Bliizzard promised us that some players would receive more rewards, But Blizzard did not promise that each player would receive more rewards!
Blizzard will not give us the opportunity to get additional resources, as this could destroy the economy and monetization of the game. This does not mean that they are bad guys, it means that they want to make money!
i thoight just said wouldnt recieve less REWARDS not gold in general?(could be wrong though)
Can we now get an update, that we are actually able to earn XP for playing this game? Quests should be bonus and not main XP gainer. So we are able to reach these levels? At least it feels like it.
Its weekend so dont expect before monday and if do get a message its pretty much guranteed wont be updated ingame till monday at earlier
Here's another tip (sort of...more of a bug notice, really) - I was trying to get Scary-Go-Round with Revolve and Mad Summoner, but one of the units that spawned from the spell was dormant, so I only got credit for 13/14 revolved. Needless to say, I'm a bit disappointed, but I think the strategy is sound in principle. (EDIT: The next time I got the combo together, it worked fine to complete the achievement.)
I've seen several threads about specific achievements, but not a dedicated forum for sharing tips and seeking help (perhaps I missed it?). So here goes: If you are looking to share or obtain helpful ideas about the new in-game achievements, here is a place to do so.
I'll start with a PSA: I completed the Demon Hunter one where you need a 10-attack Redeemed Pariah, and I tried to cheat using Abusive Sergeant. It did not work. You need to actually play 8 Outcast cards to buff his attack to 10.
So who else has a tip to share or needs some help?
Magma Rager and Silverback Patriarch should never, ever change. They're too iconic. I also strongly dislike changing card art and names for the same reason.
I have a theory: Blizzard did the math, calculated that the extra Epic and Legendary on the track were worth at least 15 packs, and so by their calculations this new system is equivalent to the old one. Now everyone is mad, and Blizzard is afraid to show their math because they don’t want to admit how overpriced the Legendaries are..
After analyzing all the free rewards that players received over two years, I came to the conclusion that the developers have a hidden value calculator for every element of the game economy. Despite the wide variety of different types of awards almost every phase brought the players the same number of awards.
The value of 1 legendary card plus 1 epic card = 1100 gold or 11 current packs or 2000 dust (Of course, I cannot say that my approach to calculating awards is the right one. But it displays certain trends). Blizzard gave us 1350 more gold, but took away 6 packs (2 current and 4 previous ones, the value of these packs is equivalent to 350 gold). Thus, our profit was only 1000 gold. Please note that the estimated value of the 1 Legendary + 1 Epic cards and our real profit from the extra gold are very similar. Blizzard decided to just gife us these two cards.
But at the same time, they can proportionally reduce the rewards for events and the players won't even notice it. Such manipulations are happening all the time! For example, the first Legendary card and three packs in Rewards Track are no longer a login in gift. They became part of the Rewards Track awards.
Another example. Do you remember the one-time rank reward? Do you think you received an additional award? In fact, rewards during events have been proportionally reduced throughout the expansion phase. In total, we received the same amount of resources.
Bliizzard promised that we would not receive less gold, Bliizzard promised us that some players would receive more rewards, But Blizzard did not promise that each player would receive more rewards!
Blizzard will not give us the opportunity to get additional resources, as this could destroy the economy and monetization of the game. This does not mean that they are bad guys, it means that they want to make money!
Maybe do Quest Priest? I don't know if C'Thun is particularly good in a Quest Priest deck, but if you're just achievement hunting that seems like the easiest way to make opponents avoid hurting themselves.
Easiest legend climb ever, destroys every deck on the ladder except for Reno Priest. Since everyone is still experimenting with the new cards from the Madness at the Darkmoon Faire expansion, I mostly ran into Secret Mage, Reno Warlock and some other random decks.
You should try this deck for yourself to have a very good time, not so much fun for your opponent though 🤣
It just seems like one of those half court miracle shots that will go in at some point. I’d move on to the rest and see if that naturally occurs. Seems like it would be good against something like Priest though, after a Plague of Death and pass.
I am "hunting" achievements at the moment, but it seems nearly impossible to get the C`Thun achievement, because most of the enemies will hurt themselfs with some AOE or hero attacks.
