Collected answer for part 1: I mean you have a point, discussing in forums is not for everyone and dislikes are just the more silent part of the conversation. My oppinion is polarised and that was not unintended since I clearly dislike over simplistic (some call it even nobrain) archetypes. Demacia dragon is not the worst kind of the easy decks - looking at cycling decks in MTG- but it is one of them in a game like legends of Runeterra that so far always found a middleground between simple to grasp and hard to master.
This leadst to the collected answer of part 2:
I don't see how demacia dragons will have much of a learning curve, they will perform at a high AVERAGE winrate (54%) therefore. Meanwhile it won't be a deck that improves it's performance much over the number of games played (which fits shyvana quite well, since she is one of the champions in LoL that have a lower winrate on mains than on average) and I expect other decks to outperform demacia dragons IF you are good with them.
Dragon decks can have their place in the meta but I find them unteresting and I am not affraid to openly mention my disappointment that they got realeased as such a vanilla archetype.
And about HS players:
I ... do not like them ...and i'll spare concrete and disrespectful comments on them.
I just... don't want to have them in my game to take 1 minute to make an simple pass/attack.
My card got very polarized reviews, so I wanna post it with the suggested changes as well as two new ideas:
Note-buying Slacker is inspired by a common college practice of not attending classes and then buying the notes taken by other students. I don't know if this flavor is delivered clearly enough, though.
I'm quite satisfied with Sturdy Quarterback's effect and flavor, but the artwork doesn't fit HS at all :C
Feedback time:
Demonxz95
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I think Stitching Arm is the best of your cards. It's simple, but also very funny.
linkblade91
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I fear Tamer's Whip might be a little OP, but maybe the sheer amount of preconditions it needs to satisfy (playing a 6-mana card, having a Big Beast in your hand while not having smaller ones and playing a spell) makes it actually OK.
About the concept itself, it's an alright card, but not amazing.
TheHoax91
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I think I prefer the hero card, since these sort of cards that allow crazy-ass combos make me slightly unconfortable.
That said, it feels a bit weird that the card creates copies of itself, even if it makes sense given the guy is an Illusionist.
shaveyou
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It has an interesting effect and I also think it's balanced as it is. Flavor doesn't fit Scholomance all that well, although having the token named Raptor Student somewhat mitigates that (funny name, btw)
Arkasaur
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I initially liked Golden Justicar more, but after thinking about how to use Ancestral Crescent, I ended up preferring it. Not sure if people will take the necessary time to appreciate it while voting, though.
grumpymonk
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Freezemeister for sure. It has a very elegant design, even if the other card is more original.
BloodMeFirst
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I like the 4-mana version better, both flavor and gameplay-wise. I think you could get away with making it a 3 mana 2/4, too.
anchorm4n
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I prefer the second wording.
About the name, I once made a card with the same artwork called Sharpboomer (instead of Sharpshooter). It's a bit lame, though XD
Nirast
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I like cards that bend the limits of keywords like your unnamed Secret, but they don't tend to reach the finals, unfortunatelly.
Ekkeh
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Very good flavor! I'd make it cost 6 or 7, however, since Mind Control effects are dangerous.
FieselFitz
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I prefer the second version, the first one was busted. The card in general is a bit bland, even if the artwork is really good.
DavnanKillder
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Mad Researcher is too strong. The effect basically gives you 2 cards (even if Discard effects never feel good to use), so it shouldn't have above the curve stats. With her current statline, I'd make her cost 4, actually.
I'm not sure if Trapmaster Alanna is allowed, since the class combination isn't featured in the expansion. I think she could function as a Hunter card (and she would only cast Hunter Secrets, of course).
KANSAS
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I like The Lorekeeper more, but he should cost 4 mana.
You should also find an artwork more inline with Hearthstone's style. It shouldn't be difficult, since your card basically features a generic old mage which are pretty common in fantasy settings.
bananaenparty
Show Spoiler
By the time you can play this card and activate its Spellburst, a 1 mana discount for a 3/4 is bascially irrelevant. I'd make him cost 4.
I'm hoping it won't ever come to that. They have a lot to go on for now. Star Guardians, Project, and many others. I am sure Pool Party isn't something we will see for a long time if ever.
