It would be awesome if the level 25 reward was a guaranteed Old God. Hell, they should have made the legendary you get at the start of the rewards track an Old God. I still don't understand why they couldn't give players a free Old God at the expansion's launch. I'm just lucky I got Yogg-Saron, Master of Fate as my golden legendary from the bundle.
They were so generous with gifting us all the Galakrond cards in Descent of Dragons last year so it's reasonable that players feel shafted right now. But then again, that was right after the Blitzchung controversy so Blizzard probably gave them away for free just to appease the fanbase. My hunch is they never really intended to make the Galakronds free too.
The Galakronds were a seriously special case, because they were there in addition to the usual 25 legendaries. They, like the original C'Thun, are also distinct from the new Old God cards in that there was a significant fraction of the set that only worked with them and was basically text-less without them. Meanwhile, the new Old Gods work with cards that function by themselves, or in C'Thun's case, are generated without needing anything else.
Given that, I don't think there is any reason to believe they were ever planned to be collected in packs. There is certainly room for them to be more generous, but I don't think the Galakronds are a great comparison point here.
------------------------------------
As for my thoughts on whether the reward track feels too grind-y, I am not too fussed about it. I have never been someone who needs rewards to make it feel like it was worth my time: I am playing the game because I enjoy the games themselves, no so much for the tangible rewards along the way. So I'm not going to lose motivation to play the game at the higher levels when it takes a while to level up.
I have just reached level 25 (no Tavern Pass), which took me about 9 days. Cumulative XP-wise level 25 is about a fifth of the way to level 50. Even being conservative and assuming I get XP at half the speed from now on, that's about 4*18=72 more days to get to level 50. That honestly doesn't sound like a daunting slog to me, especially since I knew going into it that it would be something spanning 4 months.
To add to the greedy bullshit, I'm wondering why the fuck you can't do quests in Tavern Brawls anymore. Way to alienate your casual playerbase completely.
I did 90% of my quests in Tavern Brawls because I get sick of the ladder. When the meta goes back to 90% Demon Hunters that are both gross aggro decks and OTK Combo decks without sacrificing any card quality, I would prefer to stick to Tavern Brawls. Guess I just won't play your fucking game, instead!
Or perhaps I'm supposed to waste all my dust on old cards instead of saving it for new 170 card sets so I can play Duels, the latest hotness! Fuck Arena, they don't pay enough money to care about! Like I said, completely alienating your casual playerbase.
This turned into quite a ramble... I'm going back to Heroes of the Storm. That's the last bastion of Blizzard. It's amazing how generous and community-focused a dev team can be when the corporate behemoth doesn't give a shit about it.
so ... nothing really worth to spend time to achieve ... tks
That's about right. Do note that some of them (Darkmoon and Duels based ones) reward actual XP, but everything else is just bragging rights, I guess. This bugged me a quite a bit at first too.
I always view achievements as one of the best developments in gaming history, because they simultaneously encourage players to explore a game to its fullest without forcing them to do anything they don't want to do. They are completely win-win: the developers get to know none of their hard work goes unnoticed, and (many) players get to enjoy aspects of the game they might otherwise miss.
Perhaps my opinion is biased by growing up first with an Xbox and then an Xbox 360, when achievements that gave you worthless points were added to every game, so I have always thought of achievements that way.
yeah and if achivements have rewards should generly be cosmetic stuff(like portaits or coin/cardskins/cardbacks in Hs)
Not sure why I'm getting downvoted here. Right at this very moment, the top 20 threads in /r/hearthstone sorted by "Hot" are about the rewards, monetisation, and Hearthstone's economy. All 20. You wouldn't even know there was a new expansion that just launched. The community is angrier than I have ever seen it before and I have been playing since the beginning. Downvote away, though, I guess.
Reddit is terrible for that though. They will always whine crazy, if wouldnt be reward track would be something else thats end fo the world.
