2 mana 3/2 challenger is very good. Unfortunately, the challenger tag is conditional and without it, the card isn't strong enough to make the cut, so this card is getting play exclusively in dragon decks. Normally that couldn't be a deal killer, except we already have some very competitive dragon decks that basically have Herald of Dragons as the only 2-drop and go for more of a ramp / catch-up-in-midgame approach so I'm not sure they want this card. I'll tell you what, though: I can't wait to see!
If this was Demacia, I would 5-star this card without reservation.
In Noxus, it's a shade less convincing. Noxus has a lot of high-attack / low-health units, so the possibility of having them chump themselves dead is very real. You also lose direct access to strike-loving units like dragons, Garen, and Radiant Guardian. You can still splash those units as your second region, of course, but you usually want more synergies before you commit an entire deck build around and I'm not immediately seeing them.
Really cool cards this week. My favorites are Dive, Drowned Harbinger, Naga Fel Witch and Submerged Mine. My money is on the Harbinger, but Submerged Mine would be a great first win for Hunter. The card has so much potential but it needs some time to think through how it would be played and I'm not sure all the voters can spare that. Fingers crossed anyway!
- Shaman decks in general are really bad. Either they simply dont draw the cards they need (because unhappily this is the only class with the weakest card draw and generation engine in the entire game) or their cards aren't up to snuff when they needed to be. I've tried control shaman, highlander, quest, galakrond, totem shaman and all of them falter in the same way; no card draw, running out of value, or having absolutely no tempo swing cards in the early game. The most broken thing you can actually play without dying in shaman right now is unironically [Hearthstone Card (magic trick totem) Not Found], which under most circumstances will either be ignored by poor players, or just go completely ham on board and allowing you to capitalize with Totemic Reflection into Splitting Axe.
Another decent thing you can do is to play Diligent Notetaker into Dragon's Pack. But nearly all the meta decks with the exception of mage on a poor day can deal with it handily, or simply kill you before you get the chance.
If you plan to play shaman at all, here's a handy tip. Go totem, doesn't matter what archetype. Somehow, someway, if you manage to cast totemic reflections successfully in the early game you are no longer guaranteed to lose that match. Go hard for either mana tide or magic trick totem if you can. Your opponent will be too busy trying to clear your board to focus on their game plan. Dont even bother with cards like Earthquake or Hagatha's Scheme; face decks and bomb warrior just laughs at your face, paladin has divine shield, and mage...well...simply generate more stuff. Instructor Fireheart is a must in all builds. Its just about the only saving grace for shaman thats not a totem.
I've been playing a Highlander-Galakrond Shaman for the past 2 Weeks or so
But I wouldn't say that Shaman doesn't have some good Stuff. There's Transformation- Effects that help against Libram Pally and Tempo Mage, and they have some good Healing/Removal against Face Hunter or Bomb Warrior.
Getting back on Board is a bit tough, but Stuff like 1 Mana Torrent or the whole Galakrond Package really help with that. When it comes to early removal, I found Lightning Bolt/Devolving Missiles + Diligent Notetaker to be efficient enough. Diligent Notetaker btw is probably, in my Opinion, one of Shamans best Cards at the Moment. Getting a second Hex or Earth Shock against Librams, another Round of Witch's Brew or simply another Far Sight is just really good.
The only Thing I'm really struggling against is Demon Hunter. Though I don't know if it's because it counters Shaman or because they have so much Burn and can club you to Death with 10 Attack out of Nowhere.
The meta has solidify around face decks and value right now, with the decks to beat in standard comprising of face hunter, soul dhunter, libram (pure or not) paladin and cyclone mage. Basically, if you're going to run off using an off meta deck these are the decks to beat.
Fringe but good decks. Bomb warrior, secret rogue, dragon priest, and druid (whether its guardian or mountseller, same strats). The problem with these decks are not that its not good, but gets beaten generally by the current meta decks dominating ranked. Druid and bomb warrior suffers from consistency (the decks function only if you draw specific cards early, more so than other decks) while secret rogue and dragon priest gets destroyed by face decks fairly consistently.
So let's have a small look at the so called underdog decks/classes, which I have been happily wasting my stars on;
- Shaman decks in general are really bad. Either they simply dont draw the cards they need (because unhappily this is the only class with the weakest card draw and generation engine in the entire game) or their cards aren't up to snuff when they needed to be. I've tried control shaman, highlander, quest, galakrond, totem shaman and all of them falter in the same way; no card draw, running out of value, or having absolutely no tempo swing cards in the early game. The most broken thing you can actually play without dying in shaman right now is unironically [Hearthstone Card (magic trick totem) Not Found], which under most circumstances will either be ignored by poor players, or just go completely ham on board and allowing you to capitalize with Totemic Reflection into Splitting Axe.
