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  • Weave Your Destiny in Runeterra With These 6 Soraka Theorycraft Decks for Monuments of Power

    That one banks pretty hard on the Star Spring win con. I don't know that Tahm Kench can carry you to victory if the healing plan goes south.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Agreed - the buff from Maiev is almost meaningless.

  • Weave Your Destiny in Runeterra With These 6 Soraka Theorycraft Decks for Monuments of Power

    I will be very surprised if the Region Roads don't all end up the same length after December's release. All regions will have the same number of Champions at that point, so it would be hard to justify leaving one road shorter than the rest.

    And I would think the last leg of the Targon journey would feature the last Targon Champion to be released, i.e., Zoe.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    These are all very good nerfs. I like how they nerfed some heroes without killing them (Hooktusk).

  • Champion Level-Up Animations for Shyvana, Soraka, and Tahm Kench from Monuments of Power

    I could watch Tahm Kench puke up and obliterate Yasuo all day.

  • Riot Addresses Concerns Over the Upcoming K/DA Event, Clarifies Cards Still Obtainable for Free After Event

    This problem would all go away if they let us apply alternative art to card faces. Give us a fantasy version of K/DA, and the haters won't have anything to complain about. I'm not a hater (in this case), but I'd definitely use that skin, as I find the discontinuity in flavor to be jarring.

    This works even better if I set the art to the version I like and my setting doesn't affect what my opponent sees. That way, we each get the art we prefer, no matter who plays the card.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    wow this is a huge patch in a very short amount of time. 

    Nice that they're buffing King Mukla and Patchewerk, and so long Pogos. 

    I lived the Jandice dream with them but they are a problem

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    The man has some points

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Staff

    Oh, right! Totally forgot about him, i almost never see him to be honest, tho im pertty low rank :d

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    I like a lot of these changes, rag, maiev, and jandice all being in a way is pretty nice, though I still think Jandice got off the hook a bit easily. as well as Maiev still being very strong, The changes to elementals are pretty nice, Nomi is still a great option for elementals, although he is usually much less explosive than Rag is so hopefully they can bring back pirates and demons from the grave. The selfless and spore nerfs are justified for sure, but that won't stop me from being upset that scam builds won't be as easy anymore.

  • Runeterra Patch 1.12 - Monuments of Power! Card Balance, New Labs, Shyvana Bundle with Exclusive Emote, Poro Halloween Card Back

    Genevieve Elmheart is my favorite non-Champion card; wish she didn't need nerfing, but I understand.

  • Infinite Fireheart Spells

    Pro

    Adding Malygos is a neat idea, as another player noted. Gives you a lot more potential damage, but he's also another combo piece you have to draw. Worth a shot definitely!

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Pro

    I am really impressed with how fast and frequent the updates are here.

    I think the Ragnaros nerf is good, I just hope it isn't overkill. Like all abilities, you need some luck for a big payoff, but I've seen him generate some absolutely disgusting boards. I've done it myself once, and damn that's fun. But it feels unfair.

  • Hearthstone Book of Heroes: Rexxar is Now Live! New Shop Bundle With Alternate Rexxar Hero

    Staff
    Quote From Kaptaintrips

    Looks like you have to complete Jaina before playing Rexxar... bummer.

    Havent started myself yet, is there a story progression that needs to be told in order? If not, that is a but silly, to not be able to choose which one(s) you want to play first.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Staff

    Why'd they move the spore to 5? Maiev seems harsh. The Tempest removal seems ok, it wasn't doing much except dilute the minion pool. Everything else looks good.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    ZAPP. He's got enough health to do some serious sniping with mega-windfury, if you can land the combo.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    That's it? That's their big fix for Pirates being unplayable? Their way to make Demons relevant in any way? Their update to bring dragons back from being useless unless you luck into a Kalecgos? Their nerf to Elementals? Djinni is now better at what it's used for (it ain't the stats)! Two of the four elemental buffers got improved. Nomi is still busted in half.

    But hey, Maiev's 1 cost minion purchases now get -1 health, Patchwerk has 5 extra HP,  Sindragosa is just as useless as she was cause her hero power doesn't come close to even someone like Kaelthas. The hero meta is officially fixed guys! /s

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Anyone else think Gentle Djinni would be a fun constructed card in the right set?

    Anyway, I agree with almost everything here. Not sure about the early game Elemental buffs though. Don't think that was really necessary.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    I'm okay with it. The real strength is the 1-cost minions, imo.

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Staff

    No posts for an hour: Submits card because I'm flumped and can't think of anything.

    Less than 10 minutes after I submit: 2 more posts.

     

    I was so flumped for anything in this comp. I couldn't think of ANYTHING that I was even remotely satisfied with. I just went with whichever one more people seemed to like better.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Staff

    Probably all of these chances, except Maiev, seem fair. Some more needed than others, some buffs are certainly welcomed.

    Im most surprised by removing Whirlwind Tempest, iv played Elementals fair bit and it is very rare that you have a Crackling Cyclone that can live pass 2nd attack. I did however had one amazing run as Rag, where my Mega-Windfury Cyclone was killing almost entire enemy board, that felt amazing :D (and still can, if you triple it). What other windfury minions there are? Only one that comes to mind is via Al'akir's hero power.

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Thanks for the feedback everyone. It seems like the majority of the concerns raised were regarding the flavour, which is tricky to fix without just reskinning the card, and tbh, I really like the idea of a Raptor school. I've renamed the card to try to evoke the flavour slightly, but I think I'm fairly settled (wouldn't refuse further feedback though!).