You're forgetting that we've gotten two sets of weekly quests and two extra daily quests in first week, so at current pace you'll need a lot more time than four weeks to get to lvl 50.
I thought that I've played a lot this first week and even with battle pass bonus included, I've just reached lvl 23. I certainly won't be continuing at this pace. By being 7k+ xp ahead of me, you really do play a LOT, which means that you're representing a tiny minority of Hearthstone community. Most of players play less than hour a day on average and progression system is tailored towards them.
I do expect that I'll reach lvl 50 by the end of the season, but not many levels past it.
i got the pass and almost at lvl 25 and ive not even really played that much and couldve been further if i ahd reroled a few quests
Yeh meh no gold for 3 wins I had hope they will make it 20 but still this is useless nothing
I hope that doesnt return the gold for 3 wins.
Sorry but that was a terrible system/way to earn gold thats way worse then what got now. Now f you loose you still get exp towards next pack /gold or other reward(like a legendary). In past the 10 gold for 3inws was 30 wins a day.
If want more gold im far that, but ten simply add it to quest ontop fo ep or increase gold gains from the track not maje the 10 gold for 3wins like it was.
Well looks like blizzard fooled you if you count those rewards as 3000 gold. I am not sure if you are aware that we used to get 1 legendary and 6 packs of the new expansion day 1 but this time I don't remember any of that. Wait you mean we got them in the rewards track? Well then you should subtract it from your calculations and what we have left is 5 packs that are useless to most of us, 2 tickets(no one plays arena and duels is based on collection), and 1 epic which is around 3 packs at most. So i only see around 7k as we used to get which was really bad to begin with imo but at least we only had to log in complete quest and that's it. Now we need to play hours to complete some of these new quests(they said you can complete them however you play this game and you can catch up with players in the middle of the expansion) Spoilers: you can't.
Blizzard pulling a "listening the playerbase" to make themselves look good, when those rewards were ridiculous in the first place and so clear they had to be changed.
Most of the playerbase isn't just mad for this grindy and bad rewards track, we are because the game is too greedy, it costs too much money/time to get basically nothing.
If you are unlucky, with the 80 pack bundle, you can find only 2 legendaries; the chance is low, but with the high amount of bundles ordered this surely happened. 80 $/€ for like 1/3 of the expansion, with most legendaries missing.
Oh, let's just put a mini expansion in the middle of every main expansion, because why not.
The joke that is the rewards track was just the spark that let most people realize how this game treats their customers in general. It tells a lot when people want to return to the old system, which was very bad already.
Then it is normal to complain in ladder there are always the same 2-3 net-decks, people can just build 1-2 decks, we can't afford to craft cards to experiment because they cost too much
Same goes for me too i'll have as much fun as i can with meme decks rn and in about 2-3 weeks if nothing has changed i will uninstall .. No way i'm gonna grind so much for this game already 24 level and i need a whole day of playing to level up imagine later.
And sure as hell those greedy lying c*nts won't see another euro from me. They dont respect the community we saw that many times.
As single person I'm no one, but that holds true esentially for all of us. Any online game will die out if the playerbase dissapears, it will not be today or tomorrow, but HS playerbase isn't growing for long time.
You are aware that the XP needed to level up scales pretty significantly? You wont reach Level 50 in four weeks. Also the rewards and the amount of time are atrocious, just compare it to other games.
Greetings here! I'm here to present you my version of how I would change the Neutral Core Set. I'm back at doing these, and this may be the last one, as it's just Neutrals left.
This time, as I'm mentioning again, I'm going to end my project with Neutral cards. The cards we currently have are not that bad, but a lot of them have been brushed under the rug due to powercreep, and even in the beginning of Hearthstone, some were so bad they need to be replaced. There's also room to add even more diversity to evergreen strategies. I've also added five new Basic cards to alter Demon Hunter's Golden Card distribution to be more in line with Mage and Warrior.
FYI, all cards under spoilers are only new cards or existing cards that got changed. The rest of cards that were not shown stay the same, so they don't exactly need to be exposed. Some cards or changes to them are also giggles and my guilty pleasures. Expect Da Undatakah.
