Seems terrible right now, unless this get some dedicated support cards (discount, evolve?) it is an early contender for the Magma Rager award. Yeah it is neutral, but at best this card removes three minions (and your opponent can play around it quite easily). For 10 Mana this simply does not cut it.
18.6 is up. You can buy Eyes of Cthun cardback from pre-purchase of the Whispers of the Old Gods Card Packs. Also question: does Silas has flavour text in english language?
As someone who's been jamming control priest in standard a ton recently, definitely can see this card being a very large taunt without much hassle. Issue is just that why would you want to run a taunt like this when the deck cannot really utilize it well. Maybe just as a tool to stonewall out aggressive stuff? I don't know, just feels kinda pointless to me when they can just run stuff that synergies with the deck more.
First, I don't think that this is much good without combos related to giving your opponent a minion, just because only a fraction of decks will ever put up something worth stealing. Compared to Sylvanas, this card is really quite weak.
Secondly, I am very happy to see a neutral treachery. I doubt that any deck that uses this card as a treachery will be good, but I can guarantee that they will be interesting to attempt.
I really hope the smaller pre-order costs less than $50 US this time. It has 10 fewer packs than it did in the last couple pre-orders, so it’s a disappointing deal unless you put a lot of value on early access to Duels. If this turns out to be $40, I’ll be happy.
Nothing against the idea behind this new mode. It makes sense as dungeon runs were a huge success when they were introduced. What worries me is the balance between hero powers and treasures. The effects of the treasures are deliberately busted to improve the fun factor when playing against the A.I.. But in a PvP scenario, this could create a lot of balance issues as some treasures are always better than others. So, they could easily become the deciding factor in many games. Same for hero powers. Look at what's happening in Battlegrounds right now. Power creep has settled in extremely quickly. Some heroes are insanely broken while others are an absolute joke. Some minions or minion types just rule the entire format for prolonged periods of time (Nightmare Amalgam, Holy Mackerel, Amalgadon, Gentle Djinni). We could see the same situation happening again. Certain hero powers or treasures could dictate the format and those who are lucky enough to get them are going to be more successful than others. Also, this mode can't be played by everyone. People who dusted their wild cards and people who are new to the game won't be able to enjoy it and that already removes a ton of potential players. Battlegrounds is completely free, at least. Unfortunately, the new mode doesn't look very promising in my opinion.
Disregarding the reference, I don't think that this is really very good.
The only time you'd play this is if there was an easy way to cheat it out, and most easy ways to cheat minions out can also be used to cheat out ways of dealing a lot of damage instead.
10 mana is a lot to pay for a removal effect that can't get around taunt.
One of the weirdest combinations of stats and cost I've seen. I don't get why this card costs 10 mana at all, its effect doesn't seem to warrant doing nothing else on your turn. It might not even clear your opponent's board.
Right now, it just seems like something to mess with evolve effects.
The whole "all items up to your current level on the free track" part I'm fairly certain would only apply to the paid track and if it isn't, it is a fairly large oversight.
It's a little tricky to work in because of the nature of corrupt. It can be good, with I think that the requirement to play a 5+ cost card first will make it unlikely to see use unless Y'shaarj is not the only corrupt matters effect.
The raw effect is not very good, and the corrupt effect is only just good enough. I think that this just doesn't make the cut.
A very strange card. It would make more sense if the eclipses were tokens for this, but as they aren't, so I don't see a reason to run this unless you need to generate a lot of them for some combo.
I assume that solar eclipses don't stack, so I can't think what you would need more than two of them for.
Get the Legendary Silas Darkmoon for Free After Today's Patch!
Treecherry is the one and only spelling of that card!
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
Yeah yeah, Darkmoon Faire is expected to add lots more RNG, but still....
New Neutral Minion - Darkmoon Rabbit
Seems terrible right now, unless this get some dedicated support cards (discount, evolve?) it is an early contender for the Magma Rager award. Yeah it is neutral, but at best this card removes three minions (and your opponent can play around it quite easily). For 10 Mana this simply does not cut it.
Hearthstone Battlegrounds Update for 18.6 - Zephrys Added to the Hero Pool, Party Rating Adjustments
18.6 is up. You can buy Eyes of Cthun cardback from pre-purchase of the Whispers of the Old Gods Card Packs. Also question: does Silas has flavour text in english language?
Hearthstone's Achievements - Everything You Need to Know
Do the achievement points do anything at all like using them to buy stuff?
N'Zoth is the Pre-Order Bonus Hero for Darkmoon Faire - Warlock Old Gods Fun! Pre-Order Details
It is cheaper!
Yogg-Saron, Master of Fate
5% chance to just win on turn 10 btw with polkelt
Sounds awesome, hopefully games will get to turn 10 in this expansion.
Hearthstone's Year of the Phoenix Phase 3 Brings Another New Mode to the Game
are those 35 cards free?
and I'm still confused about the expansion, does it start at Nov-12 along with new progression system?