Achievement Tips/Strategies Sharing
I did it the same way, and ended up winning against a Renolock despite having not much else than the combo and a ton of removal. It was a fun match.
I've also completed the Pariah one, but nearly lost my mental health with it. It's almost like other people are just trying to win on ladder instead of letting me do my quirky combos.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
still garbage!
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
That's a good first step. 3-5 more and this reward track would actually work and be... rewarding.
Send In The Clowns
And...what if you draw YSharaaj instead?? Then you will not even have a card to corrupt the clowns...at all!!
Any tips to fulfill the C`Thun achievement?
Does double Battlecry from Shaman work for the achievment?
1. Concede like 20 games in a row so you can get to Bronze MMR
2. Use Witch’s Brew to heal your opponent to full.
3. Blast ‘em and Profit.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
I believe during an interview between Frodan and a developer, it was said that they weren’t taking away our gold. The perceived value of packs and cards vary from individual to individual; it was silly of Blizzard to even try to equate them with gold.
Corrupting Hearthstone's Wild Decks With Your Favourite Moustache, Y'Shaarj, the Defiler
I gotta admit, Tickatus is so good in Wild that you can't help but be drawn to making it work. And unlike Mill Rogue which had bad match-ups against aggro, you can slot in Tickatus+Yshaarj in a Control Warlock shell. Thanks for the lists, I'll try to play these decks.
Old Gods, New Tricks - Card Design Competition Discussion Thread
Feels like a lot of ppl kinda forgot for their card to actually make sense in Darkmoon Faire setting. Proper watermark for the keyword is good and all, but a lot of cards dont seem to have any ties to DMF at all. Small oversight?
Achievement Tips/Strategies Sharing
Also, I'm pretty sure One Has No Name requires stealing 3 unique enchantments. I tried to pull it off by targeting a Trick Totem in Duels - it had 2x buffs from Grand Totem Eys'or, so I cast Gift of Luminance on it and then played The Nameless One on it. My progress for the achievement is currently 2/3, leading me to believe they have to be unique buffs.
Edit: Just got this to work by playing it on my opponent's Kor'kron Elite in Duels - it had buffs from No Guts, No Glory and Sow the Seeds, so I played Wave of Apathy into The Nameless One. The easiest path forward to getting this achievement is certainly to silence away your own buffs/debuffs. It's also a good way to lose the game, but whatever.
Did Anyone Else Not Receive a Daily Quest?
Happened to me twice within 2 weeks. Interesting that they didn't let me reroll one of my bs 800xp quest as well, so I guess what happened was that the server just decided not to progress my day. Probably what happened with the weeklies to some as well.
Unfortunately, I don't think we'll ever get compensated for this. There's just no way to track all those players that got screwed, so they'll have to either compensate everyone, or just pray that the victims aren't angry whales or simply a numerical minority.
Any tips to fulfill the C`Thun achievement?
Your only chance is perhaps against another priest with the same idea. Playing as priest is perhaps the best way to do it since you can also heal them up. Once you do that, it will be pretty obvious what you're trying to do. At that point you really got to just pray your opponent's not a dick and screw your achievement.
Bringing the Menagerie Home - The Best Standard N'Zoth, God of the Deep Hearthstone Decks
Yogg is good. N'zth really needs just mroe and betetr minions for him.
c'thun is really increbdly slow and weak and should really be added to hand after 4th peice not in deck.
and yshaarij is doomed from start as corrupt is only from this set and not in future so he will always have same options to give back.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
i thoight just said wouldnt recieve less REWARDS not gold in general?(could be wrong though)
but i couldve sworn that was they said.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Its weekend so dont expect before monday and if do get a message its pretty much guranteed wont be updated ingame till monday at earlier
Achievement Tips/Strategies Sharing
Here's another tip (sort of...more of a bug notice, really) - I was trying to get Scary-Go-Round with Revolve and Mad Summoner, but one of the units that spawned from the spell was dormant, so I only got credit for 13/14 revolved. Needless to say, I'm a bit disappointed, but I think the strategy is sound in principle. (EDIT: The next time I got the combo together, it worked fine to complete the achievement.)