Basic Set
Show Spoiler
New and Changed Cards
Core Set
Show Spoiler
New and Changed Cards - Commons
New and Changed Cards - Rares
New and Changed Cards - Epics and Legendaries
Hall of Fame
Show Spoiler
Basic Set
Core Set - Commons
(yes, Farseer has been forgotten by me, should've been in 3-Cost)
Core Set - Rares
Core Set - Epics and Legendaries
Deck Recipes
Click on the deck you enjoy to also see, which cards that exist in the game are being replaced by cards from my changes!
So sad that they think this is remotely enough of a fix. and Why until Level 33 to replace those useless packs? Literally all of the ashes outland in the early levels are completely useless for the majority of the playerbase.
They need to change their exp math, this is the biggest problem with this soul crushing system.
This changes nothing about the underlying problem. The rewards are still worse than the old system and on top we got an atrocious grind. Blizzard you need to do better.
In MTGA you also have a battle pass, but this one was implemented much better. Rewards are better, you can buy it for in-game currency and the XP needed per level is flat. Compared to that the HS system is a joke.
So IF we count a pack = 100 gold and now we will get 1350 gold instead it is 750 gold more than before. At least something...
It seems like the community have to continue to complain about the new reward system (rightfully so) and we should get more and more little improvements. Just think about how the old system started and got improved over the time. I am carefully optimistic about Blizz and the new system, but don`t like the current outcome for the amount of work the new system offers at the moment.
Imo the real problem with the xp track is that the curve accelerates too fast.
It's going to be a real pain to feel any real progression beyond level 30, because level requirements rise exponentially, with a too high exponent imo.
Everyone's talking of gold, which is important, but progression is everything in any xp system: if you feel none despite quite some investment, and if all you get is a dull bunch of gold (in character-based games slow progression is compensated by new perks that change the way you play or its quality), interest will drop soon into the same flatness as the old system - or worse because of exhaustion.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Gave the app one star like plenty of other guys. I'm very unsatisfied with how Activision Blizzard handles the situation.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
"If you already reached the level"
Lmao nobody has reached lvl 37 unless with bots
EDIT: its lvl 33. Still seems very hard to have reached it
Rewards Track: Current progress
The Galakronds were a seriously special case, because they were there in addition to the usual 25 legendaries. They, like the original C'Thun, are also distinct from the new Old God cards in that there was a significant fraction of the set that only worked with them and was basically text-less without them. Meanwhile, the new Old Gods work with cards that function by themselves, or in C'Thun's case, are generated without needing anything else.
Given that, I don't think there is any reason to believe they were ever planned to be collected in packs. There is certainly room for them to be more generous, but I don't think the Galakronds are a great comparison point here.
------------------------------------
As for my thoughts on whether the reward track feels too grind-y, I am not too fussed about it. I have never been someone who needs rewards to make it feel like it was worth my time: I am playing the game because I enjoy the games themselves, no so much for the tangible rewards along the way. So I'm not going to lose motivation to play the game at the higher levels when it takes a while to level up.
I have just reached level 25 (no Tavern Pass), which took me about 9 days. Cumulative XP-wise level 25 is about a fifth of the way to level 50. Even being conservative and assuming I get XP at half the speed from now on, that's about 4*18=72 more days to get to level 50. That honestly doesn't sound like a daunting slog to me, especially since I knew going into it that it would be something spanning 4 months.
Bringing the Menagerie Home - The Best Standard N'Zoth, God of the Deep Hearthstone Decks
Those decks look like a lot of fun, I’m really tempted to craft N’Soth now...
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
To add to the greedy bullshit, I'm wondering why the fuck you can't do quests in Tavern Brawls anymore. Way to alienate your casual playerbase completely.
