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  • Vladimir rework.

    Vladimir feels according to a lot of players too weak the main reason being that his ability makes it easier for the opponent to kill your units.

    The damage (lvled up drain) is a nice effect but doesn't make that big of a splash unless you got the entire board filled which can be hard to do.

    Maybe a new lvled up effect could be to somewhat counter the major downside is that Vladimir creates a unit with stats equal to the amount of friendly damage friendly units got and survived?

    It is in Vlad's lore to craft flesh and transmutate blood.

    ''Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself.''

  • Deck diversity in a balanced meta

    Quote From dapperdog
    Quote From Koetti
    Quote From dapperdog
    - Shaman decks in general are really bad. Either they simply dont draw the cards they need (because unhappily this is the only class with the weakest card draw and generation engine in the entire game) or their cards aren't up to snuff when they needed to be. I've tried control shaman, highlander, quest, galakrond, totem shaman and all of them falter in the same way; no card draw, running out of value, or having absolutely no tempo swing cards in the early game. The most broken thing you can actually play without dying in shaman right now is unironically [Hearthstone Card (magic trick totem) Not Found], which under most circumstances will either be ignored by poor players, or just go completely ham on board and allowing you to capitalize with Totemic Reflection into Splitting Axe.

    Another decent thing you can do is to play Diligent Notetaker into Dragon's Pack. But nearly all the meta decks with the exception of mage on a poor day can deal with it handily, or simply kill you before you get the chance.

    If you plan to play shaman at all, here's a handy tip. Go totem, doesn't matter what archetype. Somehow, someway, if you manage to cast totemic reflections successfully in the early game you are no longer guaranteed to lose that match. Go hard for either mana tide or magic trick totem if you can. Your opponent will be too busy trying to clear your board to focus on their game plan. Dont even bother with cards like Earthquake or Hagatha's Scheme; face decks and bomb warrior just laughs at your face, paladin has divine shield, and mage...well...simply generate more stuff. Instructor Fireheart is a must in all builds. Its just about the only saving grace for shaman thats not a totem.

    I've been playing a Highlander-Galakrond Shaman for the past 2 Weeks or so

     

    I can agree that Card Draw/Generation is an Issue for slower Shaman Decks, which is why you almost always have to run Instructor Fireheart, Mana Tide Totem, Far Sight or even Marshspawn.

    But I wouldn't say that Shaman doesn't have some good Stuff. There's Transformation- Effects that help against Libram Pally and Tempo Mage, and they have some good Healing/Removal against Face Hunter or Bomb Warrior.

    Getting back on Board is a bit tough, but Stuff like 1 Mana Torrent or the whole Galakrond Package really help with that. When it comes to early removal, I found Lightning Bolt/Devolving Missiles + Diligent Notetaker to be efficient enough. Diligent Notetaker btw is probably, in my Opinion, one of Shamans best Cards at the Moment. Getting a second Hex or Earth Shock against Librams, another Round of Witch's Brew or simply another Far Sight is just really good.

    The only Thing I'm really struggling against is Demon Hunter. Though I don't know if it's because it counters Shaman or because they have so much Burn and can club you to Death with 10 Attack out of Nowhere.

    I see you have been farming paladins all day with this list. Seems to me that this can never really beat mage, unless mage just gasses out on rng. It would struggle against rogue as well, but well teched against bomb warrior and face hunter. Highlander hunter's a trickier proposition.

    That Archivist Elysiana inclusion's a bit weird in my opinion, since its anti synergy with highlander cards, and there's no real way shaman ever draws all their cards anyway. And their card draw's so bad that half the time this just gets stuck in hand.

    Diligent Notetaker is certainly an mvp and every bit as strong as it looks. Unfortunately, its couched within a class so lacking that its real potential remains unexploited. Same as for trueheart.

     

    Paladin can be easy, if you get rid of both Libram of Wisdom early on, your good to go most of the Time. The only Thing that can screw you hard is Shamans bad Draw.

    Mage is tough, but certainly doable. Unless they manage to generate 5 Evocations and Astromancer Solarians (true Story!)

    I haven't faced a lot of Rogues, but I actually won against most of them. Diligent Notetaker + Witch's Brew and the Tempo you get from Galakrond seems to wreck them.

    Archivist Elysiana is definitely a Card that you could swap for something better. Got screwed a couple of Times, just because I had her in my opening Hand. I keep her in the Deck solely because I love to defeat other Control Decks. 

