But, but, it kills combo! It's sooo broken! Blizz always only pushes Aggro! Aggro opop! I quit HS!
But seriously: Of course this card has a lot of potential against combo decks, but as long combo decks are not "everywhere" there is little to no reason to play this card, especially when there are better card draw options for the class available.
Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal to other cards, nobody said it's Taragon locked mechanic.
I meant I win the game if I have ezreal lvl 2 and the otk in hand not just that single card..
This card also has a condition.. And it's much harder than it looks.
Sorry for using words you don't usually see I will use simpler words so you can understand them :).
Did you really have to get overbearing like this?
In the end neihgther you or we can be proven right here unless we see cards in action.
As long as nobody is proven right you should not sneeze at people like you did in your last paragraph
Just saying...
Well, he started, I am against personal attacks, but he didn't have to ridicule my use of some words I don't even use myself.. what's even the point to do that?
22 healing is such an odd number(although being actually an even number) it's noticeable it's been fine tuned around play testing it's quite high number as well, I feel like the win condition was just thrown there for it to not feel useless late game +1 hp regen on all units is strong early but useless late the win condition on the card makes it relevant all game and it's actually as I see it not a huge factor of the card rather having the triggers for healing units for Soraka, healing units like Tahm Kench or crimson units.
Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal to other cards, nobody said it's Taragon locked mechanic.
I meant I win the game if I have ezreal lvl 2 and the otk in hand not just that single card..
This card also has a condition.. And it's much harder than it looks.
Sorry for using words you don't usually see I will use simpler words so you can understand them :).
Did you really have to get overbearing like this?
In the end neihgther you or we can be proven right here unless we see cards in action.
As long as nobody is proven right you should not sneeze at people like you did in your last paragraph
Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.
"Win the game" is an overrated mechanic.
healing 22 hp is hard.
Let's see how hard it is when the board gets filled with 4 beefy guys, a Star Spring, and an Ember Maiden
If you have that luxury of having such a board you won anyway, win condition or not.
your opponent is also playing just saying.. and if such archtype becomes viable landmark removal would as well.. and then that archtype is not that great all of a sudden.
Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.
"Win the game" is an overrated mechanic.
healing 22 hp is hard.
Let's see how hard it is when the board gets filled with 4 beefy guys, a Star Spring, and an Ember Maiden
Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.
Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.
Full scale content. I like the flavor, the power levels, and the amount of work done on these cards. Congrats.
A few observations;
- I like the idea of adding catastrophes to your hand, giving you an option to play them. But I got to say that druid's is completely broken. Not only does the effect take mana to get rid off, it also takes up a hand slot. Mudwater Leprosy effectively makes it 2 mana to get rid, and mosquito fever might as well just end aggro decks. All these are granted at random, and I would assume that you can get multiple copies of the same disease. So there's actually quite a chance that you can just lock down your opponent from playing, simply by getting lucky with the disease rng.
- Paladin's set is quite amazing. Divine keeper can actually be broken if discovered in mage or rogue, since its only a potion of illusion away from getting infinite divine shields. I think the description should read 'give another minion divine shield when...' so it cant affect itself.
- Those warden totems in shaman is actually interesting, but storm soother is broken. Reminds me of what healing totem used to be before it was nerfed to only effect minions. Since it comes from catastrophe cards, its kinda justified, but coming from a hp? That just end games by itself.
- Hunter's cards are perhaps the only ones that may actually be directly opposed to one another. Either you buff your weapons high or you play the monster's side and get good beast in exchange for self-damage (since minions attacking your face in your turn will also deal the weapon's damage to it). I wonder if this was the intention, given how the catastrophe is mostly beneficial to weapons. Also, the weapon buffs can simply end games on its own. Brings a different meaning to 'I hunt alone' decks. You might have just achieved what blizz could not which is to make minionless hunter actually work.
- So many wonderful thief cards in rogue. But only two cards are completely broken. Fear of the dark is effectively spreading plague with charge instead of taunt, and shroud of darkness is another ball game on its own. I will commend you on shadow bite though; its just one card I wish rogue has in standard right now.
- Priest can never keep their hands empty with this set. I cant help but think that you've just created cards that buff rez priest, the no.1 voted most hated archetype in hearthstone history
- You missed out of meming holy hand grenade. 1 star :p
- Jo'han the Disaster should read 'Cast all elemental invocations with random targets' since two of them are targeted effects.