I thought next expansion is not until December?
and if not, why update the system in november? I thought each progress reset every 4 months?
Clearly, i missed a lot. #facepalm
New Priest Minion - Fortune Teller
As someone who's been jamming control priest in standard a ton recently, definitely can see this card being a very large taunt without much hassle. Issue is just that why would you want to run a taunt like this when the deck cannot really utilize it well. Maybe just as a tool to stonewall out aggressive stuff? I don't know, just feels kinda pointless to me when they can just run stuff that synergies with the deck more.
New Shaman Spell - Dunk Tank
True. But, you can still play it on turn 4 as a Consecration if you need to.
New Neutral Minion - Silas Darkmoon
First, I don't think that this is much good without combos related to giving your opponent a minion, just because only a fraction of decks will ever put up something worth stealing. Compared to Sylvanas, this card is really quite weak.
Secondly, I am very happy to see a neutral treachery. I doubt that any deck that uses this card as a treachery will be good, but I can guarantee that they will be interesting to attempt.
N'Zoth is the Pre-Order Bonus Hero for Darkmoon Faire - Warlock Old Gods Fun! Pre-Order Details
I really hope the smaller pre-order costs less than $50 US this time. It has 10 fewer packs than it did in the last couple pre-orders, so it’s a disappointing deal unless you put a lot of value on early access to Duels. If this turns out to be $40, I’ll be happy.
Introducing a New Game Mode: Hearthstone Duels!
Nothing against the idea behind this new mode. It makes sense as dungeon runs were a huge success when they were introduced. What worries me is the balance between hero powers and treasures. The effects of the treasures are deliberately busted to improve the fun factor when playing against the A.I.. But in a PvP scenario, this could create a lot of balance issues as some treasures are always better than others. So, they could easily become the deciding factor in many games. Same for hero powers. Look at what's happening in Battlegrounds right now. Power creep has settled in extremely quickly. Some heroes are insanely broken while others are an absolute joke. Some minions or minion types just rule the entire format for prolonged periods of time (Nightmare Amalgam, Holy Mackerel, Amalgadon, Gentle Djinni). We could see the same situation happening again. Certain hero powers or treasures could dictate the format and those who are lucky enough to get them are going to be more successful than others. Also, this mode can't be played by everyone. People who dusted their wild cards and people who are new to the game won't be able to enjoy it and that already removes a ton of potential players. Battlegrounds is completely free, at least. Unfortunately, the new mode doesn't look very promising in my opinion.
New Neutral Minion - Fleethoof Pearltusk
I don't think that this sees play. the uncorrupted side is very poor, and the corrupted is not a long sight better.
I will add the caveat that any viable support for corrupt will change that analysis.
New Shaman Spell - Dunk Tank
Well, It's not early board clear. You need to play 5+ mana card first, so you can play board clear on turn 6.
New Neutral Minion - Darkmoon Rabbit
Disregarding the reference, I don't think that this is really very good.
The only time you'd play this is if there was an easy way to cheat it out, and most easy ways to cheat minions out can also be used to cheat out ways of dealing a lot of damage instead.
10 mana is a lot to pay for a removal effect that can't get around taunt.
New Neutral Minion - Darkmoon Rabbit
One of the weirdest combinations of stats and cost I've seen. I don't get why this card costs 10 mana at all, its effect doesn't seem to warrant doing nothing else on your turn. It might not even clear your opponent's board.
Right now, it just seems like something to mess with evolve effects.
Tavern Pass Question....when best to buy?
The whole "all items up to your current level on the free track" part I'm fairly certain would only apply to the paid track and if it isn't, it is a fairly large oversight.
Hearthstone Battlegrounds Update for 18.6 - Zephrys Added to the Hero Pool, Party Rating Adjustments
Wouldn't put Zephrys on the same tier as Reno as there's a lot more work to get the triples, still feels pretty decent though.
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
There is one. The level 50 reward of the new achievement system let's you choose a skin. There is one for each class, including rogue
Hearthstone's Achievements - Everything You Need to Know
Yay...? Only 5 years late Blizzard, <golf clap>
Get the Legendary Silas Darkmoon for Free After Today's Patch!
Absolutely right, I meant that one, thanks.
New Shaman Spell - Dunk Tank
It's a little tricky to work in because of the nature of corrupt. It can be good, with I think that the requirement to play a 5+ cost card first will make it unlikely to see use unless Y'shaarj is not the only corrupt matters effect.
The raw effect is not very good, and the corrupt effect is only just good enough. I think that this just doesn't make the cut.
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
I don't think a 5% chance to flip a coin for who wins the match is going to affect the tournament meta in the slightest.
New Druid Minion - Kiri, Chosen of Elune
A very strange card. It would make more sense if the eclipses were tokens for this, but as they aren't, so I don't see a reason to run this unless you need to generate a lot of them for some combo.
I assume that solar eclipses don't stack, so I can't think what you would need more than two of them for.