  • Prime Day 2020 Hub - Top Deals for Gaming, PC Hardware, and More

    Such lovely deals! I'd love to live in a country where the customs office won't hold this items and makes us pay a lot of importing taxes.

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Here`s my first Idea:

    Not sure if this would be a little bit too strong with drawing 3 - maybe i should cut it down to drawing 2 spells?

  • B-U-R-S-T - Card Design Competition Discussion Thread

    My first idea:

    The wording as I wrote it, means it won't kill itself when there are no enemy minions on the board (but still triggering the spellburst), right? 

    Balance wise, it feels alright to me as a class card. Though Sylvanas has been nerfed and also sent to Hall of Fame, so not sure.

     

    Will give feedback later this week. Nice to see some really original ideas already!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    No, but it's close

  • Hearthstone Grandmasters 2020 Season 2 - Final Week Results, Decklists, and More!

    Was actually pretty sad to see justsaiyan go, but then I read that his earnings are high enough to make a comeback anyway.

    Its a pretty rough season, especially for europe where big names were up for relegation. Was actually thinking that viper's going to get off, but glad to know that both he and bunny would still be in another season.

    Of course fan favourites boarcontrol and firebat got off. Still sad that firebats given up competing, but it was a long time coming anyway. Maybe he would consider casting, which honestly he's pretty good at.

  • B-U-R-S-T - Card Design Competition Discussion Thread

    There are mixed reactions to my first idea, so here is another =)

    Yes, this IS possible in standard! For details see the Spoiler below.

    Show Spoiler
    You play Raid the Sky Temple to get The Coin from Licensed Adventurer. You use Educated Elekk to shuffle The Coin into your deck. Then use Incanter's Flow x2. Make a Sorcerer's Apprentice go dormant with Maiev Shadowsong. When it wakes up play Archmage Karlain and your The Coin will cost 9 mana (0+12-3).

    Or you use Educated Elekk to get extra copies of Incanter's Flow. You need at least 4 copies in total, because Mage doesn't have any 0 Cost spells in Standard right now.

    Edit: Feedback in the Spoiler below!

    Show Spoiler

    Wailor - The second version. It's shorter than the first, and easier to understand than the third. Nice card btw!

    Demonxz95 - Stitching Arm all the way. That art just fits perfectly!

    linkblade91 - I feel like, since you would probably run this in the same deck as GA (and therefore you would run strong 5 or less cost beasts) this would never feel good to play.

    shaveyou - Interesting and balanced imo, but the art  hurts my eyes xD

    Arkasaur - Two very simple, very Blizzard-like balanced cards. I prefer the Paladin.

    grumpymonk - I like the 4 Mana Attentive Student's effect, but would prefer it for 2 Mana with the 2/3 body. You should be able to cast huge spells with this on the same turn…I mean for Flamestrike you still need 9 mana to pull it off.

    BloodMefist - I feel like using the same trigger as Headmaster Kel'Thuzad won't get a good rating unless there is some twist on it. Especially the 4 mana version is way to similar to KT.

    anchorm4n - The second version is definetly better. Very hunter-ish effect. I like it!

    Nirast - I love the idea of a spell with Spellburst. That said the Secret is a bit boring as is…maybe it's just the missing art though =)

  • Deck diversity in a balanced meta

    Quote From Koetti
    Quote From dapperdog
    - Shaman decks in general are really bad. Either they simply dont draw the cards they need (because unhappily this is the only class with the weakest card draw and generation engine in the entire game) or their cards aren't up to snuff when they needed to be. I've tried control shaman, highlander, quest, galakrond, totem shaman and all of them falter in the same way; no card draw, running out of value, or having absolutely no tempo swing cards in the early game. The most broken thing you can actually play without dying in shaman right now is unironically [Hearthstone Card (magic trick totem) Not Found], which under most circumstances will either be ignored by poor players, or just go completely ham on board and allowing you to capitalize with Totemic Reflection into Splitting Axe.

    Another decent thing you can do is to play Diligent Notetaker into Dragon's Pack. But nearly all the meta decks with the exception of mage on a poor day can deal with it handily, or simply kill you before you get the chance.