This post kind of worries me because it shows that at one point LoR will be full of alternate universe cards. I kind of wish that they had gone the route of only including new cards from the genres of Fantasy and Sci-Fi, so that the Aesthetic remains somewhat intact. I really don’t want to see a whole Pool Party expansion.
The latest sets of cards are way less interesting than Bilgewater expansion. Too much simple, dull, lazy, vanilla stuff, midrange, memes and random discoveries to attract HS players / redditors, because the popularity of the game is dwindling. On the other hand Bilgewater is so, so, so much fun - but it's broken. :) Every card is 'no bullshit' card; while others do useless stuff, all pirate cards simply hit the life total, again and again. The Nexus health is only 20hp, which is silly, but for me this is the best thing this game features (+ not able to go beyond 20). Feel free to do your complicated lines of plays, I'll just smack you in the head, refill and do that again... Because... why not? In a game balanced by 2 people. Regarding the fact they are attempting to make the game similar to HS, encouraging simplicity and accessibility... it can be a double edged sword. The main reason people have chosen to play LoR is just to move away from HS rng clown fiestas and to get a bit of more complicated gameplay. They don't want the game to be the same as HS. And by this you can only lose these players while not even getting new ones because the game will still be more confusing than HS. The initial design alone restricts LoR to become widespread (as HS), even if it has basically a free economy. Riot needs more good tournaments. Wasting time playing HS, even in the shittiest state, can be justified if it attracts people (real competitors) to earn some money there, who influence others to not quit, and that it's worth investing.
Interesting thoughts. I'm not so sure about the "existing meta deck but with TK" approach, though. Seems like he'll benefit more from an entirely fresh look.
That's actually a fairly good one I didn't think of. That said his lore still doesn't really imply there would be others of his kind since he is meant to be a special super weapon but that doesn't mean it couldn't change.
I changed the Watermark to Scholomance because of the Spellburst ability, do not know why i thougt a KnC Watermark would be the right fit - maybe because of the Kobold :)
Also changed the Stats down to 1/3 instead of 2/3 and it draws 1 card less than before.
I decided to keep the Stealth Ability because it is realy fitting for Rogue and therefore went with the Stat Drop and lesser draw.
The Lorekeeper looks interesting but might be very annoying to play against. I like the flavor very much. The text might be edited to avoid the orphan in the last line. Wind Totem looks pretty neat, too.
DavnanKillder
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Mad Researcher looks a bit OP. 2/2/4, draw too is just too much for me. Alanna looks cool, but you're missing a space after the Spellburst and the name is already taken.
FieselFitz
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You shouldn't put this into KnC when Spellburst wasn't a keyword yet. Regarding the balance, I'd either drop the Stealth or draw only 2.
Ekkeh
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Interesting idea for balancing the effect. I like it.
TheHoax91
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Lol, Karlain would be king of the memes with a combo that complicated. One of the veterans once mentioned it would be a good question to ask if you'd be happy to get your card from a random pack in game when custom designing. For me, Karlain would be a big no. Hartin is a dangerous card to print - Mages shouldn't get access to perma Spell Damage imho.
Nirast
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I don't feel the flavor, I'm sorry. There's just too much going on. I think this could be a nice card for another competition if you cut the Spellburst, though.
BloodMefist
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I like the first version. It fits Zoolock very well and the flavor's certainly there. The patch of color on the left side of the art is a bit of a nuisance for me.
grumpymonk
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I prefer the first version of Attentive Student. Casts When Drawn effects are too RNG heavy for my taste.
Arkasaur
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Both cards look very cool to me. The weapon is definitely stronger in the right deck, while Justiciar is more versatile. Hard to decide between the two.
shaveyou
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It is a rather strong card, but probably okay as an epic. Not very flavorful in my eyes, but solid.
linkblade
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Cool idea, I like it! Hunter only would probably more fitting than dual-class.
Demon
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I don't like Stitching Arm very much, Zombeasts should stay in KotfT. Masked Prowler is a cool idea, I like it.
Wailor
Show Spoiler
Nice art! Negative Spell Damage is a bit too weird for my taste, but from the three you presented, the second one is the best.
Spellburst makes my heart flutter! I thought about a minion giving you a discount for showing you a nice trick. This started as a 4 mana card for Mage, then I thought that giving spell discounts would fit with Shaman just as well, so I made it a dual class card. Now it's a bit more expensive, but neutral, since the art fits neither. Basically it's a 2 mana 3/4, but you need to play at least six mana to get the discount. What do you think?