Another decent thing you can do is to play Diligent Notetaker into Dragon's Pack. But nearly all the meta decks with the exception of mage on a poor day can deal with it handily, or simply kill you before you get the chance.
If you plan to play shaman at all, here's a handy tip. Go totem, doesn't matter what archetype. Somehow, someway, if you manage to cast totemic reflections successfully in the early game you are no longer guaranteed to lose that match. Go hard for either mana tide or magic trick totem if you can. Your opponent will be too busy trying to clear your board to focus on their game plan. Dont even bother with cards like Earthquake or Hagatha's Scheme; face decks and bomb warrior just laughs at your face, paladin has divine shield, and mage...well...simply generate more stuff. Instructor Fireheart is a must in all builds. Its just about the only saving grace for shaman thats not a totem.
- Warlock. How the mighty has fallen. Zoo dies to face decks, and without Darkglare they can't mount a counter offensive fast enough to avoid dying. Scrap imp builds are too slow, and mage just laughs at it anyway. That's not to say that its not good; you can still win games, but only because your opponent drew like shit. Diseased Vulture and Flesh Giants wins most games, since every other card is basically just cannon fodder.
Ive tinkered around midrange handlock to some success, but its so fair that a single solarian prime just destroys the entire game. You have a better chance against hunters since they can't easily deal with taunts, but dhunter has blade dance so either play around that or you just lose. Priest is 50-50, decided solely by their draws, not yours. Flesh Giant is very good, and the mandatory inclusion of either zzeraku or jaraxxus (play along with tour guide or demonic studies so you can hp on 9 or 10) as a win condition. I've tried a curve version with more early minions, and also a more control version with Dark Skies and Shadowflame. Curving minions are generally the stronger built, ditch the dark skies. In generally, I'm not exactly sold on handlock. Galakrond warlock seems stronger, if only because Veiled Worshipper acts as a much needed draw engine.
Archwitch willow? Dont make me laugh. You either die way before you get it out, or your opponent mind controls your enhanced dreadlords and you can't deal with it. Warlock currently suffers from the lack of quality; best thing around is [Hearthstone Card (kanrethad ebonlock) Not Found] for some really cheesy starts.
- Control warrior is doing very well because nearly the entire ranked is swamped with face hunters and soul dhunters. I've not really tried my hand with it but it doesn't feel too right. Seems like anything thats not a face deck manages to deal with rattlegore then the match is over.
I've been wanting to try my hand at quest warrior again for some time. Maybe after Im done with warlock this would be the one I waste my ranks with. Athletic studies seems really strong and I havent tried Reaper's Scythe with it yet.
- Quest druid is strong, but it always seemed like if you're playing plain quest druid with no Guardian Animals or Exotic Mountseller, and you're not playing Overgrowth, then you're doing something wrong, like fighting a boxing match with your dominant hand behind your back. For what's its worth, malygos quest druid is still really good and can actually win games.
Here's a few cards I think is worth mentioning if you're considering an off-meta deck.
- Togwaggle's scheme (tech card against mage. Yes I've actually had 11 solarian primes in my deck before)
- Ogre summoner (tech against mage, and paladin)
- Frozen shadoweaver (Im actually surprised I dont see this one more often)
- pen flinger (always manages to surprise me how stupidly useful this is against aggro)
- Animated broomstick. Because if youre playing an off meta deck then its likely midrange, which will benefit from this enourmously.
New Noxus Spell - Scorched Earth
See? I told you it would be crazy not to have it regions other than Targon.
New Noxus Landmark - Noxkraya Arena
Hmm ... I wonder if Noxus dragons can be a thing.
Either way, this certainly wreaks havoc on Ionia.
Soraka is the Newest Legends of Runeterra Champion Coming in Monuments of Power (4 New Cards)
Most of the time, if opponent is not damaging your units, you're not going to need the alt win con.
Dragonguard Lieutenant
2 mana 3/2 challenger is very good. Unfortunately, the challenger tag is conditional and without it, the card isn't strong enough to make the cut, so this card is getting play exclusively in dragon decks. Normally that couldn't be a deal killer, except we already have some very competitive dragon decks that basically have Herald of Dragons as the only 2-drop and go for more of a ramp / catch-up-in-midgame approach so I'm not sure they want this card. I'll tell you what, though: I can't wait to see!