    If you plan to play shaman at all, here's a handy tip. Go totem, doesn't matter what archetype. Somehow, someway, if you manage to cast totemic reflections successfully in the early game you are no longer guaranteed to lose that match. Go hard for either mana tide or magic trick totem if you can. Your opponent will be too busy trying to clear your board to focus on their game plan. Dont even bother with cards like Earthquake or Hagatha's Scheme; face decks and bomb warrior just laughs at your face, paladin has divine shield, and mage...well...simply generate more stuff. Instructor Fireheart is a must in all builds. Its just about the only saving grace for shaman thats not a totem.

    I've been playing a Highlander-Galakrond Shaman for the past 2 Weeks or so

     

    I can agree that Card Draw/Generation is an Issue for slower Shaman Decks, which is why you almost always have to run Instructor Fireheart, Mana Tide Totem, Far Sight or even Marshspawn.

    But I wouldn't say that Shaman doesn't have some good Stuff. There's Transformation- Effects that help against Libram Pally and Tempo Mage, and they have some good Healing/Removal against Face Hunter or Bomb Warrior.

    Getting back on Board is a bit tough, but Stuff like 1 Mana Torrent or the whole Galakrond Package really help with that. When it comes to early removal, I found Lightning Bolt/Devolving Missiles + Diligent Notetaker to be efficient enough. Diligent Notetaker btw is probably, in my Opinion, one of Shamans best Cards at the Moment. Getting a second Hex or Earth Shock against Librams, another Round of Witch's Brew or simply another Far Sight is just really good.

    The only Thing I'm really struggling against is Demon Hunter. Though I don't know if it's because it counters Shaman or because they have so much Burn and can club you to Death with 10 Attack out of Nowhere.

    I see you have been farming paladins all day with this list. Seems to me that this can never really beat mage, unless mage just gasses out on rng. It would struggle against rogue as well, but well teched against bomb warrior and face hunter. Highlander hunter's a trickier proposition.

    That Archivist Elysiana inclusion's a bit weird in my opinion, since its anti synergy with highlander cards, and there's no real way shaman ever draws all their cards anyway. And their card draw's so bad that half the time this just gets stuck in hand.

    Diligent Notetaker is certainly an mvp and every bit as strong as it looks. Unfortunately, its couched within a class so lacking that its real potential remains unexploited. Same as for trueheart.

     

  • New Demacia Card - Kadregrin the Infernal

    Quote From Sykomyke
     

    For me personally I think the card is decent.  It's cosmic inspiration on a stick for 2 more mana.  Being on a stick makes it better since you get the effect at the same time as a body.  It's aggressive statline means it's good for trading up.  To balance the fact that it's Cosmic Inspiration on a stick, it only affects dragons which means deckbuilding wise you don't want to include a ton of non-dragon types otherwise you aren't getting as much value.  I think it's a fair card that will see play, especially if people can find a way to cheat it out.

    Cosmic Inspiration was used to buff your tiny creatures to become actual threats and become more impactful in the late game. Dragons don't really need that. The only time the everywhere part of the text matters is for Ionia's Dragonlings and in which case would be too slow and would barely be important at 10 Mana and above. This card's saving grace is the fact that it is a Dragon itself and that you can cheat it out with a decent amount of options. Would be good in a mirror match up but for me, this seems to be worse than Brightsteel Formation. I can't really see a world where Brightsteel Formation is worse than Kadregrin.

  • Our Favourite Hearthstone Easter Eggs Over the Years

    I Am Murloc also contains Grunty, a Starcraft murloc themed that was the World of Warcraft pet at BlizzCon 2009

  • Our Favourite Hearthstone Easter Eggs Over the Years

    I Am Murloc also generates Grunty (on the left side), a "murloc marine" from Starcraft that was the World of Warcraft pet at BlizzCon 2009

  • Shyvana is the Newest Legends of Runeterra Champion Coming in Monuments of Power (6 New Cards)

    Staff

    It will be added soon™ alongside some other site updates.

  • New Demacia Card - Kadregrin the Infernal

    So this is the dragon that Garen and Fiora are fighting in the cinematic.

    At 9 mana, he should really bring some sort of finisher in him, but pure stats is just not worth it at that stage of the game.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    [Hearthstone Card (bloodbloom) Not Found]?

    Edit: Mana Tide Totem.

  • Fan Community Spotlight - KingKuba's "Escape from Elwynn"

    Insane work!! You rock!! 

  • Shyvana is the Newest Legends of Runeterra Champion Coming in Monuments of Power (6 New Cards)

    How about Zac?

  • Prime Day 2020 Hub - Top Deals for Gaming, PC Hardware, and More

    Staff Pro

    The first round of updates done.