Wailor, Concerning the wording, I think the second iteration makes the most sense. Concerning the actual card, I like it. I think you did a good job with both flavor and balance. 5 stars.
Demonxz95, Masked Prowler is pretty neat.The wording is a little bit clunky, but I don't know of any way to change that. Stitching Arm is my favorite of the two. Deathstalker Rexxar is probably the most fun Deathknight, and the card also fits Scholomance very well. I think it might be more balanced at 4 mana, but it is probably fine at 3.
Linkblade91, I am not sure how balanced this is. If you have Arcane Shot and King Krush then you can deal 14 damage out of nowhere and also have a 8/8 on the board. Mana cheating is generally considered to be not fun, so for the sake of balance and making players less salty, I would change the text to only summon things that cost 5 or less.
TheHoax91, There are 3 types of players in any TCG/CCG: Spike, who wants to win. Timmy, who just wants to goof around. And Johnny, who wants to win in the most creative and/or convoluted way possible. Your card is a card for Johnny, and only Johnny. If that is what you want then keep this idea. But if you want to please more parties then you may consider designing something else.
shaveyou, Basically a Multi-Shot on a stick. I like it. I think it is balanced, and has interesting synergies with other Beast stuff. All around nice card.
Arkasaur, I prefer Ancestral Crescent. Overload Shaman is an archetype I wish had more support beyond big stats stuff like Tunnel Trogg and [Hearthstone Card (Flamewreath faceless) Not Found].
grumpymonk, Freezemeister is alright, not terribly exciting, but okay. I personally like the first version of Attentive Student better since it feels more controllable and less chaotic and random.
BloodMefist, I think the rare version is more powerful than the epic version. I personally like the Heal version better, it just makes more sense to me. If you are playing things like Hellfire or Defile then you are probably playing a control warlock and value healing more than 1/1s.
anchorm4n, The second iteration of the card is the correct wording. I like the card, though I feel like it makes certain damaging spells too efficient. If you play an Explosive Shot, then the guy in the middle would take 9, the guys adjacent to him would take 7, and the guys adjacent to them would take 2. I would Increase the cost to 3 and/or maybe make it an epic.
Nirast, Sorry, I can't see your card. *edit* There it is! I feel like there is more going on with this card than there needs to be. It all just boils down to a pre-nerfed [Hearthstone Card (fiery war ax) Not Found], except it is an epic, a secret, and has Spellburst. All in all it just feels like a lot of text and triggers for a fairly simple card.
Ekkeh, Having your stuff stolen is never fun. Mind Control is 10 mana and it is still frustrating to have it played against you. This card will probably generate more salt than anything else.
FieselFitz, 3 mana draw 3 is pretty powerful. And when it is attached to a 2/3 with Stealth it is even more powerful. It is a legendary, but it is still a lot of value for just one card.
DavnanKillder, Mad Researcher has a good effect, but is definitely too much as a 2/4. It could be a 2/1 and still be powerful. Trapmaster Alanna is definitely too powerful. Being able to get a full set of secrets for 6 mana and a 3/4 body is just way too much. I think casting random secrets for Spellburst is fine, but maybe if it only cast one secret, cost less, and was a common.
Not gonna lie, it's really difficult to find any ideas that I'm satisfied with. The more I look at the two cards I have, the less satisfied I become with them.
Feedback:
Show Spoiler
Wailor - I'm not really too big of a fan of this to be honest. It just feels too "weird" to me. Out of each version, I prefer the second.
Linkblade91 - Stampeding Roar is crying in the corner. The card seems possibly too strong because of that, but it's also weird that it's a Druid weapon. I knowTwig of the World Tree exists, but Druid is still not a conventional weapon class, so it seems strange for them to have a random weapon here.
TheHoax91 - Spellburst on a Hero card is a concept I thought of in my head, but didn't go through with. It's cool that someone else seemed to have the same idea. That said, it's a bit strange here for reasons others have pointed out. I don't think the stacking Spell Damage aspect is too OP at 4 mana, but Mage is not supposed to be a class with the ability to infinitely gain Armor, even if it's this slow. The Hero Power is also missing "Hero Power" in bold at the top. The minion form is "cute", but not necessarily good.
Shaveyou - This seems okay, although its flavor as an SA card is really strange.