Achievement Tips/Strategies Sharing
I've seen several threads about specific achievements, but not a dedicated forum for sharing tips and seeking help (perhaps I missed it?). So here goes: If you are looking to share or obtain helpful ideas about the new in-game achievements, here is a place to do so.
I'll start with a PSA: I completed the Demon Hunter one where you need a 10-attack Redeemed Pariah, and I tried to cheat using Abusive Sergeant. It did not work. You need to actually play 8 Outcast cards to buff his attack to 10.
So who else has a tip to share or needs some help?
Cheese's custom core sets revamp - Global thread (done!)
Magma Rager and Silverback Patriarch should never, ever change. They're too iconic. I also strongly dislike changing card art and names for the same reason.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
After analyzing all the free rewards that players received over two years, I came to the conclusion that the developers have a hidden value calculator for every element of the game economy. Despite the wide variety of different types of awards almost every phase brought the players the same number of awards.
The value of 1 legendary card plus 1 epic card = 1100 gold or 11 current packs or 2000 dust (Of course, I cannot say that my approach to calculating awards is the right one. But it displays certain trends). Blizzard gave us 1350 more gold, but took away 6 packs (2 current and 4 previous ones, the value of these packs is equivalent to 350 gold). Thus, our profit was only 1000 gold. Please note that the estimated value of the 1 Legendary + 1 Epic cards and our real profit from the extra gold are very similar. Blizzard decided to just gife us these two cards.
But at the same time, they can proportionally reduce the rewards for events and the players won't even notice it. Such manipulations are happening all the time! For example, the first Legendary card and three packs in Rewards Track are no longer a login in gift. They became part of the Rewards Track awards.
Another example. Do you remember the one-time rank reward? Do you think you received an additional award? In fact, rewards during events have been proportionally reduced throughout the expansion phase. In total, we received the same amount of resources.
Bliizzard promised that we would not receive less gold, Bliizzard promised us that some players would receive more rewards, But Blizzard did not promise that each player would receive more rewards!
Blizzard will not give us the opportunity to get additional resources, as this could destroy the economy and monetization of the game. This does not mean that they are bad guys, it means that they want to make money!
Any tips to fulfill the C`Thun achievement?
Maybe do Quest Priest? I don't know if C'Thun is particularly good in a Quest Priest deck, but if you're just achievement hunting that seems like the easiest way to make opponents avoid hurting themselves.
Resurrect Big Priest (Season 80 - Legend)
Easiest legend climb ever, destroys every deck on the ladder except for Reno Priest. Since everyone is still experimenting with the new cards from the Madness at the Darkmoon Faire expansion, I mostly ran into Secret Mage, Reno Warlock and some other random decks.
You should try this deck for yourself to have a very good time, not so much fun for your opponent though 🤣
Old Gods, New Tricks - Card Design Competition Discussion Thread
Good luck to everyone!
Soul Demon Hunter - Darkmoon Faire
This list is amazing
Any tips to fulfill the C`Thun achievement?
It just seems like one of those half court miracle shots that will go in at some point. I’d move on to the rest and see if that naturally occurs. Seems like it would be good against something like Priest though, after a Plague of Death and pass.
Any tips to fulfill the C`Thun achievement?
I am "hunting" achievements at the moment, but it seems nearly impossible to get the C`Thun achievement, because most of the enemies will hurt themselfs with some AOE or hero attacks.
Any suggestions how to get this achievement?
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
21st November update: Ian LeBruce's STANDARD Pure Paladin ft. High Exarch Yrel (1080p)
Pure Paladin. High Exarch Yrel. A strong deck, which is backed up the crazy winrate achieved by Ian LeBruce (https://twitter.com/LeBruce/status/1329038063255891968). If you have any questions, Ian will answer them!
Deck code: AAECAZ8FBpuuA/y4A4TBA8PRA4XeA4jeAwycrgONtgP9uAPquQPruQPsuQPKwQOezQO/0QPA0QPK0QPg0QMA
https://youtu.be/eV6n1Pknnz8