I did 90% of my quests in Tavern Brawls because I get sick of the ladder. When the meta goes back to 90% Demon Hunters that are both gross aggro decks and OTK Combo decks without sacrificing any card quality, I would prefer to stick to Tavern Brawls. Guess I just won't play your fucking game, instead!
Or perhaps I'm supposed to waste all my dust on old cards instead of saving it for new 170 card sets so I can play Duels, the latest hotness! Fuck Arena, they don't pay enough money to care about! Like I said, completely alienating your casual playerbase.
This turned into quite a ramble... I'm going back to Heroes of the Storm. That's the last bastion of Blizzard. It's amazing how generous and community-focused a dev team can be when the corporate behemoth doesn't give a shit about it.
achievement points
yeah and if achivements have rewards should generly be cosmetic stuff(like portaits or coin/cardskins/cardbacks in Hs)
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Reddit is terrible for that though. They will always whine crazy, if wouldnt be reward track would be something else thats end fo the world.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
If get more slots to save quests sure. Else no and just increase exp from quests curretly
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
i got the pass and almost at lvl 25 and ive not even really played that much and couldve been further if i ahd reroled a few quests
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
I hope that doesnt return the gold for 3 wins.
Sorry but that was a terrible system/way to earn gold thats way worse then what got now. Now f you loose you still get exp towards next pack /gold or other reward(like a legendary). In past the 10 gold for 3inws was 30 wins a day.
If want more gold im far that, but ten simply add it to quest ontop fo ep or increase gold gains from the track not maje the 10 gold for 3wins like it was.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Don't you guys have phones Time Money??
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Well looks like blizzard fooled you if you count those rewards as 3000 gold. I am not sure if you are aware that we used to get 1 legendary and 6 packs of the new expansion day 1 but this time I don't remember any of that. Wait you mean we got them in the rewards track? Well then you should subtract it from your calculations and what we have left is 5 packs that are useless to most of us, 2 tickets(no one plays arena and duels is based on collection), and 1 epic which is around 3 packs at most. So i only see around 7k as we used to get which was really bad to begin with imo but at least we only had to log in complete quest and that's it. Now we need to play hours to complete some of these new quests(they said you can complete them however you play this game and you can catch up with players in the middle of the expansion) Spoilers: you can't.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Don't you guys have phones Time??
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Blizzard pulling a "listening the playerbase" to make themselves look good, when those rewards were ridiculous in the first place and so clear they had to be changed.
Most of the playerbase isn't just mad for this grindy and bad rewards track, we are because the game is too greedy, it costs too much money/time to get basically nothing.
If you are unlucky, with the 80 pack bundle, you can find only 2 legendaries; the chance is low, but with the high amount of bundles ordered this surely happened. 80 $/€ for like 1/3 of the expansion, with most legendaries missing.
Oh, let's just put a mini expansion in the middle of every main expansion, because why not.
The joke that is the rewards track was just the spark that let most people realize how this game treats their customers in general. It tells a lot when people want to return to the old system, which was very bad already.
Then it is normal to complain in ladder there are always the same 2-3 net-decks, people can just build 1-2 decks, we can't afford to craft cards to experiment because they cost too much
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Same goes for me too i'll have as much fun as i can with meme decks rn and in about 2-3 weeks if nothing has changed i will uninstall .. No way i'm gonna grind so much for this game already 24 level and i need a whole day of playing to level up imagine later.
And sure as hell those greedy lying c*nts won't see another euro from me. They dont respect the community we saw that many times.
Bringing the Menagerie Home - The Best Standard N'Zoth, God of the Deep Hearthstone Decks
Big Druid looks funny, I will try it! :)
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
I am still mad this is worse than the old system, just add gold to the quest rewards, Blizzard your game is already expensive enough
Deleted the game and waiting for Blizzard to do something meaningful.. guess I won't be returning.
Hearthstone's Game Director Responds to the Rewards Track
As single person I'm no one, but that holds true esentially for all of us. Any online game will die out if the playerbase dissapears, it will not be today or tomorrow, but HS playerbase isn't growing for long time.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
Guys? I'm at level 26, and I need 3600exp (so roughly 3 days of play) to get... A single AoO pack?