Arkasaur - Ancestral Crescent is actually a card I thought of before this competition started. Really wishing I went with it now, but I really like it. Golden Justicar isn't by any means bad, but Ancestral Crescent wins it for me.
Grumpymonk - Freezemeister's effect is a bit strange seeing as when you damage minions, ideally you want to kill them that turn, and the Freezing effect doesn't really do anything to advance that. Attentive Student is better in my opinion. Either version is fine, but the second one seems the most "fun" to me.
BloodMefist - Even if this isn't a Legendary and cheaper, the effect still seems quite weak compared to Headmaster Kel'Thuzad.
Anchorm4n - Any type of wording niggles aside, Explosive Archer seems good. The wording is probably a very small problem though. I understood its intention immediately.
Nirast - Seeing as how the card itself is a spell, and Spellburst triggers after a spell is cast, the casting of the card would trigger its own Spellburst.
Ekkeh - I'm not sure what would happen if you tried to Spellburst it while your opponent has no minions other than consuming the Spellburst. As a base idea, the card seems fine even if may be too reminiscent of Cabal Acolyte.
FieselFitz - As a base idea, it's okay. That said, the effect is definitely way too powerful for the stats/mana on the card, and the card shouldn't use the K&C watermark since Spellburst did not exist yet.
DavnanKillder - So we're at the point where we can print 2 mana 2/4s with upsides? That's what Mad Researcher appears to be to me. I prefer Alanna, although you should change the name because Dragoncaller Alanna exists, and the effect might be too "annoying".
KANSAS - The Lorekeeper is a bit of a weird name given that Lorekeeper Polkelt would exist in the same set, although I do quite like its effect. Wind Totem is a fine enough card, but it isn't terribly exciting to me.
"Seraphine come to Runeterra as a permanent update for player’s collections." oh no. I don't play LOR too much anymore its more of an every other week thing for me but I must say Seraphine is kind of annoying. I'm not riding the Sera hate bandwagon but I do agree that she just looks horribly out of place in LOL and LOR like someone before me said throwing popstar magic at cybernetic pizza men or whatever just feels weird. Since we're based in the Runeterra lore using skin lines to make cards seems sort of weird. I'd be fine if it was just cosmetics but they're actually full-blown cards and does it do that weird cutscene every time?
TL:DR I don't like Seraphine and this looks out of place
play your unit first 3 round and dont let them die with pale cascade-guiding touch turn 4 play stargazer turn 5 play jack the winner turn six play jack the winner's spell to him then if you have a atack atack with soraka and jack the winner then play citrus courier then atack with all your damaged units ıf you dont have eneough damaged units play the shakedown then citrus courier and you win the game with full of elusive board
Hearthstone Book of Heroes: Rexxar is Now Live! New Shop Bundle With Alternate Rexxar Hero
Looks like you have to complete Jaina before playing Rexxar... bummer.
New Demacia Champion - Shyvana
Collected answer for part 1: I mean you have a point, discussing in forums is not for everyone and dislikes are just the more silent part of the conversation. My oppinion is polarised and that was not unintended since I clearly dislike over simplistic (some call it even nobrain) archetypes. Demacia dragon is not the worst kind of the easy decks - looking at cycling decks in MTG- but it is one of them in a game like legends of Runeterra that so far always found a middleground between simple to grasp and hard to master.
This leadst to the collected answer of part 2:
I don't see how demacia dragons will have much of a learning curve, they will perform at a high AVERAGE winrate (54%) therefore. Meanwhile it won't be a deck that improves it's performance much over the number of games played (which fits shyvana quite well, since she is one of the champions in LoL that have a lower winrate on mains than on average) and I expect other decks to outperform demacia dragons IF you are good with them.
Dragon decks can have their place in the meta but I find them unteresting and I am not affraid to openly mention my disappointment that they got realeased as such a vanilla archetype.
And about HS players:
I ... do not like them ...and i'll spare concrete and disrespectful comments on them.
I just... don't want to have them in my game to take 1 minute to make an simple pass/attack.
B-U-R-S-T - Card Design Competition Discussion Thread
My card got very polarized reviews, so I wanna post it with the suggested changes as well as two new ideas:
Note-buying Slacker is inspired by a common college practice of not attending classes and then buying the notes taken by other students. I don't know if this flavor is delivered clearly enough, though.