Noxkraya Arena
If this was Demacia, I would 5-star this card without reservation.
In Noxus, it's a shade less convincing. Noxus has a lot of high-attack / low-health units, so the possibility of having them chump themselves dead is very real. You also lose direct access to strike-loving units like dragons, Garen, and Radiant Guardian. You can still splash those units as your second region, of course, but you usually want more synergies before you commit an entire deck build around and I'm not immediately seeing them.
Noxkraya Arena, a New Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (7 New Cards)
I like all of the cards this time, i'm very glad to see them, especially after yesterday reveal. I guess tommow is damacia's hero turn
New Demacia Card - Stony Suppressor
Could we be seeing Galio next year? This both looks like him and has a general anti-Mage functionality like Galio does.
New Demacia Card - Stony Suppressor
Stoned Suppressor
There. I made the joke. Let's move on!
Deep Sea Designing - Card Design Competition Discussion Thread
Really cool cards this week. My favorites are Dive, Drowned Harbinger, Naga Fel Witch and Submerged Mine. My money is on the Harbinger, but Submerged Mine would be a great first win for Hunter. The card has so much potential but it needs some time to think through how it would be played and I'm not sure all the voters can spare that. Fingers crossed anyway!
Deep Sea Designing - Card Design Competition Discussion Thread
Aww, that sucks :( I was at work and could not post a "you've got X to submit!" warning like I usually try to do.
Noxkraya Arena, a New Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (7 New Cards)
Could we be getting Shyvana this week? :D I was positive I would have to wait for December.
Noxkraya Arena, a New Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (7 New Cards)
So maybe we get a flexible landmark destroyer that can do other thing in most region, i like it.
A little correction in the first sentence: the landmark is in Noxus, not Ionia.
New Demacia Spell - Sharpsight
A new Common Demacia Spell, Sharpsight, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Demacia Card - Egghead Researcher
A new Common Demacia Unit, Egghead Researcher, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Demacia Card - Stony Suppressor
A new Rare Demacia Unit, Stony Suppressor, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Demacia Card - Dragonguard Lieutenant
A new Common Demacia Unit, Dragonguard Lieutenant, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Noxus Spell - Scorched Earth
A new Common Noxus Spell, Scorched Earth, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Demacia Card - Stalking Broodmother
A new Common Demacia Unit, Stalking Broodmother, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Noxus Landmark - Noxkraya Arena
A new Epic Noxus Landmark, Noxkraya Arena, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
Deck diversity in a balanced meta
I've been playing a Highlander-Galakrond Shaman for the past 2 Weeks or so
Wild · Highlander Shaman · by Koetti · 6 years ago
I can agree that Card Draw/Generation is an Issue for slower Shaman Decks, which is why you almost always have to run Instructor Fireheart, Mana Tide Totem, Far Sight or even Marshspawn.
But I wouldn't say that Shaman doesn't have some good Stuff. There's Transformation- Effects that help against Libram Pally and Tempo Mage, and they have some good Healing/Removal against Face Hunter or Bomb Warrior.
Getting back on Board is a bit tough, but Stuff like 1 Mana Torrent or the whole Galakrond Package really help with that. When it comes to early removal, I found Lightning Bolt/Devolving Missiles + Diligent Notetaker to be efficient enough. Diligent Notetaker btw is probably, in my Opinion, one of Shamans best Cards at the Moment. Getting a second Hex or Earth Shock against Librams, another Round of Witch's Brew or simply another Far Sight is just really good.
The only Thing I'm really struggling against is Demon Hunter. Though I don't know if it's because it counters Shaman or because they have so much Burn and can club you to Death with 10 Attack out of Nowhere.
Even Demon Hunter!
When you’ve been playing nutty combos for a while, it’s like fighting 40lb weights strapped to your limbs.
Naturally, when you take them off, you’re unstoppable
Deep Sea Designing - Card Design Competition Discussion Thread
Thanks for the input. If only I remembered to come back and submit it before the deadline.
Whoops.
Anyway, good luck to the other contestants!
Deck diversity in a balanced meta
The meta has solidify around face decks and value right now, with the decks to beat in standard comprising of face hunter, soul dhunter, libram (pure or not) paladin and cyclone mage. Basically, if you're going to run off using an off meta deck these are the decks to beat.