- Metal God should ideally reduce cost by 1 each time your hero gains armor to prevent cancer synergy with armorsmith.
- The End is funny. It basically makes duel paladin and that niche 1-minion warlock deck more than a meme. Congrats on that.
- Not trying to be dick or anything. But there are quite a little more than a few spelling errors. Minor ones to be sure, and in no way conflicts my admiration with your work here.
I really like the flavor and story for both hunter and paladin. Especially hunter's, which can be a whole adventure on its own.
Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal to other cards, nobody said it's Taragon locked mechanic.
I meant I win the game if I have ezreal lvl 2 and the otk in hand not just that single card..
This card also has a condition.. And it's much harder than it looks.
Sorry for using words you don't usually see I will use simpler words so you can understand them :).
Pretty cool expansion, but one thing is triggering me... the lack of capital letters in words like Armor, Health etc. even more so when the letter of first word in a sentence isn't capitilized. It just take away from all the effort you made, hope you can fix these small things 😉 gj
Thanks for the heads up! I fixed every small mistakes i could spot (except the ones related to wrong watermarks, since they are almost unnoticeable). Enjoy!
Awesome! Tho if you have wrong watermarks, Demon will eat you alive :D
This kinda reads: give allys regeneration this turn, what is not a 3 mana slow speed effect at all and will most likely be a pointless gimmic but at least it is flavourful... or kinda not since Soraka ult is an instant cast in league and should be a fast speed At least in LoR
My point is to not panic when you see "win the game" other cards also have that text but not explicit...
Something saying "Win the game if X condition is fufilled" is always a cause for some alarm. While other cards/champions may not have something EXPLICITY (since you seem to love that word I bolded it for you) written on them that wins the game, yes they may win the game none-the-less.
In your examples you listed ASol, Ezreal, Shudderwock.
One is from a different game that has very little counterplay available to it, so while I understand your premise, the games are far enough apparent in the way that they play that I feel like comparing the cards does very little for any actual discussion.....moving on to the other two.
Asol, while his level up ability is EXTREMELY powerful, can still be played around or beaten. Ezreal, while his level up ability may enable some OTK combos, it does require the opponent to have the right cards in hand. Many cards MAY implicity equate to winning the game, but don't actually tell the game engine: "Ok this game is over, cause this player fufilled X condition". You can still play around things like Ez, Asol, Riptide Rex, etc. And in fact, there's MANY ways to do this against all of those.
Against riptide rex you can go wide, or you can use direct healing to put yourself out of lethal range. There's actually a lot that can be used to counter him. Same goes for ez, asol, and other units. In fact I'd argue that Fiora, who has a similar mechanic as Star Spring, is a good comparison because as a regular champion unit, many different things can interact with her. Single combat, spells, etc.
The problem with star spring is that because landmark removal is most likely going to be at a premium, it's going to force the Targon region even more than before. As if having Bastion (effectively a 3 cost deny for single target removal) wasn't strong enough, now they'll have a value generator (passive heal every round) and an alternate win condition.
Hell. Decks that won't even run healing spells will probably run that landmark just because of the value it can generate over the course of a game and the small chance of an alternate win condition. The only thing a landmark like that will do is either A) create a targon based meta, or B) create a hyper aggro meta.
B) is not a thing since Star Spring will proably end up as a card in Regeneration Decks that use dmg based boardwipes like Avalanche and Ember Maiden to progress the quest faster.
If anything can beat that deck it is a very strong midrange deck that is resilient enough against boardwipes while also agressive enough to punish the rather weak midgame of this deck or decks focussing on landmark removal. For now all of that is just speculation i know but i still have a very bad feeling about this card...
Broadbacked Protector is actually really good with these cards and provides a lot of healing, so I don't think Soraka decks will be forced to run Starshaping to combat aggro.