I'm quite satisfied with Sturdy Quarterback's effect and flavor, but the artwork doesn't fit HS at all :C
Feedback time:
Demonxz95
linkblade91
About the concept itself, it's an alright card, but not amazing.
TheHoax91
That said, it feels a bit weird that the card creates copies of itself, even if it makes sense given the guy is an Illusionist.
shaveyou
Arkasaur
grumpymonk
BloodMeFirst
anchorm4n
About the name, I once made a card with the same artwork called Sharpboomer (instead of Sharpshooter). It's a bit lame, though XD
Nirast
Ekkeh
FieselFitz
DavnanKillder
I'm not sure if Trapmaster Alanna is allowed, since the class combination isn't featured in the expansion. I think she could function as a Hunter card (and she would only cast Hunter Secrets, of course).
KANSAS
You should also find an artwork more inline with Hearthstone's style. It shouldn't be difficult, since your card basically features a generic old mage which are pretty common in fantasy settings.
bananaenparty
Riot Addresses Concerns Over the Upcoming K/DA Event, Clarifies Cards Still Obtainable for Free After Event
I'm hoping it won't ever come to that. They have a lot to go on for now. Star Guardians, Project, and many others. I am sure Pool Party isn't something we will see for a long time if ever.
Riot Addresses Concerns Over the Upcoming K/DA Event, Clarifies Cards Still Obtainable for Free After Event
This post kind of worries me because it shows that at one point LoR will be full of alternate universe cards. I kind of wish that they had gone the route of only including new cards from the genres of Fantasy and Sci-Fi, so that the Aesthetic remains somewhat intact. I really don’t want to see a whole Pool Party expansion.
New Demacia Champion - Shyvana
The latest sets of cards are way less interesting than Bilgewater expansion. Too much simple, dull, lazy, vanilla stuff, midrange, memes and random discoveries to attract HS players / redditors, because the popularity of the game is dwindling. On the other hand Bilgewater is so, so, so much fun - but it's broken. :) Every card is 'no bullshit' card; while others do useless stuff, all pirate cards simply hit the life total, again and again. The Nexus health is only 20hp, which is silly, but for me this is the best thing this game features (+ not able to go beyond 20). Feel free to do your complicated lines of plays, I'll just smack you in the head, refill and do that again... Because... why not? In a game balanced by 2 people. Regarding the fact they are attempting to make the game similar to HS, encouraging simplicity and accessibility... it can be a double edged sword. The main reason people have chosen to play LoR is just to move away from HS rng clown fiestas and to get a bit of more complicated gameplay. They don't want the game to be the same as HS. And by this you can only lose these players while not even getting new ones because the game will still be more confusing than HS. The initial design alone restricts LoR to become widespread (as HS), even if it has basically a free economy. Riot needs more good tournaments. Wasting time playing HS, even in the shittiest state, can be justified if it attracts people (real competitors) to earn some money there, who influence others to not quit, and that it's worth investing.
Unbench the Kench! 6 Tahm Kench Theorycraft Decks for Runeterra's Monuments of Power
Interesting thoughts. I'm not so sure about the "existing meta deck but with TK" approach, though. Seems like he'll benefit more from an entirely fresh look.
Shyvana is the Newest Legends of Runeterra Champion Coming in Monuments of Power (6 New Cards)
That's actually a fairly good one I didn't think of. That said his lore still doesn't really imply there would be others of his kind since he is meant to be a special super weapon but that doesn't mean it couldn't change.
B-U-R-S-T - Card Design Competition Discussion Thread
I'm not exactly satisfied with my other 2 ideas, so here you go. I've never felt more stuck on any comp before.
New Ionia Spell - Nopeify!
Huh? You still can. Playing a fast spell in response to a slow one doesn't use up your priority
New Ionia Spell - Nopeify!
You will be able to attack after using this for a slow spell.
B-U-R-S-T - Card Design Competition Discussion Thread
Thx for the Feedback!
Here is the new Version:
I changed the Watermark to Scholomance because of the Spellburst ability, do not know why i thougt a KnC Watermark would be the right fit - maybe because of the Kobold :)
Also changed the Stats down to 1/3 instead of 2/3 and it draws 1 card less than before.
I decided to keep the Stealth Ability because it is realy fitting for Rogue and therefore went with the Stat Drop and lesser draw.