Are we serious? How is this not bullshit?
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
You are aware that the XP needed to level up scales pretty significantly? You wont reach Level 50 in four weeks. Also the rewards and the amount of time are atrocious, just compare it to other games.
Neoguli's Custom Neutral Core Set Changes
Greetings here! I'm here to present you my version of how I would change the Neutral Core Set. I'm back at doing these, and this may be the last one, as it's just Neutrals left.
This time, as I'm mentioning again, I'm going to end my project with Neutral cards. The cards we currently have are not that bad, but a lot of them have been brushed under the rug due to powercreep, and even in the beginning of Hearthstone, some were so bad they need to be replaced. There's also room to add even more diversity to evergreen strategies. I've also added five new Basic cards to alter Demon Hunter's Golden Card distribution to be more in line with Mage and Warrior.
FYI, all cards under spoilers are only new cards or existing cards that got changed. The rest of cards that were not shown stay the same, so they don't exactly need to be exposed. Some cards or changes to them are also giggles and my guilty pleasures. Expect Da Undatakah.
Basic Set
New and Changed Cards
Core Set
New and Changed Cards - Commons
New and Changed Cards - Rares
New and Changed Cards - Epics and Legendaries
Hall of Fame
Basic Set
Core Set - Commons
(yes, Farseer has been forgotten by me, should've been in 3-Cost)
Core Set - Rares
Core Set - Epics and Legendaries
Deck Recipes
Click on the deck you enjoy to also see, which cards that exist in the game are being replaced by cards from my changes!
Wild · Aggro Demon Hunter · by Neoguli · 5 years, 10 months ago
Wild · Mill Druid · by Neoguli · 5 years, 10 months ago
Wild · Secret Hunter · by Neoguli · 5 years, 10 months ago
Wild · Secret Mage · by Neoguli · 5 years, 10 months ago
Wild · Secret Paladin · by Neoguli · 5 years, 10 months ago
Wild · Control Priest · by Neoguli · 5 years, 10 months ago
Wild · Pirate Rogue · by Neoguli · 5 years, 10 months ago
Wild · Elemental Shaman · by Neoguli · 5 years, 10 months ago
Wild · Zoolock · by Neoguli · 5 years, 10 months ago
Wild · Control Warrior · by Neoguli · 5 years, 10 months ago
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
So sad that they think this is remotely enough of a fix. and Why until Level 33 to replace those useless packs? Literally all of the ashes outland in the early levels are completely useless for the majority of the playerbase.
They need to change their exp math, this is the biggest problem with this soul crushing system.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
This changes nothing about the underlying problem. The rewards are still worse than the old system and on top we got an atrocious grind. Blizzard you need to do better.
In MTGA you also have a battle pass, but this one was implemented much better. Rewards are better, you can buy it for in-game currency and the XP needed per level is flat. Compared to that the HS system is a joke.
Hearthstone Rewards Track Patch - Client Updated to Removed End of Track Pack Rewards, Replaced with Gold
So IF we count a pack = 100 gold and now we will get 1350 gold instead it is 750 gold more than before. At least something...
It seems like the community have to continue to complain about the new reward system (rightfully so) and we should get more and more little improvements. Just think about how the old system started and got improved over the time. I am carefully optimistic about Blizz and the new system, but don`t like the current outcome for the amount of work the new system offers at the moment.
Rewards Track: Current progress
Imo the real problem with the xp track is that the curve accelerates too fast.
It's going to be a real pain to feel any real progression beyond level 30, because level requirements rise exponentially, with a too high exponent imo.
Everyone's talking of gold, which is important, but progression is everything in any xp system: if you feel none despite quite some investment, and if all you get is a dull bunch of gold (in character-based games slow progression is compensated by new perks that change the way you play or its quality), interest will drop soon into the same flatness as the old system - or worse because of exhaustion.