I would argue that Bloodsworn Pledge, (which is imo a very underrated card) is usually better than this card because it takes a very large body to actually make use of the heal part. The fact that Taric can double this card seems good... until you realise that it is kinda a bloodsworn pledge + heal for the same mana what is pretty underwhelming given we talk about a 2 card + 1 unit combo that can't be used before turn 5 where giving health already starts to become less usefull. You only use that card if you have THE ABSOLUTE UNIT that you want to protect at any price and so far i don't know any unit that fits this desceiption. I see this only used in very fringe lists that can't run Bloodsworn Pledge instead
Where's Glide?
But, but, it kills combo! It's sooo broken! Blizz always only pushes Aggro! Aggro opop! I quit HS!
But seriously: Of course this card has a lot of potential against combo decks, but as long combo decks are not "everywhere" there is little to no reason to play this card, especially when there are better card draw options for the class available.
New Targon Landmark - Star Spring
Well, he started, I am against personal attacks, but he didn't have to ridicule my use of some words I don't even use myself.. what's even the point to do that?
22 healing is such an odd number(although being actually an even number) it's noticeable it's been fine tuned around play testing it's quite high number as well, I feel like the win condition was just thrown there for it to not feel useless late game +1 hp regen on all units is strong early but useless late the win condition on the card makes it relevant all game and it's actually as I see it not a huge factor of the card rather having the triggers for healing units for Soraka, healing units like Tahm Kench or crimson units.
Monuments of Power
I went woohoo when I saw Star Springs, Soraya is going to see a lot of play with Bilgewater and their new sodomists, maybe Noxus as well.
New Targon Landmark - Star Spring
Did you really have to get overbearing like this?
In the end neihgther you or we can be proven right here unless we see cards in action.
As long as nobody is proven right you should not sneeze at people like you did in your last paragraph
Just saying...
Soraka Is Spicey As Hell - Goodbye Aggro
If you have that luxury of having such a board you won anyway, win condition or not.
your opponent is also playing just saying.. and if such archtype becomes viable landmark removal would as well.. and then that archtype is not that great all of a sudden.
Soraka Is Spicey As Hell - Goodbye Aggro
Let's see how hard it is when the board gets filled with 4 beefy guys, a Star Spring, and an Ember Maiden
Soraka Is Spicey As Hell - Goodbye Aggro
"Win the game" is an overrated mechanic.
healing 22 hp is hard.
Soraka Is Spicey As Hell - Goodbye Aggro
Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.
Riot's Live Design Lead for Runeterra Confirms We'll See Bilgewater Nerfs Around Patch 1.14
I want to see changes to Make it Rain, Warning Shot, and Jagged Butcher for starters.
DAWN OF THE APOCALYPSE- A New Full Custom Expansion
Full scale content. I like the flavor, the power levels, and the amount of work done on these cards. Congrats.
A few observations;
- I like the idea of adding catastrophes to your hand, giving you an option to play them. But I got to say that druid's is completely broken. Not only does the effect take mana to get rid off, it also takes up a hand slot. Mudwater Leprosy effectively makes it 2 mana to get rid, and mosquito fever might as well just end aggro decks. All these are granted at random, and I would assume that you can get multiple copies of the same disease. So there's actually quite a chance that you can just lock down your opponent from playing, simply by getting lucky with the disease rng.
- Paladin's set is quite amazing. Divine keeper can actually be broken if discovered in mage or rogue, since its only a potion of illusion away from getting infinite divine shields. I think the description should read 'give another minion divine shield when...' so it cant affect itself.
- Those warden totems in shaman is actually interesting, but storm soother is broken. Reminds me of what healing totem used to be before it was nerfed to only effect minions. Since it comes from catastrophe cards, its kinda justified, but coming from a hp? That just end games by itself.
- Hunter's cards are perhaps the only ones that may actually be directly opposed to one another. Either you buff your weapons high or you play the monster's side and get good beast in exchange for self-damage (since minions attacking your face in your turn will also deal the weapon's damage to it). I wonder if this was the intention, given how the catastrophe is mostly beneficial to weapons. Also, the weapon buffs can simply end games on its own. Brings a different meaning to 'I hunt alone' decks. You might have just achieved what blizz could not which is to make minionless hunter actually work.
- So many wonderful thief cards in rogue. But only two cards are completely broken. Fear of the dark is effectively spreading plague with charge instead of taunt, and shroud of darkness is another ball game on its own. I will commend you on shadow bite though; its just one card I wish rogue has in standard right now.