B-U-R-S-T - Card Design Competition Discussion Thread
Feedback:
KANSAS:
DavnanKillder
FieselFitz
Ekkeh
TheHoax91
Hartin is a dangerous card to print - Mages shouldn't get access to perma Spell Damage imho.
Nirast
BloodMefist
grumpymonk
Arkasaur
shaveyou
linkblade
Demon
Wailor
B-U-R-S-T - Card Design Competition Discussion Thread
Spellburst makes my heart flutter!
I thought about a minion giving you a discount for showing you a nice trick. This started as a 4 mana card for Mage, then I thought that giving spell discounts would fit with Shaman just as well, so I made it a dual class card. Now it's a bit more expensive, but neutral, since the art fits neither.
Basically it's a 2 mana 3/4, but you need to play at least six mana to get the discount. What do you think?
B-U-R-S-T - Card Design Competition Discussion Thread
Feedback:
Demonxz95, Masked Prowler is pretty neat.The wording is a little bit clunky, but I don't know of any way to change that. Stitching Arm is my favorite of the two. Deathstalker Rexxar is probably the most fun Deathknight, and the card also fits Scholomance very well. I think it might be more balanced at 4 mana, but it is probably fine at 3.
Linkblade91, I am not sure how balanced this is. If you have Arcane Shot and King Krush then you can deal 14 damage out of nowhere and also have a 8/8 on the board. Mana cheating is generally considered to be not fun, so for the sake of balance and making players less salty, I would change the text to only summon things that cost 5 or less.
TheHoax91, There are 3 types of players in any TCG/CCG: Spike, who wants to win. Timmy, who just wants to goof around. And Johnny, who wants to win in the most creative and/or convoluted way possible. Your card is a card for Johnny, and only Johnny. If that is what you want then keep this idea. But if you want to please more parties then you may consider designing something else.
shaveyou, Basically a Multi-Shot on a stick. I like it. I think it is balanced, and has interesting synergies with other Beast stuff. All around nice card.
Arkasaur, I prefer Ancestral Crescent. Overload Shaman is an archetype I wish had more support beyond big stats stuff like Tunnel Trogg and [Hearthstone Card (Flamewreath faceless) Not Found].
grumpymonk, Freezemeister is alright, not terribly exciting, but okay. I personally like the first version of Attentive Student better since it feels more controllable and less chaotic and random.
BloodMefist, I think the rare version is more powerful than the epic version. I personally like the Heal version better, it just makes more sense to me. If you are playing things like Hellfire or Defile then you are probably playing a control warlock and value healing more than 1/1s.
anchorm4n, The second iteration of the card is the correct wording. I like the card, though I feel like it makes certain damaging spells too efficient. If you play an Explosive Shot, then the guy in the middle would take 9, the guys adjacent to him would take 7, and the guys adjacent to them would take 2. I would Increase the cost to 3 and/or maybe make it an epic.
Nirast, Sorry, I can't see your card. *edit* There it is! I feel like there is more going on with this card than there needs to be. It all just boils down to a pre-nerfed [Hearthstone Card (fiery war ax) Not Found], except it is an epic, a secret, and has Spellburst. All in all it just feels like a lot of text and triggers for a fairly simple card.
Ekkeh, Having your stuff stolen is never fun. Mind Control is 10 mana and it is still frustrating to have it played against you. This card will probably generate more salt than anything else.
FieselFitz, 3 mana draw 3 is pretty powerful. And when it is attached to a 2/3 with Stealth it is even more powerful. It is a legendary, but it is still a lot of value for just one card.
DavnanKillder, Mad Researcher has a good effect, but is definitely too much as a 2/4. It could be a 2/1 and still be powerful. Trapmaster Alanna is definitely too powerful. Being able to get a full set of secrets for 6 mana and a 3/4 body is just way too much. I think casting random secrets for Spellburst is fine, but maybe if it only cast one secret, cost less, and was a common.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yeah, I'm coming for you, DestroyerR ;-)
Will post the next riddle tomorrow if that's alright with you guys.
B-U-R-S-T - Card Design Competition Discussion Thread
Not gonna lie, it's really difficult to find any ideas that I'm satisfied with. The more I look at the two cards I have, the less satisfied I become with them.
Feedback:
Wailor - I'm not really too big of a fan of this to be honest. It just feels too "weird" to me. Out of each version, I prefer the second.