    Not a whole lot going on for PC Gaming or even Playstation/Xbox (At least right now). Even hardware isn't looking too thrilling yet. Some decent prices on SSDs, but nothing extreme. It might be worth waiting until Black Friday in November unless you need something now.

    Definitely go and take a look at all the deals yourself though. (Sponsored Link - As an Amazon Associate, Out of Cards earns from qualifying purchases.)

    There are only so many things we can post about when you might be interested in a whole other section of things. Some great deals on Lego (Sponsored Link) which can make for some great holiday gifts (or for yourself!)

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Staff

    Here's my first idea, at least in term of mechanics:

    I wanted to make a Spell with Spellburst, but, since most spells don't stick around on the board, my only options were Quests or Secrets. Quests I feel would be to clunky with Spellburst, so Secret it is. Flavour-wise, I was thinking of a student that brings a knife to class or something, but I didn't find art yet.

    Feedback:

    Show Spoiler

    anchorm4n: Card looks good… At first glance. The problem is with actual AoEs, like Grievous Bite, who would hit 5 minions, dealing 3 to the 3 ones in the middle and 1 to the side ones. And, depending on how Spellburst interacts with Secrets, Explosive Trap would deal 6.

    BloodMefist: I personally like the effect the the second one better, if not so much the stats. I wouldn't make it survivable to Hellfire. Wonder how this would interact with Defile.

    grumpymonk: I like the second effect of Attentive Student a lot, and I don't see it being very broken, since most Mage spells are targeted. I don't like Freezemaister because I hate freeze.

    Arkasaur: Been a while since we had Unlock cards. Don't remember how good those were, but I like the version you've made here. The Pally card is also interesting, but I doubt many would enjoy Secret Pally back.

    shaveyou: Neat effect, cost might be a liitle low. I think this vould be 5 mana. Then again, Warrior has Troublemaker, so what do I know?

    TheHoax91: No! The card might be a little slow for to see play, but I don't like the design one bit!

    linkblade91: Really nice idea, not sure about the balance. Feels a bit expensive.

    Demonxz95: I love the Prowler! Great support for Burgle Rogue. Much as I love Zombeast, we haven't seen it outside KotFT.

    Wailor: Second one. Love the effect, very unique.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I'll give you a lot of resources.
    But this is not for a long time.
    Later they will become curses.
    And by parts will take your life.
  • Hearthstone Grandmaster BoarControl Joins the Final Design Team

    WP Boar, good luck :)

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Pro

    I've had an idea I'd really like to make work, but I'm not sure if it's even possible mechanically. Could you guys give me some advice on this one?

    The idea is to give Professor Slate some much needed support and provide Hunter with pseudo-AOE that is unreliable enough to prevent it from being OP.

    The way I want it to work is as follows: Say you have Slate and this guy on board and your opponent has 3 minions. You target the middle one with Rapid Fire. Slate's effect triggers and the minion dies. Now Explosive Archer's Spellburst triggers and kills both adjacent minions. Is that possible? Because technically the targeted minion is no longer there when the Spellburst resolves, so I'm not sure if the game is able to define adjacent ones. Finally, I was wondering if the text needs an "(if possible)" at the end, because of stuff that doesn't target minions (like secrets, spells aimed at face, Animal Companion, whatever). I'd be very thankful for advice on these issues as well as the rest of the card (might change the name as well). I'll provide feedback as soon as I can.

    Edit: Thought some more about the text and I think it needs to be more specific. Headmaster Kel'Thuzad is probably a good reference. What do you think about this:

    Double "damages" sounds weird though, I might try and sneak in a "hits" like in Corrosive Breath. Might even be necessary to make the effect trigger when the spell targets a minion with Divine Shield. Damn, this is complicated!

  • B-U-R-S-T - Card Design Competition Discussion Thread

    Two initial ideas:

    The general idea is that a student wants to take after Headmaster Kel'Thuzad and thus has a similar effect.  The card could be Neutral, but Warlock felt right since they are more explicitly in the Cult of the Damn at Scholomance.  The former is much more like KT, summoning things based on minions killed, while the ladder has the same restriction with a different, but flavorful, upside.  Looking forward to seeing what people come up with!

  • Deep Sea Designing - Card Design Competition Discussion Thread

    Pro

    Congrats Arkasaur!

  • Deep Sea Designing - Card Design Competition Discussion Thread

    Grats Ark. You were the better shark :)