    Anyway, Feedback time!

    Wailor

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    Spellcaster in Training - I've already given my thoughts on this.

    Notebuying Slacker - I feel the flavour is off here. Is the minion buying notes off of you? And that's why you get the coins? I feel like there is an interesting space to have a Spellburst which is improved by triggering it with the coin, but I'm not recalling any coin generators in standard atm.

    Sturdy Quarterback - Is that Blood Bowl art I see. I have no issue, but I do see why you feel it doesn't fit in with HS. It's still my favourite here though.

    DemonXZ95

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    Well that's value. With the amount of spell generation that Mage has, this is a pretty solid way to generate near infinite resources, for a minor up front cost. I still prefer Masked Prowler personally.

    FieselFitz

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    That's still a strong tutor, but toned way down from the original busted version. The art still feels off for the expansion though.

    bananenparty

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    I'm sure there's an otk I'm missing here, but I can't spot it. I'd say the balance is fine, but the flavour feels off, for a school based expansion.

    KANSAS

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    The Lorekeeper - First issue, this would be in the same set as Lorekeeper Polkelt, so a name change is in order. other than that, Dead Man's hand on a stick. Can go infinite easily enough, but with no mill tools in standard atm, that's not a huge issue. It's a good value generator, and could shine in the right meta, without being overbearing generally. I like it, and I prefer it to….

    Wind Totem - It could fit in a totem deck, and it's a card I can imagine being added, but it's just a bit….dull

    DavnanKillder

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    Mad Researcher - This needs bringing down a little. Premium stats for a 2 drop, which also draws 2, would be played in every Zoo deck. The discard is irrelevant for them, and the hand refill is much wanted. This could be a 1/1 and I'd still worry it was too strong. I'd drop the stats to 2/2 and reduce it to draw 2 discard 1.

    Trapmaster Alanna - This needs hitting with a massive nerf bat. Getting 10 mana worth of free stuff, with the drawback of slightly lower stats and having to cast a spell, is insane. This could potentially act as a Glacial Mysteries on a stick, putting a copy of each secret in the deck into play instead? It could still highroll in Hunter, or cap at 6 for Rogue, but would be much more balanced.

    Ekkeh

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    Shrieking Banshee - Stealing minions has been a contentious point throughout HS's history. Mind Control got nerfed early on, Sylvanas got Hall of Famed, as did Mind Control Tech, while Shadow Madness, Cabal Shadow Priest and Potion of Madness all have stat limitations. The reason for this is it's not fun, for either player really. Winning games because MCT/Sylvanas high rolled doesn't feel satisfying, and losing to them is rage inducing. If you're committed to the concept, but all means, run with it, but I don't think it will be received well.

    TheHoax91

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    Archmage Karlain - I don't believe this works the way you think it does. Reducing a cards cost below 0 doesn't work afaik, for example, if you hit a Kobold Librarian with 2 x Thauriassian reduction, and then played Nerub'ar Weblord, the Kobold would still cost 2, not 1. I may be wrong, and tbh, haven't checked, but I believe this is the way it works.

    Nirast

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    Untitled Hunter Secret - I'm not feeling it tbh. I get that it can work as a secret activator, so it's slightly different that just having a 3/2 weapon in the deck, but I can't say I like the design. Sorry

    Anchorm4n

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    Explosive Archer - If I understand correctly, it's a one shot Zentimo that only works for damage spells? This could be really cool with something like Explosive shot, creating a ripple effect. I think the wording on the first is fine personally.

    Bloodmefist

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    Cult Aspirant - It's fine. I think the first one is better, but either way, something with this effect is going to be seen as being very similar to Headmaster Kel'Thuzard. It's a solid 3 star, but I can't imagine it going higher.

    grumpymonk

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    Freezemeister - I like it. It's a solid card, but maybe not as flashy as your other idea

    Attentive Student. I like it. Of the two, I think the second (Book Shuffles) is the better, and a really good spin on Shadows of Death.

    Arkasaur

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    Ancestral Crescent - Good idea, we've not had Overload support like this in standard for a while (WotoG in fact), and it would help push some archetype up, which Shaman desperately needs right now.

    Golden Justicar - It's a little plain. I prefer the crescent.

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Staff

    Ok, Demon pointed out a problem with my card, mainly that it would trigger off itself. So here's another idea:

    A recursive Spellburst and potentially infinite buffer. If a Murloc already has the Spellburst effect, it won't get it again, but will get the +1/+1 buff.

    Feedback:

    Show Spoiler

    Wailor A shame people didn't like your original idea, I still prefer it over the other two. My next pick would be the Slacker.

    Demonxz95 Already told you in Discord.

    FieselFitz Looks good. Effect seems balance. But why is a kobold with a candle in Stealth?

    bananenparty Interesting concept. I like it!

    KANSAS I preffer the Lorekeeper's effect, it's more interesting. Keep it a Legendary, we don't need a neutral Dead Man's Hand.

    DavnanKillder The Researcher should cost 3. Alanna could be non-legendary, and have the effect play them from your deck. (basically [Hearthstone Card (Mysterious Challanger) Not Found]). The stats are fine in this case.

    Ekkeh Interesting effect, I think it's balanced compared to Sylvy.

    TheHoax91 I like it! But I like hard to set up combos, so I might be biased :p

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Staff

    Yeah, Maiev nerf seems harsh.

  • Large Battlegrounds Update Coming in Patch 18.4.2 - Ragnaros Nerfed!

    Not sure about the Maiev Nerf.. but, big hype for the Sindragosa buff!