Linkblade91 - Stampeding Roar is crying in the corner. The card seems possibly too strong because of that, but it's also weird that it's a Druid weapon. I knowTwig of the World Tree exists, but Druid is still not a conventional weapon class, so it seems strange for them to have a random weapon here.
TheHoax91 - Spellburst on a Hero card is a concept I thought of in my head, but didn't go through with. It's cool that someone else seemed to have the same idea. That said, it's a bit strange here for reasons others have pointed out. I don't think the stacking Spell Damage aspect is too OP at 4 mana, but Mage is not supposed to be a class with the ability to infinitely gain Armor, even if it's this slow. The Hero Power is also missing "Hero Power" in bold at the top. The minion form is "cute", but not necessarily good.
Shaveyou - This seems okay, although its flavor as an SA card is really strange.
Arkasaur - Ancestral Crescent is actually a card I thought of before this competition started. Really wishing I went with it now, but I really like it. Golden Justicar isn't by any means bad, but Ancestral Crescent wins it for me.
Grumpymonk - Freezemeister's effect is a bit strange seeing as when you damage minions, ideally you want to kill them that turn, and the Freezing effect doesn't really do anything to advance that. Attentive Student is better in my opinion. Either version is fine, but the second one seems the most "fun" to me.
BloodMefist - Even if this isn't a Legendary and cheaper, the effect still seems quite weak compared to Headmaster Kel'Thuzad.
Anchorm4n - Any type of wording niggles aside, Explosive Archer seems good. The wording is probably a very small problem though. I understood its intention immediately.
Nirast - Seeing as how the card itself is a spell, and Spellburst triggers after a spell is cast, the casting of the card would trigger its own Spellburst.
Ekkeh - I'm not sure what would happen if you tried to Spellburst it while your opponent has no minions other than consuming the Spellburst. As a base idea, the card seems fine even if may be too reminiscent of Cabal Acolyte.
FieselFitz - As a base idea, it's okay. That said, the effect is definitely way too powerful for the stats/mana on the card, and the card shouldn't use the K&C watermark since Spellburst did not exist yet.
DavnanKillder - So we're at the point where we can print 2 mana 2/4s with upsides? That's what Mad Researcher appears to be to me. I prefer Alanna, although you should change the name because Dragoncaller Alanna exists, and the effect might be too "annoying".
KANSAS - The Lorekeeper is a bit of a weird name given that Lorekeeper Polkelt would exist in the same set, although I do quite like its effect. Wind Totem is a fine enough card, but it isn't terribly exciting to me.
K/DA Arrives in Legends of Runeterra on October 28 - New Collectible Cards, Event Pass, Game Mode, and Board
"Seraphine come to Runeterra as a permanent update for player’s collections." oh no. I don't play LOR too much anymore its more of an every other week thing for me but I must say Seraphine is kind of annoying. I'm not riding the Sera hate bandwagon but I do agree that she just looks horribly out of place in LOL and LOR like someone before me said throwing popstar magic at cybernetic pizza men or whatever just feels weird. Since we're based in the Runeterra lore using skin lines to make cards seems sort of weird. I'd be fine if it was just cosmetics but they're actually full-blown cards and does it do that weird cutscene every time?
TL:DR I don't like Seraphine and this looks out of place
B-U-R-S-T - Card Design Competition Discussion Thread
Here is my first idea.
And just in case this card isn't that good,
[Game] Card Treasure Hunt (The Resurrection Attempt)
Aluneth
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yeah I confused it with Cheaty Anklebiter
B-U-R-S-T - Card Design Competition Discussion Thread
Hi guys.
I haved this two initial ideas. I believe that both need some adjusts in costs/health/power.
STARGAZER-JACK THE WİNNER-CİTRUS COURİER COMBO
play your unit first 3 round and dont let them die with pale cascade-guiding touch turn 4 play stargazer turn 5 play jack the winner turn six play jack the winner's spell to him then if you have a atack atack with soraka and jack the winner then play citrus courier then atack with all your damaged units ıf you dont have eneough damaged units play the shakedown then citrus courier and you win the game with full of elusive board
[Game] Card Treasure Hunt (The Resurrection Attempt)
Aluneth?
Hearthstone Grandmaster BoarControl Joins the Final Design Team
GL Boar!