Fringe but good decks. Bomb warrior, secret rogue, dragon priest, and druid (whether its guardian or mountseller, same strats). The problem with these decks are not that its not good, but gets beaten generally by the current meta decks dominating ranked. Druid and bomb warrior suffers from consistency (the decks function only if you draw specific cards early, more so than other decks) while secret rogue and dragon priest gets destroyed by face decks fairly consistently.
So let's have a small look at the so called underdog decks/classes, which I have been happily wasting my stars on;
- Shaman decks in general are really bad. Either they simply dont draw the cards they need (because unhappily this is the only class with the weakest card draw and generation engine in the entire game) or their cards aren't up to snuff when they needed to be. I've tried control shaman, highlander, quest, galakrond, totem shaman and all of them falter in the same way; no card draw, running out of value, or having absolutely no tempo swing cards in the early game. The most broken thing you can actually play without dying in shaman right now is unironically [Hearthstone Card (magic trick totem) Not Found], which under most circumstances will either be ignored by poor players, or just go completely ham on board and allowing you to capitalize with Totemic Reflection into Splitting Axe.
Another decent thing you can do is to play Diligent Notetaker into Dragon's Pack. But nearly all the meta decks with the exception of mage on a poor day can deal with it handily, or simply kill you before you get the chance.
If you plan to play shaman at all, here's a handy tip. Go totem, doesn't matter what archetype. Somehow, someway, if you manage to cast totemic reflections successfully in the early game you are no longer guaranteed to lose that match. Go hard for either mana tide or magic trick totem if you can. Your opponent will be too busy trying to clear your board to focus on their game plan. Dont even bother with cards like Earthquake or Hagatha's Scheme; face decks and bomb warrior just laughs at your face, paladin has divine shield, and mage...well...simply generate more stuff. Instructor Fireheart is a must in all builds. Its just about the only saving grace for shaman thats not a totem.
- Warlock. How the mighty has fallen. Zoo dies to face decks, and without Darkglare they can't mount a counter offensive fast enough to avoid dying. Scrap imp builds are too slow, and mage just laughs at it anyway. That's not to say that its not good; you can still win games, but only because your opponent drew like shit. Diseased Vulture and Flesh Giants wins most games, since every other card is basically just cannon fodder.
Ive tinkered around midrange handlock to some success, but its so fair that a single solarian prime just destroys the entire game. You have a better chance against hunters since they can't easily deal with taunts, but dhunter has blade dance so either play around that or you just lose. Priest is 50-50, decided solely by their draws, not yours. Flesh Giant is very good, and the mandatory inclusion of either zzeraku or jaraxxus (play along with tour guide or demonic studies so you can hp on 9 or 10) as a win condition. I've tried a curve version with more early minions, and also a more control version with Dark Skies and Shadowflame. Curving minions are generally the stronger built, ditch the dark skies. In generally, I'm not exactly sold on handlock. Galakrond warlock seems stronger, if only because Veiled Worshipper acts as a much needed draw engine.
Archwitch willow? Dont make me laugh. You either die way before you get it out, or your opponent mind controls your enhanced dreadlords and you can't deal with it. Warlock currently suffers from the lack of quality; best thing around is [Hearthstone Card (kanrethad ebonlock) Not Found] for some really cheesy starts.
- Control warrior is doing very well because nearly the entire ranked is swamped with face hunters and soul dhunters. I've not really tried my hand with it but it doesn't feel too right. Seems like anything thats not a face deck manages to deal with rattlegore then the match is over.
I've been wanting to try my hand at quest warrior again for some time. Maybe after Im done with warlock this would be the one I waste my ranks with. Athletic studies seems really strong and I havent tried Reaper's Scythe with it yet.
- Quest druid is strong, but it always seemed like if you're playing plain quest druid with no Guardian Animals or Exotic Mountseller, and you're not playing Overgrowth, then you're doing something wrong, like fighting a boxing match with your dominant hand behind your back. For what's its worth, malygos quest druid is still really good and can actually win games.
Here's a few cards I think is worth mentioning if you're considering an off-meta deck.
- Togwaggle's scheme (tech card against mage. Yes I've actually had 11 solarian primes in my deck before)
- Ogre summoner (tech against mage, and paladin)
- Frozen shadoweaver (Im actually surprised I dont see this one more often)
- pen flinger (always manages to surprise me how stupidly useful this is against aggro)
- Animated broomstick. Because if youre playing an off meta deck then its likely midrange, which will benefit from this enourmously.
New Ionia Spell - Nopeify!
What would that change
Wild BIG Boomship Warrior!
This deck is pure awesomeness