- Priest can never keep their hands empty with this set. I cant help but think that you've just created cards that buff rez priest, the no.1 voted most hated archetype in hearthstone history
- You missed out of meming holy hand grenade. 1 star :p
- Jo'han the Disaster should read 'Cast all elemental invocations with random targets' since two of them are targeted effects.
- Metal God should ideally reduce cost by 1 each time your hero gains armor to prevent cancer synergy with armorsmith.
- The End is funny. It basically makes duel paladin and that niche 1-minion warlock deck more than a meme. Congrats on that.
- Not trying to be dick or anything. But there are quite a little more than a few spelling errors. Minor ones to be sure, and in no way conflicts my admiration with your work here.
I really like the flavor and story for both hunter and paladin. Especially hunter's, which can be a whole adventure on its own.
Soraka Is Spicey As Hell - Goodbye Aggro
Doomsayer - the end is coming.
Where's Glide?
https://outof.cards/forums/hearthstone/card-discussion/4879-glide-is-not-broken
hmmm interesting..
oh look 46% wr, barely played card.
https://hsreplay.net/cards/#text=glide
IDK what about you but I win my internet points about this topic it was waaaay over hyped.
New Targon Landmark - Star Spring
Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal to other cards, nobody said it's Taragon locked mechanic.
I meant I win the game if I have ezreal lvl 2 and the otk in hand not just that single card..
This card also has a condition.. And it's much harder than it looks.
Sorry for using words you don't usually see I will use simpler words so you can understand them :).
Riot's Live Design Lead for Runeterra Confirms We'll See Bilgewater Nerfs Around Patch 1.14
The penultimate patch was so perfect, the last one was horrible, big hope for the next one
Soraka is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)
Astral Protection is spicy.
Man, Targon really is going to be a pain to play against.
Riot's Live Design Lead for Runeterra Confirms We'll See Bilgewater Nerfs Around Patch 1.14
To a degree, I sort of agree with that. He's not necessarily a problem in and of himself.
But when I get hit with the third Riptide Rex in a single game, that's when it Feels Bad, Man.
(That, and those Bilge guys who beat me up with MY cards.) 😜
Soraka Is Spicey As Hell - Goodbye Aggro
You could also use lifesteal to keep your regenerating your nexu
Soraka is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)
I personally really don't like this because I really don't like healing, but hey maybe it wont be that bad.
Spam’n’Buff
Awesome m8!
DAWN OF THE APOCALYPSE- A New Full Custom Expansion
Sinti is correct.
I notice that you're the missing the watermark on:
Everything else looks good.
DAWN OF THE APOCALYPSE- A New Full Custom Expansion
Awesome! Tho if you have wrong watermarks, Demon will eat you alive :D
New Targon Spell - Wish
This kinda reads: give allys regeneration this turn, what is not a 3 mana slow speed effect at all and will most likely be a pointless gimmic but at least it is flavourful... or kinda not since Soraka ult is an instant cast in league and should be a fast speed At least in LoR
New Targon Landmark - Star Spring
B) is not a thing since Star Spring will proably end up as a card in Regeneration Decks that use dmg based boardwipes like Avalanche and Ember Maiden to progress the quest faster.
If anything can beat that deck it is a very strong midrange deck that is resilient enough against boardwipes while also agressive enough to punish the rather weak midgame of this deck or decks focussing on landmark removal. For now all of that is just speculation i know but i still have a very bad feeling about this card...
Soraka Is Spicey As Hell - Goodbye Aggro
Broadbacked Protector is actually really good with these cards and provides a lot of healing, so I don't think Soraka decks will be forced to run Starshaping to combat aggro.
New Targon Spell - Astral Protection
I would argue that Bloodsworn Pledge, (which is imo a very underrated card) is usually better than this card because it takes a very large body to actually make use of the heal part. The fact that Taric can double this card seems good... until you realise that it is kinda a bloodsworn pledge + heal for the same mana what is pretty underwhelming given we talk about a 2 card + 1 unit combo that can't be used before turn 5 where giving health already starts to become less usefull. You only use that card if you have THE ABSOLUTE UNIT that you want to protect at any price and so far i don't know any unit that fits this desceiption. I see this only used in very fringe lists that can't run Bloodsworn Pledge instead