Hearthstone's Game Director, Ben Lee, has made an announcement on the rewards track and updates that will be arriving this month.
- December 15 - One-time login reward of 5 Darkmoon Faire packs and 500 Gold. (Available until Jan 18)
- The XP to get to level 50 is being reduced by almost 20%.
- Bonus levels past level 50 are being redesigned.
- Blizzard believes the rewards track to 50 should no longer require event XP. (Event XP bonuses are gone)
- When you login after the changes, you may be at a higher level than previously. No XP is being lost.
Reward Changes
- 50 Gold is being added to levels 27 and 30.
- The maximum bonus level is being increased to 350, up from 150.
- Levels past 50 will have their rewards split so you earn rewards in smaller chunks, faster. (50g per level)
Quest Changes
- Legendary Card and Arena weekly quests are being removed.
- Winning 7 games of ranked is being changed to 5.
- Tavern Brawls and Battlegrounds now contribute to quest progression.
- Some quests are having their numbers being tweaked to be easier to complete.
- All 800 XP quests now reward 900 XP.
We'll have all the datamined information once the client patch goes live next week. Blizzard also states that they are still not done with the rewards track and they will continue to evaluate the system until they get it right.
Quote From Ben Lee Since the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.
We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.
We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.
Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.
We’re adjusting a variety of daily and weekly quests to make them easier to complete.
We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.
- We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
- We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
- Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
- We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
- All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
We’re reducing the amount of XP needed to reach certain levels in the rewards track.
We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.
We’re adding more gold rewards to certain levels of the rewards track.
We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.
We’re adjusting rewards track bonus levels to provide steadier gold income.
We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.
What’s next?
As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.
We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.
Ben Lee, Game Director
Comments
This weird distinction between 800 (soon 900) and 1000 XP quests is so annoying for me. As it has been with 50g/60g quests as well. I wish they could just get rid off this silly concept entirely. Have a baseline of 1000 XP and throw in a bunch of special higher XP quests in the mix, so it actually feels rewarding to reroll and hit one.
I'm glad we are seeing progress in other areas.
Currently, I haven't been collecting gold from my rewards track (so I won't be tempted to use). So, I'm wondering if its safer to collect them or not.
I’m hoping these will retroactively apply, but who knows!
Right now these rewards are packs, but they are surrounded by 150 gold sacks. So I guess they realized after I and probably many others suggested that packs that cost 100 gold to buy as rewards between 150 gold sacks seemed a bit underwhelming.
I'm doing my best to trust that Blizzard is working on this in earnest. It doesn't feel quite like the old system, but I mean it shouldn't because it's a completely different pacing and structure.
I keep reminding myself that the rewards track is supposed to last most of the expansion for most players, so I think once they do some more tweaks to gold and follow through with this XP adjustment, we'll be in a pretty good place.
Our community hates any change that doesn't offer straight up comically over-sized virtual bags of gold, and that's fine, whatever. The reaction to this rewards track has definitely landed solidly in the territory of hysteria for many players on Reddit and Twitter. It's not that the points aren't often valid, but that they're presented with such insane hatred. You can dislike the new system rewards and not send death threats over this game.
I personally think some of the biggest changes needed are QoL, many brought up by players like Zeddy. Some I think would be helpful in acclimating us to the new pace of rewards while we wait on better and more fair-feeling reward totals are:
Do I expect Blizzard to give out gold hand over fist? No. They built this to make money otherwise they'd have shut it down long ago. Do I expect them to streamline how it feels to players? Yes, to a point. At some point, Blizzard will say as nicely as they can "Get used to it" and stop making changes because the community will NEVER be satisfied. We got so used to a distant Blizzard that rarely responded to player requests that this new, more responsive Blizzard that nerfs fairly frequently and has promised to continually work on the free rewards the game offers isn't even noted because we're so used to bleating at them over every perceived offense.
Ok I'm done. Send in the "UM ACTUALLY" responses.
My biggest concern is that all this reward track tweaking and bug fixes are completely taking their focus away from balance changes, which are way overdue IMO. I've stopped playing the game for a while now until they do something about the state of the metagame.
I believe we will see balance changes with the reward track fix patch, it is only not announced yet
Do you seriously belive that the balance team is responsible for the economy?
I did not want my comment to imply that I think that, but I am not confident the design team and the developers are simultaneously working in both areas. Maybe because I haven't seen any response to balance feedback but the game economy is constantly being addressed since its update. Before the major economy changes there hasn't been any requirement from players for the teams to tweak the system and now that there are unintended bugs showing up again and again they must have allocated their resources differently.
they won´t do any balance changes until the world championship is over, so we should only get some news that after 14 Dez
Has anyone else experienced the rewards not recognizing when you accomplish them recently? I don't know if this is tied to this roll out of the rewards track being reworked, but I find it's a pain to have to complete the quests again.
yeah I had that bug once or twice already too
fortunately you just need to restart the game and its fine
I have tried everything I can and I am not seeing the updates. Starting to be frustrated, but oh well
Am I understanding this correctly that new seasonal events were originally only intending to reward XP?
Take a shot everytime they say "listened to player feedback" or " nearly 20% easier"
Sounds like the changes won't go into effect until the 15th which is next week.
And I'd bet dollars to donuts they'll have another bundle with a character portrait up too, they usually have those around this time of year (lookin at you Hazel bark)
Hey man, as long as it's a rogue hero... Gallywix is exactly like Santa right?
It just a shame the last rogue hero was a tauren so no one was able to find him.
heh, I got that reference.
And yes, I want Gallywix as a Rogue hero
I want Gallywix as a Rogue hero, and I want him to have dialogue for the alt coins.
that way earning them gives you something fun for your character to say
TL;DR
old level 100 is 31.1 gold per 1000 XP
new level 200 is 34.7 gold per 1000 XP
Following the 8 Dec 2020 announcement by Blizzard with upcoming changes to the rewards track, I've made a new graph to give an indication of how much Gold 1000 XP is worth based on where you finish. I think one of the main problems we've had is de-obfuscating XP into gold.
This contrasts with the previous graph (level 100 is same as level 200 above):
So whereas level old level 100 would equal 31.1 gold per 1000 XP
the equivalent level 200 in the new system is 34.7 gold per 1000 XP
I'm posting this without trying to infer the system is good or bad. Just the data for you to decide for yourself.
Notes:
- I've reduced the XP requirements by 19.2 % approx (1-(37000/192200)) for levels 1-50. And added the 50 gold to levels 27 and 30. Changed the 50+ levels by splitting each level into 3.
- They will have more even numbers than I used in new graph, but won't make much meaningful difference to this graph, and no difference at all if you are looking past level 50.
- Non-gold rewards are subjective and not factored in to this gold only graph. It's for you to decide their worth to you.
- if they keep the same slightly lower XP requirements for current level 50-60 I'll need to make a new graph, it won't make much difference to the takeaway average though (total 7200 XP).
- Kept the same max scale at 80g per 1000 XP even though it cuts the top off. I'm a crazy rebel
Here's a table based on 50,000 XP increments to judge your current progress, and the system as a whole.
Remember to account for achievements XP you may have gotten but won't for the rest of the expac cycle. Also we likely have more time on this track than what will normally be the case.
Gold per 1000 XP averages are based on the XP for that actual level, not what's in the table which is just the nearest level to the 50K XP milestone.
There's a table here to lookup your XP based on your level. https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150